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 Supremacy Pre-Release Download 
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Crewman
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Joined: 20 May 2008, 21:46
Posts: 36
Location: middle of nowhere
GASP :waah:


HUUUUUUUUUUUUGE uber post


score 1, for matress of evil
:twisted: :twisted: :twisted:

_________________
2012 is'nt the end of the world.....

it's just the end of the world as we know it

couldnt get pic 2 work so here u go
http://www.katurday.com/?p=542


23 May 2008, 23:06
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Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
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Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
pauluk wrote:
but, one thought might be to include a version checker feature with the next release.


Mike's going one step further - he's going to include a file checker to ensure updates are kept as small as possible - the game will only need to download the updated files then. But this update won't be coming for a looong while yet i'm afraid. He might include a simple game version checker though as you said. You'll just have to watch this space and see what he does.

*Edit - I hope I didn't frighten you too much with the uber post, jmcmonw, but if you look through these forums, you'll find i've done plenty of them. ( :oops: :mischief:) There's tons of info in the uberpost that you might want to read though, so try to read it in small chunks instead of one go. :wink:

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"Anyone without a sense of humour is truly at the mercy of the rest of us."

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23 May 2008, 23:09
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Crewman
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Joined: 20 May 2008, 21:46
Posts: 36
Location: middle of nowhere
u under estamate me.

i read the lord of the rings series in 6 hours no break.
(i had a 12 pack to help keep me foucused)

_________________
2012 is'nt the end of the world.....

it's just the end of the world as we know it

couldnt get pic 2 work so here u go
http://www.katurday.com/?p=542


23 May 2008, 23:17
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Cadet
Cadet
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Joined: 26 Mar 2008, 03:45
Posts: 69
Wow, thanks for answering all of my questions, looking at my suggestions, and pointing me to links and whatnot mattress, you were also very prompt. I in no way want to compete in any uber posting :p, although I have made two big posts recently, only b/c I have had little time of late (stupid grad school). But now I am done with that mostly (wahoo, done with grad school!) and will attempt to post more regularly and see if I can't find something to do. Anyway, I am going to attacth the error text file, which occurred when I tried to load a game, whether it was the autosave or regular save game. This happened on the latest version (5-18-08 version).
Attachment:
File comment: Error log when loading Supremacy save game SupremacyTest20080518
Error.txt [33.21 KiB]
Downloaded 119 times


Mattress, I also see your point on the Vorta, but maybe the Vorta should always start near the Dominion, so you don't get someone taking them down from the inside when the Vorta are on the other side of the galaxy? Also, happy belated b-day, I saw the posts the other day.


23 May 2008, 23:48
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Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
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Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Stegrex wrote:
Mattress, I also see your point on the Vorta, but maybe the Vorta should always start near the Dominion, so you don't get someone taking them down from the inside when the Vorta are on the other side of the galaxy?


Oops, I missed that point out. They will be starting in close proximity to the Dominion. :wink:

Stegrex wrote:
Also, happy belated b-day, I saw the posts the other day.


Thanks, yours wasn't the only belated one I had today so don't worry about it. :P

Your attached file is broken, Stegrex - but it's NOT your fault. Looks like there's a forum error. Judging by the file size though, you've got the same problem as everyone else. I'm encountering it too. I've notified Mike that there's a problem on MSN but it was an offline message so he might not have got it yet. Next time I see him online i'll send him the error reports.

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"Anyone without a sense of humour is truly at the mercy of the rest of us."

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24 May 2008, 00:46
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Cadet
Cadet
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Joined: 26 Mar 2008, 03:45
Posts: 69
Hmmm...well, this is not an uber post, just a copy and paste of my error file. Again this comes from SupremacyTest20080518, error.txt file after attempting to load a saved game, including the autosave.


Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Cannot add an entity with a key that is already in use.

at System.Data.Linq.Table`1.Attach(TEntity entity, Boolean asModified)
at System.Data.Linq.Table`1.Attach(TEntity entity)
at Supremacy.Data.SupremacyDatabase.DoFindObjectStringInternal(String key, String culture, Boolean createLocalized) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Data\SupremacyDatabase.cs:line 315

----------------------------------------


24 May 2008, 01:20
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Some huge posts there guys also alot of good ideas on what else will be in the game, its good to know all the good work being done on this project by Mike , Mattress among others. I av only been a member for a short time and am enjoying this forum and playing supremacy.

As with a prevoius post i made concerning bugs in the game and it seems we all aving similar problems,although game turns process quickly enough i cant go further than 30-40 turns in this latest release,i av deleted prevoius release so i only av new release installed but still get problems as mentioned here and previously ....Hope mike gets this sorted out quickly and Mattress of Evil belated birhday greets and keep up the good work you are doing..... Bye for now


24 May 2008, 01:48
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Attraia's saying that he can't go beyond the 30's-40's is weird, I've managed over 100.

Perhaps CPU power is a factor in this? Mines 2.9GHz (non Overclocked)

Oh and a quick question; will this be available on Vista as well? I'm upgrading soon (actually building a whole new computer) I haven't heard of anyone here using it, but then again, few people are willing to read 40 or so pages ^_^

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24 May 2008, 01:58
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huh i haven't been able to load saves eather :?

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24 May 2008, 02:20
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Got this error message when attempting to retire:

Attempted to access an unloaded AppDomain.



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24 May 2008, 02:46
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Somethingfake, the unloaded appdomain error is a known glitch that's been randomly occuring since the February update. The game is basically trying to load *something* while it closes, resulting in the error. Mike knows about it.

There's no need to worry about Vista - it's 100% compatible with Vista. (Although many of the bugs will be the same) Mike has been programming the game with many technologies that are actually originally designed for Vista, and have since been ported back to XP. That's why the game looks so clean and shiny, for instance. The game is based on surprisingly advanced technology, which I think is fitting for a Trek game. :lol:

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24 May 2008, 09:55
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Somethingfake, Hi, to let you know about not getting past 30-40 turns, i dont no why it hangs there but up to that point game plays pretty good, on the feb pre-release i got to 400 turns and played ok slowed abit for turn processing as you would expect for turn 400.....

I am running the game on my Laptop :-

SPEC:- Intel(R) Core(TM)2 Duo CPU T5450 @ 1.66ghz
2046mb Ram
32 bit operating system
Vista Home Premium

These spec are fine with feb release so works ok on vista as Mattress as mentioned,so we need do identify why the may release update doesnt work as well.....will keep on playing see if i can get any further....... :?


24 May 2008, 10:16
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@stegrex: Thanks a ton for taking the time to post such extensive feedback--I'll go back and read through it very shortly. :bigthumb:

To those experiencing hanging during turn processing, would you please check for a ServerError.txt file immediately after the next time it happens? Check the timestamp on the file to see if it recorded anything about the hang, and if so, please post it. Thanks!

Mike

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24 May 2008, 11:19
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Oh, I was just summarising the post in a PM for you Mike. :P

I just got a hang on "Resolving Combat". I didn't manage to get the server.txt file though. Is combat in the game? :P

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24 May 2008, 11:24
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I also get that hang in resolving combat but havent noticed the other error you mentioned mike...will check thru see what i can find in relation to this error...

Just tried to play a game so i decided to try a small map then clicked ok and it threw up to error files one being Servor error,the other an exception error...will try and upload attacments of these if that dont work will paste them...
Attachment:
File comment: Error Report 1
ServerError.txt [4.13 KiB]
Downloaded 122 times
.....

Attachment:
File comment: Error Report 2
Error.txt [4.13 KiB]
Downloaded 113 times


24 May 2008, 11:37
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Stegrex wrote:
-Music is fantastic, dead on trek, gives sense of awe/wonder but is not cheezy.
I've passed your kind words on to the composer :).

