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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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You rock, thank you ...
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| 03 Oct 2008, 18:53 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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Alright, I'm dividing that awesome massive list into Local/Gamma/Delta and Actual Stars (with distances for the actual stars). This logic suggests that each game(setting) should have Tabs for local explored space and Gamma/Delta. This way you don't have to go above 80x80 or squeeze the entire galaxy into 80x80 or less. Thoughts?
After 5 hours, I'm knee deep in the C's ... this will take time. When is the next release coming out?
Using 20x20 (20LY squares) wont allow enough room for some stars on the list, Bernard's Star for example. In reference to the list I submitted earlier ... whenever there was a system conflict, I used memory alpha to pick the system that had greater relevance or highest visibility in the combined series. Depending on the dimensions of the map, I'll hafta leave off respective percentages of the list. I'm hoping I can get everything into 80x80.
The local list I talked about above is being separated into Known Colonies/ Minor Races and miscellaneous that could be either a Minor Race or Colony.
I havea growing concern that the stars around Sol will end up being much more dense than stars around other playable home worlds? Suggestions on this? I'll try to keep the star concentration reasonable ... I'll check in when I get to that phase.
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| 04 Oct 2008, 19:21 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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actually you have 20/sqrt(2)x20/sqrt(2) since the 20 ly are the diameter of the square which is calculated by sqrt(2)*edge length. in n dimensions you can put an 'n' instead of the '2' under the square root.
maybe then it works again..
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| 04 Oct 2008, 19:48 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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No no, the grid system used in the game. 20 squares wide by 20 squares long, 400 total squares for the 20x20 option ... the smallest map in the game.
I'll get back to the 5,000 long by 5,000 wide concept a little later.
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| 04 Oct 2008, 21:38 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Not all of the stars in the game are "actual" stars - some have been created as jokes or in honour of people/objects/events. If you look through there's even a star called Aquila, and I didn't add that one in myself.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 04 Oct 2008, 21:47 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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I noticed there were a few characters from ST in there ...
I'm sure there will be random references o' plenty after all the core info is put in. For example, Which ever square happens to be the eighth over and forth down will be G4. I'd like to put and Attack of the Show reference in said square ... but plenty of time for that later.
Aquila is a constellation, Astronomy is a hobby of mine. There are several real stars listed that can be guesstimated in direction but accurate in LY from earth.
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| 04 Oct 2008, 22:41 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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30x30 (A-AD Wide, 1-30 Tall)
A7 Breen A11 Ultima Thule A13 Dozaria A23 Tholia
B13 Portas B14 Arawath B15 Vanden B21 Megara
C11 Vazeria C12 Kobheeria C13 Lazon C15 Unefra C16 Dopa C17 Rudellia
D6 Rotanev D11 Mariah D12 Dreon D13 Septimus D14 Kora D15 Surpedion D16 Vitar D18 Talar D21 Grazer
