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 Supremacy Pre-Release Download 
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Crewman
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Great work mate, cheers! I'm sure they'll take all the programming help they can get ^_^

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06 Jul 2008, 12:26
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Probably divide by 0.

Regards Wolfe

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06 Jul 2008, 15:59
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it just came to my mind, couldn't we give wolfe another rank or something that classifies him as our battle engine programmer? (I'd suggest chief engineer or somethin ;))

maybe with a link in his signature to the corresponding forum thread here and I think more people would quicklier notice what he's doin. especially people with programming abilities are in my mind there.. 8)


06 Jul 2008, 17:01
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Ok, i've made you a "Combat Engineer", Wolfe. If you'd prefer something else though, let me know. I've also given you moderator access for the 3D development forums. Don't let the power go to your head. :P

...

Hexadex, i'm currently working on a major content update for the game, and this includes setting build costs for all the structures etc. The problem you've noticed won't occur once i've released that update. :wink:

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06 Jul 2008, 19:27
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Matress_of_evil wrote:
Hexadex, i'm currently working on a major content update for the game, and this includes setting build costs for all the structures etc. The problem you've noticed won't occur once i've released that update. :wink:

It still needs to be fixed ;). I'll check it out today.

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06 Jul 2008, 19:38
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Are you going to make it to where we can build a minor race's ship if we get them as members?

Hmmm, odd. I ran across something odd on a save game, but the new update won't let me play it, thus I can't test whether it affects anything ingame. Here it is from the log.txt (error in BOLD):

22:33:50.625 [21] INFO Supremacy.Utility.GameLogManager - Log Initialized.
22:33:52.288 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Federation placed at location (16, 26)
22:33:52.308 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Romulans placed at location (29, 31)
22:33:52.308 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Klingons placed at location (30, 22)
22:33:52.318 [21] WARN Supremacy.Universe.GalaxyGenerator - Failed to find a suitable home sector for civilization Cardassians
22:33:52.318 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Dominion placed at location (19, 14)
22:33:52.318 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Bajorans placed at location (20, 28)
22:33:52.318 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Zakdorn placed at location (18, 29)
22:33:52.318 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Suliban placed at location (18, 24)
22:33:52.318 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Vori placed at location (15, 22)
22:33:52.318 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Vulcans placed at location (13, 25)
22:33:52.318 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Xindi placed at location (21, 22)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Edo placed at location (16, 30)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Acamarians placed at location (19, 26)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization J'Naii placed at location (24, 31)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Ornarans placed at location (26, 25)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Evora placed at location (22, 30)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Ardanans placed at location (26, 36)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Bynars placed at location (24, 27)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Markalians placed at location (26, 31)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Ramatians placed at location (26, 34)
22:33:52.328 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Kriosians placed at location (32, 28)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Alsaurians placed at location (29, 20)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Nezu placed at location (24, 19)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Akritirians placed at location (27, 21)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Baneans placed at location (27, 14)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Kradin placed at location (23, 10)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization B'Omar placed at location (26, 15)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Nechani placed at location (22, 11)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Entharans placed at location (22, 14)
22:33:52.338 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Meridians placed at location (16, 21)
22:33:52.348 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Boslics placed at location (10, 15)
22:33:52.348 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Skrreeans placed at location (17, 13)
22:33:52.348 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization T'Rogorans placed at location (7, 15)
22:33:52.348 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Karemma placed at location (14, 17)
22:33:52.348 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Wadi placed at location (14, 10)
22:33:52.348 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Vorta placed at location (14, 20)
22:33:52.348 [21] INFO Supremacy.Universe.GalaxyGenerator - Civilization Dosi placed at location (18, 18)

MK


06 Jul 2008, 22:59
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Hmm that's a strange one, mknote. I've not seen one like that. We'll have to wait and see what Mike says about it.

Mike's most recent update made some major changes to the Supremacy code, so old save games simply will not work. As a "rule of thumb", if there's been an update, your old save games will no longer work. You will sometimes be able to play them, but chances are you won't.

