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 Supremacy Pre-Release Download 
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Ensign
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Any ship can launch a probe in the shows.(If that is what you meant)


29 Nov 2008, 00:06
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Yes, any ship could launch a probe in the series - or at least, the Starfleet ships can. But the whole point of science ships in the game is that they conduct science, research anomalies and stellar phenomena, extend your scan range, scout distant targets, that sort of thing. And that's what makes them perfect for such a role. Sometimes we need to sacrifice a small amount of realism for gameplays sake though. If we don't have specialist reasons for building science ships, why bother building them? All this is assuming that Mike agrees with me though...

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29 Nov 2008, 01:24
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mstrobel wrote:
Stromgarde wrote:
Nice plan, I like this, very canon. But does one always have to send a ship through and risk the crew? I mean, it's something that's okay for making the game easier, but one usually sends a probe...but for the sake of simplicity and making it easier on Mike (hi Mike, pleased to meet you :mrgreen:), perhaps it's best to leave it at that. And by the way, thanks for all the hard work. :bigthumb:

Hi Stromgarde, welcome to the forums, and thanks for posting so much feedback :).

I have been tossing around some ideas for determining a wormhole's endpoint without sending ships through. Perhaps science vessels could scan the wormhole to gather some information. Maybe science vessels of a lower tech level would be able to detect whether there is a star system in the sector where the wormhole terminates. The presence of a star system would indicate that the wormhole terminates somewhere within the galaxy; the lack of a star system would suggest that the wormhole either terminates in an empty sector within the galaxy or somewhere outside the galaxy (still a gamble, but a smaller gamble). Science vessels of higher tech levels could have scanners that are sophisticated enough to determine the approximate, or even exact, sector in which the wormhole terminates. Thoughts?


Mike I think Thats a great idea. Low Tech Science Ships (Early Years) & High Tech Science Ships (Later Years).

Mikes right on track. :winkthumb:

- Jean :)


29 Nov 2008, 03:01
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'themes/Default.xaml' value cannot be assigned to property 'Source' of object 'System.Windows.ResourceDictionary'. 'Global.xaml' value cannot be assigned to property 'Source' of object 'System.Windows.ResourceDictionary'. Could not load file or assembly 'SupremacyUI, Version=0.4.3252.26438, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The module was expected to contain an assembly manifest. Error at object 'Supremacy.Client.GlobalResources' in markup file 'SupremacyClient;component/themes/global.xaml' Line 2821 Position 10. Error at object 'System.Windows.ResourceDictionary' in markup file 'SupremacyClient;component/themes/Default.xaml' Line 17 Position 25. Error at object 'System.Windows.ResourceDictionary' in markup file 'SupremacyClient;component/clientapp.xaml' Line 20 Position 29.

at System.Windows.Markup.XamlParseException.ThrowException(String message, Exception innerException, Int32 lineNumber, Int32 linePosition, Uri baseUri, XamlObjectIds currentXamlObjectIds, XamlObjectIds contextXamlObjectIds, Type objectType)
at System.Windows.Markup.XamlParseException.ThrowException(ParserContext parserContext, Int32 lineNumber, Int32 linePosition, String message, Exception innerException)
at System.Windows.Markup.BamlRecordReader.ThrowExceptionWithLine(String message, Exception innerException)
at System.Windows.Markup.BamlRecordReader.ReadPropertyRecordBase(String attribValue, Int16 attributeId, Int16 converterTypeId)
at System.Windows.Markup.BamlRecordReader.ReadPropertyConverterRecord(BamlPropertyWithConverterRecord bamlPropertyRecord)
at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord)
at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord)
at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment()
at System.Windows.Markup.TreeBuilder.Parse()
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
at Supremacy.Client.ClientApp.InitializeComponent() in c:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyClient\ClientApp.xaml:line 1
at Supremacy.Client.ClientApp.StartClient(String[] args) in C:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyClient\ClientApp.xaml.cs:line 454
at Supremacy.Client.ClientApp.Main(String[] args) in C:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyClient\ClientApp.xaml.cs:line 354

Please help Mike or Matress. It worked before latest update. :roll:

*edit. I deleted the game, downloaded the fresher 1 on the 1st page, installed it, updated it and now playing KLINGONS. HIP HIP HAAARAAAA LOL


30 Nov 2008, 01:29
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Hmm the update killed your game but a fresh download worked? That's odd. This is the first update problem i've heard of.