Stegrex wrote:
-Whatever happened to scanner strength (not just scan range)?
Scanner strength is implemented in the game, and it should show up in the details for any of the ships and planetary scanners. If it doesn't, then it's a bug. As the matress[sic] said, scan strength will play a greater role in Supremacy than it did in BotF. For instance, scan strength counters cloak strength, so the difference between one fleet's cloaking ability and another's scanning ability will determine how (in)visible the cloaked fleet is to the other fleet. You might a fleet of unknown composition and/or unknown origin, or you might detect nothing at all.

Stegrex wrote:
-Min/Max ranges of ships should be displayed somewhere on the man map, or should be a selectible overlay, otherwise you have to click on individual ships to find out ranges.
Actually, I can't think of any elegant or accurate way of doing this, precisely because each ship has a unique range. However, when grouped together as a fleet, the fleet is restricted the shortest range of any of the ships in the fleet, and that is the range that will be displayed.

Stegrex wrote:
Will obsolete ships be upgraded automatically upon tech research (per BOTF), manually in a shipyard/starbase (like MOO2), or not at all?
This may be implemented as a game option, selectable at the start of the game. However, by default, there will be no auto-upgrades.

Stegrex wrote:
-Summary doesn't disappear when clicking on message thats takes screen to system info.
I'll look into it.

Stegrex wrote:
-Autoassign workers leaves workers idle or assigns to random jobs (my impression from February 2008 version).
Workers are automatically assigned to Food production if (and only if) the system's population is expected to exceed its food production in the near future. Other labor is left in the pool to be assigned by the player. When the colony management AI is completed, players will have the option of deferring production and labor allocation to the AI. This will have to be enabled manually by the player for each colony.

Stegrex wrote:
Will there be voice prompts at start of turn like in BOTF? (new colony, diplomacy, combat, etc.)
Yes.

Stegrex wrote:
-Will there be a system bonus/build que overlay display in the main screen like in BOTF?
Not a map overlay like in BotF, but I'd like to add some sort of "Colony" panel to the main screen to enable the player to keep an eye on production and important colony stats without diving down into the System screen.

Stegrex wrote:
Would like to see how adjustments to research, personnel system will affect those items the next turn, currently only the last turns production is displayed along with current surplus.
Not a bad suggestion. Let me think about it :).

Stegrex wrote:
-Diplomacy display should make major races more prominent.
I agree, but I haven't decided exactly how to do that yet. The diplomacy system is in the middle of an overhaul, so there's little point in thinking about that until it's done.

Stegrex wrote:
-Idle system que message only displays once after an item is built and queue empty, but not after it remains empty (no trade goods option to produce credits fill queue automatically).
I thought I had replaced "Empty" with "Trade Goods". I may have forgotten. However, credits *are* being generated by unused industry output... at least they should be--now I think I'll go back and check. :lol:

Stegrex wrote:
-Don't really like the Vorta being a minor race seeing as how they run the Dominion for the Founders (maybe call them free Vorta, but I don't think they fit outside of the Dominion, its like making the Jem'Hdar a minor race).
The Vorta are not a civilization (minor race) in the game, or at least they shouldn't be. Someone else was responsible for populating the civilization database, so they may have been made into a civilization by mistake.

Stegrex wrote:
-Quasars should probably not be in the game, or they should be renamed to something else. This is a small nitpicking item, but if you have ever taken astronomy you would know why it would be impossible for a quasar to be inside our galaxy. They represent light from a supermassive black hole at the center of the universe's youngest galaxies at farthest reaches of the galaxy from the earth, and despite their distance are still the most luminous objects in the universe. I guess you could put on at the center of the galaxy, but it would be massive, extremely bright, and would consume everything nearby probably. Feel free to ignore this rant about quasars though. http://en.wikipedia.org/wiki/Quasar
So noted. I'll remove them. I'm open to suggestions for replacing them, if you think we should add another celestial body in its place.


