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[ 12 posts ] |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Do we need wireframed image for building queue?
_________________ Carpe Diem
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27 Aug 2007, 19:19 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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We don't NEED one...but it would certainly be something that I would like to see in the game.
IF people decided to make them, then we will have to make sure that they are made from the actual pictures in the game, and are named properely, so we don't end up with random wireframe images all over the place.
Nice idea, Zeleni.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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28 Aug 2007, 00:00 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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In a word, no.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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28 Aug 2007, 01:12 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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I'll admit it looks cool
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28 Aug 2007, 11:24 |
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Hexadex
Crewman
Joined: 06 Jul 2008, 11:59 Posts: 12
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with regards to specific structures such as shipyards, orbital battles I wonder if they could be attacked in the battle engine, a bit like the Total War games were you see your building that you build on the Empire screen in the battle screen, as I didnt really understand it in BOTF that you had to planetary bombard a planet to destroy something in space?
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08 Jul 2008, 12:47 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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One way or another, I'd like to have something like that. The questions are, should they appear in fleet combat, and if so, can they participate or be attacked immediately, or only once the defending fleet has been destroyed or has retreated? Alternatively, we could run the combat engine separately for planetary assaults, with the enemy fleet having a single round each turn to attack.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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08 Jul 2008, 19:44 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Kenneth and the modellers have been making models of shipyards just for this very event, Hexadex. Whilst we still don't know how battles in systems and planetary combat will be handled, at least we've got the models ready for it either way. And I have to say that the models for the fleetyards are going to look especially spectacular.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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08 Jul 2008, 20:32 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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And we have the orbital batteries. Put a big planet in the background for them?
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08 Jul 2008, 20:41 |
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Hexadex
Crewman
Joined: 06 Jul 2008, 11:59 Posts: 12
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have you made anything for the cardassians orbital batteries if not take a look at these http://bridgecommander.filefront.com/sc ... le/49306/1http://www.memory-alpha.org/en/wiki/Orb ... n_platformit will be like the battle of chintaka all over again lol
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08 Jul 2008, 21:07 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Yeah, Kenneth has already made a Cardassian Orbital Battery. As with all of the models, this might not be what the final version will look like. It *may* get upgraded or replaced in the future if someone decided they wanted to improve on it. You can have a look at images of the ships and stations that we already have Here.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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08 Jul 2008, 21:12 |
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Hexadex
Crewman
Joined: 06 Jul 2008, 11:59 Posts: 12
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cool, need I say any more
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08 Jul 2008, 21:19 |
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Stegrex
Cadet
Joined: 26 Mar 2008, 03:45 Posts: 69
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In Master of Orion 2 the defending fleet had the option to wait for an invading fleet to attack a planet in the system, which would have a starbase and or planet based weapons in the combat screen (each planet had its own build queues and defenses, rather than system defenses/buildings, but defenses included ground batters ie phasers, missiles bases, shields, and fighter garrisons) OR the defending fleet could intercept the enemy before it got to the planet (so the invading fleet couldn't target the starbase or planet defenses). The invading fleet couldn't choose to attack a defending fleet outside of its planet though (too easy to divide and conquer). There was also a minefield that could be built for the system later in the game, which caused damage to all invading ships that passed through it (but didn't destroy most or any of the ships).
BOTF2's combat system incorporate a similar system into the combat system, have combat either take place in open space or near a planet, with planet defenses available for defense of a planet (shields, orbitals, starbase, and maybe even add some type of ground battery). It would make it a bit more realistic, but more complicated.
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08 Jul 2008, 21:39 |
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