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 Supremacy Pre-Release Download 
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Ship Engineer
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I can not wait for the 3D combat engine. We can record video along with the combat audio we recorded for each race.

Klingon

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28 Jan 2008, 01:38
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BOTF 2 3D combat engine.... * Drools


29 Jan 2008, 04:18
Evil Romulan Overlord of Evil - Now 100% Faster!
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Ooh Supremacy has a new logo I can see. Nice one, Mike. :bigthumb:

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31 Jan 2008, 21:52
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Aesthetics Surgeon
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Most impressive :thumbwink:

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31 Jan 2008, 22:18
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Kudos go to Joel (RazorsEdge) for the new logo, though it was a collaborative effort :).

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01 Feb 2008, 03:11
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Crewman
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Hi mike the game is great. do you have any updates? Im looking forward to them.

Paddy


06 Feb 2008, 00:13
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Paddy wrote:
Hi mike the game is great. do you have any updates? Im looking forward to them.

Paddy

No updates as I've been very busy this month buying a new flat and moving in. I hope to have the last pre-release download back up soon.

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06 Feb 2008, 01:59
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If only there were smiles with beer glasses on here we could share a flat warming drink. lol :shifty: :D


06 Feb 2008, 22:40
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I'll get working on it Paddy. :wink: :P

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06 Feb 2008, 23:22
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A new download has been posted. This is essentially the same as the 14 January 2008 release, but with a new title screen, new race pictures, and a couple minor tweaks to the UI system.

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07 Feb 2008, 16:26
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game throws out error message after loading 15 seconds and displaying the old splash screen.

Quote:
Ein Aufrufziel hat einen Ausnahmefehler verursacht.

bei System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
bei System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
bei System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Der Typeninitialisierer für Supremacy.UI.StarSystemPanel hat eine Ausnahme verursacht.

bei Supremacy.UI.StarSystemPanel.PreloadImages()
bei Supremacy.Client.GameWindow..ctor() in C:\Users\mikest\Workspace\supremacy\DiplomacyRewrite\SupremacyClient\GameWindow.xaml.cs:Zeile 281.
bei Supremacy.Client.SplashScreen.LoadGameWindow() in C:\Users\mikest\Workspace\supremacy\DiplomacyRewrite\SupremacyClient\SplashScreen.xaml.cs:Zeile 84.

----------------------------------------

Die Datei oder Assembly SupremacyNative, Version=1.0.2958.40056, Culture=neutral, PublicKeyToken=null oder eine Abhängigkeit davon wurde nicht gefunden. Diese Anwendung konnte nicht gestartet werden, weil die Anwenungskonfiguration nicht korrekt ist. Zur Problembehebung sollten Sie die Anwendung neu installieren. (Ausnahme von HRESULT: 0x800736B1)

bei Supremacy.UI.StarSystemPanel..cctor()

----------------------------------------

Diese Anwendung konnte nicht gestartet werden, weil die Anwenungskonfiguration nicht korrekt ist. Zur Problembehebung sollten Sie die Anwendung neu installieren. (Ausnahme von HRESULT: 0x800736B1)



----------------------------------------



old version still runs.


07 Feb 2008, 16:55
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English version of error text :)

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

The type initializer for 'Supremacy.UI.StarSystemPanel' threw an exception.

at Supremacy.UI.StarSystemPanel.PreloadImages()
at Supremacy.Client.GameWindow..ctor() in C:\Users\mikest\Workspace\supremacy\DiplomacyRewrite\SupremacyClient\GameWindow.xaml.cs:line 281
at Supremacy.Client.SplashScreen.LoadGameWindow() in C:\Users\mikest\Workspace\supremacy\DiplomacyRewrite\SupremacyClient\SplashScreen.xaml.cs:line 84

----------------------------------------

Could not load file or assembly 'SupremacyNative, Version=1.0.2958.40056, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. (Exception from HRESULT: 0x800736B1)

at Supremacy.UI.StarSystemPanel..cctor()

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07 Feb 2008, 17:01
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Sorry about that, it should be fixed now.

