Supremacy Pre-Release Download
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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not really sabotaging moe  but I just hint at what's already (partially) realised with bote and has some good benefits. Once he sees the code he can decide for himself  .
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| 12 Sep 2008, 04:52 |
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3 0f 12
Crewman
Joined: 26 Jun 2008, 06:29 Posts: 42 Location: Ultramatrix 002
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I agree with Malovision's simplified version of the this implication, becayse it would function as an upgraded building, rather than a separate one, which sounds simple to me, considering that's already in Surpremacy.
_________________We are the Borg. Lower your shields and surrender your ships. Your biological and technological distinctiveness will be added to our own. Your culture will adapt to service us. RESISTANCE IS FUTILE." - Borg Collective  That doesn't mean I shouldn't be on your friend list.
Borg Quote of the Fortnight: "If only he had the chance of having an out-of-body experience, its truly perfection."
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| 12 Sep 2008, 05:03 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Indeed, if it works well for BotE I'll consider it. I don't think it's too difficult, just that the gameplay benefits are dubious for something that requires some fundamental changes to the game framework.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 12 Sep 2008, 17:51 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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that's right. things like that can also be regulated by simple planetary food and energy production bonusses as long as buildings like aquacultural center or wind turbines are affected by these percentages too. There you have different percentages for differently-sized planets and mostly class O planets have those bonusses (or at least it's more probable that they have) and also class C, K and P ones for the turbines and charge collectors. Then you only need a "minimum population requirement for building" value in the editor and you can also add upgradeable subatomic and theory simulators. That's in fact the way bote handles it. A calculated system parameter like I postulated before isn't probably going to be implemented since sir p. has also build his framework without that feature in mind and it would require some serious recoding. But at least, via the planetary bonii and the min. sys. pop. requirement property you get both size and number of planets in system affecting food or energy production since planetery bonii are accumulative.
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| 12 Sep 2008, 18:09 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Actually, that's another thing I would like to ask, Mike. I'm not sure if it is a bug in the editor or not, but if you set a Food or Energy bonus in a system, you can only set it for one Planet; the check boxes remain selected when you click on another planet, and if you remove the tick, it deletes the bonus you set for the first planet.
Also, the bonus is always set at 15% for both Food and Energy - but in BOTF, it was possible to get Energy bonuses of 100% from a single planet alone. If multiple planets had energy bonuses, the overall bonus was much, much more. There's already been a few mentions by people that the Energy structures don't produce enough energy due to the amount of energy-requiring structures in the game - and they haven't seen my updates that contain a lot more buildings yet. I'm definitely going to have to bump up the output of the Energy structures. I can't remember what the Food bonuses in BOTF were like but I think they were about 50% lower than the Energy bonuses.
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| 12 Sep 2008, 18:53 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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| 12 Sep 2008, 19:48 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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There is still the same amount of micromanagement with new building or without. The lesser output on larger systems must be compensated by more food and energy buildings and their upgrades so you won't have an advantage there. Since not only size matters as we learned but also shape and special characteristics of each planet, I agree we should handle it with planetary bonii as described above. Only with subatomic simulators I'd like to have some upgrades for really large planets so you won't see that new building very often anyway. btw. do fish have sex?  okay, blue whales maybe but the ordinary shellfish and cod? hm, must look that up in wikipedia..
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| 12 Sep 2008, 19:59 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Well, it's more micromanagment for "art section".  Well i'am not marine biologist except whales i wouldn't know when comes to sex or spat(spawn).
_________________ Carpe Diem
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| 12 Sep 2008, 20:14 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I still say the KISS philosophy generally works best, which in this case would mean only one instance of a building per system, and not varying the bonus outputs in different systems.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 12 Sep 2008, 23:14 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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One building? There's quite a few buildings that it would affect; i've been using the Aquaculture centre purely as an example. As long as you add in an extra option that says something along the lines of + (x bonus) [per planet size] <per no. of planet type> or something with the bonus, planet type, and planet number selectable, I will be able ti implement it for all of the buildings it would affect.