...

Even though the other Empires are now playable, I haven't yet released my update. I'll try and kick it up a gear now that the Empires are actually playable. Stromgarde has already tried my update though and it killed his game, but I sent it around the time of the update so it may be the udpate that is killing his game. We haven't had problems like this before though. Odd...

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30 Nov 2008, 01:56
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hallo, i am new hear. i had played the game a while, but my little brother deleted the game, while i was in citchen. i thought, no problem, new download and then it works, but it was not so. normal dl the .rar file pack and unrar. after start, no automatical update and in the option, is no update option. that was really strange. did i made anything wrong ? could anybody help me ? without the update, the last relase is a lillte bid older ;)

thanks


30 Nov 2008, 07:05
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Asuuming that the current packaged demo isn't the latest version, then when you start it normally takes a while for the auto-updater to kick in, might want to wait a few minutes at the start.

Regards Wolfe

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30 Nov 2008, 12:28
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We only update the download link when there is a major update available, stacho. Since the game now has an auto-updater, it doesn't matter that you haven't got the latest version of the game - it *should* download automatically.

When you run the game, your computer checks your files against a list of files held on the update server. If there are any differences, it will notify you that there is an update. However, it can take a several minutes for the checking process to complete. How long did you leave the game running for? Try loading up the game, then just leave it on the start screen - don't try to start a new map. The game will continue to check even if you do load a game, but it might be able to do it faster if it doesn't also have to generate a new galaxy. If the update message doesn't appear after about 5 minutes, (Normally it's a lot faster than that though) either something is going wrong or the version you're downloading doesn't contain the updater for some reason.

Just to make sure, the download is in the very first post of this very thread.

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30 Nov 2008, 12:38
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Object reference not set to an instance of an object.

at Supremacy.Universe.Planet.GetGrowthRate(Race race) in C:\Users\mikest\Workspace\supremacy\Mainline\SupremacyCore\Universe\Planet.cs:line 282
at Supremacy.UI.PlanetView3D..ctor(Planet planet, StarSystem system) in C:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyUI\PlanetView3D.cs:line 164
at Supremacy.UI.StarSystemPanel.DisplayVisuals(StarSystem system) in C:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyUI\StarSystemPanel.cs:line 244
at Supremacy.UI.StarSystemPanel.Refresh() in C:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyUI\StarSystemPanel.cs:line 195
at Supremacy.UI.StarSystemPanel.SectorChangedCallback(DependencyObject source, DependencyPropertyChangedEventArgs e) in C:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyUI\StarSystemPanel.cs:line 131
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, OperationType operationType)
at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp)
at System.Windows.Data.BindingExpression.Invalidate(Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.ScheduleTransfer(Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.NewValueAvailable(Boolean dependencySourcesChanged, Boolean initialValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.UpdateSourceValueState(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.OnDependencyPropertyChanged(DependencyObject d, DependencyProperty dp, Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.OnSourceInvalidation(DependencyObject d, DependencyProperty dp, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.HandlePropertyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.Data.BindingExpression.OnPropertyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.DependentList.InvalidateDependents(DependencyObject source, DependencyPropertyChangedEventArgs sourceArgs)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at Supremacy.UI.GalaxyGridPanel.set_SelectedSector(Sector value) in C:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyUI\GalaxyGridPanel.cs:line 531
at Supremacy.UI.GalaxyGridPanel.OnMouseDown(MouseButtonEventArgs e) in C:\Users\mikest\Workspace\Supremacy\Mainline\SupremacyUI\GalaxyGridPanel.cs:line 1925
at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

was playing the dominion and an unhandled exception thing came up. went to the error text pape and found all that. Was going well until it crashed. Is the AI active yet? I havent found an epire yet so dont really know. the minors are not upgrading I know that. Oh ya how do you capture a panlet with transports with the feds?

