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 Supremacy Pre-Release Download 
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Crewman
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Joined: 05 Jan 2009, 17:10
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I've got the same error as well

Tried to repair the Microsoft .NET Framework 3.5 SP1 as well to see if it would clear the problem.
It didn't work.
Input would be appreciated. Tks in advance

Could not load file or assembly 'AvalonLibrary, Version=1.0.0.0, Culture=neutral, PublicKeyToken=b5d01516e28df45f' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

at Supremacy.Client.GameScreen.ResumeAnimations()
at Supremacy.Client.GameScreen.OnShowCore() in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\GameScreen.cs:line 135
at Supremacy.Client.GameScreen.GameScreen_IsVisibleChanged(Object sender, DependencyPropertyChangedEventArgs e) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\GameScreen.cs:line 118
at System.Windows.UIElement.RaiseDependencyPropertyChanged(EventPrivateKey key, DependencyPropertyChangedEventArgs args)
at System.Windows.UIElement.OnIsVisibleChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.UIElement.UpdateIsVisibleCache()
at System.Windows.UIElement.InvalidateForceInheritPropertyOnChildren(Visual v, DependencyProperty property)
at System.Windows.UIElement.OnIsVisibleChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.UIElement.UpdateIsVisibleCache()
at System.Windows.UIElement.SynchronizeForceInheritProperties(UIElement uiElement, ContentElement contentElement, UIElement3D uiElement3D, DependencyObject parent)
at System.Windows.UIElement.OnVisualParentChanged(DependencyObject oldParent)
at System.Windows.FrameworkElement.OnVisualParentChanged(DependencyObject oldParent)
at System.Windows.Media.Visual.FireOnVisualParentChanged(DependencyObject oldParent)
at System.Windows.Media.Visual.AddVisualChild(Visual child)
at System.Windows.FrameworkElement.set_TemplateChild(UIElement value)
at System.Windows.StyleHelper.AddCustomTemplateRoot(FrameworkElement container, UIElement child, Boolean checkVisualParent, Boolean mustCacheTreeStateOnChild)
at System.Windows.Controls.ContentPresenter.UseContentTemplate.BuildVisualTree(FrameworkElement container)
at System.Windows.StyleHelper.ApplyTemplateContent(UncommonField`1 dataField, DependencyObject container, FrameworkElementFactory templateRoot, Int32 lastChildIndex, HybridDictionary childIndexFromChildID, FrameworkTemplate frameworkTemplate)
at System.Windows.FrameworkTemplate.ApplyTemplateContent(UncommonField`1 templateDataField, FrameworkElement container)
at System.Windows.FrameworkElement.ApplyTemplate()
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.Decorator.MeasureOverride(Size constraint)
at System.Windows.Documents.AdornerDecorator.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Controls.Border.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Window.MeasureOverrideHelper(Size constraint)
at System.Windows.Window.MeasureOverride(Size availableSize)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.Interop.HwndSource.SetLayoutSize()
at System.Windows.Interop.HwndSource.set_RootVisualInternal(Visual value)
at System.Windows.Interop.HwndSource.set_RootVisual(Visual value)
at System.Windows.Window.SetRootVisual()
at System.Windows.Window.SetupInitialState(Double requestedTop, Double requestedLeft, Double requestedWidth, Double requestedHeight)
at System.Windows.Window.CreateSourceWindowImpl()
at System.Windows.Window.SafeCreateWindow()
at System.Windows.Window.ShowHelper(Object booleanBox)
at System.Windows.Window.Show()
at System.Windows.Application.<RunInternal>b__8(Object obj)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)


04 Jun 2009, 13:09
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Chief Software Engineer
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Hey guys, sorry I haven't been around much for the past couple weeks. I've been very busy at work.

I've updated the download link in the original post. The new download is equivalent to the May 20 update. I have some additional changes that haven't been released yet--they aren't included in this download, but will be available soon in an update. I haven't updated the CodePlex download yet, so I've removed the mirror link for the time being.

