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Crewman
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Joined: 18 Jul 2009, 23:02
Posts: 20
~S~

Have totally enjoyed the first 2 hrs of play, found most of the key commands and learning curve very comfortable. Please keep up the great work ALL of you. I am not sure if this is the right place to post this but will make sure I do on the next one.

The first problem was upgrades in the buildings. found 2 upgrades for the same buildings in the list of things to build - upgrade. Next was the image not installed. again I will assume that this was because of the duplicate upgrade. turn 80 and 81

I then found the crashs started at turn 83 and have had one every turn advancement. no error log text in files on any of the first crashs

Last crash made the PC freeze. Error log on the freeze crash

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

Object reference not set to an instance of an object.

at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle)
at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache)
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy)
at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
at MS.Internal.Data.DefaultValueConverter.ConvertHelper(Object o, Type destinationType, DependencyObject targetElement, CultureInfo culture, Boolean isForward)
at MS.Internal.Data.TargetDefaultValueConverter.Convert(Object o, Type type, Object parameter, CultureInfo culture)
at System.Windows.Data.BindingExpression.ConvertHelper(IValueConverter converter, Object value, Type targetType, Object parameter, CultureInfo culture)
at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.Activate(Object item)
at System.Windows.Data.BindingExpression.AttachToContext(AttachAttempt attempt)
at System.Windows.Data.BindingExpression.AttachOverride(DependencyObject target, DependencyProperty dp)
at System.Windows.Data.BindingExpressionBase.Attach(DependencyObject target, DependencyProperty dp)
at System.Windows.Data.BindingExpressionBase.OnAttach(DependencyObject d, DependencyProperty dp)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at System.Windows.Markup.BamlRecordReader.SetDependencyValueCore(DependencyObject dependencyObject, DependencyProperty dependencyProperty, Object value)
at System.Windows.Markup.BamlRecordReader.SetDependencyValue(DependencyObject dependencyObject, DependencyProperty dependencyProperty, Object value)
at System.Windows.Markup.BamlRecordReader.SetDependencyComplexProperty(Object currentTarget, BamlAttributeInfoRecord attribInfo, Object o)
at System.Windows.Markup.BamlRecordReader.SetPropertyValueToParent(Boolean fromStartTag, Boolean& isMarkupExtension)
at System.Windows.Markup.BamlRecordReader.ReadElementEndRecord(Boolean fromNestedBamlRecordReader)
at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord)
at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord)
at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment()
at System.Windows.Markup.TreeBuilder.Parse()
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
at Supremacy.Client.Dialogs.SitRepDetailDialog.InitializeComponent() in c:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClientComponents\Dialogs\SitRepDetailDialog.xaml:line 1
at Supremacy.Client.Dialogs.SitRepDetailDialog..ctor(SitRepEntry sitRepEntry) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClientComponents\Dialogs\SitRepDetailDialog.xaml.cs:line 28
at Supremacy.Client.Dialogs.SitRepDetailDialog.Show(SitRepEntry sitRepEntry) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClientComponents\Dialogs\SitRepDetailDialog.xaml.cs:line 47
at Supremacy.Client.Views.GalaxyScreenPresenter.ProcessSitRepEntries() in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClientComponents\Views\GalaxyScreen\GalaxyScreenPresenter.cs:line 487
at Supremacy.Client.Views.GalaxyScreenPresenter.OnTurnStarted(EventArgs args) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClientComponents\Views\GalaxyScreen\GalaxyScreenPresenter.cs:line 469

----------------------------------------

My PC specs

OS XP pro SP3
Asus P5N-D
Intel 2 quad Q6600 @ 2.40ghz

All drivers are uptodate, double checked before posting.

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19 Jul 2009, 04:02
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Welcome to the forum LtBlack. It is alway a pleasure to meet a fellow traveler willing to give feedback. I will let MOE answer your questions. He is good at that. I just make content for the game so again welcome.
:borg:

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19 Jul 2009, 04:30
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Admiral
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Do you mean you have duplicates for *every* building* in the build screen, or just specific buildings? There are a few duplicates like the Purification Works, but that's a temporary workaround.
Are you sure you're using the latest release (May 20th)?
Not sure what you mean by image not installed. DO you get an error? If so, which images? If you just get the Missing Image pic, it's not done yet.
The crashes, can you specify? There are crashes related to minors joining your empire, in this release.


