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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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the first one looks like a planet texture, weird indeed.
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28 Feb 2008, 12:02 |
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Darth Windu
Crewman
Joined: 26 Feb 2008, 15:08 Posts: 31
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Yeah the icons for the systems and the individual planets randomly swap and change making things a little wierd too. The background isn't animated in that shot where there's a sun behind it, it was exactly like that when I went to the menu too - didn't look too bad.
As for the bug, there's also a loud buzz coming through the speakers just before my computer tells me I've plugged something in, and then the program goes wacky.
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28 Feb 2008, 12:30 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Wow, that's definitely not a bug in Supremacy. Mishandling of textures like that could only occur in the Direct3D layer, which is all handled by Microsoft's UI framework. It's almost certainly a video driver issue--can you try upgrading your video drivers?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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28 Feb 2008, 23:44 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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As strange as this occurrence is. I kind of like it.
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29 Feb 2008, 02:08 |
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Darth Windu
Crewman
Joined: 26 Feb 2008, 15:08 Posts: 31
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Well according to nVidia my graphics drivers are the most up to date they've got, but I'll go and download and update everything again and see how I go.
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29 Feb 2008, 04:36 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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As Skeeter told me before I had to upgrade my graphics card a few weeks ago, (It was dying, i'm not saying you need a new one!) installing/updating drivers can leave behind driver files that cause conflicts. Your best bet is to completely uninstall every last bit of nVidia, then to run Driver Cleaner Pro. (WARNING: This program must only be used when in Windows "safe mode") Driver Cleaner Pro removes every single last scrap of driver file from your computer, but you need to know what drivers and driver control panel your computer has - it will ask you to select them from a rather large list of which driver types to search for and remove. Once it is complete, you will need to restart your computer in its normal mode. Once you log on, your resolution settings will likely be messed up and you may get messages about installing new hardware - do NOT let these programs run. Click on cancel to stop them. Download and install the latest nVidia drivers, then restart your computer. With any luck, that should fix your problem. Load up Supremacy...and cross your fingers. If it doesn't, you may want to think about possibly "downgrading" to slightly older drivers just to see if the problem is being caused by some kind of incompatibility with the newest one. You'll have to repeat the procedure above to ensure there are no file conflicts. Good luck.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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29 Feb 2008, 10:09 |
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Darth Windu
Crewman
Joined: 26 Feb 2008, 15:08 Posts: 31
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I'll give it a try. I updated all of my drivers and it worked fine for a while, but then went back to the old problem.
It's wierd because I also have an issue with a game called V8 Supercars 2 - as soon as I click 'play', it goes to a bluescreen error and re-starts the computer. Aside from that though I've never had a problem.
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29 Feb 2008, 10:48 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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It's strange indeed, but I do know there's nothing I can do to fix it . If the problem persists, however, I could try submitting a bug report to Microsoft and see what happens.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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29 Feb 2008, 13:38 |
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Darth Windu
Crewman
Joined: 26 Feb 2008, 15:08 Posts: 31
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Well I did the whole driver clean thing - amazing the number of old files there - but it still didn't help. I personally am baffled as to what's going on. This sort of thing has never happened before, and it only seems to happen to Supremacy. Still, from what I've seen the game looks superb, hopefully everything runs smoothly when the final product is released
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29 Feb 2008, 15:04 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Darth Windu wrote: Well I did the whole driver clean thing - amazing the number of old files there - but it still didn't help. I personally am baffled as to what's going on. This sort of thing has never happened before, and it only seems to happen to Supremacy. Still, from what I've seen the game looks superb, hopefully everything runs smoothly when the final product is released This problem has piqued my professional curiosity, and I've already started inquiring about who to contact at Microsoft regarding this issue .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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29 Feb 2008, 15:46 |
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carcher
Crewman
Joined: 01 Jan 2008, 23:20 Posts: 11 Location: uk
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Just noticed something curious,which i hav'nt seen in the posts,i was building an outpost with 2 construction ships.Progress was about 10% a turn until it reached 97%,then stayed at 97% for 3 turns,until i redeployed the ships. I tried it again with the same result.I do'nt know if this is a bug or what- but i thought it best to post in ,case you need to know about it.