Stegrex wrote:
-The message display each turn should have a means of distinguishing different types of events with color or font, and maybe its not in the game yet, but there really really needs to be a system display on the message window like in BOTF that displays idle systems. What would be even cooler is if you could change production queues from a drop down in the window displaying system production which would let you add to the queue, like colonies display in MOO2 and cities overview in Civ.
Agreed, and it's a planned feature.

Stegrex wrote:
-Research encyclopedia should display either all future research or at least one tech level in the future, otherwise it is difficult to plan ahead (could make research really blind like in reality, but would have to randomize tech for each game, don't know how to do that).
-Industry/Food/Intel/Energy upgrades should not require researching all techs at a given level to obtain them, otherwise no need to pay much attention to research, can just put it equal on all. Should be forced to research one area over another to gain upgrades to food or industry, or to get a structure/ship. (Don't know how anyone would feel about a tech system more like MOO2, where individual tech/structures is what you research, a tech tree rather than tech fields).
The research matrix displays all future research. The encyclopedia displays only known races and buildable technologies. I suppose I could add a checkbox to toggle the display of unattained technologies as well. I could display them in gray to distinguish them from the researched items.

Stegrex wrote:
-Maybe use surplus resources/money to rush production, not in 1 turn, but over a fewer turns @ double cost or maybe have to purchase compenents on a black market to rush build (I am just making this up, I like how its realistic with no 1 turn buy, but there should be a way to rush production without having to build a ton of industry, especially on a tiny planet with small pop cap).
The original BotF2 specification does provide for a mechanism to dump extra credits into production to hurry it along, with diminishing returns. I do plan to implement such a feature, but I have not yet decided on an algorithm.

Stegrex wrote:
-Maybe have resources/money have to go to maintainence/repair at a certain empire size, rather than accumulate a massive surplus?
Actually, all buildable items are allowed to have a maintenance cost in credits, but I believe it's only ever specified for ships. If this cost isn't displayed anywhere, then that's a bug.

Stegrex wrote:
-Terraforming, maybe this should be done like MOO2 (since its sorta the ancestor of BOTF) where terraforming is done as a colony add on, progressively improving the planet over the game, but requiring other tech, and progressively more expensive??
That's exactly what I have planned, actually :mrgreen:.

Stegrex wrote:
-Sector display at top should include quadrants, would make it easier to locate where something occurred if a message says something happened in xx,xx sector in xxxx quadrant.
Again, not a bad suggestion. I'll think about it :).

Stegrex wrote:
-Maybe minor races could grow and compete in a limited capacity so you could have more competition than just the 5 major powers, especially on a huge map?? Perhaps thats too ambitious and complicated.
Minor races in Supremacy will have most of the same capabilities as empires. The expansion capabilities of the minor races are specified for each race, and the most aggressive may form little empires of their own :). However, none of this will occur in the game until the AI has been written.

Stegrex wrote:
-Intel report on races could display their estimated tech level, and then overlay estimated ship ranges at propulsion tech level.
Intel won't be implemented for a while, but the intel reports will include some details along those lines.

Stegrex wrote:
-Intelligence could use money to bribe specific agents in an enemy empire, and maybe there would be a loyalty meter to see if they would turn on you.
Something like that, yes :).

Stegrex wrote:
-I know diplomacy is still in its infant stages, but I like the idea of your past relationship/history really affecting how a race acts. CivIV has an interesting diplomacy system like that, but adds things like religion, border tension, trade relations, etc.
Factors like border tension and past/present trade relations will certainly factor into the diplomacy AI's decisions.

Stegrex wrote:
-Would like to trade/purchase star charts and race contact info in diplomacy (maybe also could steal star charts and race contact info in intel).
I'd like to implement this as well. It's currently on my "would be nice" feature list. It's likely to be implemented, but probaby some time after the rest of the diplomacy system.

Stegrex wrote:
-Would be cool to somehow coordinate specific attacks with the computer in an Alliance, but probably impossible to implement.
Definitely a nightmare to implement. It's hard enough coordinating colony-level production to satisfy the overall needs of the empire while still satisfying local needs.