These are the structures that i've identified as potentially being affected depending on if/how the change is implemented. There may be more than this as I only scanned through the list quickly.
Advanced Irrigation Network One per Barren planet
Advanced Turbines One per Barren planet and/or Energy bonus based on planet size
Aquaculture Centers One per Oceanic planet and/or Food bonus based on planet size
Aqua-Dredge One per Oceanic planet and/or Raw Material bonus based on planet size
Aquatic Deuterium Plant One per Oceanic planet and/or Deuterium bonus based on planet size
Asteroid Sweeper One per Asteroid belt and/or Raw Material bonus based on belt richness if Asteroid belts are also taken into consideration
Atmospheric Condensers One per Desert planet
Cardassian Agricultural Program One per Terran planet and/or Food bonus based on planet size
Cardassian Aquafarms One per Oceanic planet and/or Food bonus based on planet size
Charge Collectors One per Arctic planet and/or Energy bonus based on planet size
Desalination Plants One per Oceanic planet
Deuterium Plant One per Gas Giant planet and/or Deuterium bonus based on planet size
Federation Aquasphere One per Oceanic planet and/or Food bonus based on planet size
Hydroponics Dome One per Oceanic planet and/or Food bonus based on planet size
Ice Breaking Stations One per Arctic planet
Purification Works One per Terran, Jungle, or Oceanic planet
Solar Panel Array One per Desert planet and/or Energy bonus based on planet size
Steam Vent Collectors One per Volcanic planet
Thermal Tether One per Volcanic planet and/or Energy bonus based on planet size
Wind Turbines One per Barren planet and/or Energy bonus based on planet size
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| 13 Sep 2008, 00:53 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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BotF had the restriction of one building instance per system, as do many other strategy games, and I think it works pretty well. We'll wait and see how BotE's implementation is received by players and hold off on this topic until then.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 14 Sep 2008, 20:59 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I have posted an update that might fix a problem in which the details shown in the system screen for your home system might become out of sync with the actual details of the system. As usual, this update can be downloaded and applied automatically using the game's built-in update service. Please note that your old saved games will not work after applying this update.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 15 Sep 2008, 16:47 |
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Overlord
Crewman
Joined: 15 May 2005, 01:00 Posts: 48 Location: Germany
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As my other thread does not get any attention I thought I post in this thread again as it seems the developer visits this thread regularly.
Whenever I try to start a new game I get an unhandled exception, it works every so often but it's really rare that it works. Loading saved games works always as does multiplayer.
Attachments:
Error.txt [2.52 KiB]
Downloaded 358 times
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| 16 Sep 2008, 18:38 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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My apologies for not addressing your problem sooner--I've replied to your original post in the Bugs forum.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 16 Sep 2008, 22:18 |
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3 0f 12
Crewman
Joined: 26 Jun 2008, 06:29 Posts: 42 Location: Ultramatrix 002
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I got a hold of a larger version of the client icon, could someone make a bigger icon for us Vista users? I tried converting and resampling with Infranview and implementing with ResHacker, but to limited avail.
File comment: 250x198 UFP insignia with gold ring, circa 2380
UFP-Seal.jpg [ 25.55 KiB | Viewed 26951 times ]
_________________We are the Borg. Lower your shields and surrender your ships. Your biological and technological distinctiveness will be added to our own. Your culture will adapt to service us. RESISTANCE IS FUTILE." - Borg Collective  That doesn't mean I shouldn't be on your friend list.
Borg Quote of the Fortnight: "If only he had the chance of having an out-of-body experience, its truly perfection."
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| 27 Sep 2008, 07:48 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Is there a problem with the icon in Vista then? This is the first i've heard of it. I've got XP not Vista so there's no way for me to check. Mike will have to change the icon if it needs to be changed, so thanks for that image. ... Mike, do you plan to implement Personnel facilities? I ask because i've added them in now but they're not showing up in the population allocation screen when you build them. It seems strange that youve gone to the trouble of adding personnel as a resource to the editor, yet the game doesn't show these buildings in that screen.  I'd also like to ask how big the most recent game update was. I ran pnggauntlet on all of the game images (1108 files) and saved about 4mb. But When I tried to play the game it downloaded a 53.2mb, 987 file update. Luckily I backed up my files first. Optimised files will mean faster downloads later on after i've sent you my updates Mike.