19 Jul 2009, 12:35
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Crewman
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Joined: 18 Jul 2009, 23:02
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Hi Icemen

I have not gone this before,... beta tester I mean... so I will be learning that as well. tips or instruction link would be great.. I will take notes on what I would like to see for user friendly shortcuts lol.

.Iceman wrote:
Do you mean you have duplicates for *every* building* in the build screen, or just specific buildings?


Duplicates:: the Orbital Batteries ( icon shows up for one but not the other, both descriptions of both are the same in the writeup descriptions.

.Iceman wrote:
There are a few duplicates like the Purification Works, but that's a temporary workaround.
Are you sure you're using the latest release (May 20th)?


Ver. 0.43427.36588 (bottom left on startup) I have not disconnected the updater.


.Iceman wrote:
Not sure what you mean by image not installed. DO you get an error? No error shows up, just the missing Image pic.. If so, which images? If you just get the Missing Image pic, it's not done yet.


I have made a list of those missing pics, but will guess you know what they are LOL

.Iceman wrote:
The crashes, can you specify? There are crashes related to minors joining your empire, in this release.


I cant be specific on the events that made the crash (freeze) Had to manual reboot. The post above from the error txt doc is all I can be sure of.


Made it to turn 200 no problems after the crash. From turn 1 to turn 79 no problems at all. From 80 to 83 error message said look in error.txt for details, nothing there. I know that the turns have nothing to do with the "what was going on at the time" I am using them as a ref point for myself. I was hoping that the error doc would show what was happening and where.

Looking forward to learning more, the game is exciting and addicting to reach that next turn. Making sure that you have everything right on each planet to max each turn, just to learn how to build properly. Everything, graphics, pics, (that are there:) and controls have to this point been bang on. Very excited to continue to learn more and to start building in other systems. I have never seen this side of the game before and wish I had done so a very long time ago. Please keep up the great work. I can send any doc requested as long as you tell me how to do it :) I do have plenty of room for anything that needs to be downloaded for this work if I can help out in anyway, just let me know.

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19 Jul 2009, 19:38
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Hey LtBlack, welcome to the forums! :)

The duplicated Orbital Batteries are the result of some confusion in the game database. There is supposed to be one generic Orbital Battery for the minor races, plus one Orbital Battery type for each of the Empires. (Orbital Batteries will be present in combat, so we needed them to be separated as they will have different models) The Empire-specific OB's are set to obsolete the standard Orbital Batteries, but unfortunately, the "obsoletes" option in the editor does not supercede the "available to all" option, which results in both Orbital Batteries being available. I've made Mike (The developer) aware of the problem but it might be a while before the next update as he is swamped with his work at the moment.

You have indeed got the latest version of the game. The multiple Purification Works are a workaround for another problem that will be fixed in the first update after the game editor works again. (Mike is working on a brand new editor. He therefore didn't see the need to update the xisting editor when he released the last update, so the editor no longer works)

Missing pics are missing because we haven't made them yet. We're working on filling the gaps, and I in fact already have a large image update ready to send to Mike, thanks to the superhuman efforts of Kenneth_of_Borg, Zeleni, SJ2290, and Valcoren. There will still be many gaps, particularly the minor race special structure images, but the gaps are shrinking all the time. :)

As for the crashes, I can't help much there; only Mike truly understands what they mean. The game does suffer from random crashes, but they aren't as bad as they used to be. You should also be warned there is a bug that causes the game to crash when you ask a minor race to join your Empire, so you might want to save the game on the turn before you make such requests in future. As I said earlier, Mike is swamped with his real job at the moment, so it might take him a while to respond to the error message. But he'll be on the forums as soon as he can, at which point he'll be able to analyse the cause and hopefully come up with a fix.

Thanks for your feedback, and I hope you continue to post about any problems or ideas you may have. :)

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19 Jul 2009, 22:22
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Crewman
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Posts: 20
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Super thanks. reached turn 500 and started a new game. I have found that the game gives randon start or spawn spots. Like that part. Still crashes on dip with minor races and the dup pics dont bather me anymore as i have now got to know what the names are and what they do :)

I will indeed continue to post all problems when I find them. Look forward to seeing some of the new art to fill in those missing pics.