Stegrex wrote:
-I like the idea of being able to detect cloaked ships or ships of smaller sizes only if there a certain level of tech/scanner strength, cloak would also improve with tech. Could be a detection rating for ships based on range/scan strength/anomolies, with some ships not showing up, some showing up as unknown, some as a given races ship with an unknown class/size, and some showing up with all of its statistics available. (also, in MOO2 scanner strength improved targeting/chance to hit/damage, but don't know how that would fit into 3D combat system).
See my response to the question of scan strength above...

Stegrex wrote:
-Would like to display fleet size somehow, maybe a series of pips by the ingsignia indicating a fleet in a sector. Enemy fleet size could also only reflect ships detected by scanners per the last suggestion, with some not showing up at all which would make for a nice surprise in combat.
Sounds like a good idea to me.

Stegrex wrote:
-Planets could have bonuses outside of resources/population size, like artifacts/research in MOO2.
New bonuses may be added later. I'm certainly open to suggestions. Someone has to write up the text for them and create images. Some such bonuses might not be "bonuses" as such, but might instead be implemented as random events.

Stegrex wrote:
-If there is a supernova or some sort of random cosmic event, it would be cool if there was a flash all over the galaxy and some sort of animation or something (obviously not a priority on things to do with the game right now). Maybe a supernova could have a certain range, and star systems in range could protect themselves with a certain technology or supernova could be repaired like in MOO2.
Since events aren't hard-coded, but are moddable, this isn't really practical.

Stegrex wrote:
-Music could reflect the mood of the galaxy. Early on the current music reflects a sense of exploration/wonder, but there could be new music for when there is tension/war between empires (in addition to combat music). Music could also reflect your stage of development in the game (like civ III and IV). This would give subtle ques to the player and add to the atmosphere of the game. Obviously not a high priority at the moment, but would be cool to see.
I agree, and I'd like to have a dynamic soundtrack, but we need more music first. And the AI will have to be further along so that we have a means of recognizing the current state of affairs.

Stegrex wrote:
-As of new release, research has a total of 102% because each field starts at 17%. Each field requires a minimum of 1%, so can't assign more than 97% to any one field.
D'oh. Thanks, I'll look into it.

Stegrex wrote:
-Game crashes when trying to load game (error to big, to post now, but can post if anyone is interested to see the error text file).
Yes, that's due to what was in retrospect a poor design decision to fix a problem with localized text not saving properly in the editor. I'll try to fix that this weekend.

Stegrex wrote:
-When you send a membership treaty twice in a row the first one is cancelled, but diplomacy still operates as if they are a member and you can't ask them to rejoin :( .
Whoops :lol:.

Stegrex wrote:
-Prior to sending message in diplomacy, if you switch to another race and switch back, cannot edit message anymore. Can only cancel if you select overview/agreements/outbox and then it will prompt to discard message.
Thanks, that's a new bug to add to my list :).

Stegrex wrote:
-Game real slow past turn 60 or so, may crash sometimes.
What kind of slowdown are you experiencing? A lagging UI, longer turn processing, both, or something different?

Stegrex wrote:
-Game hangs/crashes on retirement.
Known issue.

Stegrex wrote:
-With exactly 25 energy can't power ship yards, need 26 or more to power, even though 25 used (was in February 2008 version).
That's a new one on me. Maybe it's a floating point rounding error. This bug may only manifest itself on certain processors--I'll have to look into it.

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24 May 2008, 11:59
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Hi Mike i hope those Error reports help, i will keep playing and see what else happens and just to let you know your doing a great job and its a brilliant game and look forward to when its completed, wish i could help but i m only good at playing fordotten how to use computer properly so i just praise you guys working on Supremacy... :bigthumb: :bigthumb:


24 May 2008, 12:12
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It may of been mentioned, I'm not sure, but on the Officer external and internal affairs screen, if you try to assign 100% to one bar (say for instance 100% for the Officers) it only goes to 99% despite the other two bars being empty.

