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 Something to help with the games and question. 
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Lieutenant
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Joined: 11 Jul 2005, 01:00
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I came across something on the net that might help with all the projects that are going on. It's something called the Mantis Bug Tracker. It's a completely free open source tool that can be used to help keep track of glitches found as well as their current status. It's a robust program that even allows for all of the known bugs to be sorted by different categories making it easier to tell what needs to be worked on and how important it is.

Here is a link to a mod project for KOTOR II that uses it so everyone can how it looks when actually being used.

http://mantis.team-gizka.org/my_view_page.php

Also, how are the different projects coming along in terms of downloadable content? I checked through the various progress threads and it looked like they haven't been updated in a while.

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08 Nov 2008, 10:28
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a bug tracker won't be necessary for us since bote and supremacy use a server-enhanced repository tool (TSF and SVN).

our internal german alpha dev version already has some nice new content. still, the rotating planets aren't implemented as well as some other things like minor race ship building and combat crew experience gain which is currently worked on. Content-wise there are some new things like colonization screens (like in botf) but all the content is bound to bote for the moment since we only got permission for our project from the respective authors of the graphics.


08 Nov 2008, 13:17
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Mal is right; Supremacy already has a bug reporting website, we just don't announce it because we try to keep it purely for confirmed bugs etc and as a development list to help Mike and the other developers. Besides, you can only post on there if you have a codeplex account.

The Bug Report Site

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08 Nov 2008, 13:33
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Lieutenant
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So how much progress has been made on Supremacy since the forum crash knocked me out for a bit? I really enjoyed playing it when I downloaded the Beta before and was wondering if there was a more current one that I could get. The same goes for BOTE. If I'm going to develop some new content for it in place of the old stuff that's designed to fit with what's already built it would help if I could play the game some and know what I have to work with.

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09 Nov 2008, 22:43
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The latest version of Supremacy is here:
viewtopic.php?f=13&t=1356&start=0

Work on the 3D engine is ongoing, we have more models now than what is on SharePoint and we still need more content if you are willing to work on it. Mike is on a business trip for now so we are waiting for any new updates.

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10 Nov 2008, 01:23
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Mike is currently off jetting around the world on some works thing. He won't be back for a few weeks, but hopes to get back into full programming mode around Christmas time. As for progress on the game since the crash, the updates have been considerable.

The game now comes with a built-in auto-updater that compares your game with a list of files currently held on the game server; if any of your files are different to those on the server, it will notify you that an update is available. It will then download the update - with your permission - and will then close the game to install it - but then it will automatically load the game back up for you. Unfortunately, the game will also identify mods as outdated files, but Mike is working on a solution to this.

A wider choice of options have been implemented in the game, and it now supports extremely large resolutions. The entire interface is designed to be scalable, so the game works well regardless of your resolution. In fact, the game will look better on larger resolutions, because the game will use the higher resolutions to sharpen the interface, making it cleaner and smoother. 8)

The game comes with a new editor that has a lot more selectable options than the old editor - but it's a little crash-prone, runs much more slowly, and still doesn't have enough settings for someone like me. :mischief:
Mike is working on the third incarnation of the editor to further increase the game customizability though. 8)

You can now play as all of the Empires - but only in multiplayer mode. Yes, the game now has a multiplayer mode too. :mrgreen:

I am personally working on a major content update that will add a lot of new buildings, minor races, ships, and graphics to the game - that's also how I know the auto-updater doesnt like mods. Grr. The new in-game images are thanks to Zeleni, and the stats etc are thanks to Dafedz, who incidentally has made some rather large updates to his game database http://www.trekmania.net/temp_files/botf2_home.htm since before the crash. I have not released my update yet, but I am planning to release the first part of it soon. People are welcome to PM me if they want to have a n early preview, but it isn't quite yet finished. The game will also try to download an "update" as soon as you load the game as well lol. The main thing to remember is that i've only done the buildings and minor races so far; the ships are still yet to be touched.

The game now has very early prototypes of the diplomacy and intel screens - the diplomacy screen especially is a major overhaul of the old BOTF system, and now has floating race images connected by lines to show the relationships between races. It's a bit like the system used in the Civilization games, but much cooler and much more advanced (Although slightly confusing at first, especially if you've met a lot of races)

The game is still lacking on some areas though; there is still no AI or 3D combat (CdrWolfe is working on that though. Unfortunately, Strings seems to have goen AWOL again and isn't currently working on his own version of the combat system :()

...

As for non-Supremacy changes, Mal will have to tell you about BOTE; I haven't played that game in months i'm afraid. :ahem:

These forums now have a new portal site, which you can find Here. The new portal contains a download section, a shoutbox, news about other Star Trek mods and games, and links to our other subdomains, such as the Star Trek: Legacy - The Aftermath Mod, and the Star Trek: Legacy - OEM Mod subdomains. Jig hopes to develop this site into THE Star Trek gaming website, and I think it's going well.

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10 Nov 2008, 18:44
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