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06 Jul 2008, 23:03
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mknote wrote:
22:33:52.318 [21] WARN Supremacy.Universe.GalaxyGenerator - Failed to find a suitable home sector for civilization Cardassians

The homeworld placement algorithm looks at all of the stars placed by the galaxy generator and attempts to find a homeworld location for each of the empires with the following constraints:
  1. The star must be in the correct home quadrant.
  2. The star must be a certain minimum distance from any other empire's home sector (to ensure that two empires aren't right next to each other).
Since the galaxy configurations are pseudo-random, it's possible (though improbable) that the algorithm will be unable to find a suitable location for every empire. I don't remember how this situation is currently handled, but it should scrap the current star layout and generate a new one. I'll have to go back and make sure this is what happens.

Regardless, this should be a very rare occurrence--what galaxy shape were you playing at the time? The cluster galaxy shape has some known issues, and I'll probably remove it from the game.

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06 Jul 2008, 23:26
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It was either elliptical or irregular. I know it wasn't cluster.

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06 Jul 2008, 23:32
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mknote wrote:
It was either elliptical or irregular. I know it wasn't cluster.

MK

Probably irregular, since it's the most "random". So what actually happened in the game? Were the Cardassians missing from the map?

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06 Jul 2008, 23:49
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I didn't play it very long before the next update came out, I only explored a little ways out. I didn't encounter any spoonheads, though. I still have the save file; in fact, I haven't even tried loading it yet. I'll do that, see what turns up.

MK

*edit*

Nay, it won't load. If someone has the version that was current as of June 27, I'd be happy to send them the save file and see if the Cardassians are there.


07 Jul 2008, 03:59
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Since the game auto-updates itself, if anyone does have the older version of the game and wants to try mknote's save file, you will need to remember to tell the game NOT to update when the message appears. If you update the game, the save file won't work for you either.

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07 Jul 2008, 08:32
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Matress_of_evil wrote:
Since the game auto-updates itself, if anyone does have the older version of the game and wants to try mknote's save file, you will need to remember to tell the game NOT to update when the message appears. If you update the game, the save file won't work for you either.

It's not that important--I can find out for myself just by analyzing the code. I was just looking for a faster answer :).

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07 Jul 2008, 17:14
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My impressions

First, congratulations so far the game look’s promising… are there a timeframe for the final release?

Bugs:
Pre-turn operations – When colonizing multiple planets I noticed the game lock’s in this message (save-game attached).
Movement… – Just like the above, I observed the same with two outpost been completed in the same turn.
Ship Scrap – Could not find a way to scrapping ships, either is not working or not implemented.
Credits – Could not buy structures or ships with credits, will that be available?
Tow Fleet – I had a ship towing another and noticed that all my other ships in other sectors (inside my range) had the option of tow.
Growth Rate – There are sector with 0% rate. That should not exist, all sector should have at least 0.1%. And build the growth rate bonus structures makes no difference.

AI:
Mini-Empires – Since there is no AI this is a suggestion. Don’t know if minor races will have ships and colonize near worlds, but would be a nice feature. With some limitations in size, so they don’t get to big. I guess no more then two additional planets and in a limited range.
Planet develop – In the original minor nations had sizes and tech breakthroughs. Hope there development will be smoother.

Diplomacy:
Total War
– In the original were sometimes impossible to sigh a Peace Treaty once in war. Hope that diplomacy is more useful.
Surrender – Empires witch can no longer defend then self should propose surrender treaties, where they would pay money, but would keep there sectors, and regain some of the recently lost one (just like in the real world).