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01 Mar 2008, 20:56 |
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Sorvin
Crewman
Joined: 26 Feb 2008, 03:47 Posts: 8 Location: Scotland
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Well I hope this is the right place for my bug notices and I just checked the posts dating back from January so don't know if you know about these bugs yet. Game: Spiral Galaxy Small Many minor races Turns so far = 540 - Certain special structures pop back up in the Build List allowing you to build them again... so far this has allowed my to build 2 Planetary Shields, 2 Genesis Research labs, 2 Asteroid Sweepers and the list goes on... not all buildings pop back up in the build list however. (This of course resulting in extra bonuses for the player... got 20 % research bonus since I have 2 Genesis Labs (2 x 10 %)) - Dunno if it's intentional but for some reason I'm able to build Cardassian Subspace Scanners - The disputed sectors between myself (Federation) and other Quadrant powers ends up engulfing inhabitated Quadrant and minor races systems... in the end all of Cardassian space for example was just non-existant due to "disputed sectors". Colonized disputed systems stay disputed. - Declared war on Cardassia but couldn't end it again... all buttons on the Cardassian diplomatic page are just blank. - Had T'Rogorans as a member and again all diplomatic buttons were blank. - Escort duty seemed to slow the turn time sligthy (had 2 Cruisers II escorting 9 support ships (Construction ships and Transports)... nothing huge but might have a bigger effect with larger fleets. - Got the Growth Rate in the Sol System up to 23,7... seems quite high... dunno if it's intentional. Read someone else had the same problem(s) as me but I'll write it anyway just in case... - after closing down Supremacy it's still running in the background forcing me to use ctrl-alt-delete to end the session. - Editor doesn't work - Error log doesn't log anything (kinda morbid ain't it? ) - Game ended suddenly (can't remember which turn but weren't doing anything spectacular) displayed something in the lines of "Lost connection to Game Server, Game shutting down, unable to play any further". - The Processing Turn pop up stays up even though the turn is clearly finished... minimizing the screen and clicking next turn got it to go away again... but came back about 15 turns later. This is just a random collection of bugs/errors I found after a couple of hours... but even with the bugs and limited amount of things to do it's still a joy just to play it, really great work so far... can't wait for the end result! Also nice to see the good ol' -Mudd settings more or less already implemented.
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01 Mar 2008, 23:45 |
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Langley
Crewman
Joined: 14 Apr 2006, 01:00 Posts: 7 Location: UK
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Huge galaxy Turn 335 Tech level 8
I am also seeing the Cardassian listerning posts and I an unable to find the class 3 shipyard to enable me to build later ship types such as Galaxy class or New Orleans class I take it this is a bug!
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02 Mar 2008, 01:03 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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The shipyard problem is one that I have personally been trying to fix for a while, Langley. But it's a problem that requires the use of the editor...except the editor is broken in the current release of Supremacy. I'm hoping Mike will fix it soon. As for being able to build Cardassian buildings, Sorvin, that's probably happening because they are still set to being a "buildable by everyone" structure rather than a Cardassian-specific structure. Many of the buildings were created before you could set which race builds them, so we've been playing catchup trying to fix the problem. Playtesting is the best way to find mistakes like this, so keep doing it! Again, I need to be able to use the editor before I can fix it. Building special structures twice is a definite glitch though. There are NO provisions in the editor to allow this - it's actually caused us problems because it means you can only build stuff like orbital batteries once - instead of as many times as you need like in BOTF. If you can build most special structures more than once, something has either gone wrong with the programming somewhere, or it was just a random glitch. The growth rate of Sol is obviously waaay to high. I didn't even realise it could change! Did you attempt terraforming the planets or anything to get that, Sorvin? As for the other problems, Mike is going to have to look at them.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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02 Mar 2008, 11:17 |
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Sorvin
Crewman
Joined: 26 Feb 2008, 03:47 Posts: 8 Location: Scotland
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Current game state: Game: Spiral Galaxy Small Many minor races Turns so far: 981 Tech Level: 11 I have another system, Landris, with an equally high growth rate... 25.7... here I think it's more of a settings problem. The Atmospheric Condensers give +7 Growth, Desalination Plants +10 Growth and Ice Breaking Stations +7 Growth (resulting in 7+7+10= 24 % Growth rate + the normal growth)... here I think it's simply a matter of reducing the amount of bonus in growth unless that was intended to be that high. Sol System however... all the extra buildings I was able to build started making chaos.... tried shutting off my Genesis Lab(s) to get more power to run Utopia Planetia/Shipyards/Acedemy and so on but "somehow" it just shut those down and relocated energy back to the Genesis labs... only way for me to stop them from stealing energy was to simply scrap them. Though all those Genesis Labs, Daystrom Institutes, Subatomic Simulators did make research a bit easier. Can't terraform yet... thought it was a feature to be put in later on... all systems I've come across have been completely terraformed. Another problem I've noticed relates to the Subspace scanners as well... Once I upgrade a Subspace Scanner to the next level, another Subspace scanner will pop up in the build list... as if it didn't register that I upgraded that device. Thus again ending up with having up 4 different Subspace Scanners in a system. So I definately think that there's a bug somewhere relating to doublebuilding certain structures. A small request though... could you in the next release make the structures list Alphabetically... it would make it alot easier for testers to track down 2xstructures. Heh... can't believe I spent +7 hours just playtesting an alpha stage game
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02 Mar 2008, 17:13 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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The special buildings from Dafedz website do need to be balanced, it was something i couldn't get into but noticed when i originally added them to the editor.
The bonuses are just a little over powering for some considering it is possible to be multiple ones and they stack.
