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Crewman
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hi all

first my apologize if i make grammar mistakes, i'm french

to introduce me i'm 58 years old and play game since i'm a kid :)
i had played +5 years an internet game (real time) that i have stoped some weeks ago

so as i was looking for a new game i have found supremacy and tryed it before to begin to try botf game or read forums

first, the install, absolutly no problem, i did framework first then supemacy and begin to play without any troubles
my computer is not strong, no graphic card, xp and no lack while i play, it's great :)

the global feeling is awesome :)

No major bugs only small one :

-time to time item are built x2, by example 2 ships are builft or 2 obects(like mining corp) on a planet while there is 1 order to built

-summary, there is a conflict with the map so it's difficult to read it

-some object(especially food) doesn't give the % bonus really, but a vely low amount

-not sure of this(just tested it) the intel points are not activated

some misunderstanding

i have not understood how the map is working about areas:

-when i own a planet it's blue but sometime the blue area is the location +1
-i have ships strended, yes i'm a nut i didn't noticed there is fuel^^
but what is strange it's the area where ships doesn't use fuel is changing at each turn, while i have not colonized new planets, time to time the area grow so a ship strended is included and find fuel in space, i don't get it
same i have not found why it's possible to collect dilithium on some neutrals but others no, even if there is dilithium showed on the system

of course the game is in progress so before to make suggest i will read all the posts, but in his actual status what is missing on my thought it's a global planet page, 1 planet by line, with planet's status prod +/- units, event etc, because when many planets are colonizated it's a pain to check them all one by one, that's taking a long time.

to finish this post, i guess this game will me include in botf family, with rules, background, way to play but what i find great it's that could be played with other background and way to play, it's seeming easy customable

congratz :)


27 Sep 2008, 11:20
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Hi yorev, welcome to the forums! :)

yorev wrote:
-time to time item are built x2, by example 2 ships are builft or 2 obects(like mining corp) on a planet while there is 1 order to built


Do you mean that you ordered one building to be built, but two of them were built, or do you mean that multiple buildings that you did order to build were completed during the same same turn?

If you mean multiple buildings in the same turn, then the game is supposed to do that. For example, if a building only needs 5 industry points to complete, but you're producing 100 industry per turn, the other 95 industrial points will be spent on the next building in your list. If that building is also completed, the remaining points will be spent on the third building in your build list, and so on. This is one of the improvements in the game over BOTF.

However, if you mean that extra buildings that you didn't order are built, then that's definitely a bug, and not one that i've heard of before.

yorev wrote:
-summary, there is a conflict with the map so it's difficult to read it


What sort of conflict are you encountering? Could you post a screenshot for us?

yorev wrote:
-some object(especially food) doesn't give the % bonus really, but a vely low amount


There are several problems with the game content at the moment. This is just one example of the problems. I am personally working on an update to fix these problems, add in new buildings, etc, but I won't be finished for another month or two yet.

yorev wrote:
not sure of this(just tested it) the intel points are not activated


Correct, there is no Intel in the game yet, but since there is no game AI (Artificial Intelligence) the other Empires can't use it anyway.

yorev wrote:
when i own a planet it's blue but sometime the blue area is the location +1


This happens when you build and power a shipyard. You claim control of the local space as well. The same thing happened in BOTF. The more space you control, the harder it is for your enemies to get around, so the bigger your Empire is the better. Of course this also means you need larger fleets to protect all that space.

yorev wrote:
-i have ships strended, yes i'm a nut i didn't noticed there is fuel^^
but what is strange it's the area where ships doesn't use fuel is changing at each turn, while i have not colonized new planets, time to time the area grow so a ship strended is included and find fuel in space, i don't get it


Ships only use fuel when they are out of range of a shipyard. When you select a ship, you will see a dotted yellow line on the map. This is the free fuel range of the ship. Within this range, your ship will be constantly topped up with fuel. Once your ship goes outside of this line, it will start to use up its' fuel supplies. If it runs out, the ship will be stranded until it is towed back to fuelling range by another ship.

You can extend the range of ships by building shipyards and stations. :wink:

yorev wrote:
same i have not found why it's possible to collect dilithium on some neutrals but others no, even if there is dilithium showed on the system


Ii think this is due to the game content problems I mentioned previously; I fixed several Dilithium-related problems only last week.

yorev wrote:
of course the game is in progress so before to make suggest i will read all the posts, but in his actual status what is missing on my thought it's a global planet page, 1 planet by line, with planet's status prod +/- units, event etc, because when many planets are colonizated it's a pain to check them all one by one, that's taking a long time.