Interface:
Queue orders – A better way to add a high quantity of similar items. Instead of double clicking 20 times over a “grade replicator” crtl+click could add multiples of 5.
Diplomacy list – In the diplomacy screen the list of races is rather small compared to the available screen (no more then 25%). And with so many races there should be a larger viewable list.
Ship Path – Ships path are still, like the original, as linear as possible. Not allowing you to avoid enemy territory or range area. A Way Point movement, perhaps with crtl+click would be excellent.
Right Click – In almost every where right clicking brings the option of “Menu”, “Embassy”, “Intel”, etc. Perhaps this selection could be brought instead by pressing “Esc”. The “Menu”, “Embassy”, “Intel”, etc, selections could still be quickly accessible by a new button for each on the top of the game screen (always visible). And right clicking would always bring quick actions on the clicked area. Example – a minor/major race sector could have diplomacy and intel options; A sector with ships on it would show ships actions (being “attack”, “bombard”, “colonize”, etc). A sector owned would have build options... etc...
Summary – The summary list should be separated by themes (in images or colors), so more friendly viewable, instead of a pop-up a scrollable window in the lower right corner.

These last two observations (Right Click & Summary) have the same objective. Keep the player almost completely in the main screen. The game should be playable only from there. Making the interface more friendly and the game more dynamic.

Regard’s
Spider


Attachments:
Rezina.zip [299.54 KiB]
Downloaded 125 times

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29 Jul 2008, 03:32
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Spider wrote:
My impressions

First, congratulations so far the game look’s promising… are there a timeframe for the final release?



As soon as we can. Would you like to help? (see link)

viewtopic.php?f=11&t=1752

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29 Jul 2008, 03:45
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Hey spider, welcome to the forums! :)

Quote:
Pre-turn operations – When colonizing multiple planets I noticed the game lock’s in this message (save-game attached).
Movement… – Just like the above, I observed the same with two outpost been completed in the same turn.


This bug affects almost all of the ship-based orders (Other than ship movement). It is a known bug though, and Mike is working on a fix.

Quote:
Ship Scrap – Could not find a way to scrapping ships, either is not working or not implemented.


Not implemented. It will be in a future update, but I can't give a time scale as i'm not the one developing the game.

Quote:
Credits – Could not buy structures or ships with credits, will that be available?


Kind of - eventually. We've given a great deal of thought and discussion, and you will be able to increase build speed by 10% by paying the workers to work overtime etc, but this will obviously cost you to do so. This hasn't been implemented yet, but will be coming in a future update. Again, I can't give a time scale for it as i'm not the one developing the game.

We're possibly toying with the idea of having the possibility of random events such as construction accidents or the discovery of new construction materials that would affect structure build rate.

Quote:
Tow Fleet – I had a ship towing another and noticed that all my other ships in other sectors (inside my range) had the option of tow.


I'm not really sure what you're saying here - are you saying that once you activated the option it suddenly appear for all ships? Or are you saying the option should only appear when a ship is out of fuel range?

If it's the first one, that's a bug i've not heard of before. If it's the second one, i'm sure Mike could implement it.

Quote:
Growth Rate – There are sector with 0% rate. That should not exist, all sector should have at least 0.1%. And build the growth rate bonus structures makes no difference.


I believe there are some bugs in the growth rate code. I'm personally working on a major content update and if you have a system with two growth rate structures, the system will permanently stop growing! Mike knows of the problem though, and is wokring on a fix.

Quote:
AI:
Mini-Empires – Since there is no AI this is a suggestion. Don’t know if minor races will have ships and colonize near worlds, but would be a nice feature. With some limitations in size, so they don’t get to big. I guess no more then two additional planets and in a limited range.


This is in - or at least will be. :mrgreen:

Mike is working on implementing the game AI. Obviously this is going to be a huge undertaking and will require a LOT of playtesting by the comunity and tweaking to get it right. Some of the minor races will indeed be able to expand - most of them will have ships as well; some even have multiple classes and designs!

Different races will expand at different rates - some races, like the Vulcans, will basically be mini Empires, and will colonise a sizeable chunk of the Galaxy if left alone. Other races will be slower at doing so, or will be content with a smaller number of systems, depending on their personality, tech ability, and desire to expand.

Quote:
Planet develop – In the original minor nations had sizes and tech breakthroughs. Hope there development will be smoother.