Paddy


30 Nov 2008, 19:32
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No, the AI hasn't been implemented yet and likely won't be for some while.

Mike has also mentioned that there is a bug with the Dominion. He has already fixed it but hasn't released the update yet - you might have encountered this bug.

There is currently no way to invade system, so you can't capture them with transports yet.

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30 Nov 2008, 20:57
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Back to the science ship idea.

I was thinking(don't kill me) that maybe in the earier stages of the empires, it would take a science ship to see the wormhole. Later on, with the Federation being the first with the strongest sensor technolgy, they could discover wormholes with normal ships, while the science ships can detect wormholes/events/anomolies/etc. with more accuracy(as in they get a more detailed reading).

Also, maybe different types of wormholes could be in the game. Some could be like the Bajoran wormhole where it is not seen accept by powerful sensors(which was why the Cardassians didn't detect it), and others could be a lot more obvious, like an episode of Voyager where races actually bide for the ownership of a wormhole(the episode where two Ferengi were pulled in and took control of a primitive species and made them follow the Rules of Acquisition).

I of course understand that this is a lot and fully understand that this probably won't be included in the game. Just a suggestion.


01 Dec 2008, 05:04
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Me wrote:
One idea that me and Dafedz were tossing round was that you wouldn't even be able to find Wormholes without sending a science vessel to survey a sector.

Jamie wrote:
I was thinking(don't kill me) that maybe in the earier stages of the empires, it would take a science ship to see the wormhole. Later on, with the Federation being the first with the strongest sensor technolgy, they could discover wormholes with normal ships, while the science ships can detect wormholes/events/anomolies/etc. with more accuracy(as in they get a more detailed reading).

Too late, I already suggested it! At least you don't need to worry about us killing you for suggesting this idea now... :lol:

Mstrobel wrote:
There will be three types of wormholes in Supremacy. These are, in order from most common to least common:

  • Wormholes with unfixed exit points. The exit points of these wormholes will jump between sectors at random, but the entry point will remain fixed. The exit point will always be within the map.
  • Wormholes "without" an exit point. Actually, these wormholes *do* have exit points, but they are far outside the galaxy, so ships that enter will disappear from the game, never to be heard from again.
  • Wormholes with a fixed exit point, similar to the Bajoran wormhole. These wormholes will serve as static conduits for the duration of the game.

Jamie wrote:
Also, maybe different types of wormholes could be in the game. Some could be like the Bajoran wormhole where it is not seen accept by powerful sensors(which was why the Cardassians didn't detect it), and others could be a lot more obvious, like an episode of Voyager where races actually bide for the ownership of a wormhole(the episode where two Ferengi were pulled in and took control of a primitive species and made them follow the Rules of Acquisition).

Mike himself already suggested that one - so I don't think you need to worry about your ideas being too complex for implementation. :wink:

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01 Dec 2008, 10:00
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What i meant between the different wormholes were ones that radiated detectable particles that you could see it from far way, and others where a science ship would have to be in a sector to actually discover the wormhole.

Also, maybe you could make it an event, like the formation of an alliance, where it shows a message. I think that would be nice.


01 Dec 2008, 21:04
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Since I didn't know what Mike's plans were when I started writing the random events two or three years ago, I created two random events concerning Wormholes:

Unstable Wormhole (A Wormhole randomly shifts endpoints)
The Wormhole in sector _____ has become unstable and has undergone a shift. It is unknown where the endpoint may now lie. It is recommended that the Wormhole be no longer used.
The Wormhole in sector _____ has shifted. If any Klingon warrior is trapped on the other side, may they find glorious battle quickly!

