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 First Look at Supremacy (from a newbie's perspective) 
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Lieutenant
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Joined: 31 May 2006, 01:00
Posts: 451
Personally, I'd be of the mind to incorporate any populations moons might be capable of supporting into the max population calculation of the system normally and without a special structure, just to simplify it. But then, that removes anything "special" that a moon around a planet could provide. I also agree that such a habitat structure would, realistically, be capable of it's own energy generation. Too many things could go wrong with a facility in a vacuum; the last thing you need is someone accidentally (or purposefully) cutting a power cable which causes all of the moon colonies in the entire system to suddenly be inhospitable.

Like I said, the structure has a clunky feel to it. One successful sabotage could take out a bunch of energy reactors, preventing people on the moon from breathing. One successful sabotage could possibly take out this single "moon colony structure thingie", which would kill every person living on any moon throughout the affected system (seems silly, right?) And lastly, 200 energy is a pretty huge drain, which makes it likely that the structure would be disabled in an energy-type crisis, which will also kill off the population living there (which any self-respecting democracy would be unable to do in good conscience.)

(I'm going to make the assumption that the "moon colonies" would be the last place population grows into and would be the first place population is subtracted from during starvation/bombardment/etc.)

I think just terraforming the moons makes things smoother from a gameplay perspective. And while terraforming the moon might sound improbable, it seems that someone has at least thought about it. Besides, we're terraforming Pluto in the game, and it has 2% of the mass of the Moon.

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09 Mar 2009, 21:25
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Admiral
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Joined: 14 Jan 2009, 10:17
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Quote:
But then, that removes anything "special" that a moon around a planet could provide.


Not really. Some structures require Moons in a system to be built. And they still provide that extra pop count to their parent planet :wink:


Quote:
Like I said, the structure has a clunky feel to it. One successful sabotage could take out a bunch of energy reactors, preventing people on the moon from breathing. One successful sabotage could possibly take out this single "moon colony structure thingie", which would kill every person living on any moon throughout the affected system (seems silly, right?) And lastly, 200 energy is a pretty huge drain, which makes it likely that the structure would be disabled in an energy-type crisis, which will also kill off the population living there (which any self-respecting democracy would be unable to do in good conscience.)


Not only that, in game terms, sabotaging moons would also affect the very things that moons bring, like Area of Influence, Trade Routes and system defense value (by pop count). What would happen to a trade route that was established through an increase in pop, if that pop was killed? The route would disappear, granted, but that'd be strange.


edit:
(I'm going to make the assumption that the "moon colonies" would be the last place population grows into and would be the first place population is subtracted from during starvation/bombardment/etc.)

In game terms, this is not relevant, as "pop units" are all bundled together, there's no distinction where they come from. The units that got killed would have to be randomly chosen (and you'd have to hope it'd be the research or intel guys).


10 Mar 2009, 12:16
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