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Crewman
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You rock, thank you ...


03 Oct 2008, 18:53
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Alright, I'm dividing that awesome massive list into Local/Gamma/Delta and Actual Stars (with distances for the actual stars). This logic suggests that each game(setting) should have Tabs for local explored space and Gamma/Delta. This way you don't have to go above 80x80 or squeeze the entire galaxy into 80x80 or less. Thoughts?

After 5 hours, I'm knee deep in the C's ... this will take time. When is the next release coming out?

Using 20x20 (20LY squares) wont allow enough room for some stars on the list, Bernard's Star for example. In reference to the list I submitted earlier ... whenever there was a system conflict, I used memory alpha to pick the system that had greater relevance or highest visibility in the combined series. Depending on the dimensions of the map, I'll hafta leave off respective percentages of the list. I'm hoping I can get everything into 80x80.

The local list I talked about above is being separated into Known Colonies/ Minor Races and miscellaneous that could be either a Minor Race or Colony.

I havea growing concern that the stars around Sol will end up being much more dense than stars around other playable home worlds? Suggestions on this? I'll try to keep the star concentration reasonable ... I'll check in when I get to that phase.


04 Oct 2008, 19:21
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actually you have 20/sqrt(2)x20/sqrt(2) since the 20 ly are the diameter of the square which is calculated by sqrt(2)*edge length. in n dimensions you can put an 'n' instead of the '2' under the square root.

maybe then it works again..


04 Oct 2008, 19:48
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No no, the grid system used in the game. 20 squares wide by 20 squares long, 400 total squares for the 20x20 option ... the smallest map in the game.

I'll get back to the 5,000 long by 5,000 wide concept a little later.


04 Oct 2008, 21:38
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Not all of the stars in the game are "actual" stars - some have been created as jokes or in honour of people/objects/events. If you look through there's even a star called Aquila, and I didn't add that one in myself.

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04 Oct 2008, 21:47
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I noticed there were a few characters from ST in there ...

I'm sure there will be random references o' plenty after all the core info is put in. For example, Which ever square happens to be the eighth over and forth down will be G4. I'd like to put and Attack of the Show reference in said square ... but plenty of time for that later.

Aquila is a constellation, Astronomy is a hobby of mine. There are several real stars listed that can be guesstimated in direction but accurate in LY from earth.


04 Oct 2008, 22:41
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30x30 (A-AD Wide, 1-30 Tall)

A7 Breen
A11 Ultima Thule
A13 Dozaria
A23 Tholia

B13 Portas
B14 Arawath
B15 Vanden
B21 Megara

C11 Vazeria
C12 Kobheeria
C13 Lazon
C15 Unefra
C16 Dopa
C17 Rudellia

D6 Rotanev
D11 Mariah
D12 Dreon
D13 Septimus
D14 Kora
D15 Surpedion
D16 Vitar
D18 Talar
D21 Grazer

E2 Kornephous
E3 Tyberius
E5 Antos
E7 Lytasia
E8 Baham
E11 Gemulon
E12 Rolor Nebula
E13 Avenal
E14 Monac
E15 Kelvas
E16 Tong Beak Nebula
E17 Torman
E18 Beloti
E19 Beta Trianguli
E20 Galen

F3 Berengaria
F5 Deneb El Okab
F6 Hupyria
F7 Prexnak
F8 Balancar
F9 Clarus
F10 Gavaria
F12 Free Haven
F13 Badlands
F14 Cardassia
F15 Soukara
F16 Omekla
F17 Lyshan
F18 Penthara
F19 Gamma Trianguli

G3 Nashira
G4 Izar
G6 Balonsnee
G7 Dopteria
G8 Ferenginar
G9 Volchok
G10 Theta Cygni
G11 Orellius
G14 Bajor
G15 Amleth nebula
G16 Hakton
G20 Kappa Persei
G25 Cait

H1 Gamma Ophiuchi
H5 Fesarius
H6 Zaran
H7 Delta Aquilae
H8 Irtok
H9 Maxia
H10 Lambda Bootis
H11 Helaspont Nebula
H12 Tzenkethi
H13 Kobliad
H14 Xepolite
H15 Panora
H16 Umoth
H17 Mathen
H18 Algol
H30 Pacifica

