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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Thats it, have fun 
_________________ Carpe Diem
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| 08 Aug 2008, 22:14 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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was the klingon station/orbital done for a fan mod for armada 2 or the stock version, i.e. Activision did it?
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| 09 Aug 2008, 07:18 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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It's part of fan mod made for SFC, but station is from armada 2 though mesh was kitbashed i supouse 
_________________ Carpe Diem
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| 09 Aug 2008, 09:35 |
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dafedz
Supreme Architect
Joined: 20 Dec 2004, 01:00 Posts: 301 Location: Sol 3
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Great work on these images guys. Really liking it.
By the way as an aside, this is a list of the 'generic' indigenous defence structures certain races might have. This grew from a discussion Moe and I were having, and could be (speculatively for now) along these lines.
Listed in incremental strengths/abilities, as tech advances:
CELLS +Ground Combat -------------- Civilian Reserve Resistance Cell
BUNKERS +Ground Defence ----------------- Basic Shelter Hardened Bunker Heavy Bunker
AIR RESPONSE +Anti-Invasion ---------------- Air Command HQ Combat Grid Missile Silo Fighter Squadrons
DEFENCE SHIELD 30 Shield Per Energy Tech ---------------------------- Molecular Shield Positron Shield Graviton Shield Adv. Graviton Shield
ORBITAL DEFENCE +Anti-Ship ---------------- Orbital Batteries Quantum Batteries
_________________ dafedz = The Federation dummy! (da fedz= the Feds) :D
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| 17 Sep 2008, 16:12 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 18 Sep 2008, 00:28 |
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dafedz
Supreme Architect
Joined: 20 Dec 2004, 01:00 Posts: 301 Location: Sol 3
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Ok cool, really good work. They will require descriptions, which I can get onto no problem. Maybe a short while though. Having decorating done at the moment and this room's next, everything's getting ripped out. Will still have this laptop over the duration, but the internet outlet is in here, so I won't be online (don't have wireless).
One point though Moe, but not sure that this can be done. The Air Response structures don't yield 'Anti-ship' bonuses, that is for orbital batteries only. I made a new and separate resource for this called 'Anti-Invasion', and these weapons on the ground have no effect on an enemy taskforce in orbit. Such defence-measures are confined to the atmosphere only; they are to counter an actual invasion/subjugation attempt, not a bombardment from space -- they specifically target Transports in the process of invading/landing.
Now, it may be too late for Mike to implement this as a game feature, but heh, my job is to conceive, invent, speculate, rather than program. It may be too late to include this idea.
_________________ dafedz = The Federation dummy! (da fedz= the Feds) :D
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| 18 Sep 2008, 01:48 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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what if invasion troops were beamed down to the planet's surface or take shuttles to get there and transporters are merely big launch bays? Then Anti-shuttle-aircraft would merely add to the ground defence value and not hit transporters which would stay in orbit.
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| 18 Sep 2008, 07:49 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I noticed that Dafedz, which is why I put it as Anti-ship for the time being. I seriously doubt Mike will add a new bonus like that now, but it's worth a try. If "Anti-Invasion" isn't an Anti-Ship bonus though, the only other bonus it could be is Ground Combat. And since we've got those two bonuses already, it would be difficult to argue for a new one. What exactly is Anti-Invasion if it isn't Anti-Ship or Ground Combat? 
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| 18 Sep 2008, 11:19 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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Anti-Invasion is both and not both  . It means that transporters (and transporters only!) are attacked and possibly destroyed like Anti-Ship on an invasion, but other vessels not since they don't escort their attacking transporters down to the surface since they cannot land which only transporters can. So it helps in ground combat too by killing transporters when they land at ground level. That's the idea. Now what I was saying above was that transporters should stay in orbit and only shuttlecraft should be lost (which are replaceable, see maintenance costs). That way it would only be a Ground combat effect.
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| 18 Sep 2008, 15:33 |
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Hathaway
Crewman
Joined: 18 Jul 2007, 01:00 Posts: 2 Location: Hants, UK
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Hi guys. This may not be valid any longer, but if you want a cleaner picture of my version of the wormhole I'm happy to provide it. I assume you took that one and polished it up a bit from one of my pictures. In which case one without the subsequent nebula layers on top should look a lot better, plus I've made some minor updates which look a little better. EDIT: Here it is, take it or leave it 
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| 18 Sep 2008, 22:01 |
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dafedz
Supreme Architect
Joined: 20 Dec 2004, 01:00 Posts: 301 Location: Sol 3
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^ Very nice pic, looks good, perhaps a strange angle though.