E2 Kornephous E3 Tyberius E5 Antos E7 Lytasia E8 Baham E11 Gemulon E12 Rolor Nebula E13 Avenal E14 Monac E15 Kelvas E16 Tong Beak Nebula E17 Torman E18 Beloti E19 Beta Trianguli E20 Galen
F3 Berengaria F5 Deneb El Okab F6 Hupyria F7 Prexnak F8 Balancar F9 Clarus F10 Gavaria F12 Free Haven F13 Badlands F14 Cardassia F15 Soukara F16 Omekla F17 Lyshan F18 Penthara F19 Gamma Trianguli
G3 Nashira G4 Izar G6 Balonsnee G7 Dopteria G8 Ferenginar G9 Volchok G10 Theta Cygni G11 Orellius G14 Bajor G15 Amleth nebula G16 Hakton G20 Kappa Persei G25 Cait
H1 Gamma Ophiuchi H5 Fesarius H6 Zaran H7 Delta Aquilae H8 Irtok H9 Maxia H10 Lambda Bootis H11 Helaspont Nebula H12 Tzenkethi H13 Kobliad H14 Xepolite H15 Panora H16 Umoth H17 Mathen H18 Algol H30 Pacifica
I3 Rho Capricorn I4 Kappa Ophiuchi I7 Delta Aquilae I8 Omega Sagitta I9 Fellebia I11 Nehru I12 Mizar I13 Trill I14 Kalandra I15 Chin'Toka I16 McAllister Nebula I17 Iodora I18 Talos
J3 Arbazan J5 Serpentis J9 Vega J10 Denobula Triaxa J11 Deneb Kaitos J12 Peliar Zel J14 Merek J15 Tohvun J15 Minos Korva J19 K'Normia J20 Kazar
K2 Neural K5 Aaamazzara K10 Tellar K12 Terra Nova K15 Betazed K18 Benecia K21 Nigala K22 Cygnet
L2 Sabik L2 Kaus L10 Sauria L10 Sol L11 Axanar L13 Mab-Bu L14 Arachnid Nebula L17 Betreka Nebula L20 Bre'el L23 Al Nath L24 Gamma Tauri L26 Delphi Ardu
M8 Bolarus M9 Benzar M10 Alpha Centauri M11 Andoria M12 Vulcan M13 Coridan M14 Pullox M15 Risa M16 Castor M17 Aldebaran M21 Davlos
N8 Bassen Rift N13 Deneva N14 Tellun N15 Ba'ku N16 Son'a N19 Organia
O5 Tarod O6 Cheron o8 Devron O9 Dessica O10 Calder O14 Nausicaa O15 Suliban O18 Sherman's Planet O21 Boreth O22 Tribble Prime
P2 Typhoon Expanse P3 Typhoon Expanse P5 Nimbus P6 Romulus P7 Terix P10 Nelvana P11 Draken P13 Celes P14 Regulus P15 Yridia
Q2 Typhoon Expanse Q3 Typhoon Expanse Q5 Devolin Q6 Glintara Q9 Vendor Q10 Rator Q11 Qualor Q12 Galorndon Core Q17 Ajilon Q18 Archanis
R3 Epsilon Pavonis R13 Paulson Nebula R18 Ganalda R19 Gamma Eridon Nebula R22 Epsilon Monocertis
S7 Haakona S8 Achernar S12 Unroth S13 Jouret S15 Gamma Hromi (Hromi Cluster Nebula)
T4 Gamma Hydrae (Icarus) T5 Garadius T13 Carraya T14 Azure Nebula T15 Kitomer T16 Korvat T17 Praxis T20 Epsilon Hydrae Nebula T30 Cestus
U11 Devoras U16 Rura Penthe U17 Qo'Nos U18 Gorath
V3 Caldos V13 Nequencia V14 H'Atoria V17 Qu'Vat
W6 Talvath W11 Chaltok W12 D'Deridex W13 Tranome Sar W14 Narendra W15 Pheben W20 Alpha Monocerotis W30 Gorn
X3 Zackdorn X10 Khazara X16 k'T'Inga X18 B'Moth X23 Tiburon
Y9 Delta Doradus Y12 Iconia Y14 Archer Y17 Halee Z12 Tyrellia Z14 Klach D'Kel Brackt Z20 Ty'Gokor
AA1 Zeta Gelis Cluster AA12 Zalda AA16 Kostolain AA19 Ikalia
AB1 Zalcon (Zeta Gelis Cluster) AB2 Zeta Gelis Cluster AB16 Tessen AB18 Krios AB22 Klothos
AC1 Zeta Gelis Cluster
AD13 Amargosa AD18 Bortas
Some of the actual stars may hafta come out for gameplay, several of the systems from the list arent on there.
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| 05 Oct 2008, 17:04 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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You really put in a lot of work there. Thanks for the information. 
_________________
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| 05 Oct 2008, 19:00 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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The list of stars is designed so that the game will randomly choose stars to place in the galaxy; there are more stars than are needed, so it won't put every star on every map. This helps to add an element of randomness to the game, so missing out a few stars isn't a problem. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 06 Oct 2008, 11:17 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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Sounds good, I'll still add the stars listed on the Star Charts map. The many remaining stars will make for good filler, what if the unused stars exist outside the borders of 20x20 to 80x80. This may be a good tool to eliminate the advantage a player has by being in a corner. Thoughts?