I3 Rho Capricorn
I4 Kappa Ophiuchi
I7 Delta Aquilae
I8 Omega Sagitta
I9 Fellebia
I11 Nehru
I12 Mizar
I13 Trill
I14 Kalandra
I15 Chin'Toka
I16 McAllister Nebula
I17 Iodora
I18 Talos

J3 Arbazan
J5 Serpentis
J9 Vega
J10 Denobula Triaxa
J11 Deneb Kaitos
J12 Peliar Zel
J14 Merek
J15 Tohvun
J15 Minos Korva
J19 K'Normia
J20 Kazar

K2 Neural
K5 Aaamazzara
K10 Tellar
K12 Terra Nova
K15 Betazed
K18 Benecia
K21 Nigala
K22 Cygnet

L2 Sabik
L2 Kaus
L10 Sauria
L10 Sol
L11 Axanar
L13 Mab-Bu
L14 Arachnid Nebula
L17 Betreka Nebula
L20 Bre'el
L23 Al Nath
L24 Gamma Tauri
L26 Delphi Ardu

M8 Bolarus
M9 Benzar
M10 Alpha Centauri
M11 Andoria
M12 Vulcan
M13 Coridan
M14 Pullox
M15 Risa
M16 Castor
M17 Aldebaran
M21 Davlos

N8 Bassen Rift
N13 Deneva
N14 Tellun
N15 Ba'ku
N16 Son'a
N19 Organia

O5 Tarod
O6 Cheron
o8 Devron
O9 Dessica
O10 Calder
O14 Nausicaa
O15 Suliban
O18 Sherman's Planet
O21 Boreth
O22 Tribble Prime

P2 Typhoon Expanse
P3 Typhoon Expanse
P5 Nimbus
P6 Romulus
P7 Terix
P10 Nelvana
P11 Draken
P13 Celes
P14 Regulus
P15 Yridia

Q2 Typhoon Expanse
Q3 Typhoon Expanse
Q5 Devolin
Q6 Glintara
Q9 Vendor
Q10 Rator
Q11 Qualor
Q12 Galorndon Core
Q17 Ajilon
Q18 Archanis

R3 Epsilon Pavonis
R13 Paulson Nebula
R18 Ganalda
R19 Gamma Eridon Nebula
R22 Epsilon Monocertis

S7 Haakona
S8 Achernar
S12 Unroth
S13 Jouret
S15 Gamma Hromi (Hromi Cluster Nebula)

T4 Gamma Hydrae (Icarus)
T5 Garadius
T13 Carraya
T14 Azure Nebula
T15 Kitomer
T16 Korvat
T17 Praxis
T20 Epsilon Hydrae Nebula
T30 Cestus

U11 Devoras
U16 Rura Penthe
U17 Qo'Nos
U18 Gorath

V3 Caldos
V13 Nequencia
V14 H'Atoria
V17 Qu'Vat

W6 Talvath
W11 Chaltok
W12 D'Deridex
W13 Tranome Sar
W14 Narendra
W15 Pheben
W20 Alpha Monocerotis
W30 Gorn

X3 Zackdorn
X10 Khazara
X16 k'T'Inga
X18 B'Moth
X23 Tiburon

Y9 Delta Doradus
Y12 Iconia
Y14 Archer
Y17 Halee

Z12 Tyrellia
Z14 Klach D'Kel Brackt
Z20 Ty'Gokor

AA1 Zeta Gelis Cluster
AA12 Zalda
AA16 Kostolain
AA19 Ikalia

AB1 Zalcon (Zeta Gelis Cluster)
AB2 Zeta Gelis Cluster
AB16 Tessen
AB18 Krios
AB22 Klothos

AC1 Zeta Gelis Cluster

AD13 Amargosa
AD18 Bortas

Some of the actual stars may hafta come out for gameplay, several of the systems from the list arent on there.