Mal is right in regards to Anti-Invasion and the targeting of Transports. Obviously your Nebula and Galaxy Class and whatnot aren't going to be landing on the plush imperial lawns of Romulus. Only atmospheric vehicles are scouted by Anti-Invasion counter measures. But Mal, I do believe the Transport's very purpose is to land on the surface. I cant see another explanation working. To shuttle hundreds if not thousands of troops to the surface would take an unbelievable amount of shuttles, and several months I imagine.
But if Anti-Invasion can't be implemented, then yeh, Ground Defence would work just fine, as this targets the invasion force anyway, determined my number of transports and crew experience. But not Anti-Ship, that is an orbital defence against enemy starships.
_________________ dafedz = The Federation dummy! (da fedz= the Feds) :D
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| 18 Sep 2008, 22:27 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hey Hathaway, i'm glad to see you here. I'm a big fan of your images, they make excellent desktop backgrounds. I'm currently using your Deep Space 5 one from Trekmeshes.ch.  Thanks for that fantastic image, although like Dafedz said, it's a slightly wierd angle so I rotated it by 90°. I also resized it for the game; we need images that are 270x255 pixels. Hope you don't mind.
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| 18 Sep 2008, 23:19 |
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Hathaway
Crewman
Joined: 18 Jul 2007, 01:00 Posts: 2 Location: Hants, UK
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Not at all, I just took the wormhole from a previous image, I didn't think to rotate it lol. Glad you like the pics, been a while since I made anything new.
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| 19 Sep 2008, 00:57 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I've updated the list of structures and facilities that we still need images for - all 280 of them. The list is in the very first post of this thread. Any and all submissions for the images will be greatfully received, so if there are any artists out there that would like to contribute to the game(s), please check out the post and get your creative juices flowing!
Just as a reminder, the images need to be 270x225 pixels, and preferably in the .png format. is a free program that is both capable of resizing and converting images if these requirements are a problem.
For legal reasons, we can only accept images that have been submitted by the image creator, or for which express permission has been both sought from, and given by, the creator for us to use.
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| 02 Dec 2008, 20:54 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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I guess I could make a few. I finished my mod for Sword of the Stars (AMOC) and my campaign/mod for Freespace 2, so now I have more free time 
_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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| 05 Dec 2008, 00:56 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Great! Zeleni has told me that he is swamped with work at the moment so can't make any images for us, so we need to rely on other people to do it. I've included some breif descriptions of the buildings and/or their function to make life easier for you. I'm not asking you to make all 280 images...but the more the better. 
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| 05 Dec 2008, 11:56 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 22 Dec 2008, 16:59 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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| 22 Dec 2008, 20:33 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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| 21 Jan 2009, 20:31 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Good to see you are back Trashman. We are on SharePoint again. I am in the process of loading up what we have for models so far.
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| 21 Jan 2009, 21:32 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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Klingon Execution Day: 1 more down and 280 more to go  edit: ok I lied here is more Romulan Night Patrol: Federation Marshall Law: (as before) Cardassian State Tribunal: Dominion Death Squad:
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| 24 Mar 2009, 03:23 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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 Thanks for these Val, i've added the images to my Supremacy images folder so they'l be added with my next content update. I'll remove these items from the missing images list now. It's good to be removing items from the list for once. 
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| 25 Mar 2009, 00:17 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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happy to see them going in... I'm going to start working in 3D studios for these... I have no idea how to use it though so wish me luck, but if it is anything like AutoCAD I can fumble my way through it "maybe" 
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| 25 Mar 2009, 04:30 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I'm making an updated credits list for the game, so i'm going to add you to the credits, Valcoren, for your structure image contributions. If anyone else wants to make any structure images for the game, you'll be listed in the credits too! 
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| 02 Apr 2009, 12:47 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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Klingon Targ Breeding Ground:
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| 03 Apr 2009, 12:05 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Looks like the whipping I gave you in the other post worked.  Thanks for the image Val, i'll remove the breeding ground from the list and add it to the game.
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| 03 Apr 2009, 12:32 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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nothing like a good beating to get one motived
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| 03 Apr 2009, 14:37 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Here is an image submission for the Dilithium Refinery. If you think it needs more work, let me know.
_________________ Supremacy Manual ()
Last edited by Captain Bashir on 15 Oct 2009, 04:55, edited 1 time in total.
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| 17 Aug 2009, 06:41 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Thanks for contributing Captain Bashir. Valcoren may be able to offer some suggestion about how he makes those nice 2d images of his.
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| 17 Aug 2009, 17:41 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Perhaps we need a thread about that; we've got one with tips on how to do model textures, so one on how to make 2D images might also be useful and could encourage more people to contribute. Care to have a go, Val? Or anyone else that knows how to make 2D images.
Thanks for your contribution, starfleet, I hope you're willing to continue making more of them.
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| 17 Aug 2009, 21:07 |
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