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| 08 Oct 2008, 02:58 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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If you want to make the map bigger, that's fine by me. They were always exploring unknown space in Trek afterall. Why can't players? 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 08 Oct 2008, 10:16 |
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MikeWilton
Crewman
Joined: 29 Sep 2008, 22:58 Posts: 5
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The problem with a 'canon' map is balancing! The feds will always be in the middle being attacked from all sides, while beta quadrant Romulans and Klingons will never have to deal with dominion until very late on. Planet density and population size would need extensive testing etc. Not sure it would be good for a 'starting from stratch' game. Oh yeah and the 'canon' including maps was totally f'd up by Enterprise!
What would be good however is a canon 'scenario'! An advanced state game during the dominion war! Dom and Card alliance in control of Bajor and with whatever allies they formed during the conflict Breen etc. Fed/Klingon alliance with affiliation with Romulans all using a 'canon' map.
Objective would be standard alliance victory or domination victory. How difficult would it be to fix AI to keep these alliances? But also make it possible for the Roms to try to distrupt the alliance, esp between Feds and Klingons?
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| 09 Oct 2008, 21:33 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I suppose it *might* be possible for Mike to add a scenario mode to the game with predefined maps and AI's. Only Mike can say whether it is technically possible to do so and whether he will do it though. But fingers crossed. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 09 Oct 2008, 23:43 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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The original BotF game included 5 tech level options, "early" through "advanced". I would suggest that the "early" option correspond with known space in Enterprise and "advanced" with borders and known space at the end of Voyager/ST Nemesis. The middle options could correspond with borders and known space for TOS, TNG and early DS9. This will allow the player to go straight to the Dominion war or which ever genre they choose. Obviously this will require the borders to be drawn up for each option, I'll have a go at it ... tough but, "Soundslikefun" -Kirk ST7
As to the issue of the Federation being in the middle. I have two answers to this, First ... Good! I say if the player wants to play the Federation it should be tough. It should be extrmely diificult to maintain the border that is maintained in the series. Using the option above, they can play the border from the series ... but to work up to in from scratch should be tough. Second, using canon maps from DS9 (also posted in the star charts book) and the maps listed on the top of this posting. you can see that Card/Dom space has a border with the Klingons. Also, the Glintara sector refered to in "In the Pale Moonlight", shows the Dom moving across the top of Federation space and into the upper left portion of Rom space. Though this didnt actually happen in the ST timeline it shows that all options are possible and canon.
As a side note, when playing the original game. There were many times when I sent an allied fleet around several other empires to attack a friend on the other side of the map ... just for spite.