05 Oct 2008, 17:04
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You really put in a lot of work there. Thanks for the information. :bigthumb: :borg:

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05 Oct 2008, 19:00
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The list of stars is designed so that the game will randomly choose stars to place in the galaxy; there are more stars than are needed, so it won't put every star on every map. This helps to add an element of randomness to the game, so missing out a few stars isn't a problem. :)

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06 Oct 2008, 11:17
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Sounds good, I'll still add the stars listed on the Star Charts map. The many remaining stars will make for good filler, what if the unused stars exist outside the borders of 20x20 to 80x80. This may be a good tool to eliminate the advantage a player has by being in a corner. Thoughts?


08 Oct 2008, 02:58
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If you want to make the map bigger, that's fine by me. They were always exploring unknown space in Trek afterall. Why can't players? :)

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08 Oct 2008, 10:16
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The problem with a 'canon' map is balancing! The feds will always be in the middle being attacked from all sides, while beta quadrant Romulans and Klingons will never have to deal with dominion until very late on. Planet density and population size would need extensive testing etc. Not sure it would be good for a 'starting from stratch' game. Oh yeah and the 'canon' including maps was totally f'd up by Enterprise!

What would be good however is a canon 'scenario'! An advanced state game during the dominion war!
Dom and Card alliance in control of Bajor and with whatever allies they formed during the conflict Breen etc. Fed/Klingon alliance with affiliation with Romulans all using a 'canon' map.

Objective would be standard alliance victory or domination victory. How difficult would it be to fix AI to keep these alliances? But also make it possible for the Roms to try to distrupt the alliance, esp between Feds and Klingons?


09 Oct 2008, 21:33
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I suppose it *might* be possible for Mike to add a scenario mode to the game with predefined maps and AI's. Only Mike can say whether it is technically possible to do so and whether he will do it though. But fingers crossed. :cool:

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09 Oct 2008, 23:43
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The original BotF game included 5 tech level options, "early" through "advanced". I would suggest that the "early" option correspond with known space in Enterprise and "advanced" with borders and known space at the end of Voyager/ST Nemesis. The middle options could correspond with borders and known space for TOS, TNG and early DS9. This will allow the player to go straight to the Dominion war or which ever genre they choose. Obviously this will require the borders to be drawn up for each option, I'll have a go at it ... tough but, "Soundslikefun" -Kirk ST7

As to the issue of the Federation being in the middle. I have two answers to this, First ... Good! I say if the player wants to play the Federation it should be tough. It should be extrmely diificult to maintain the border that is maintained in the series. Using the option above, they can play the border from the series ... but to work up to in from scratch should be tough. Second, using canon maps from DS9 (also posted in the star charts book) and the maps listed on the top of this posting. you can see that Card/Dom space has a border with the Klingons. Also, the Glintara sector refered to in "In the Pale Moonlight", shows the Dom moving across the top of Federation space and into the upper left portion of Rom space. Though this didnt actually happen in the ST timeline it shows that all options are possible and canon.

As a side note, when playing the original game. There were many times when I sent an allied fleet around several other empires to attack a friend on the other side of the map ... just for spite.


11 Oct 2008, 02:07
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46x46 Letters across the top (A-AW) and 1-46 down

A9 Breen
A34 Tholia

D29 Fedrick-M

E17 Ultima Thule
E19 Portas
E20 Dozaria
E23 Vanden
E31 Megara

F21 Arawath

G17 Valeria
G18 Kobheeria
G20 Lazon
G23 Dopa
G25 Rudellia

H17 Mariah
H18 Inkaria
H19 Volinar
H21 Kora
H22 Unefra
H24 Vitar

I8 Rotanev
I17 Dreon
I18 Delvani
I19 Septimus
I20 Simperia
I22 Sarpedion
I24 Tong Beak Nebula
I27 Talar
I31 Grazer

J4 Tyberius
J8 Antos
J10 Lytasia
J18 Rolor Nebula
J19 Dark Matter Nebula
J21 Monac
J24 Velos
J25 Torman
J30 Galen

K3 Kornephorus
K11 Prenak
K12 Baham
K14 Alrakis
K17 Free Haven
K18 Badlands
K20 Regulak
K22 Soukara
K26 Beloti