The game operates on a system-only system, rather than a planetary one. However, we have mentioned to Mike (The developer) several times that it would be useful to have some kind of system overview screen, so I think he will eventually add one to the game. :)

yorev wrote:
to finish this post, i guess this game will me include in botf family, with rules, background, way to play but what i find great it's that could be played with other background and way to play, it's seeming easy customable


Mike is planning to introduce changes in the future that will make it even more customiseable. You will be able to micro-manage systems or you will be able to assign a system governor to control development, for instance. These changes will be coming in the future, but I can't comment on how long it will take to implement those changes.

yorev wrote:
congratz :)


Thanks! We're making this game for the enjoyment of the community, so feedback like this really helps us to gauge how well we're doing.

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27 Sep 2008, 14:16
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Crewman
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thanks for your welcome

i point out what i wanted to mean :

about builtx2

no i have ordered only 1 built but as result i have 2
by example i have a system with 2 mining corps what is normally not possible
both are using enrgy but that's not giving 2xprod :)
it's hppening more often with ships 1 is ordered 2 are built with nothing else in queue that the 1 ordered

about summary

i don't know how to make screenshot sorry :(
whatever that would not show the probleme, i will try to explain
it's blinking, so every 1 second the map is refreshing then the summary, that's making difficult to read it

about a global page

sorry i wanted to mean 1 system by line (instead of planet)
it's taking a long time to select 1 by 1 the system in the box
a global page would allow to have a seen on 15/20 systems on the same page, so easy to open only those with worker units in +/-, what is built finished, prod status etc, fleet siting, fleet in building
that would allow also to sort the systems by location, size, etc

about shipyards and stations

lol i can't built them probably i have not yet enough progressed in the tech tree ^^

when i will have enough tested in single mode i will try the multiplayer mode with friends, please, how much players can play in same time?


27 Sep 2008, 18:49
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yorev wrote:
no i have ordered only 1 built but as result i have 2
by example i have a system with 2 mining corps what is normally not possible
both are using enrgy but that's not giving 2xprod :)
it's hppening more often with ships 1 is ordered 2 are built with nothing else in queue that the 1 ordered


There was a bug where systems became unsynchronised with their buildings, which allowed you to build multiple buildings where you ordinarily weren't able to do so. However, this bug *should* have been fixed with the most recent update. Have you updated your game? The game comes with an auto-updater that downloads the latest files for you when you load the game.

yorev wrote:
it's blinking, so every 1 second the map is refreshing then the summary, that's making difficult to read it


I've not heard of a problem like that before. I just spoke to Mike on MSN and he says it might be a temporary glitch because your keyboard or mouse got stuck. If you start a new game, is the problem still there?

As for making a screenshot, that's easy, and I just sent a PM to another forum member about the exact same thing. Just press the "PrtScr" button on your keyboard (It might say something different if you've got a French keyboard though) when you want to take a screenshot. PrintScreen is usually near the F12 or Scroll Lock buttons.

Next, open an image program such as Microsoft Paint, and paste in the image. Just go to Edit -> Paste, or press Ctrl+V on your keyboard. Save the file, then upload it to a free image hoster, such as Imageshack. Once you've uploaded your file, you will be given a series of links. Select the "Click-able thumbnail for forums" link and copy it (Pres Ctrl+C), then paste it (Ctrl+V) into a post here for people to see it.

yorev wrote:
sorry i wanted to mean 1 system by line (instead of planet)
it's taking a long time to select 1 by 1 the system in the box
a global page would allow to have a seen on 15/20 systems on the same page, so easy to open only those with worker units in +/-, what is built finished, prod status etc, fleet siting, fleet in building
that would allow also to sort the systems by location, size, etc


Like I said, Mike may add more screens in the future, so we'll have to wait and see about that. It doesn't harm to ask though. :)

yorev wrote:
lol i can't built them probably i have not yet enough progressed in the tech tree ^^


You should be able to build a shipyard in EVERY system. It will only work if you power it though, so remember to allocate some people to produce power AND to turn on the structure in the first place. :wink:

yorev wrote:
when i will have enough tested in single mode i will try the multiplayer mode with friends, please, how much players can play in same time?


I'm not sure about this, but you can currently only select to play as one of the Empires - and since there are five Empires, that means five people at a time.