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24 May 2008, 12:52
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Got another erro report ...Game stopped at turn 36 so i closed it down and another error message appeared,didnt say much just said:........

(Attempted to access an unloaded domain) and that was all.


24 May 2008, 14:53
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has ne 1 noticed that on the reacerch screen it adds up to more then 100 %?

17% for each section

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24 May 2008, 15:38
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Stegrex wrote:
-Don't really like the Vorta being a minor race seeing as how they run the Dominion for the Founders (maybe call them free Vorta, but I don't think they fit outside of the Dominion, its like making the Jem'Hdar a minor race).

Mstrobel wrote:
The Vorta are not a civilization (minor race) in the game, or at least they shouldn't be. Someone else was responsible for populating the civilization database, so they may have been made into a civilization by mistake.


The Vorta are in Dafedz's database, Mike and always have been. Do you really want me to remove them?

...

Stegrex wrote:
-With exactly 25 energy can't power ship yards, need 26 or more to power, even though 25 used (was in February 2008 version).

Mstrobel wrote:
That's a new one on me. Maybe it's a floating point rounding error. This bug may only manifest itself on certain processors--I'll have to look into it.


I've told you about this one quite a few times Mike!

...Hello? Mike? Are you listening? Hello! :lol:

...

Somethingfake wrote:
It may of been mentioned, I'm not sure, but on the Officer external and internal affairs screen, if you try to assign 100% to one bar (say for instance 100% for the Officers) it only goes to 99% despite the other two bars being empty.


This is a new one on me. I'll pass it on to Mike if he's listening. :lol:

...

Attraia wrote:
Got another erro report ...Game stopped at turn 36 so i closed it down and another error message appeared,didnt say much just said:........

(Attempted to access an unloaded domain) and that was all.


This is a know problem, Attraia. If was first noted in the February 2008 update.

...

jmcmonw wrote:
has ne 1 noticed that on the reacerch screen it adds up to more then 100 %?

17% for each section


Yes, this is a known problem. It first appeared in the most recent update.

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mstrobel wrote:
Stegrex wrote:
-Min/Max ranges of ships should be displayed somewhere on the man map, or should be a selectible overlay, otherwise you have to click on individual ships to find out ranges.
Actually, I can't think of any elegant or accurate way of doing this, precisely because each ship has a unique range. However, when grouped together as a fleet, the fleet is restricted the shortest range of any of the ships in the fleet, and that is the range that will be displayed.


I was thinking something along the lines of literally minimum and maximum ship range based on your best and worst ship classes, in regards to their range. You would still need to figure out individual ship ranges by clicking on ships. This wouldn't really display all the information the player may want (like a gradation of ranges, which would be too much information), but would give some useful info on current ranges. Maybe even a third max range display based on the ship with the current maximum range + fuel reserve range (or if another ship has a higher fuel capacity, the ship with the most extreme range if you count fuel reserves). Not a priority though, I like having ships with different ranges, so a BOTF style short/medium/max display is not key.


Matress_of_evil wrote:
Stegrex wrote:
-Don't really like the Vorta being a minor race seeing as how they run the Dominion for the Founders (maybe call them free Vorta, but I don't think they fit outside of the Dominion, its like making the Jem'Hdar a minor race).

The Vorta are known to have started as primates that were genetically re-engineered by the Dominion. They will be worshipful of the Dominion, and will likely join them as soon as they establish first contact. It will be difficult - but not impossible - to make the Vorta join you or even make them leave the Dominion though. The Dominion have several very important structures that are tied to the Vorta, and the loss of the Vorta would severely cripple them, so this is one way to topple the Dominion. The Dominion are otherwise VERY powerful, so little things like this are an attempt to allow for players to devise anti-Dominion strategies.


Stegrex wrote:
Mattress, I also see your point on the Vorta, but maybe the Vorta should always start near the Dominion, so you don't get someone taking them down from the inside when the Vorta are on the other side of the galaxy?