We have no plans as of yet to implement the downfalls of BOTF. It might come later as a mod though for the BOTF diehards. :lol: :lol: :lol:


Quote:
Total War – In the original were sometimes impossible to sigh a Peace Treaty once in war. Hope that diplomacy is more useful.


Several people have actually mentioned the diplomacy of total war. Whilst it isn't a game i've played myself, I know that Mike knows of the game and is interested in implementing some of the ideas from that game. :wink:

Quote:
Surrender – Empires witch can no longer defend then self should propose surrender treaties, where they would pay money, but would keep there sectors, and regain some of the recently lost one (just like in the real world).


I don't think anyone has specifically asked for a treaty like this before, so we can add it as a feature request. :)

Quote:
Queue orders – A better way to add a high quantity of similar items. Instead of double clicking 20 times over a “grade replicator” crtl+click could add multiples of 5.


I thought that had already been implemented, actually. We can add that as a feature request.

Quote:
Diplomacy list – In the diplomacy screen the list of races is rather small compared to the available screen (no more then 25%). And with so many races there should be a larger viewable list.


The diplomacy screen was only recently added, and is going to undergo a lot of changes before the final release. What you see now is likely going to be vastly different in a few months/years time.

Quote:
Ship Path – Ships path are still, like the original, as linear as possible. Not allowing you to avoid enemy territory or range area. A Way Point movement, perhaps with crtl+click would be excellent.


I'm assuming you DIDN'T press ctrl then? Coz this is already in. :P

Quote:
Right Click – In almost every where right clicking brings the option of “Menu”, “Embassy”, “Intel”, etc. Perhaps this selection could be brought instead by pressing “Esc”. The “Menu”, “Embassy”, “Intel”, etc, selections could still be quickly accessible by a new button for each on the top of the game screen (always visible). And right clicking would always bring quick actions on the clicked area. Example – a minor/major race sector could have diplomacy and intel options; A sector with ships on it would show ships actions (being “attack”, “bombard”, “colonize”, etc). A sector owned would have build options... etc...


Pressing esc is how you exit the game or reach the options - most games are like that. The game is still under development though, and Mike has mentioned the possibility of adding some situation-specific shortcuts *somewhere* on the screen. Adding it as part of the right-clickmenu or the top of the screen would be one way of doing that.

Quote:
Summary – The summary list should be separated by themes (in images or colors), so more friendly viewable, instead of a pop-up a scrollable window in the lower right corner.


Colours has already been asked for - in fact i'm the one that asked for it. We're just waiting for Mike to add it in. :)

Quote:
These last two observations (Right Click & Summary) have the same objective. Keep the player almost completely in the main screen. The game should be playable only from there. Making the interface more friendly and the game more dynamic.


Have you ever played Sins of a Solar Empire? That game has ONLY the main screen. Supremacy is under constant development, so things will likely be very different compared to how they are now when the game is finalised. Mike wants the interface to be as slick and user-friendly as possible, so he may borrow elements from Sins or other games. You never know, he may even be secretly working on some new interface thingies as I type this...


Hope that helps, if you have any more questions or ideas, please post about them. :)

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29 Jul 2008, 10:19
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I love the game but When a minor race becomes part of my empire in there in system window where is there special building. I checked the editor they are there with no tech requirements so why can't build them?


29 Jul 2008, 15:26
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It's a bug, Falcon, and Mike is looking at the cause. There's actually a couple of other bugs with the buildings, but the community hasn't noticed them yet. As you said, *some* of the special structures have been implemented, but this bug is stopping them from appearing. I've implemented all of the special structures in my own game now and will send the files to Mike. I won't be doing that though until I have finished the rest of the content updates (Such as ship stats and that's going to take a lot of time due to the sheer number of ships) and these bugs are fixed, because they will otherwise stop the game working correctly. :(

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29 Jul 2008, 19:42
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UPDATE, COME GET YOUR UPDATE!