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28 Sep 2008, 00:24
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yes the game is automaticly updated (2 time since last post)


i have a major problem
i have begined a new game
on turn 63
after to have fill up planets building, ordered ships building, make my ship move etc i m blockaded on the turn processing
i have made several try it's staying working on the processing turn
either on ship buildind processing either on trade processing or another processing
i'm forced to stop the game by window (ctr alt del) it's showing the uc is busy at 100%

no log error of course so i join you the sav file (name p1)

i have made a try just load it and launch a new turn without to do anything it's working perfectly

about the bug building*2 item not ordered, since last game's update it's still happening but in more now on some systems i have in the list of system building offering 2 time some item which are normaly 1 by system (like food upgradind)
when i click on 1 the 2 line disapear and 1 is only showed as on the way to be built


Attachments:
p1.sav [562.22 KiB]
Downloaded 215 times
03 Oct 2008, 10:26
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this evening there was a new update game i have made a new try and that has worked seem it's fixed


03 Oct 2008, 20:29
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The game suffers from a seemingly random bug where the game will freeze during turn processing. That sounds like it might the problem you just described. There is unfortunately no way to fix it at the moment because we don't know the cause (Since there's no bug reports), so I would recommend you save your game regularly so that if the game does crash, at least you've got a recent save file.

As for your buildings problem, i'm really not sure about what might be happening there, sorry.

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04 Oct 2008, 00:49
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yes i save the game at each turn
iit has not happened for days and since this morning it's redoing, i have made several try each time that's freezing
either it's the last update game
either i have too many system
either i have explore too much
i'm forced to stop it by window and i have noted each time the uc was 100% busy and the process require 1go memory

my computer is 1go memory in whole -250mo for the graphic -200mo for window so i have about 550Mo free for supremacy

i join the last save if ever it's usefull

each turn make me busy 1h30/2h so i'm wondering if i would not abandon this one where i have colonized too much system for a new with less system and may be a smallest map


Attachments:
p1.sav [641.3 KiB]
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16 Oct 2008, 20:23
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I just downloaded your save file and I encountered the freeze on planetary production, so it is definitely a programming problem; it even happens when I use my updated files, so it isn't due to the game database. I'll give Mike a nudge about this.

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17 Oct 2008, 00:17
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Welcome
and sorry about the bugs. :borg:

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17 Oct 2008, 00:26
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Kenneth_of_Borg wrote:
Welcome
and sorry about the bugs. :borg:


thanks for the welcome :)

please don't be sorry for the bugs, we are there to find them :)


@Matress_of_evil

ok so i will wait a new update, don't worry :)

some minor details i have noted

transport
can colonize planet( i have seen a post about this for another ship in bug thread)
in the description they are supposed to help to build space's station but i have not find how

space station
that's taking a too long time to build them 1%/turn so it's needing 100 turns?

dilithium
ship out of range which are collecting dilithium, that's taking a too long time
+ several ships on the same system collecting dilithium some collect some no
that would be good if in the right window, we could see their situation about dilithium, atm we have to right clic to see this

upgrade
some are only avaible on system sol, it's a pity because it's impossible to find enough enrgy to active them all
upgrade food only add % on farms productions but not on other sources like hypodome/aquaculture/etc


escorting's ships
they are in late of 1 range on the ship they are escorting


17 Oct 2008, 10:13
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yourev wrote:
transport
can colonize planet( i have seen a post about this for another ship in bug thread)
in the description they are supposed to help to build space's station but i have not find how

space station
that's taking a too long time to build them 1%/turn so it's needing 100 turns?


Once my updates are complete, it will be the Construction ship, not the transport, that builds stations. You must have figured out how to build them by your second statement though - you wouldn't know that they build so slowly otherwise. :?

The construction rate is so slow because the game hasn't been balanced yet; the numbers hadn't been worked out when the construction stats were implemented in the game. I'll bump up the industrial output of the ships or reduce the construction cost of the bases to make building faster when I get round to doing the ships.

yourev wrote:
dilithium
ship out of range which are collecting dilithium, that's taking a too long time
+ several ships on the same system collecting dilithium some collect some no
that would be good if in the right window, we could see their situation about dilithium, atm we have to right clic to see this


I think you mean Deuterium - Deuterium is an atomic variant of Hydrogen that is used as a fuel. Dilithium is what channels the power from the matter/antimatter reaction to allow ships to travel at Warp speeds, and is only needed in the construction phase of ships in the game.