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07 Feb 2008, 18:47
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hehe, another one (comes quicker than the last one, just after 5 seconds):

Quote:
Ein Aufrufziel hat einen Ausnahmefehler verursacht.

bei System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
bei System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
bei System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
bei System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Der Typeninitialisierer für Supremacy.UI.StarSystemPanel hat eine Ausnahme verursacht.

bei Supremacy.UI.StarSystemPanel.PreloadImages()
bei Supremacy.Client.GameWindow..ctor() in C:\Users\mikest\Workspace\Supremacy\DiplomacyRewrite\SupremacyClient\GameWindow.xaml.cs:Zeile 281.
bei Supremacy.Client.SplashScreen.LoadGameWindow() in C:\Users\mikest\Workspace\Supremacy\DiplomacyRewrite\SupremacyClient\SplashScreen.xaml.cs:Zeile 84.

----------------------------------------

Die Datei oder Assembly SupremacyNative, Version=1.0.2958.40056, Culture=neutral, PublicKeyToken=null oder eine Abhängigkeit davon wurde nicht gefunden. Diese Anwendung konnte nicht gestartet werden, weil die Anwenungskonfiguration nicht korrekt ist. Zur Problembehebung sollten Sie die Anwendung neu installieren. (Ausnahme von HRESULT: 0x800736B1)

bei Supremacy.UI.StarSystemPanel..cctor()

----------------------------------------

Diese Anwendung konnte nicht gestartet werden, weil die Anwenungskonfiguration nicht korrekt ist. Zur Problembehebung sollten Sie die Anwendung neu installieren. (Ausnahme von HRESULT: 0x800736B1)



----------------------------------------



07 Feb 2008, 19:02
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I'm getting the same thing (I assume since it's got the same error code at the bottom):

Quote:
Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

The type initializer for 'Supremacy.UI.StarSystemPanel' threw an exception.

at Supremacy.UI.StarSystemPanel.PreloadImages()
at Supremacy.Client.GameWindow..ctor() in C:\Users\mikest\Workspace\Supremacy\DiplomacyRewrite\SupremacyClient\GameWindow.xaml.cs:line 281
at Supremacy.Client.SplashScreen.LoadGameWindow() in C:\Users\mikest\Workspace\Supremacy\DiplomacyRewrite\SupremacyClient\SplashScreen.xaml.cs:line 84

----------------------------------------

Could not load file or assembly 'SupremacyNative, Version=1.0.2958.40056, Culture=neutral, PublicKeyToken=null' or one of its dependencies. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)

at Supremacy.UI.StarSystemPanel..cctor()

----------------------------------------

This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)



----------------------------------------

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07 Feb 2008, 19:06
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I can officially blame this one on Visual Studio... should be fixed for real this time.

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07 Feb 2008, 19:17
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now it works ;). but I recognized one minor thing that when changing from window to full-screen mode, the taskbar below doesn't disappear. Only after restart.


07 Feb 2008, 19:31
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@Mike, can you switch places of alien image and alien info text on galactic map screen like in diplomacy menu screen (Mintakans and others looking in wrong direction)

Image

and the emblems are in opposite places i believe... :D

Image

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07 Feb 2008, 21:07
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Sorry for the absence. Was getting used to my university's schedule all over again. Anyway, good progress! I notice improved loading times and the diplomacy screen problem's solved! :)

However, one thing still eludes me: why does the Scout type ship take longer to build than the Cruiser type?

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07 Feb 2008, 21:26
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The game has undergone absolutely no balancing of any kind yet - problems like this will continue to be noticed until the game is more complete and we've had time to balance them out. Scout ships have the most efficient engines possible and the largest Deuterium supplies of all though, as well as above average sensors/lab equipment and tough spaceframes for long-term missions - all of which pushes up their build cost. Cruisers on the other hand are designed to be good all-rounders with a slight focus on combat ability. They sacrifice efficiency and maintenance costs for cheaper build costs.

Like I said though, it's all a matter of balancing. No matter how they are designed, an Oberth *should* be cheaper to build and maintain than an Ambassador, for instance. These kinks will be ironed out once combat is actually implemented and we can begin making the necessary balancing corrections and testing them in full-fledged games. :wink:

...

I agree with Kenneth on the facing of the images; it would look better if the races actually faced the text. It may be easier to simply flip the images than rearrange the interface, though. Having the image on the right-hand side would reflect the placing on the diplomacy screen though, as shown in his second image.