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| 11 Oct 2008, 02:07 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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46x46 Letters across the top (A-AW) and 1-46 down
A9 Breen A34 Tholia
D29 Fedrick-M
E17 Ultima Thule E19 Portas E20 Dozaria E23 Vanden E31 Megara
F21 Arawath
G17 Valeria G18 Kobheeria G20 Lazon G23 Dopa G25 Rudellia
H17 Mariah H18 Inkaria H19 Volinar H21 Kora H22 Unefra H24 Vitar
I8 Rotanev I17 Dreon I18 Delvani I19 Septimus I20 Simperia I22 Sarpedion I24 Tong Beak Nebula I27 Talar I31 Grazer
J4 Tyberius J8 Antos J10 Lytasia J18 Rolor Nebula J19 Dark Matter Nebula J21 Monac J24 Velos J25 Torman J30 Galen
K3 Kornephorus K11 Prenak K12 Baham K14 Alrakis K17 Free Haven K18 Badlands K20 Regulak K22 Soukara K26 Beloti
L5 Berengaria L7 Deneb El Okab L10 Hupyria L11 Lappa L13 Clarus L17 Lememda L18 Badlands L19 Badlands L20 Pullock L21 Cardassia L23 Omekla L25 Lyshan L28 Gamma Trianguli
M4 Nashira M5 Izar M9 Sarin M10 Thalos M11 Sepia M12 Ferenginar M16 Orellius M18 Badlands M19 Nivoch M20 Prophet's Landing M21 Bajor M22 Amleth Nebula M24 Hugora Nebula M40 Cait
N8 Naskan N9 Balonsee N11 Kholfa N12 Irtok N16 Helaspont Nebula N17 Tzenkethi N24 Saltok N27 Algol
O7 Fesarius O9 Zaran O13 Maxia O21 Xepolite O24 Umroth
P13 Xendi Sabu P18 Mizar P19 Trill P22 Quatal P23 McAllister Nebula P25 Iadora P27 Talos P46 Pacifica
Q6 Zeta Serpentis Q7 Eta Serpentis Q10 Delta Aquilae Q13 Ludegia Q16 Pree Q19 Caldik Q24 Setlik Q29 Kazar
R4 Arbazan R13 Infernia R14 Vega R15 Denobula Triaxa R18 Peliar Zel R21 Merek R22 Tohvun R23 Minos Korva R28 K'Normia
S3 Neural S15 Tellar S17 Terra Nova S18 Alpha S22 Argolis Cluster S23 Betazed S33 Cygnet
T4 Laus T8 Aaamazzara T19 Mab-Bu T21 Arachnid Nebula T23 Tendaras Cluster T27 Benecia T30 Bre'el T31 Nigala
U10 Sauria U15 Sol U25 Betreka Nebula U29 Camus U37 Al Nath U39 Gamma Tauri U41 Delphi Ardu
V13 Ophiucus V15 Alpha Centauri V17 Andoria V18 Vulcan V20 Coridan V22 Risa V23 Castor V25 Aldebaran
W12 Bolarus W13 Benzar W16 Sirius W19 Deneva W21 Tellun W28 Organia W32 Davlos
X5 Ivor X12 Bassen's Rift X20 Beta Rigel X23 Ba'ku X24 Son'A
Y12 Devron Y13 Dessica Y14 Calder Y15 Kaleb Y23 Suliban Y27 Sherman's Planet Y30 Boreth Y33 Tribble Prime
Z3-4 Typhoon Expanse Z6 Tarod Z8 Cheron Z9 Romulus Z14 Nelvana Z17 Argellius Z20 Nausicaa Z26 Donatu
AA2-5 Typhoon Expanse AA7 Nimbus AA9 Menkent AA11 Terix AA16 Draken AA21 Regulus AA22 Yridia AA27 Ardana
AB3-4 Typhoon Expanse AB7 T'Met AB9 Glintara AB Rator AB16 Qualor AB23 Xarantine AB25 Archanis
AC3 Typhoon Expanse AC7 Devolin AC9 Belak AC14 Vendor
AD19 Paulson Nebula AD23 Hromi Cluster
AE18 Unroth AE19 Jouret AE23 Gamma Hromi
AF10 Haakona AF12 Achernar AF20 Acamar AF24 Korvat AF26 No'Met
AG8 Garadius AG9 Gacrux AG20 Carraya AG21 Azure Nebula AG23 Kitomer AG24 Morska AG26 Praxis
AH16 Devoras AH24 Rura Penthe AH26 Qo'Nos AH27 Gorath
AI5 Caldos AI23 Mempa
AJ17 Gasko AJ19 Nequencia AJ21 H'Atoria AJ Qu'Vat
AL9 Talvath AL17 Chaltok AL18 D'Deridex AL19 Tranome Sar AL21 Narendra AL46 Gorn
AM4 Zackdorn AM15 Khazara AM18 Dewa AM24 K'T"Inga AM27 B'Moth AM36 Tiburon
AN17 Iconia AN21 Archer AN26 Halee
AO19 Baldok AO30 Ty'Gokor
AP17 Dinasia AP18 Tyrellia
AQ1 Zeta Gelis Cluster AQ18 Zalda AQ20 Klach D'Kel Brakt AQ23 Kostolain
AR1 Zeta Gelis Cluster AR24 Tessen AR25 Moselina AR26 Valt AR27 Krios AR28 Ikalia
AS1 Zalcon AS2 Zeta Gelis Cluster AS33 Klothos
AT1 Zeta Gelis Cluster
AW20 Amargosa AW27 Bortas
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| 13 Oct 2008, 03:44 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Some of the names look familar. I see ships and even races in there. I've got a few constructive criticisms though: - L7 Deneb El Okab - I've heard of Deneb, but not Deneb El Okab. Is this a typo or intentional?