L5 Berengaria
L7 Deneb El Okab
L10 Hupyria
L11 Lappa
L13 Clarus
L17 Lememda
L18 Badlands
L19 Badlands
L20 Pullock
L21 Cardassia
L23 Omekla
L25 Lyshan
L28 Gamma Trianguli

M4 Nashira
M5 Izar
M9 Sarin
M10 Thalos
M11 Sepia
M12 Ferenginar
M16 Orellius
M18 Badlands
M19 Nivoch
M20 Prophet's Landing
M21 Bajor
M22 Amleth Nebula
M24 Hugora Nebula
M40 Cait

N8 Naskan
N9 Balonsee
N11 Kholfa
N12 Irtok
N16 Helaspont Nebula
N17 Tzenkethi
N24 Saltok
N27 Algol

O7 Fesarius
O9 Zaran
O13 Maxia
O21 Xepolite
O24 Umroth

P13 Xendi Sabu
P18 Mizar
P19 Trill
P22 Quatal
P23 McAllister Nebula
P25 Iadora
P27 Talos
P46 Pacifica

Q6 Zeta Serpentis
Q7 Eta Serpentis
Q10 Delta Aquilae
Q13 Ludegia
Q16 Pree
Q19 Caldik
Q24 Setlik
Q29 Kazar

R4 Arbazan
R13 Infernia
R14 Vega
R15 Denobula Triaxa
R18 Peliar Zel
R21 Merek
R22 Tohvun
R23 Minos Korva
R28 K'Normia

S3 Neural
S15 Tellar
S17 Terra Nova
S18 Alpha
S22 Argolis Cluster
S23 Betazed
S33 Cygnet

T4 Laus
T8 Aaamazzara
T19 Mab-Bu
T21 Arachnid Nebula
T23 Tendaras Cluster
T27 Benecia
T30 Bre'el
T31 Nigala

U10 Sauria
U15 Sol
U25 Betreka Nebula
U29 Camus
U37 Al Nath
U39 Gamma Tauri
U41 Delphi Ardu

V13 Ophiucus
V15 Alpha Centauri
V17 Andoria
V18 Vulcan
V20 Coridan
V22 Risa
V23 Castor
V25 Aldebaran

W12 Bolarus
W13 Benzar
W16 Sirius
W19 Deneva
W21 Tellun
W28 Organia
W32 Davlos

X5 Ivor
X12 Bassen's Rift
X20 Beta Rigel
X23 Ba'ku
X24 Son'A

Y12 Devron
Y13 Dessica
Y14 Calder
Y15 Kaleb
Y23 Suliban
Y27 Sherman's Planet
Y30 Boreth
Y33 Tribble Prime

Z3-4 Typhoon Expanse
Z6 Tarod
Z8 Cheron
Z9 Romulus
Z14 Nelvana
Z17 Argellius
Z20 Nausicaa
Z26 Donatu

AA2-5 Typhoon Expanse
AA7 Nimbus
AA9 Menkent
AA11 Terix
AA16 Draken
AA21 Regulus
AA22 Yridia
AA27 Ardana

AB3-4 Typhoon Expanse
AB7 T'Met
AB9 Glintara
AB Rator
AB16 Qualor
AB23 Xarantine
AB25 Archanis

AC3 Typhoon Expanse
AC7 Devolin
AC9 Belak
AC14 Vendor

AD19 Paulson Nebula
AD23 Hromi Cluster

AE18 Unroth
AE19 Jouret
AE23 Gamma Hromi

AF10 Haakona
AF12 Achernar
AF20 Acamar
AF24 Korvat
AF26 No'Met

AG8 Garadius
AG9 Gacrux
AG20 Carraya
AG21 Azure Nebula
AG23 Kitomer
AG24 Morska
AG26 Praxis