Cheers,
Mike

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05 Jun 2009, 01:00
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Crewman
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After the last update it broke completly. Have such an error upon starting the game. Suppose the next update has to be manual for me :wink:


05 Jun 2009, 11:19
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EaglePryde wrote:
After the last update it broke completly. Have such an error upon starting the game. Suppose the next update has to be manual for me :wink:

Did you try the updated download?

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05 Jun 2009, 14:07
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The updated download is in the very first post of this thread, EaglePryde. Mike just replaced the old download link with a new one. If you download that, remember to download it into a separate folder (Ie. not the same one as your existing game version) to prevent the possibility of file conflicts.

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05 Jun 2009, 20:08
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Crewman
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Download version from 6/5 works. However, if you click yes to update then the program promptly crashes upon restart and each subsequent starts. You get the MS dialog that the program has encountered a problem and needs to close. Dropping the %temp%\UAB folder contents and replacing the HTTP file didn't work. Only a complete wipe of the Supremacy folder and replacing with the original zip works.

The crash seems to be before error.txt gets populated.

System is Intel, XP SP3, MS Framework 3.5 SP1 (not beta).
Windows NT 5.1 Build 2600
CPU Vendor Code: 756E6547 - 496576E69 - 6C65746E
CPU Version: 00000F29 CPU Feature Code: BFEBFBFF

AppName supremacyclient.exe AppVer: 0.1.0.0. AppStamp: 48bdd3e3
ModName: kernel32.dll ModVer: 5.1.2600.5512 ModStamp: 4802a12c
iDebug: 0 Offset: 00012aeb

Exception Information
Code: 0xe0434f4d Flags: 0x00000001
Record: 0x0000000000000000 Address: 0x000000007c812aeb

Hope this helps. Did send one to MS incase you are subscribed to get the reports.

Thanks for all your work.


06 Jun 2009, 17:16
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Crewman
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botftripp wrote:
Download version from 6/5 works. However, if you click yes to update then the program promptly crashes upon restart and each subsequent starts. You get the MS dialog that the program has encountered a problem and needs to close. Dropping the %temp%\UAB folder contents and replacing the HTTP file didn't work. Only a complete wipe of the Supremacy folder and replacing with the original zip works.

The crash seems to be before error.txt gets populated.

System is Intel, XP SP3, MS Framework 3.5 SP1 (not beta).
Windows NT 5.1 Build 2600
CPU Vendor Code: 756E6547 - 496576E69 - 6C65746E
CPU Version: 00000F29 CPU Feature Code: BFEBFBFF

AppName supremacyclient.exe AppVer: 0.1.0.0. AppStamp: 48bdd3e3
ModName: kernel32.dll ModVer: 5.1.2600.5512 ModStamp: 4802a12c
iDebug: 0 Offset: 00012aeb

Exception Information
Code: 0xe0434f4d Flags: 0x00000001
Record: 0x0000000000000000 Address: 0x000000007c812aeb

Hope this helps. Did send one to MS incase you are subscribed to get the reports.

Thanks for all your work.



This is the exact error message i also got only after the Auto Update.

If you download the 20090802 version, it will run fine. Just dont Apply the Auto Update.


06 Jun 2009, 18:43
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Crewman
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thank *crying* you
you are the greatest human beings that walked on the surface of this planet

I have been wishing for a BOTF 2 for 10 years I still play the first one I just finished a game an hour ago and wished for a second part and said to my self could some big company be doing a second part could it be that the most amazing trek game have a new life then I searched google and it was a AMAZING fans did the impossible and gone where no one has gone before

I'm downloading it as we speak and will give TONS of feed back
I have played and watched almost EVERY TREK game, movie, and show and played thousands of strategy games for thousands of years :P

I worked as a texturer for 3D max for a while so I have a modest idea about designs and models but its really modest mywork was purly cosmatic and in design

I tell you this so that you know my feed back will be good

so I I hope the game works :) and we will see but THANK YOU for doing this you must be worshiped and pyramids should be built for the makers of this sequel

sorry for any english mistakes :P


06 Jun 2009, 23:07
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Welcome all and @tarek we could use help with texturing. There are some ships and stations in our data base that lack textures. Sorry I can not help with the bug issues. I am just a simple models and audio content guy.
:borg:

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07 Jun 2009, 00:43
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Damn, i'll bug Mike about these...bugs for you guys. Obviously *something* isn't right with the update.