- AJ Qu'Vat - is this system missing it's number? Do you mean AJ1?
- AL19 Tranome Star - is this a person? If Tranome is meant to be someone, then it should be Tranome's Star, not Tranome Star.
- AM4 Zackdorn - Possibly a typo. The race name is Zakdorn, not Zackdorn.
- Typhoon Expanse - I *think* this is meant to be Typhon, not Typhoon.
- Nebulas/Expanses/Star Clusters - we'll have to wait and see what options Mike implements before we know how multi-sector nebulas work out in the game, so don't write these in stone just yet.
Other than that, it all looks good. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 13 Oct 2008, 22:51 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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No, a proof read is always welcome. Considering how tired I was, I'm surprised there aren't more misspellings.
The Denab El Shish Kabob or whichever can go away ... Its not supposeta be Deneb or Denab. Qu'Vat is J25 ... again my head was hitting the keys more than my hands at that point. Tranome Sar is the site of a major Klingon/Romulan battle ... again thats SAR not STAR Typhon, 1 "O" ...and yes no C in Zakdorn
Thanks or the catch
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| 14 Oct 2008, 00:18 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Aquila wrote: Thanks or the catch You're still tired, aren't you?  If you ever come up with anything else, i'd be happy to proof it for you. Just let me know. Alternatively, you could try the spell checker that comes with the Google Toolbar, but obviously that won't be as good as a human.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 14 Oct 2008, 11:26 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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Yea, I caught that right after I wrote it ... ah well. Any news?
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| 18 Oct 2008, 20:54 |
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FordBabyFord
Crewman
Joined: 10 Oct 2008, 04:05 Posts: 15
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Kambe wrote: How about a map with the genuine positioning of planets like in ST universe. I understand that this may not be possible at this stage, but later when more races are in the game it would be awesome. The idea of reenacting the expansion and the development of empires seems too good.  This map is Not Cannon .... however it was published and named - Star Trek Star Charts: The Complete Atlas of Star Trek - http://www.amazon.com/Star-Trek-Charts- ... 0743437705As like all the books, novels, games out there... none of which is Cannon... we have no other source to go on... so might as well use it... unless someone wants to disect every Star Trek episode and go according to the LCARS and maps that appears on a few episodes. That will take a LONG LONG time and I dont think it will be complete in the end. I have the book... if you guys need such a campaign done... I'll volunteer to do it.
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| 19 Oct 2008, 18:29 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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We know that the book isn't considered to be canon, but it it is widely regarded as being the closest to canon that you can get; a canon book will never ever exist, because by definition, canon is ONLY what appears in the films or series. The moment they start producing something that detailed, they will tie themselves down, making it harder to write episodes in locations that are logical based on the maps. They would have to keep rewriting stuff...actually, it seems like some things never change. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 19 Oct 2008, 23:56 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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Read and Comment Please ...
Try this ... an 80x40 rough draft, there are several things I still want to change. I'm looking for feedback before I really get not picky with Memory Alpha.
Fed in Blue Kling in Red Rom in Green Card in Yellow Neutral Zones in Grey Nebulas in Brown
I think this is pretty Go'ram good map ... Id love to havea game on it. Let me know what you think of the system distribution and concentration. It more or less matches the Star Trek Star Charts maps. I'll edit some systems off of it to maximize game play.