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| 27 Sep 2008, 11:37 |
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3 0f 12
Crewman
Joined: 26 Jun 2008, 06:29 Posts: 42 Location: Ultramatrix 002
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There's no real problem with the icon, it works perfectly, its just I wish it was higher res, since in Vista, you can choose to display desktop icon in higher dimensions than 32x32. It'll display fully in "medium" since the icon is 48x48 (a perfect match), but unless it it meets a certain hi-res threshold (either 96x96 or 128x128, etc, I'm not sure) than it only appears as 48x48 in "large". I'm gonna work on it a bit more to see if I can get it to work.
Btw, there are some species out of place in the game still, the Tholians need to be moved to the Alpha quadrant, and the Lokirrim belong in the delta quadrant.
I also have an idea to give ships individual names in Supremacy by assigning a name randomly from a list meant for each class. This could be implemented into to editor by adding a text box to type in all past names of ships in that class, then Supremacy would use each name a single time within a game and after they are exhausted, the normal name would be used for that class. Ex: Cruiser II would be named U.S.S. Enterprise, or Cruiser IV would be named USS Excelsior, USS Enterprise-B, USS Pegasus.
File comment: To the Supremacy team, a gift of Star Trek icons, all 128x128.
Trek Insignias Win.zip [458.68 KiB]
Downloaded 315 times
_________________We are the Borg. Lower your shields and surrender your ships. Your biological and technological distinctiveness will be added to our own. Your culture will adapt to service us. RESISTANCE IS FUTILE." - Borg Collective  That doesn't mean I shouldn't be on your friend list.
Borg Quote of the Fortnight: "If only he had the chance of having an out-of-body experience, its truly perfection."
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| 28 Sep 2008, 17:11 |
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Jamie11
Ensign
Joined: 28 Sep 2008, 22:02 Posts: 104 Location: Dover, Delaware, USA, Earth, Alpha Quadrant, Milky Way
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What is the most up-to-date version of Supremacy? I have SupremacyTest_20080902. Is this the most current version?
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| 28 Sep 2008, 22:05 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hi Jamie, welcome to the forums!  The version that you downloaded isn't the most up-to-date version - but the game contains an auto-updater that will run when you load up the game. It will connect to the update server and check if you have the latest version of the files. If any files are out of date, it will then notify you that an update is available and will ask you if you want to download the update. Once complete, the game will then need to restart - it will tell you about this, then close AND reload itself. Clever huh? When you load the game, it will run a scan of your game files so it can compare them with those hosted on the server. This can take a few minutes depending on the power of your computer, but it rarely takes more than two minutes, so don't worry if the update message doesn't appear the moment you load the game. Mike releases updates on an extremely regular basis - sometimes several times a week, so you will likely need to update the game almost every time that you play it. ... I've fixed the problem with the Tholians and Lokirrim, 3 of 12; in fact I did it a month or two ago. I haven't yet released my updated game files though (Which contain a lot more updates that just that), which is why the mistake still shows up in the standard game. I promise it won't be long now, but I can't say precisely how long it will be yet as I still haven't started implementing the ship updates yet. As for the ship names, we've already come up with a list of class-specific ship names - in fact we did them more than two years ago. There's a thread on it somewhere. However, the shiplist has changed quite a bit since then, so it will probably need updating. I'm not sure how Mike plans to implement the default ship naming yet either; he may even be considering this system already if you are lucky. 
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| 28 Sep 2008, 23:26 |
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3 0f 12
Crewman
Joined: 26 Jun 2008, 06:29 Posts: 42 Location: Ultramatrix 002
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... awesome, I think. Why has no one downloaded my icons?
_________________We are the Borg. Lower your shields and surrender your ships. Your biological and technological distinctiveness will be added to our own. Your culture will adapt to service us. RESISTANCE IS FUTILE." - Borg Collective  That doesn't mean I shouldn't be on your friend list.