AH16 Devoras
AH24 Rura Penthe
AH26 Qo'Nos
AH27 Gorath

AI5 Caldos
AI23 Mempa

AJ17 Gasko
AJ19 Nequencia
AJ21 H'Atoria
AJ Qu'Vat

AL9 Talvath
AL17 Chaltok
AL18 D'Deridex
AL19 Tranome Sar
AL21 Narendra
AL46 Gorn

AM4 Zackdorn
AM15 Khazara
AM18 Dewa
AM24 K'T"Inga
AM27 B'Moth
AM36 Tiburon

AN17 Iconia
AN21 Archer
AN26 Halee

AO19 Baldok
AO30 Ty'Gokor

AP17 Dinasia
AP18 Tyrellia

AQ1 Zeta Gelis Cluster
AQ18 Zalda
AQ20 Klach D'Kel Brakt
AQ23 Kostolain

AR1 Zeta Gelis Cluster
AR24 Tessen
AR25 Moselina
AR26 Valt
AR27 Krios
AR28 Ikalia

AS1 Zalcon
AS2 Zeta Gelis Cluster
AS33 Klothos

AT1 Zeta Gelis Cluster

AW20 Amargosa
AW27 Bortas


13 Oct 2008, 03:44
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Some of the names look familar. I see ships and even races in there. I've got a few constructive criticisms though:

  • L7 Deneb El Okab - I've heard of Deneb, but not Deneb El Okab. Is this a typo or intentional?
  • AJ Qu'Vat - is this system missing it's number? Do you mean AJ1?
  • AL19 Tranome Star - is this a person? If Tranome is meant to be someone, then it should be Tranome's Star, not Tranome Star.
  • AM4 Zackdorn - Possibly a typo. The race name is Zakdorn, not Zackdorn.

  • Typhoon Expanse - I *think* this is meant to be Typhon, not Typhoon.
  • Nebulas/Expanses/Star Clusters - we'll have to wait and see what options Mike implements before we know how multi-sector nebulas work out in the game, so don't write these in stone just yet.

Other than that, it all looks good. :thumbsup:

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13 Oct 2008, 22:51
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No, a proof read is always welcome. Considering how tired I was, I'm surprised there aren't more misspellings.

The Denab El Shish Kabob or whichever can go away ... Its not supposeta be Deneb or Denab.
Qu'Vat is J25 ... again my head was hitting the keys more than my hands at that point.
Tranome Sar is the site of a major Klingon/Romulan battle ... again thats SAR not STAR
Typhon, 1 "O" ...and yes no C in Zakdorn

Thanks or the catch


14 Oct 2008, 00:18
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Aquila wrote:
Thanks or the catch


You're still tired, aren't you? :lol:

If you ever come up with anything else, i'd be happy to proof it for you. Just let me know. Alternatively, you could try the spell checker that comes with the Google Toolbar, but obviously that won't be as good as a human.

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14 Oct 2008, 11:26
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Yea, I caught that right after I wrote it ... ah well. Any news?


18 Oct 2008, 20:54
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Kambe wrote:
How about a map with the genuine positioning of planets like in ST universe. I understand that this may not be possible at this stage, but later when more races are in the game it would be awesome. The idea of reenacting the expansion and the development of empires seems too good.

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This map is Not Cannon .... however it was published and named - Star Trek Star Charts: The Complete Atlas of Star Trek - http://www.amazon.com/Star-Trek-Charts- ... 0743437705

As like all the books, novels, games out there... none of which is Cannon... we have no other source to go on... so might as well use it... unless someone wants to disect every Star Trek episode and go according to the LCARS and maps that appears on a few episodes. That will take a LONG LONG time and I dont think it will be complete in the end.

I have the book... if you guys need such a campaign done... I'll volunteer to do it.


19 Oct 2008, 18:29
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We know that the book isn't considered to be canon, but it it is widely regarded as being the closest to canon that you can get; a canon book will never ever exist, because by definition, canon is ONLY what appears in the films or series. The moment they start producing something that detailed, they will tie themselves down, making it harder to write episodes in locations that are logical based on the maps. They would have to keep rewriting stuff...actually, it seems like some things never change. :lol:

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19 Oct 2008, 23:56
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Read and Comment Please ...

Try this ... an 80x40 rough draft, there are several things I still want to change. I'm looking for feedback before I really get not picky with Memory Alpha.

Fed in Blue
Kling in Red
Rom in Green
Card in Yellow
Neutral Zones in Grey
Nebulas in Brown

I think this is pretty Go'ram good map ... Id love to havea game on it. Let me know what you think of the system distribution and concentration. It more or less matches the Star Trek Star Charts maps. I'll edit some systems off of it to maximize game play.