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| 03 Apr 2009, 05:26 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Woah...that must've taken a hell of a lot of work, Aquila! If Mike ever creates a map creator/editor, we'll definitely have to test this map out. If you're looking for discussions about systems, then I personally would move one or two systems around - but then again, I imagine so would everyone. This really is one of those subjects where you can never create something that pleases everyone. I also noticed a couple of typos. The systems that I would change though are: Maxia (Near Ferenginar)I think this system is supposed to be called Zeta Maxia, not just Maxia. I had heard that the system was supposed to be about 200 light years from Ferengi space, however, according to both memory Alpha AND Memory Beta, it was also a part of Ferengi space, so that's a bit confusing. The Ferengi shortened the name to Maxia when they described the Battle of Maxia, when Picard defeated a Ferengi vessel with the Stargazer, but then had to abandon ship. Brian PatchI think this is supposed to be Briar Patch. KitomerShould be spelt Khitomer. It is also supposed to be close to the Klingon/Romulan border, so you might want to move it up a sector or eight. CoridanAccording to your map, Coridan is relatively close to Earth, but it took them about one hundred and fifty years to join the Federation. That seems a bit odd, especially since the Coridan were the ones that wanted to join - the Federation had a tough time of deciding whether they *should* be members or not and it had to go to a full Federation Council vote. Breen...Missing... OrganiaBit of a difficult that one. They tried to enforce peace on everyone, but I don't believe they actually joined the Federation. Your map suggests otherwise though. Please don't take these as criticisms Aquila, just see them as intended: potential improvements. Keep up the good work. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 03 Apr 2009, 11:46 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Nice work Aquila, keep it up. I also thought the Brian path was a bit differant  . "Oh look Captain, the enemy are deep within Brian,..." poor brian, never new what hit him.  Regards Wolfe
_________________
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| 03 Apr 2009, 18:17 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Great work Aquilla! 
_________________ Carpe Diem
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| 03 Apr 2009, 21:35 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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An update ...
There are 4 tabs at the bottom of the spreadsheet. The Gamma Quad has been populated in a 40x40 map. For amuzement an 80x80 map (Galaxy Tab)has been added to show the Alpha, Beta and Gamma Quads. There is a black border added to suggest and impassible line. Please let me know if you see any issues.
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| 08 Apr 2009, 01:23 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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Summary: The attached document is a suggested map for Star Trek Supremacy. All depicted data comes from Memory Alpha and/or Star Trek Star Charts (with one exception in the Delta Quadrant, noted later under Delta Quadrant). The attached 80 by 80 grid depicts several aspects of all Star Trek Series and Films. The lower 40 by 80 portion of the grid represents the Alpha and Beta Quadrant. The top left 40 by 40 shows the Gamma Quadrant and the top right 40 by 40 is the Delta Quadrant.
Legend: Alpha and Beta Quadrants: Playable Races: Blue – United Federation of Planets Red – Klingon Empire Green – Romulan Star Empire Yellow – Cardassian Union Lighter shades denote territory
Non-Playable Races: Black – Minor Races … Note: Color has been added to some non playable minor races for the sake understanding the map Orange – Ferengi Aqua Blue: – Tholians Purple – Breen
Phenomenon: Grey – Passageways covering great distances Brown- Nebula
Gamma Quadrant: Playable Race: Purple – The Dominion Lighter shades denote territory
Non-Playable Races and Features Black – Minor Races
Phenomenon: Grey – Passageways covering great distances Brown - Nebula
Delta Quadrant: Playable Races: None
Non-Playable Races: Black - Minor Races … Note: Color has been added to some non playable minor races for the sake understanding the map Orange: Kazon Dark Green: Vidiian Bright Pink: The Swarm Purple (Right): Nekrit Expanse Bright Green: Borg (Includes Borg Structures) Aqua Blue: Krenim Olive Green: B’Omar Purple (Left): Hirogen Burgundy: Devore Imperium Pink: The Hierarchy Light Orange: Turei Red: Fen Domar (Alternate Future Option, Includes Fen Domar Structures)
Alpha and Beta Quadrants: Each major empire has been represented with defining color (See Legend for details) According to Star Trek Star Charts, each square represents 20 light years. (Ship speed can be computed and altered between quadrants).