Thanks for your kind words, Tarek. No one has said they would build a Pyramid for me before. :P

I'm crossing my fingers that the game works for you. :)

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07 Jun 2009, 01:17
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MOE don't forgot that pyramids are for dead people....

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07 Jun 2009, 14:23
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I wasn't planning on living in it. It's the thought that counts. :lol:

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07 Jun 2009, 14:38
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Matress_of_evil wrote:
I wasn't planning on living in it. It's the thought that counts. :lol:


While I wouldn't want to inflate your ego, only the Egyptian kings got pyramids, and they were considered gods ;)


07 Jun 2009, 15:21
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Are you suggesting you don't worship me?! 8O

:lol:

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07 Jun 2009, 16:31
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Not this week - maybe next week 8-) !

In an effort to get back on track, I've not had that problem with the update.....strange that others are.


08 Jun 2009, 00:01
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Same, it works fine for me. I haven't got a clue what the cause is, but I PM Mike every time we get a new error report so he's able to keep on top of them. He'll post an update as soon as he can.

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08 Jun 2009, 02:41
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Crewman
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well.. it`s me again... and my dreams of a gameplay features as well...
why don`t you add choice dialog on encounter and random events? or auto choice, depending on race, ship type, crew exp., politic situation on hard difficulty?
not like it was: "s*t happend in sector X. congragilations! you`re deeply in a*!" but like: "s*t is about to happen in sector X!" and allow a choice, depending on ships, that can warp there in apprirate period of time, their apbilities and status. for ex.: IT happend in sector X, you has functional ship of aproprite class in warp range, you can choose to sent that ship there.
same goes for distress signals.
encounter - klingons prefer attack, fed`s - communicate; ferengi, cardassians - capture. so, unless crew exp. is hi, this choices are defaults, and has less chance to fail, dispite your intrests.
i know that this game is strategy, and rpg elements is.. well.. ain`t warm welcomed...
"overdrive" function for ships? increases ship efficiency for a limited time, but damage it afterwards, beyond field repair abilities.
warp dampening field? other traps? miscallenius auto upgrades to ships, depending on overall tech level?
control other race with external affairs?
shadow diplomacy? (unofficial treaties, with pirates for ex. pay them for attack on planetary system X, then render air for that X, to look beteer, than you are)


08 Jun 2009, 13:54
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Hi all

I'm a newcomer to this, just like tarek
I've been playing BOTF for something like 10 yrs

So first of all, I'd like to express my sincerest gratitude to anyone involved in this project.

If I can offer ANY assistance, I'd like that very much.
Allthough my field of expertise is somewhat irrelevant.

I'm a trained tech/engineer (production, logistics, devolopment), so I merely have a basic understanding of:

3d design (AutoCad, SolidWorks: A)
Calculations (Calculus + analytic geometry: A)
Programming (Visual Basic 5: A-)

For this project, I'm sure my programming skills are obsolete. And I probably would prefer converting any designs to/from Milkshape 3D, or similar. - You probably got this well covered (I'm about to find out).

I'm willing to learn though :wink:


08 Jun 2009, 15:48
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Post BK
Hi again

Now I've had my first look at it.

3 things that I like (as in: It's a wonderful improvement)

- TOS era ships :love:
- TOS era races
- Build queue > 4 lines
- Multiple ongoing building tasks (ship AND production)
- Zoom capabilities

Thats 5 things I guess

I haven't been at it for long, so I can't give you more at this point. But I'll be back


08 Jun 2009, 17:24
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Hey lwalfrid, welcome to the forums! :)

If you're willing to help development of the game, send a PM to Mstrobel, aka Mike Strobel. He's the creator and developer of Supremacy. Let Mike know precisely what skills and experience you have, and what you're willing to learn. He might have some work you can do or might know where you can find some useful tutorials that could come in handy in future. :)

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08 Jun 2009, 20:16
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Kaladin wrote:

Rayden those are awesome, nice work.