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03 Apr 2009, 05:26
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Woah...that must've taken a hell of a lot of work, Aquila!

If Mike ever creates a map creator/editor, we'll definitely have to test this map out.

If you're looking for discussions about systems, then I personally would move one or two systems around - but then again, I imagine so would everyone. This really is one of those subjects where you can never create something that pleases everyone. I also noticed a couple of typos.

The systems that I would change though are:

Maxia (Near Ferenginar)
I think this system is supposed to be called Zeta Maxia, not just Maxia. I had heard that the system was supposed to be about 200 light years from Ferengi space, however, according to both memory Alpha AND Memory Beta, it was also a part of Ferengi space, so that's a bit confusing. The Ferengi shortened the name to Maxia when they described the Battle of Maxia, when Picard defeated a Ferengi vessel with the Stargazer, but then had to abandon ship.

Brian Patch
I think this is supposed to be Briar Patch.

Kitomer
Should be spelt Khitomer. It is also supposed to be close to the Klingon/Romulan border, so you might want to move it up a sector or eight.

Coridan
According to your map, Coridan is relatively close to Earth, but it took them about one hundred and fifty years to join the Federation. That seems a bit odd, especially since the Coridan were the ones that wanted to join - the Federation had a tough time of deciding whether they *should* be members or not and it had to go to a full Federation Council vote.

Breen
...Missing...

Organia
Bit of a difficult that one. They tried to enforce peace on everyone, but I don't believe they actually joined the Federation. Your map suggests otherwise though.


Please don't take these as criticisms Aquila, just see them as intended: potential improvements. Keep up the good work. :bigthumb:

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03 Apr 2009, 11:46
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Nice work Aquila, keep it up.

I also thought the Brian path was a bit differant :).

"Oh look Captain, the enemy are deep within Brian,..."

poor brian, never new what hit him. :P

Regards Wolfe

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03 Apr 2009, 18:17
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Great work Aquilla! :bigthumb:

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03 Apr 2009, 21:35
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An update ...

There are 4 tabs at the bottom of the spreadsheet. The Gamma Quad has been populated in a 40x40 map. For amuzement an 80x80 map (Galaxy Tab)has been added to show the Alpha, Beta and Gamma Quads. There is a black border added to suggest and impassible line. Please let me know if you see any issues.


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08 Apr 2009, 01:23
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Crewman
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Summary:
The attached document is a suggested map for Star Trek Supremacy. All depicted data comes from Memory Alpha and/or Star Trek Star Charts (with one exception in the Delta Quadrant, noted later under Delta Quadrant).
The attached 80 by 80 grid depicts several aspects of all Star Trek Series and Films. The lower 40 by 80 portion of the grid represents the Alpha and Beta Quadrant. The top left 40 by 40 shows the Gamma Quadrant and the top right 40 by 40 is the Delta Quadrant.

Legend:
Alpha and Beta Quadrants:
Playable Races:
Blue – United Federation of Planets
Red – Klingon Empire
Green – Romulan Star Empire
Yellow – Cardassian Union
Lighter shades denote territory

Non-Playable Races:
Black – Minor Races … Note: Color has been added to some non playable minor races for the sake understanding the map
Orange – Ferengi
Aqua Blue: – Tholians
Purple – Breen

Phenomenon:
Grey – Passageways covering great distances
Brown- Nebula

Gamma Quadrant:
Playable Race:
Purple – The Dominion
Lighter shades denote territory

Non-Playable Races and Features
Black – Minor Races

Phenomenon:
Grey – Passageways covering great distances
Brown - Nebula

Delta Quadrant:
Playable Races:
None

Non-Playable Races:
Black - Minor Races … Note: Color has been added to some non playable minor races for the sake understanding the map
Orange: Kazon
Dark Green: Vidiian
Bright Pink: The Swarm
Purple (Right): Nekrit Expanse
Bright Green: Borg (Includes Borg Structures)
Aqua Blue: Krenim
Olive Green: B’Omar
Purple (Left): Hirogen
Burgundy: Devore Imperium
Pink: The Hierarchy
Light Orange: Turei
Red: Fen Domar (Alternate Future Option, Includes Fen Domar Structures)

Alpha and Beta Quadrants:
Each major empire has been represented with defining color (See Legend for details)
According to Star Trek Star Charts, each square represents 20 light years. (Ship speed can be computed and altered between quadrants).

