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Star Trek Fan Games - View topic - @Mike/Matress/Zeleni - Key names for minor ships
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 @Mike/Matress/Zeleni - Key names for minor ships 
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regarding the insignia, this is a nice one: or this one: .

I already filed a request there to use and/or create/find some new ones aka the rest of the needed insignia for us. Will see what comes out there.


20 Dec 2007, 07:53
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I removed the 3DS Max glowys from UFPLogo, but without the blue glowy things the default grey was a bit unimpressive. So I textured it with a brushed metal texture, and the inner rings I made command gold and the olive leaves science blue-ish. kinda matches the new film's poster :P

Hmm I didnt ask for permission to edit mesh - but I think for personal projects with no distribution of mesh it should be fine.
Posting renders on forums is acceptible too.

Update:
I was about to do a big re-write of the viewer, a version 2 with less messy code and more clearly separated components (components which could later be used for the actual combat engine ;) ), and I thought this would be the perfect time to also think about merging with the supremacy editor. So Mike and I talked and we're going ahead with the merge :D

Releasing the version 1 soon :P


20 Dec 2007, 08:11
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@ Strings, to avoid copyright for mesh you only need Star Trek font, strike federation logo sign in Max text option, after that make it eiditable poly and tdaaa! :wink:

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20 Dec 2007, 10:23
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Woo! Matress likes more powerful editors! Feel the power! :twisted:


20 Dec 2007, 10:25
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Here's the prototype build of the BOTF2 Model Viewer, comes with a few models to look at :) (mainly chosen for their small file sizes)

The main reason for this release is to test for any more crashes on other computers with different graphics cards / OSs / overall configurations. I've already had a problem when I ran an even earlier build on my sister's PC, I think I fixed the issue but there could be other problems, which I won't know until I have more people testing it on different computer configurations.

Unrar into any folder, and run BOTF2ModelViewer.exe.
To run it you need have .NET 2.0 or above, XNA 1.0 Refresh, the latest version of DirectX,and a graphics card with pixel shader 1.1 or above.

Links below if needed:




And the actual prototype.
http://www.botf2.com/Shared%20Documents ... totype.rar


Last edited by Strings on 28 Dec 2007, 07:36, edited 2 times in total.



20 Dec 2007, 14:20
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<snip></snip>

Post is irrelevant.


Last edited by Strings on 21 Dec 2007, 01:06, edited 1 time in total.



20 Dec 2007, 14:48
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20 Dec 2007, 14:57
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Nice, and purty :)

I like what you did with the Fed logo making it all 3D,

Just noticed MOE couldn't load, here are my specs

AMD 3000+ 64bit
Radeon 1650xt i think ;)

Regards Wolfe


20 Dec 2007, 15:00
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20 Dec 2007, 15:01
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Description:
Stopped working

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: botf2modelviewer.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 476a689f
Problem Signature 04: BOTF2ModelViewer
Problem Signature 05: 1.0.0.0
Problem Signature 06: 476a689f
Problem Signature 07: 3
Problem Signature 08: 6
Problem Signature 09: System.IO.FileNotFoundException
OS Version: 6.0.6000.2.0.0.256.6
Locale ID: 1050

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20 Dec 2007, 15:11
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FileNotFoundException..

Zeleni, can you tell me more about when it stopped working? When you clicked on a model or at the start?


20 Dec 2007, 15:13
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When i clicked twice on exe icon.

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20 Dec 2007, 15:17
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Hmm I don't know what caused that...

Is there a log.txt created, and can you post it?


20 Dec 2007, 15:24
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No, there is no log.txt. After clicking twice i get info from Vista- Botf Viewer stopped working... 1.check online for solution or close program :?

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20 Dec 2007, 15:32
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At least that means it wasn't my model loading that caused it, it happened before program started. Weird.


20 Dec 2007, 15:43
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He's missing XNA or he needs to download the DirectX redistributable if he's running Vista.

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20 Dec 2007, 16:02
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Ah I forgot to say that DirectX is needed too,
link below.


So to recap, you need all 3 of these installed, .NET 3.5, XNA 1.0 Refresh, and finally the latest DirectX. Let's hope this fixes it for Zeleni.


20 Dec 2007, 16:06
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At least the headache I went through with the same issue allows me to diagnose it just by looking at the error ;).

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20 Dec 2007, 16:13
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lol gj

Regards Wolfe


20 Dec 2007, 16:18
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Damn, so I can't use it yet? :(

Oh well,have fun with the models, guys. Someone else is going to have to set the hard points. :twisted: :lol:

I added the DirectX requirement to your original post, Strings. :wink:


20 Dec 2007, 16:25
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Thanks Matress, yeah I have to get that problem sorted, basically if it detects 1.4 or below, it shoud go to a simpler method of drawing the models. Less quality, but at least it should work then.


20 Dec 2007, 16:27
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Doctor Mike great diagnose, direct x was the problem :thumbwink:

Viewer looks nice Strings :thumbwink:

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20 Dec 2007, 16:33
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20 Dec 2007, 17:20
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I have rotated malon ship few times, hull plate shines beautifully :wink:

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20 Dec 2007, 18:17
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I've added an extra set of shaders that only uses instructions defined in pixel shader 1.1. And I've updated the viewer to use by default the newly added technique, only allowing higher techniques if it can detect the GPU has the hardware capability.

Give it a try, Matress. (5.66mb download, has all models already)
http://rapidshare.com/files/77911582/BO ... 1.rar.html


20 Dec 2007, 18:29
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had the same problem. works perfect now. superb work strings!


20 Dec 2007, 19:25
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Tut had to wait for Rapidshare to let me download! Try using in future, Strings - it's waaay faster AND there's no waiting times. :mrgreen:

The download worked by the way! Matress sees ships! :mrgreen:
Matress will have to do the hardpoints now! :(

:lol:


20 Dec 2007, 19:32
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i started to work on minors shiplist statistic, there will be changes, lots of changes and lots of work for Matress... :twisted:

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20 Dec 2007, 19:36
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20 Dec 2007, 19:41
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Work Matress work. No Christmas for you, Bau Humbug.


20 Dec 2007, 19:42
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