The Wormhole in sector _____ has shifted its' endpoint. We do not know where this point may be, or even if travel is possible anymore. The Tal'Shiar have assured us that the tactical benefits may be huge however, and it is advisable to send a ship through at the earliest possible moment.
The Wormhole in sector _____ is not as stable as we thought. The endpoint has shifted, and we no longer know where the endpoint may be - or even if travel is still possible. However, we must exploit this and search for new territory on the other side.
The Wormhole in sector _____ has shifted its endpoint. Although this is unfortunate, perhaps it can be used as a tactical advantage. We will spread the message of the Founders to the other end of this Wormhole.


Wormhole Discovered (A Wormhole forms in a random sector)
A new anomaly has appeared in sector _____; a cascading inversion of Subspace led to the formation of a new Wormhole. Both our military and research branches have strongly suggested we investigate it immediately.
Space is vast. Our enemies may be far away, but a chance has been given to our warriors. A new Wormhole has been encountered in sector _____. May it allow us to strike at the very hearts of our enemies!
Warp is currently our best means of travel throughout the Galaxy, but occasionally, we find there are better means of travel. A new Wormhole has appeared is Sector _____. Whilst we do not know where it leads to, or even how stable it is, it may offer us a distinct tactical advantage against our enemies. Our scientists may even be able to conduct valuable research into this anomaly...
Cardassia is strong, and we must ensure it stays that way. A new Wormhole has formed in sector _____. We must travel through in search of new territory...and slaves. This Wormhole may also have tactical uses. Despatch a survey vessel immediately.
In sector _____, a Wormhole has formed. Our strategists say it will lead to new territory to show the glory of the Gods, and have begun mustering the Jem'Hadar troops. They have strongly suggested sending an immediate invasion force through this anomaly.

Once I know precisely how the Wormholes will work, I can always rewrite these messages for when Wormholes are encountered, or I can write wholy new ones. I'll get on it as soon as I know.

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01 Dec 2008, 21:38
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Could you add a delete button to the load menu for loading a saved game?


03 Dec 2008, 21:40
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Hello!

Is the download version from first post (early September) the newest one? Or can I find some updated version? Or should I install this one and some kind of autoupgrading will occur?

Thanks.


04 Dec 2008, 09:30
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Hi Shiver, the download in the first post isn't the latest version as far as I know - but it is the most recent major release of the game. We only update the download link whenever there is a major update or change to the game, like a critical bug fix, the implementation of a brand new game section (Like intel, diplomacy, AI...) etc. This update is a relatively minor update compared to those, even though though it's an update we've all being waiting a long tiem for. :mrgreen:

Once you've downloaded it, load the game, but then wait for a few minutes - the game contains a built-in updater that will check the game server for any updated files, although this process takes a few minutes depending on the speed of your computer and internet conneciton. When it finds the updated files, it will notify you of the update and ask you whether to download it or not. I think you can guess which button to click on when it asks. :)

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04 Dec 2008, 12:00
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Loving the empire select screen although it would be nice if you add a delete button, and the download link on the first page needs an update, because it seems to be missing all the clients and some of the content, too. :borg:

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09 Dec 2008, 07:09
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Hi, all! :) Been a big fan of BotF for years, but just today discovered Supremacy! :)

I was really excited to try it out, but I can't get it to run on my laptop. :( I checked my installed programs, and the .NET version 3.5 is listed. Just to be doubly sure, I downloaded the .NET 3.5 SP1 installer from the link in the original post, and it downloaded the exact same .NET file I already had in my Downloads folder. So I'm assuming I've met that requirement.

However, once I finally got the Supremacy .zip file downloaded and unzipped, when I try to run the SupremacyClient.exe file, it immediately pops up that annoying Windows box that says the "program has encountered an error and has to close." There was no option to see more information about the exact error.

I;m running XP SP3 on my laptop, any ideas how to get things running? ::crosses fingers::


09 Dec 2008, 23:44
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Hi Talleras, i'm sorry to hear you're having problems, but chances are .Net IS the cause of your problems. 99.9% of Supremacy problems are due to .Net.