Regards Wolfe
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02 Mar 2008, 18:07 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Ah its the special buildings causing the problem? Well that's easy enough to sort out. I'll just divide the amounts by 10, so 7% will be 0.7%. Again that'll require use of the editor though. If the Subspace Scanners are showing up again after they've been upgraded, something has gone wrong with the obsoletion system. You guessed it...I need the editor to work! Miiiiike...?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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02 Mar 2008, 22:22 |
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Darth Windu
Crewman
Joined: 26 Feb 2008, 15:08 Posts: 31
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mstrobel wrote: This problem has piqued my professional curiosity, and I've already started inquiring about who to contact at Microsoft regarding this issue . Awesome, thanks mate, any help is greatly appreciated Regarding the other bugs that people have encountered - I also have the issue of Supremacy running in the background after clicking to exit, and having to ctrl+alt+del to close it. Listing systems alphabetically would also make things a lot easier too. Something I was curious about though - is the pace of research advances about how it's going to be in the final game? I ask because it seems to go too fast in that I had very quickly replaced my NX-class ships with refit film-era Constitutions. Actually it was a little odd as I had my film-era Constitution-class cruisers alongside Daedaulous (sp?) class Frigates.
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03 Mar 2008, 06:17 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Don't worry, Darth Windu, nothing is actually finalised yet - the game is still only in the alpha stages, afterall. The game certainly has not been play-tested yet, as evidenced by the uber population growth rates caused by the water structures. Once the game is feature complete, we will begin working stuff out on paper to see whether the stats will theoretically work, then we will play the game to see whether things work in actuality. That's going to take a lot of work, but it's something that everyone will be ale to help us with.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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03 Mar 2008, 08:42 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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If a structure provides a change to growth rate, I'd recommend using +% Growth Rate. That will increase the current growth rate by a percentage of its current value; it does NOT add that number to the current value. If you had a 5% growth rate and built a structure that gives you +20% growth rate, then you would effectively get (0.05 + (0.05 * 0.20)) = 0.06 (a new growth rate of 6%).
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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03 Mar 2008, 19:26 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I think I did use the +% Growth Rate option, Mike, but it sounds like the game is working it out as 0.05 + 0.20 = (new growth rate) I can't check the numbers without the editor though.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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03 Mar 2008, 21:45 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Matress_of_evil wrote: I think I did use the +% Growth Rate option, Mike, but it sounds like the game is working it out as 0.05 + 0.20 = (new growth rate) I can't check the numbers without the editor though. Are you sure you did "+% Growth Rate" and not "+ Growth Rate"?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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03 Mar 2008, 23:44 |
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Sorvin
Crewman
Joined: 26 Feb 2008, 03:47 Posts: 8 Location: Scotland
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Just checked and it simply says "+ X Growth Rate".
So I guess the amounts are correct but they're just suppose to be set as % instead.
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04 Mar 2008, 07:01 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Oh my mistake then. But how did you manage to check, Sorvin? The editor just crashes when I try to load it. I thought the same thing happened to everyone else...
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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04 Mar 2008, 08:57 |
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Sorvin
Crewman
Joined: 26 Feb 2008, 03:47 Posts: 8 Location: Scotland
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I just checked ingame, editor doesn't work for me either... but everything else that's suppose to give similar bonus is set as "+ X% Something"
(For example "Industrial Replicator +10% Industry" and "Asteroid Sweeper +40% Raw Materials")
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04 Mar 2008, 18:03 |
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mknote
Crewman
Joined: 26 Feb 2008, 18:00 Posts: 26
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MOE, can't you use the editor from a previous build?
MK
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04 Mar 2008, 22:31 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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@matress: I believe the problem with the editor is that there are a couple DLLs missing. Look for any DLLs from the previous release with the name 'DevComponents' in them, and copy them over to the new release.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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05 Mar 2008, 00:10 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I haven't got the previous release Mike - after all the problems that occured with the Shipyards (The blank entries etc) I thought it was best to just delete it and start from scratch. I've just got the current release version, so if i'm missing any files, then so is everyone else. You're gonna have to send the dlls to me or post an update to the download. These are the dll's that i've got: AvalonLibrary 1.0.0.0 BindingOriented.SyncLinq 1.0.0.0 C5 1.0.2.0 fmodex 0.4.3.8 log4net 1.2.10.0 PowerCollections 1.0.2334.38778 sqlceca35 3.5.5386.0 sqlcecompact35 3.5.5386.0 sqlceer35EN 3.5.5386.0 sqlceme35 3.5.5386.0 sqlceoledb35 3.5.5386.0 sqlceqp35 3.5.5386.0 sqlcese 3.5.5386.0 SupremacyCore 0.1.0.0 SupremacyNative (Version number missing) SupremacyService 1.0.0.0 SupremacyUI 0.1.0.0 SupremacyWPF 0.1.0.0 System.Data.SqlServerCe 3.5.5386.0 System.Threading 1.0.2873.22603 Wintellect.Threading 2.0.0.0 Xceed.Wpf.Controls 1.3.7614.12380 Xceed.Wpf.DataGrid 1.3.7614.12380
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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05 Mar 2008, 10:32 |
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mknote
Crewman
Joined: 26 Feb 2008, 18:00 Posts: 26
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I just now put in the editor and Developer .dlls from the Jan. 2008 release, and the editor works. The Feb. 2008 editor doesn't work with the old .dlls, though.
MK
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05 Mar 2008, 15:22 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Alright, I'll try to upload a download with the editor intact either today or tomorrow.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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05 Mar 2008, 17:04 |
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