Matress_of_evil wrote:
Oops, I missed that point out. They will be starting in close proximity to the Dominion.



mstrobel wrote:
Stegrex wrote:
-Don't really like the Vorta being a minor race seeing as how they run the Dominion for the Founders (maybe call them free Vorta, but I don't think they fit outside of the Dominion, its like making the Jem'Hdar a minor race).
The Vorta are not a civilization (minor race) in the game, or at least they shouldn't be. Someone else was responsible for populating the civilization database, so they may have been made into a civilization by mistake.


Matress_of_evil wrote:
The Vorta are in Dafedz's database, Mike and always have been. Do you really want me to remove them?

...


Don't know exactly what the deal is on the Vorta, I don't really mind them being in the game as a minor, but maybe there is some confusion as to what role they may actually have in the future?


mstrobel wrote:
Stegrex wrote:
-Quasars should probably not be in the game, or they should be renamed to something else. This is a small nitpicking item, but if you have ever taken astronomy you would know why it would be impossible for a quasar to be inside our galaxy. They represent light from a supermassive black hole at the center of the universe's youngest galaxies at farthest reaches of the galaxy from the earth, and despite their distance are still the most luminous objects in the universe. I guess you could put on at the center of the galaxy, but it would be massive, extremely bright, and would consume everything nearby probably. Feel free to ignore this rant about quasars though. http://en.wikipedia.org/wiki/Quasar
So noted. I'll remove them. I'm open to suggestions for replacing them, if you think we should add another celestial body in its place.


Got one wouldn't you know, Microquasar http://en.wikipedia.org/wiki/Microquasar. These are in our galaxy and are only a few solar masses (rather than a few million like a regular Quasar). I imagine it would be a simple matter of renaming the anomoly.


mstrobel wrote:
Stegrex wrote:
-If there is a supernova or some sort of random cosmic event, it would be cool if there was a flash all over the galaxy and some sort of animation or something (obviously not a priority on things to do with the game right now). Maybe a supernova could have a certain range, and star systems in range could protect themselves with a certain technology or supernova could be repaired like in MOO2.
Since events aren't hard-coded, but are moddable, this isn't really practical.


Hmm...thats too bad. Was also going to suggest some sort of weapon that could blow up a star by making it go nova, or maybe have a spy plant a bomb, but my imagination does wander too far sometimes. Probably for the best just to ignore that all right now.


mstrobel wrote:
Stegrex wrote:
-Game real slow past turn 60 or so, may crash sometimes.
What kind of slowdown are you experiencing? A lagging UI, longer turn processing, both, or something different?


Both, but more on the turns taking longer I think. Haven't got to turn 60 since before the last update, so don't know if current version has similar issues.


I would like to reiterate that I want to stay out of any uber-posting competition/challenge :) . If I could think of way to be more brief I would be, sorry for all the quotes.


24 May 2008, 23:02
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I have published another update. In addition to numerous bug fixes, Supremacy is now capable of automatically updating itself. If the automatic updates work as intended, this is the last time you will have to download the entire game at once. Future updates should be incremental, and the game should download only the files that have changed. Cross your fingers and hope it works :).

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26 May 2008, 17:20
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Cool, i'll have to give it a try

Regards Wolfe

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26 May 2008, 18:32
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The update for me worked fine and the 99% problem with the officers internal/external affairs bars has been fixed, but a new glitch/bug/whatever has appeared on the same screen, the lock box next to the bars don't stop you from adjusting the the percentage of the officers internal/external affairs bars. I'll update if I spot anything else.