Borg Quote of the Fortnight: "If only he had the chance of having an out-of-body experience, its truly perfection."
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| 28 Sep 2008, 23:45 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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...Someone has now...  I thought you said you wanted higher quality icons though? The icons are all 16x16, and some of them could really do with cleaning up or improved transparencies. Some of them are more like MSN emoticons than program icons. 
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| 28 Sep 2008, 23:51 |
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Jamie11
Ensign
Joined: 28 Sep 2008, 22:02 Posts: 104 Location: Dover, Delaware, USA, Earth, Alpha Quadrant, Milky Way
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What is the newest version because mine isn't updating
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| 29 Sep 2008, 00:12 |
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BK2K
Crewman
Joined: 29 Sep 2008, 05:02 Posts: 6
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I just download this.... played for 2 hours... awesome.
Is there a manual of any kind... or a list of what is and what is not implemented... or bug list... or a suggestion list... anything?
I do not want to repeat things that are documented, known issues, or on a to-do list.
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| 29 Sep 2008, 05:07 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 29 Sep 2008, 10:03 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 29 Sep 2008, 17:07 |
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BK2K
Crewman
Joined: 29 Sep 2008, 05:02 Posts: 6
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Thanks for the welcome! Here's a list of things I noticed last night (or rather way early this morning because the game kept me up past my bedtime  ) - Is there a way to pick your starting empire/race/faction (whatever you want to call it) or is this not implemented yet? (I assume not implemented but just want to be sure I haven't missed something) - How do you stack/group/redeploy ships? I saw the redeploy option but for the life of me could not figure out how to stack ships. I wanted to speed construction of an Outpost by grouping 2 construction ships together, but couldn't figure out how to do it. - Transport ships, how do you use a transport ship for anything other than as a troop transport? From memory, the description states the ship can be used for research and construction bonuses, and trading. Can you group the ship with a constructor to increase construction speed? Does keeping a transport ship in orbit (well, in your system) give research and construction bonuses to the system? To trade with a minor race do you set the transport to fly the trade route between your system and the minor race's system (a route you can create and the transport navigates continuously until new orders are given)? Can you stack/group multiple transports to fly the route for an increased trade bonus? Do you only get the trade income per round trip, meaning your ship would have to reach the destination and return before receiving the income? This would entice you to create shorter trades routes and assign escorts to protect the transport ships? - I've only seen battles from the videos, can you use transporters to take over ships and make them your own? Would be cool to capture enemy ships during battle -- to turn the tide of battle or capture some trade-transports on their return trip to steal the supplies/resources/income. - How do you upgrade facilities? Last night, I researched the next tier in construction. I was expecting to be able to upgrade all my level 1 factories to level 2 upon doing so but the option never came about. Was quite frustrating. This is all until I get to play again.
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| 29 Sep 2008, 18:00 |
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Overlord
Crewman
Joined: 15 May 2005, 01:00 Posts: 48 Location: Germany
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| 29 Sep 2008, 20:28 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 29 Sep 2008, 21:58 |
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MikeWilton
Crewman
Joined: 29 Sep 2008, 22:58 Posts: 5
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After 12 months not being on-line one of the first things I did was to find out in BOTFII was actually happening. Well done guys for progressing this far!
I'm currently downloading demo but I have a few general questions (I don't have time to read all the mass of posts)
How are you funding the game and will the full release be sold? What is the licencing situation with Paramount? How far is the game off completion.. I know its hard to estimate such things even with major games developers, but are we taking 6, 12, 18 months or longer? Are the playable races the same as BOTF? Personally I'd love a play as the Borg option. Are you incorperating ships and races from all 5 series of Star Trek? (I'll prob find the answer to that when I play myself)
I'll probably have more questions after I played for a bit.
P.S. how large are the updates? I have mobile broadband but the demo is only downloading at 6KB/s (barely faster than dial-up should be) will the updates be this slow?
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| 29 Sep 2008, 23:18 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 30 Sep 2008, 10:36 |
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