Gamma Quadrant:
Each major empire has been represented with defining color (See Legend for details). According to Star Trek Star Charts, each square represents 1000 light years.
Note …Game programmers might want to consider decreasing ship speed by an appropriate ratio.

Delta Quadrant:
Voyager’s long straight path through the Delta Quadrant has been illustrated in five consecutive segments. Each of these five segments has an impassible border (between segments and other quadrants), shown by a bold line. The only means of proceeding between columns (closer to the alpha and beta quadrant) is to move downward within the column. Each column has paired sections on the top and bottom of the column to its immediate left. For example, the bottom of the first column shows “The Swarm”, as does the top of the next column to the left. This is intended to give the user a sense of order and flow through the columns. When stacked side by side, these five segments can be shown in the 40 by 40 grid in the top right portion of the map. Using this method the user can simulate the path of voyager, make different choices than canon suggests (like befriending the Kazon) and/or colonize the Delta Quadrant. At the bottom of the forth column (numbered from right to left), the Borg Transwarp Hub and Nebula are depicted. The current suggested map allows the user to choose to try to enter the Borg Transwarp Hub or to proceed past it into the fifth column. The fifth column shows the alternate future Janeway described in the Voyager Series Finale. The fifth column has no reference to canon, besides the Borg Transwarp Hub, Nebula and the Fen Domar. Methodology of populating the last column is described in the disclaimer. Each major empire has been represented with defining color (See Legend for details). According to Star Trek Star Charts, each square represents 20 light years.

Assumptions:
1. No map can be perfectly canonical. This suggested arrangement attempts to come as close to canon as possible. There are many discrepancies and breaches of physics in Star Trek. The current suggested map attempts to take canon, physics and fun factor into account.

2. Wormholes can be created/ coded to match Birth of the Federation capability. The attached grid assumes a wormhole exists between Bajor and Idran and a passageway from the Badlands to the Caretaker Array. (Does not have to apply to a separate non-canonical map feature for the game)

3. Impassible borders can be created/ coded to separate the quadrants and sections of Voyager’s path. The impassible borders will the importance of the Bajoran wormhole and promote the use of all passages listed in Assumption -. These borders are shown as bold lines. (Does not have to apply to a separate non-canonical map feature for the game)

4. Nebulas can span multiple sectors (Does not have to apply to a separate non-canonical map feature for the game)

5. Some Minor Races have the ability to expand by colonization (and possibly subjugation?)

Disclaimer:
The fifth column has no reference to canon, besides the Borg Transwarp Hub, Nebula and the Fen Domar. All other data was fabricated specifically as filler. Each planet name was made by taking the name or nicknames of friends of mine and moving syllables or letters around.

Suggested means of criticism:
Any and all criticisms are welcome … again note that I’m aware the attached isn’t canon. I’m looking primarily for playability comments.
Do you, the potential user, think something can be added to make the map more fun to play or more accurate.
Known issues and inaccuracies with the Star Trek Star Charts book are documented well on Memory Alpha and elsewhere. I will take these issues into account as best I can.
I am a known horrific speller; spelling corrections are appreciated … but please include comments focusing on playability.