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07 Feb 2008, 23:32
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That is Zeleni on the facing of images, not Kenneth but yes I agree as well. 8)

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08 Feb 2008, 02:53
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Is this the right place to post an error text?
Newly downloaded Supremacy.
Newly installed .net 3.5 over XP-SP3.
Unhandled exception.

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08 Feb 2008, 09:25
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of course. just do it ;).


08 Feb 2008, 09:42
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I noticed that in the research screen, when you hover the cursor over the picture of facilities or ships etc. the tool tip is blank. It did work in the previous release though.


08 Feb 2008, 21:27
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Oh btw, after exiting Supremacy, I find that Supremacy still runs in the background. This only happens after I load my game and enter a new turn. It does not do this when I just load Supremacy or load Supremacy and my saved game. Only happens when 1 turn has passed. Any idea what could be wrong?

There's nothing in the error.txt files.

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08 Feb 2008, 22:25
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I had an account ages ago and your Supremacy was THE reason to sign up again :)

Screenshots looked nice already! Will try it out and tell you more then - so far: Thanks for your efforts and for giving hope to the tired people of our galaxy!!!


09 Feb 2008, 02:17
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Welcome back. If you like what you see there are some things you could do to help. This for example:

viewtopic.php?f=13&t=1749&st=0&sk=t&sd=a

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09 Feb 2008, 02:23
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Hey aris, welcome to the forums...again!

Did you have trouble accessing your old acount or something? I can reset your old password if you want, or delete the old one. Let me know if you want me to do anything. :wink:

...

Sorry about that mistake, Kenneth_of_Zeleni. :P

I've done that a few times now, haven't I? :oops:

...

If ANYONE gets an error report, either copy-and-paste the text from the error report into a post in this thread, or attach the file to a post so Mike can have a look at what is wrong. This thread is the main Supremacy thread so by posting here you can guarantee Mike or *someone* will be able to have a look at your problem as soon as possible. :)

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09 Feb 2008, 13:54
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Error text:
--------------------------------------
Object reference not set to an instance of an object.



at Supremacy.Client.AudioEngine.LoadMusic(MusicPack musicPack) in C:\Users\mikest\Workspace\Supremacy\DiplomacyRewrite\SupremacyClient\AudioEngine.cs:line 460

at Supremacy.Client.GameWindow.GameWindow_Loaded(Object sender, RoutedEventArgs e) in C:\Users\mikest\Workspace\Supremacy\DiplomacyRewrite\SupremacyClient\GameWindow.xaml.cs:line 461

at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)

at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)

at System.Windows.UIElement.RaiseEventImpl(RoutedEventArgs args)

at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)

at MS.Internal.FrameworkObject.OnLoaded(RoutedEventArgs args)

at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)

at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)

at MS.Internal.LoadedOrUnloadedOperation.DoWork()

at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()

at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()

at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)

at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)

at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)

at System.Windows.Interop.HwndTarget.OnResize()

at System.Windows.Interop.HwndTarget.HandleMessage(Int32 msg, IntPtr wparam, IntPtr lparam)

at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)

at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)



----------------------------------------


Sorry for the delay. Late night work can take it out of you.

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10 Feb 2008, 00:11
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Hello !
I've used almost all my day to test this game, and here's are the bugs or ameliorations *I* think could be good :

- when you're looking for loading a game, what about loading it by double clicking on the file
- in the higher zoom, biggers vessels symbols could be better for see them
- the tech tree : I regret you've to develop weapons systems to go on the general technology tree ... perhaps there is a solution to this
- symbolize the docking stations on the systems representations
- the possibility of being centered on the system you're working on. I explain : in the last hours of my gaming test, I've finished to go through the systems via the rollover menu ... and I haven't found a simple way to know where this system is on the map. So what's about, I don't know, perhaps a minimap, or an icon to quit the gestion menu, centered on the right system ?
- when you choose a building in the building list, a picture appears in the right of the screen : if you go to the shipyard, the picture (and description) keep in that place ... what about blanking it, or placing a generic ship picture ?

I've seen some bugs, too. There's you probably know, like the fact the game use 50% of my CPU, and 1 gig of RAM ; the fact that when you create a new galaxy, the rollover menu is shown behind the general menu. There's the two major bugs I've found.

Sooo ... I hope it help you, and can't wait for the next release ;)


20 Feb 2008, 18:33
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