Matress, I closed some of your CodePlex work items that were fixed in this update. For Utopia Planitia, keep it as a building, and make it a prerequisite for any ships that can't be built without it.

Crap, I didn't read about the 0% growth rates until just now. I'll get that fixed ASAP.

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01 Aug 2008, 11:08
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Wow, 86 files and 19.2mb of updates. I'm assuming 90% of that is deleting my updates though. Luckily backup them up has become second nature now. :P

I'll let the guys on Gamespot and Bethesda know about the update.

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01 Aug 2008, 11:35
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Matress_of_evil wrote:
Wow, 86 files and 19.2mb of updates. I'm assuming 90% of that is deleting my updates though. Luckily backup them up has become second nature now. :P

I'll let the guys on Gamespot and Bethesda know about the update.

Holy sweet mother of god, Supremacy is ranked #1 on Gamespot Netherlands. And you don't need to post about the update anywhere--people will find out when they run the game. Posting about it just feeds the already-out-of-control attention we're getting.

EDIT: Damn you, Matress!!!

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01 Aug 2008, 11:49
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There is no use with MOE :D he is a.....

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01 Aug 2008, 13:01
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Yeah, so I just noticed that the stats text in the encyclopedia is all over the place. I'll get it fixed in the next update.

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01 Aug 2008, 14:49
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Hi guys,

I'm kinda knew here...knew, because my forum account is about 10 minutes old :roll: and kinda, because I have somewhat the feeling knowing you a bit, because I read the whole 44 pages, before joining. :mrgreen: (3 because in 1 sentence, if that's not a bad writing style :mischief: ) I didn't want to post things you already know, so I just read em. :wink:

First of all: I already want to make a smiley request :roll: : I just need a "worship"-smiley, otherwise I won't be able to express my impression for this project, cause these three :bigthumb: , :thumbsup: , :winkthumb: are not enough. :mrgreen:
Secondly: After the 44 pages I'm still not sure, if you guys would prefer feedback and/or bugs here, on CodePlex or both? And yes, I have some of both, even I didn't really start to test it. :wink:


My posts tend to grow while I'm writing them, but I surely don't want to start competing against MOE, so I stop now :P

Cheers,
Acrklor


01 Aug 2008, 15:04
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Acrklor wrote:
My posts tend to grow while I'm writing them, but I surely don't want to start competing against MOE,..


It isn't really as hard as it looks, let me tell yer :mrgreen:

It's rather simple, code feedback, suggestions and submits go to codeplex, general game hints and wishes that do not include #stdio.h follow here to this thread :).


01 Aug 2008, 15:16
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What was new in the update? Would be nice if there was some list to look over :)

Something I meant to mention before... what BotF really really really lacked, was a system overview screen. There was no easy way to find out what status your systems were in without physically looking through each one in turn - a painful exercise. A nice overview screen that shows things such as morale, build-queue status (both), food status, other output like industry and research... that kind of thing. Just about every other strategy game has that kind of thing so I would say Supremacy needs it badly :)


01 Aug 2008, 19:10
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botf had it. it was in the overview section near turn-end button.


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Well that shows you how long it's been since I last played it :p You are right of course - though I seem to recall it wasn't quite as detailed as I was suggesting... though I can't quite remember :p


01 Aug 2008, 20:11
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A system status screen is something that has been requested a number of times. It's in Mike's to do list, unfortunately so is a million other things. Mike WILL implement one, I just can't say whether he'll do it next week or next year. He's already fixed a number of bugs with this update (The update was to fix bugs rather than add content, Acrklor), so he really is working on the game and not slacking off. :P

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01 Aug 2008, 23:09
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Crewman
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Joined: 01 Aug 2008, 14:40
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Matress_of_evil wrote:
The update was to fix bugs rather than add content, Acrklor

Did I miss something? 8O I didn't even start to say something about bugs or adding content...:ahem:
I just asked where to put bugs/feedback as Malvoisin answered already (thx, btw :))


02 Aug 2008, 10:26
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