Note to Game Designers.
I can’t thank Mstrobel et al. enough for taking on this project. I’ve been waiting for the sequel for a good long while. Many of the suggestions above represent “impassible lines” for the programmers. This suggestion is a step in the continuing effort to find the merging point between “fun factor” and “realistic goals for the programmers

This concludes our proposal, thank you for your attention.
-Aquila


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07 May 2009, 23:43
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Woah...looks like i've got competition on the uberposting front. *Must try harder* :twisted: :lol:

The stacked order of the Delta Quadrant is a very unusual way of displaying the races from Voyager. In fact, i'e never seen a map showing the races in that way. You allude that the impassable terrain is caused by territorial borders etc, but that doesn't necessarily make sense. An easier way to represent this would be to have the races of the Delta Quadrant have very large fleets that will immediately intercept and destroy any incursion. Ships won't get far if they're destroyed. :P

We also don't know of any barriers between the Quadrants that would stop the known races expanding to the Gamma and Delta Quadrants. To my knowledge, the only reason why they haven't is that the Empires haven't expanded that far - yet. Long-term exploration missions have obviously been sent towards these unexplored regions though. The easiest way to represent this would be to have a map that was soo gigantic that it would just be unplayable to have an Empire that expanded across multiple Quadrants.

Now obviously both of these "fixes" are not intended as criticisms - they would just be the fixes that I think people would want in the Supremacy of an ideal world. This game for example the game wouldn't have a fixed size, it would just keep on expanding as you explored more of space. This is the real world though, and Supremacy has limits. Barriers would certainly be one way of representing the known barriers and problems that exploring ships would encounter, even if it made the map look a little...artifical.

As i've mentioned several times before, I know that Mike has plans to create some sort of map editor. If this happens, then I don't mind having a go at using this spreadsheet to create that map for you. I don't know if Mike has plans to add in editable physical barriers though - if he can't, then the map might need tweaking, or as I said we would need to give the Delta Quadrant races big fleets to compensate. But this map is the closest thing we have so far, so now all we need to do is wait for Mike to make his editor and we can start playing on a canon map. :D

Great work, Aquila. :bigthumb:

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08 May 2009, 11:44
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Crewman
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I'd intended to include a few other assumptions about the 80 by 80 map. If I showed the entire milky way galaxy in an 80 by 80 grid, the entire federation wouldn't exceed one square on the 80 by 80 grid. Logically, a canon map must focus on portions of the galaxy. To imply the importance of the wormholes and great distances between The Dominion, Federation and Delta Quad races; impassible boundaries or some method of restricting travel between quadrants is needed.

The Dominion and Federation areas of the galaxy are easy enough to represent ina square grid. But representing a long path in a square grid is difficult ... and useless if you are trying to keep it canonical-ish.

So thus the five columns of space to represent Voyager's path. Also, if you've seen Star Trek Star Charts, you've seen the method I used. Its the exact same method of displaying Voyager's canon-ish data the book uses. I just broke the path into 5 parts.

I assumed the players would not be able to play an empire in the Delta Quadrant. I assumed each playable empire could have their ships flung into Delta Quadrant (Voyager's opener shows several Alpha Quad ships at one time in the Delta Quad). I also assumed not just 1 ship from each empire could be thrown into the Delta Quad (ex. The Equinox).

Its true, a single ship could be easily destroyed in the Delta Quad ... and rightly so. It'll be difficult to code the AI for the races in the Delta Quad, but I don't think it would be impossible. I'm certainly open to suggestions and negotiation.

The impassible borders are intended to keep the player from covering great distances when there are no wormholes or other passages to allow such travel. Id love to see a 5000 by 5000 grid that would allow you to populate the entire galaxy, Id also love to have crazy computer that could handle the game. Barring that, if impassible borders are not feasible. The attachment in my previous post shows the quadrants as tabs. The game could use the same method.

Thanks MOE


08 May 2009, 19:57
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Evil Romulan Overlord of Evil - Now 100% Faster!
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I've created a random event whereby a ship randomly gets thrown to the Ocampa system and has to make its way back under its own steam, but if the ship encounters races on the way, then players will be able to get those races to join their empire. So players won't start in the Delta Quadrant, but they can certainly expand there. There currently isn't anything stopping players from just colonising systems there either. The random events that i've created are merely possible though - they are most certainly NOT definite. I have no idea how Mike plans to implement the random events, although he has discussed the possibility of creating a random events editor of some kind. Whether he makes the editor and how flexible that editor is will therefore greatly affect the randoms that the game eventually has.

As for having a 5000 by 5000 sector map, it's a shame that Supremacy wasn't a browser game and all the calculations were done on a server. Oh well, there's always BOTF5... :P

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09 May 2009, 01:16
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