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EnsignHawk
Crewman
Joined: 17 Feb 2008, 16:59 Posts: 8 Location: Worcester, MA
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Hi, First of want to say the game looks really good so far. I just have a couple of ideas and questions.
First, it would be really cool to be able to create names for your ships once they are built. Second, At this point in the game do the transports serve any purpose? Third, Why do the images of the colony,construction,transport and surveyor ships display "No Image" when the files are in the game?
Ouu and another thing...hehe...It would be nice to decommission ships (aka Scrap).
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| 17 Feb 2008, 17:05 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 17 Feb 2008, 22:13 |
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EnsignHawk
Crewman
Joined: 17 Feb 2008, 16:59 Posts: 8 Location: Worcester, MA
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So in other words.... First, it would be really cool to be able to create names for your ships once they are built. WORKING ON ITSecond, At this point in the game do the transports serve any purpose? NOT YETThird, Why do the images of the colony,construction,transport and surveyor ships display "No Image" when the files are in the game? RELAX ITS GOING TO BE OKOuu and another thing...hehe...It would be nice to decommission ships (aka Scrap). WORKING ON ITThanks for the reply! So....hows the AI coming??? 
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| 17 Feb 2008, 23:11 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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MOE are you entirley sure about being able to teraform planets to the best possible class for each race?, the problem i have with it is that like in MOO2 you'll end up with every system being uber POP wise, which negates the strategic interest of finding that once in a game system and protecting it. Also it kind of negates the variation Dafedz and co thought up with various types of planet given varying resources non?
just a thought.
Regards Wolfe
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| 17 Feb 2008, 23:49 |
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EnsignHawk
Crewman
Joined: 17 Feb 2008, 16:59 Posts: 8 Location: Worcester, MA
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Just to add my two cents, I think the way colonization is as its stands is the way it should be, I think the whole terraforming idea is a waste of turns. Yes I believe that different races should have a higher max population on specific planet tyes Human-class M ect.... Also resources should be system specific in that you can only build starships in a system only if that system has dilithium and the materials, not jut pull it from the total empire pool. Of course you could use the transports to move resources from system to system like in BOTe. Just more realistic in my eyes.
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| 18 Feb 2008, 00:14 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I've tossed around the idea of pooling resources at the system level rather than the galactic level, but for that to be viable, you'd really need a way of transporting resources between systems. The problem is that every solution I've come up with is either ambiguous or requires too much micromanagement. The ambiguous solutions are like the one in MoO2 where you had a fleet of freighters, but no way to determine *which* systems got resources when there weren't enough freighters to go around, or even any way to prioritize them. You could have a system where you manually load, move, and unload freighters, but I think that would be a nightmare for players who hate micromanagement. hmm, I actually just came up with a third idea... I'll think about it some more  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 18 Feb 2008, 16:25 |
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EnsignHawk
Crewman
Joined: 17 Feb 2008, 16:59 Posts: 8 Location: Worcester, MA
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Glad we could get you thinking...... 
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| 18 Feb 2008, 16:42 |
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EnsignHawk
Crewman
Joined: 17 Feb 2008, 16:59 Posts: 8 Location: Worcester, MA
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I don't know if this would help but I have 2 good images of a Conestoga Class and a Icarus Class.
GConestogaship2.jpg [ 28.99 KiB | Viewed 5142 times ]
Last edited by EnsignHawk on 18 Feb 2008, 18:02, edited 1 time in total.
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| 18 Feb 2008, 17:41 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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doesn't hurt to show does it? 
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| 18 Feb 2008, 17:57 |
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EnsignHawk
Crewman
Joined: 17 Feb 2008, 16:59 Posts: 8 Location: Worcester, MA
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The Icarus
Icarus1.jpg [ 33.18 KiB | Viewed 5139 times ]
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| 18 Feb 2008, 18:04 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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We've already got the Conestoga as the colony ship 1 - you can download the model for it by clicking should you so wish. I'm not sure about the status of the Icarus though, but thanks for the pic. I'm sure our modellers will use it if they need it.  ... So what's this third option, Mike? I LOVE micromanagement, but even I do NOT want a system where you have to move ships around to transport resources. That would simply be too tedious - even for me. 
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| 18 Feb 2008, 18:22 |
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EnsignHawk
Crewman
Joined: 17 Feb 2008, 16:59 Posts: 8 Location: Worcester, MA
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I was just saying there are no "images" for these ships in the game.... fed_colony_ship_i and fed_surveyor_i
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| 18 Feb 2008, 18:42 |
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EnsignHawk
Crewman
Joined: 17 Feb 2008, 16:59 Posts: 8 Location: Worcester, MA
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About the resource issue I think you should be able to use the transports to load and deliver resources to a system OR For the "lazy" people you can have a screen where you can use "private merchants" deliver resources you select to the system you select in just the course of 1 turn...of course there would be a credit fee for this feature. I know the idea is simple enough to come up with but the coding is another matter so just throwing this out there as a thought. 
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| 18 Feb 2008, 18:49 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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We have an Icarus as a survey ship. If there are models behind those images that we could use that would be great.  Colonyships and Transports are amoung the last models we are getting around to building. They will be the some of the last images to go into the game.
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| 18 Feb 2008, 20:44 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Oh...sorry about that, EnsignHawk, didn't realise you meant the graphics themselves were missing. If the game ever says "image missing" for a ship, then it refers to the image itself, NOT the model. In the case of those two ships, we have models but not images lol. Don't worry, lose ends like these WILL be sorted out as time goes by, but do keep pointing them out to keep us on our toes. 
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| 18 Feb 2008, 21:31 |
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