Open your Supremacy folder, and look for two files called "Error.txt" and "ServerError.txt". If you can't see these files, run the game and let it crash, then look for these files again. If you can only find one of the files, don't worry about it; there's nothing wrong with your game. It generates error reports in the different files depending on the type of problem that caused the crash - therefore you'll likely only get the one error log at a time. It makes life easier for the developer to diagnose the problem that way.

Once you've found the file(s), either upload it to a post (The upload file box is below the box where you type your post, just scroll down the page to see it) or alternatively open the file(s) you found, then select all of the text (Ctrl+A), copy it (Ctrl+C) and paste (Ctrl+V) it into a post in this thread. Whichever method you choose to use, we'll be able to see the error message the game is generating then and will be able to advise you further. :)

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10 Dec 2008, 11:45
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Well, I hate to tell you, but I tried to run the program several times, and each time it immediately gave the "error must close" message....but it never generated a single .txt file in the Supremacy folder. :( I have other things to do this evening, but possibly later tonight or tomorrow I will try uninstalling and reinstalling .NET 3.5 and see if it helps.

The only error information it gave me when it crashes is a visual copy of the error report it wants to send to Microsoft (which I keep telling it not to do). I tried copying & pasting, but the window won't let me. :gripe: Stupid Windows and its control-freakishness.....


11 Dec 2008, 00:17
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A composer of music has recently come up and auditioned for the role to create music for a project called Star Trek Excalibur. I don't know if you have all of the music you want, but his name is AndrewJT and here is a link:

http:www.megaupload.com/?d=WHMQB0AL


12 Dec 2008, 23:45
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Hey Jamie, thanks for the link! :)

We know of the Excalibur project already; in fact, we actively advertise their project on our site portal. I also have a user account on their forums. I haven't visited them lately though. :ahem:

We haven't got any full-time musicians, although Sandman and Davumaya have been kind enough to produce a small number of tracks for us. We could definitely use all the music we can get. I'll make sure Kenneth knows about this and see if we can contact AndrewJT.

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13 Dec 2008, 08:52
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Hello Jamie11

Do you have any other contacted information for AndrewJT? I was not able to find him. :borg:

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13 Dec 2008, 15:26
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All i know is his screen name in the forums. I guess you could contact him in his thread. Here is the thread where he posted the link i gave you:

http://bc-central.com/forums/index.php/ ... 797.0.html


13 Dec 2008, 16:55
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Two quick questions:

1)When will the combat be added to the game?

2 (or 1.5))When will the AI be added to the game?


14 Dec 2008, 04:40
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Fleet Admiral
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1) when wolfe is ready
2) when mstrobel got the time :lol:

no seriously, just look at the recent combat engine threads in 3D programs and development subforum and you see that it might not be that long anymore till the engine is ready for implementation. When the AI is ready, I got no idea.


14 Dec 2008, 07:51
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Mike said in a post yesterday that he had written a tiny bit of AI code, but that we was likely going to scrap it and start from scratch because he had some new ideas - so basically the code doesn't even exist yet, Jamie. That means it's gonna be a long while yet before it is in a workable state. :(

Mike seems like he's a workaholic though, and from the frequency of his updates, I imagine the time for testing the AI will come sooner than we think. :wink:

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14 Dec 2008, 10:50
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Ship Engineer
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We have Version One of the major races ship and station models ready to run in the combat engine. The minor races are underway and I hope to have a Version One edition for them by May of 2009. :borg:

Trashman is working on improving Version One Romulan ships to a more canon PC Version Two.

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14 Dec 2008, 16:13
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Joined: 15 Dec 2008, 05:18
Posts: 6
I have downloaded it but it wont auto-update, any tips or advise would be appreciated

System Specs:
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: GT5428
BIOS: Default System BIOS
Processor: Intel(R) Pentium(R) D CPU 3.20GHz (2 CPUs), ~3.2GHz
Memory: 3582MB RAM

Nvidia 8600GS 512MB


15 Dec 2008, 05:23
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