Collecting Deuterium is set in the programming and I don't believe there is currently any way of changing the amounts collected per turn. If Deuterium collection is too slow for you, then you'll have to stay within your fuel range and build more shipyards or stations to extend that range i'm afraid.

yourev wrote:
upgrade
some are only avaible on system sol, it's a pity because it's impossible to find enough enrgy to active them all
upgrade food only add % on farms productions but not on other sources like hypodome/aquaculture/etc


This is caused by several bugs in the game database. I've already fixed the building-related ones but I also need to fix a few on the ships and buildable by races side. Those will be done when I get to doing them.

yourev wrote:
escorting's ships
they are in late of 1 range on the ship they are escorting


Err...sorry, I don't know what you mean by this. :? :ahem:

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17 Oct 2008, 11:09
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i mean when a ship go to 2 ranges(by example) in 1 turn the ship which is escorting it go to 1 range
btw the escort ship is not in the same location


17 Oct 2008, 13:00
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I can confirm that the attached save results in a freeze during turn processing (though on my machine it freezes during "Generating Player Map Updates"). I'll do some testing after work tonight or tomorrow afternoon and see if I can get it nailed down. Thanks for posting the save file!

EDIT: Hmm, looks like the freeze is being caused by the game running out of memory. Perhaps the Huge galaxy is too Huge. I've posted a temporary update that should eliminate the problem for now.

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17 Oct 2008, 16:36
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If we can work out the memory constraints of the maps, would it be possible for you to program it so the game only displays maps that would actually work on a players machine? You could always set it as a selectable option (On by default) so people could try the bigger maps regardless of the memory then.

For example, say we figure out that a huge map requires an average of 1Gb RAM, the game would then only allow the selection of a huge map if more than 1Gb of RAM was actually available. If less than a gigabyte was available, then the game would then only display the tiny to large maps.

Is it possible to do this? It would help to reduce the liklihood of players encountering the problem then. You could even add a gigantic map that was only selectable if you have an uber computer then. :P

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17 Oct 2008, 16:55
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The problem is not not actually related to the map itself, but an function that finds the convex hulls surrounding a player's territory. Seeing as it that data was going to be used by the AI, and the AI doesn't exist yet, I've just disabled it for now. I can look into refactoring it or scrapping it later.

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17 Oct 2008, 16:57
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Convex hulls?

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17 Oct 2008, 17:00
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Matress_of_evil wrote:
Convex hulls?

http://en.wikipedia.org/wiki/Convex_hull

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17 Oct 2008, 17:04
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My brain hurts. Why didn't you just say "owned space boundary" or something? :lol:

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17 Oct 2008, 19:06
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Matress_of_evil wrote:
If we can work out the memory constraints of the maps, would it be possible for you to program it so the game only displays maps that would actually work on a players machine? You could always set it as a selectable option (On by default) so people could try the bigger maps regardless of the memory then.

For example, say we figure out that a huge map requires an average of 1Gb RAM, the game would then only allow the selection of a huge map if more than 1Gb of RAM was actually available. If less than a gigabyte was available, then the game would then only display the tiny to large maps.

Is it possible to do this? It would help to reduce the liklihood of players encountering the problem then. You could even add a gigantic map that was only selectable if you have an uber computer then. :P


not sure it would be a good solution
1gb under xp is not so bad a game should deal with this on my thought probably it's an optimizing problem
i know the games's fashion is to ask more and more memory, more and more power but is it wize?
on my thought a game should run fluently on the average power of computers really installed all ower the world, not on last versions sold by intel or amd(marketing's power :roll: )


17 Oct 2008, 20:33
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Matress_of_evil wrote:
My brain hurts. Why didn't you just say "owned space boundary" or something? :lol:

Because that's not what it is :P.

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17 Oct 2008, 20:40
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My brain hurts even more then. :lol:

...

Yorev, I used 1Gb purely as an example, not as a real-world amount since I have no idea what those numbers would be. Obviously the required amounts of RAM would be influenced by operating system (Vista requirements are doubled for instance), but since Mike has identified the likely cause of the problem, it doesn't really matter now.

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18 Oct 2008, 10:34
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yes i have tryed this morning and with the last update it's working well
in + the turn's process is many more faster


18 Oct 2008, 12:13
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mstrobel wrote:
Matress_of_evil wrote:
Convex hulls?

http://en.wikipedia.org/wiki/Convex_hull

Actually, Mike you just saved me a couple of days work by reminding of these :bigthumb: :bigthumb:

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22 Oct 2008, 21:06
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captain_picard wrote:
mstrobel wrote:
Matress_of_evil wrote:
Convex hulls?

http://en.wikipedia.org/wiki/Convex_hull

Actually, Mike you just saved me a couple of days work by reminding of these :bigthumb: :bigthumb:
w00t! :bigthumb:

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23 Oct 2008, 02:51
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