*update 1* The loading of saved games appears fixed now, I've loaded a saved game several times now (new saves after updating the game)

Sometimes if you double click too quickly to cancel an upcoming order (not currently being built) give you an exception. *end update 1*

*update 2* The lock box does not work for all slider bars *end update 2*

*update 3* Just got a hang when the game tried processing a turn *end update 3*

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26 May 2008, 18:36
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It looks like you were right Mike - I managed to keep my game updates by just copying the contents of the data folder. I only had some minor problems with the Lissepian Trade Hub, and that was probably coz I forgot to name it! :oops: :lol:

I just tried to load a game, and after 41 seconds (Which was surprisingly long for a small map, few minors, sparse planets, sparse stars game) Supremacy told me there was a 3.7mb update to download.

The game then told me it needed to restart - but when I reloaded it, I was told an instance of the game was already running. :?

I reloaded the game and it ran fine - but then I noticed a few odd things. It was as though my updates were missing. So I loaded up the editor and lo and behold all my updates were gone! :shock:

Luckily I still had the backups like you suggested, so I put them back in again, and reloaded the game - and this time the game didn't ask me to update. :)

...

I've noticed that the game is running MUCH more smoothly since this update Mike - the glitchy menu is now working almost perfectly, (It flashes once and then appears smoothly instead of flashing several times then slowly fading in over several seconds) and the animations are running faster.

Game Problems
I've also noticed the same problems with the Intel screen that Somethingfake posted about - in fact I can't move any of my people to the other bars. If I click on the increase or decrease buttons, people are removed/added regardless of whether the bar is locked or not - but it still shows as 100%. People that are removed are also not added to the other two sliders.

When you member a minor race, their special structure does NOT show as buildable. Do the minor race structures have to be listed as Home system, non-native system, or both, Mike?

I am able to build Communications Grids in native systems - it looks like the non-native system option in the editor is not working correctly. This *may* be something to do with the minor race special structure problem above.

Editor Problems
It is impossible to delete objects in the editor. The delete button in the clipboard - in fact ALL buttons in the clip board - are greyed out. Selecting something and pressing delete doesn't work either.

When you create a new building, any info that you put in the building description and name fields will NOT save. As soon as you close the building in the editor, it will show as blank, but the building will still be there - but as a blank entry at the top of the list because there is nothing in the name field. The ONLY way to enter information in the name and description fields AND for the editor to then save this information is if you save and reload the editor. This problem does NOT apply to any of the other building information however, such as energy cost, build restrictions etc. These WILL be saved when you first close the the building entry. :?

Ideas
When you research a new tech and it grants you access to a new structure, would it be possible to show a small picture of that structure as well as/instead of the name of that structure, just like you see in the research screen? Clicking on the icon could then load a popup with info on that structure or take you to the research screen. Currently, researching techs is coming up with long lists of newly-opened structures that just doesn't look right. Small icons might work better, especially once people start to recognise what structures the images represent.

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26 May 2008, 20:29
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About the locks and the sliders:

The lock graphics are backwards:
If the graphic looks locked it is actually unlocked and vice versa.

Also even if it is locked, when you click on the slider buttons, the bar moves, but the resources are not reallocated unless you unlock it and click the button or the bar again.

If this sounds confusing, just mess around with the sliders in the game, you'll understand then.


26 May 2008, 21:57
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for some reason i can't get past turn 22

can ne 1 explain this?

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26 May 2008, 22:46
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Have you downloaded todays update? It's really strange that you're still encountering errors like this as the game seems to be much more stable with this update.

Let us know about any error messages etc that you recieve, and if you have installed the latest update, please post your error.txt files as the crash may be due to a completely different reason now. I just managed to play a game to turn 68 so there's nothing wrong on my end...

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26 May 2008, 22:57
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i know...


i dint even get a error mesg, it just well stoped. it says resolving combat and i let it sit for 5 minutes, and alt f4 my way out. 1st alt f4 got rid of resolvig combat but i couldnot do any thing. 2nd quit game. and error log is empty.

i think it has something to do with there being no combat ingame, it sounds like a load loop. (EX: AI encounters fleet, wants combat, combat unavalibe, return to start)

but the thing is it doesnt occur to evry one, so cant be file loop. the same thing happend in last update, and the one before that.

i have all require ments

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26 May 2008, 23:04
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