Gamma Quadrant: Each major empire has been represented with defining color (See Legend for details). According to Star Trek Star Charts, each square represents 1000 light years. Note …Game programmers might want to consider decreasing ship speed by an appropriate ratio.
Delta Quadrant: Voyager’s long straight path through the Delta Quadrant has been illustrated in five consecutive segments. Each of these five segments has an impassible border (between segments and other quadrants), shown by a bold line. The only means of proceeding between columns (closer to the alpha and beta quadrant) is to move downward within the column. Each column has paired sections on the top and bottom of the column to its immediate left. For example, the bottom of the first column shows “The Swarm”, as does the top of the next column to the left. This is intended to give the user a sense of order and flow through the columns. When stacked side by side, these five segments can be shown in the 40 by 40 grid in the top right portion of the map. Using this method the user can simulate the path of voyager, make different choices than canon suggests (like befriending the Kazon) and/or colonize the Delta Quadrant. At the bottom of the forth column (numbered from right to left), the Borg Transwarp Hub and Nebula are depicted. The current suggested map allows the user to choose to try to enter the Borg Transwarp Hub or to proceed past it into the fifth column. The fifth column shows the alternate future Janeway described in the Voyager Series Finale. The fifth column has no reference to canon, besides the Borg Transwarp Hub, Nebula and the Fen Domar. Methodology of populating the last column is described in the disclaimer. Each major empire has been represented with defining color (See Legend for details). According to Star Trek Star Charts, each square represents 20 light years.
Assumptions: 1. No map can be perfectly canonical. This suggested arrangement attempts to come as close to canon as possible. There are many discrepancies and breaches of physics in Star Trek. The current suggested map attempts to take canon, physics and fun factor into account.
2. Wormholes can be created/ coded to match Birth of the Federation capability. The attached grid assumes a wormhole exists between Bajor and Idran and a passageway from the Badlands to the Caretaker Array. (Does not have to apply to a separate non-canonical map feature for the game)
3. Impassible borders can be created/ coded to separate the quadrants and sections of Voyager’s path. The impassible borders will the importance of the Bajoran wormhole and promote the use of all passages listed in Assumption -. These borders are shown as bold lines. (Does not have to apply to a separate non-canonical map feature for the game)
4. Nebulas can span multiple sectors (Does not have to apply to a separate non-canonical map feature for the game)
5. Some Minor Races have the ability to expand by colonization (and possibly subjugation?)
Disclaimer: The fifth column has no reference to canon, besides the Borg Transwarp Hub, Nebula and the Fen Domar. All other data was fabricated specifically as filler. Each planet name was made by taking the name or nicknames of friends of mine and moving syllables or letters around.
Suggested means of criticism: Any and all criticisms are welcome … again note that I’m aware the attached isn’t canon. I’m looking primarily for playability comments. Do you, the potential user, think something can be added to make the map more fun to play or more accurate. Known issues and inaccuracies with the Star Trek Star Charts book are documented well on Memory Alpha and elsewhere. I will take these issues into account as best I can. I am a known horrific speller; spelling corrections are appreciated … but please include comments focusing on playability.
