I believe that defence forces are a low-priority fix for Mike because they won't have any real use until the AI is ready. Since that won't be for a year, it's going to be after that before the defence forces are sorted.
Obviously I could be wrong about this, but Mike hasn't said anything to me to indicate otherwise. His current priorities are bug fixes, intel/diplomacy, and the new colony management screen.
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"Anyone without a sense of humour is truly at the mercy of the rest of us."
If the combat system is just a comparison of values, the AI is not that relevant, and shouldn't really be too hard to implement a preliminary draft. Pop generates a combat value, Transport ships generate another, compare. I'm not saying this is a desirable system, but so far that's all I've heard about it. I'm sure there'll be more to it, again I'm talking a preliminary version.
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