I was wondering maybe since he went to all the trouble of making them all, have mike add some minor code to randomize which background is chosen so it can add to the variety and not have the same one for each game all the time. Should be fairly easy to have it pick one file from a folder and use it, that way people could add and subtract backgrounds from the folder easily. You could also add something in the game to be able to select one at the start of the game creation (option menu or something).

Anyways minor side note, but just wanted to voice my thoughts on how nice the images were.


Thanks Kaladin!

Another idea that I had was having a higher concentration of nebulae on the left and bottom side of the screen (where the ship menu is, and where the star system is shown) and lower in the center-top-right part of the screen.

Also randomizing the backgrounds is a good idea, it can be totally random, taken from a set of 6 or something or race based like:

- predominantly red nebulae + a minor set of green/blue/yellow for Klingons
- predominantly green nebulae + a minor set of red/blue/yellow for Romulans

and so on. You get the idea.

And make the loading image to be a different one than the one in-game. Dunno maybe it's just me but the images i posted don't seem real for me without the noticeable stars from the game. With the layer of stars generated from the game I'd say it looks pretty decent :)

I can attempt to make a better nebulae background if you want, and a 2nd image similar to the one I just mentioned but with noticeable stars in it (for the loading screen).

Rayden

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09 Jun 2009, 13:49
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Crewman
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Hello everyone :mrgreen:

First of all, I have to say that this game is looking amazing !! I can't wait to see it once the AI and combat are completed.

I did find a couple of minor non-game breaking bugs:

(Playing as the Federation)
1) The Daystrum Institute - the 15% bonus to research doesn't show up under the Bonuses section of the Research Matrix. However, I have determined that the bonus is applied to research.

2) Isolinear Scanners - you're not given the option to build these once the required tech levels are learned and the lesser scanners have been built. It looks like the issue is caused by the Level 0 tech requirements (after getting the message saying these are available for building, if you look up the scanner in the encyclopedia, the level 0 tech boxes are grayed out)

3) Multifrequency Beam tech (Weapons lvl 5) and Quadronics (Computers lvl 7) give off a "non-formatted" message when research is completed. They are also listed the same way in the Research Matrix (RA_NAME_MULTIFREQUENCY_BEAM and RA_NAME_QUADRONICS respectively).

I'm sure I'll find more once I start digging through some of the game files. But right now, I think I'm going to try and find a solution for the "Many Moons" issue for the Terran (Sol) Sector (assuming I can find the data for generating moons).

Keep up the great work guys !!!


09 Jun 2009, 13:52
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Welcome to the forums Gooseman and thanks for the feedback.
:borg:

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09 Jun 2009, 14:27
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Gooseman wrote:
3) Multifrequency Beam tech (Weapons lvl 5) and Quadronics (Computers lvl 7) give off a "non-formatted" message when research is completed. They are also listed the same way in the Research Matrix (RA_NAME_MULTIFREQUENCY_BEAM and RA_NAME_QUADRONICS respectively).


That's the result of some techs having been renamed, and not all the proper files having been changed. It's been reported already, in the Bugs section.

Quote:
I think I'm going to try and find a solution for the "Many Moons" issue for the Terran (Sol) Sector (assuming I can find the data for generating moons).


It's hardcoded.


09 Jun 2009, 15:39
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Crewman
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Hi, I was just about to download this promising game, when I found out that whole http://www.startreksupremacy.com isn't working :(

Anyone can link me some mirror for the zip ?

Thanks


15 Jun 2009, 19:12
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Try this

viewtopic.php?f=13&t=1356&start=0

and welcome to the forums balonik

:borg:

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15 Jun 2009, 19:54
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Thanks Kenneth

I tried the link in the first post, but the link isn't working either, I got some GoDaddy promo page.


15 Jun 2009, 20:09
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I like their advertisements!! :twisted:


15 Jun 2009, 20:26
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Sorry, I will have MOE take a look at it.

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15 Jun 2009, 20:41
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Just curious, i'm wondering when the next update is gonna be?

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17 Jun 2009, 05:53
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