Note to Game Designers. I can’t thank Mstrobel et al. enough for taking on this project. I’ve been waiting for the sequel for a good long while. Many of the suggestions above represent “impassible lines” for the programmers. This suggestion is a step in the continuing effort to find the merging point between “fun factor” and “realistic goals for the programmers
This concludes our proposal, thank you for your attention. -Aquila
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| 07 May 2009, 23:43 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Woah...looks like i've got competition on the uberposting front. *Must try harder*  The stacked order of the Delta Quadrant is a very unusual way of displaying the races from Voyager. In fact, i'e never seen a map showing the races in that way. You allude that the impassable terrain is caused by territorial borders etc, but that doesn't necessarily make sense. An easier way to represent this would be to have the races of the Delta Quadrant have very large fleets that will immediately intercept and destroy any incursion. Ships won't get far if they're destroyed.  We also don't know of any barriers between the Quadrants that would stop the known races expanding to the Gamma and Delta Quadrants. To my knowledge, the only reason why they haven't is that the Empires haven't expanded that far - yet. Long-term exploration missions have obviously been sent towards these unexplored regions though. The easiest way to represent this would be to have a map that was soo gigantic that it would just be unplayable to have an Empire that expanded across multiple Quadrants. Now obviously both of these "fixes" are not intended as criticisms - they would just be the fixes that I think people would want in the Supremacy of an ideal world. This game for example the game wouldn't have a fixed size, it would just keep on expanding as you explored more of space. This is the real world though, and Supremacy has limits. Barriers would certainly be one way of representing the known barriers and problems that exploring ships would encounter, even if it made the map look a little...artifical. As i've mentioned several times before, I know that Mike has plans to create some sort of map editor. If this happens, then I don't mind having a go at using this spreadsheet to create that map for you. I don't know if Mike has plans to add in editable physical barriers though - if he can't, then the map might need tweaking, or as I said we would need to give the Delta Quadrant races big fleets to compensate. But this map is the closest thing we have so far, so now all we need to do is wait for Mike to make his editor and we can start playing on a canon map.  Great work, Aquila. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 08 May 2009, 11:44 |
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Aquila
Crewman
Joined: 13 Sep 2008, 20:59 Posts: 34
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I'd intended to include a few other assumptions about the 80 by 80 map. If I showed the entire milky way galaxy in an 80 by 80 grid, the entire federation wouldn't exceed one square on the 80 by 80 grid. Logically, a canon map must focus on portions of the galaxy. To imply the importance of the wormholes and great distances between The Dominion, Federation and Delta Quad races; impassible boundaries or some method of restricting travel between quadrants is needed.
The Dominion and Federation areas of the galaxy are easy enough to represent ina square grid. But representing a long path in a square grid is difficult ... and useless if you are trying to keep it canonical-ish.
So thus the five columns of space to represent Voyager's path. Also, if you've seen Star Trek Star Charts, you've seen the method I used. Its the exact same method of displaying Voyager's canon-ish data the book uses. I just broke the path into 5 parts.
I assumed the players would not be able to play an empire in the Delta Quadrant. I assumed each playable empire could have their ships flung into Delta Quadrant (Voyager's opener shows several Alpha Quad ships at one time in the Delta Quad). I also assumed not just 1 ship from each empire could be thrown into the Delta Quad (ex. The Equinox).
Its true, a single ship could be easily destroyed in the Delta Quad ... and rightly so. It'll be difficult to code the AI for the races in the Delta Quad, but I don't think it would be impossible. I'm certainly open to suggestions and negotiation.
The impassible borders are intended to keep the player from covering great distances when there are no wormholes or other passages to allow such travel. Id love to see a 5000 by 5000 grid that would allow you to populate the entire galaxy, Id also love to have crazy computer that could handle the game. Barring that, if impassible borders are not feasible. The attachment in my previous post shows the quadrants as tabs. The game could use the same method.
Thanks MOE
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| 08 May 2009, 19:57 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I've created a random event whereby a ship randomly gets thrown to the Ocampa system and has to make its way back under its own steam, but if the ship encounters races on the way, then players will be able to get those races to join their empire. So players won't start in the Delta Quadrant, but they can certainly expand there. There currently isn't anything stopping players from just colonising systems there either. The random events that i've created are merely possible though - they are most certainly NOT definite. I have no idea how Mike plans to implement the random events, although he has discussed the possibility of creating a random events editor of some kind. Whether he makes the editor and how flexible that editor is will therefore greatly affect the randoms that the game eventually has. As for having a 5000 by 5000 sector map, it's a shame that Supremacy wasn't a browser game and all the calculations were done on a server. Oh well, there's always BOTF5... 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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| 09 May 2009, 01:16 |
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