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20 Jul 2009, 10:21
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Well another bug and this time I have no idea why lol error txt to follow.. hope you can figure it out

Have 6 construction ships all at lvl ll on different planets. On everyone of them, I go to make a station. Right click on ship, select build and the game goes to desk top. I believe the upgrade for construction ship lll just came out but not sure lol. :gripe: I can contuniue the game colonize do other upgrades but as soon as i try to make a station down it goes hehehehe


error.txt
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Supremacy.Orbitals.BuildStationOrder.FindTargets(Fleet source) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Orbitals\FleetOrders.cs:line 877
at Supremacy.Client.Views.GalaxyScreenPresenter.ExecuteIssueTaskForceOrderCommand(Pair`2 p) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClientComponents\Views\GalaxyScreen\GalaxyScreenPresenter.cs:line 201
at Microsoft.Practices.Composite.Presentation.Commands.DelegateCommand`1.Execute(T parameter) in C:\Users\Mike Strobel\Desktop\PrismV2\CAL\Desktop\Composite.Presentation\Commands\DelegateCommand.cs:line 81
at Microsoft.Practices.Composite.Presentation.Commands.DelegateCommand`1.System.Windows.Input.ICommand.Execute(Object parameter) in C:\Users\Mike Strobel\Desktop\PrismV2\CAL\Desktop\Composite.Presentation\Commands\DelegateCommand.cs:line 107
at Microsoft.Practices.Composite.Presentation.Commands.CompositeCommand.Execute(Object parameter) in C:\Users\Mike Strobel\Desktop\PrismV2\CAL\Desktop\Composite.Presentation\Commands\CompositeCommand.cs:line 177
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------


21 Jul 2009, 08:36
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Crewman
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Joined: 18 Jul 2009, 23:02
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~S~

Reloaded the 3 games I had saved. All 3 games are crashing for the same reason :roll:


Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Supremacy.Orbitals.BuildStationOrder.FindTargets(Fleet source) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Orbitals\FleetOrders.cs:line 877
at Supremacy.Client.Views.GalaxyScreenPresenter.ExecuteIssueTaskForceOrderCommand(Pair`2 p) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClientComponents\Views\GalaxyScreen\GalaxyScreenPresenter.cs:line 201
at Microsoft.Practices.Composite.Presentation.Commands.DelegateCommand`1.Execute(T parameter) in C:\Users\Mike Strobel\Desktop\PrismV2\CAL\Desktop\Composite.Presentation\Commands\DelegateCommand.cs:line 81
at Microsoft.Practices.Composite.Presentation.Commands.DelegateCommand`1.System.Windows.Input.ICommand.Execute(Object parameter) in C:\Users\Mike Strobel\Desktop\PrismV2\CAL\Desktop\Composite.Presentation\Commands\DelegateCommand.cs:line 107
at Microsoft.Practices.Composite.Presentation.Commands.CompositeCommand.Execute(Object parameter) in C:\Users\Mike Strobel\Desktop\PrismV2\CAL\Desktop\Composite.Presentation\Commands\CompositeCommand.cs:line 177
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

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21 Jul 2009, 09:05
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There's a bug with the stations. For the time being, do NOT build them. I'll update the download post and known errors thread so people know.

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21 Jul 2009, 09:47
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Crewman
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Ok thanks Will the update be in the autoupdate or will I need to redown load the game? If the updater works, will I need to remove any files to remove the bugged one lol

I guess the next one is there anything I can work on that will help in other areas?

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21 Jul 2009, 20:31
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The auto updater should take are of it for you. (We hope)

If you would like to help we would love to have you contribute. Here are some things to consider.

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21 Jul 2009, 21:22
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The next game update likely won't be for a good long while. As i've said, Mike really is swamped under with his real job at the mo. And when he does finally get some time off, he'll probably want to spend it recovering. People are just going to have to be patient.

When the update is released, it will be released via the auto-updater. If, in the unlikely event that this cannot be done, or the game requirements change (Eg. an update for .Net is released) then download links for the updates or new requirements will also be posted on the forums. So there's no need to worry; one way or another, you will get the update! :P

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22 Jul 2009, 01:00
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Crewman
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Kenneth_of_Borg I have looked at all of the jobs :( More then willing to do the "GAME BALANCE AND PLAY TESTING" BUT "FLOOZIES AND GROUPIES" not going to happen heehehehe

Mat.. :borg: NP I will update and read the forums every change I get. I am still trying to figure out the balance of the building, but with some of the game features not on, hard to do. There are still things such as the transports and there functions lol no idea what to do with them yet.. :gripe: Working on it..

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22 Jul 2009, 08:05
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Admiral
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Transports, don't build them :wink: No ground combat yet, so they're useless for now.


22 Jul 2009, 11:43
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Yeah they are pretty pointless at the moment. And technically so are the Construction Ships, seeing as building station crashes the game. :P

...In fact, so is every combat-capable ship. It's not like they can fight anything. So basically the only ships in the game with any real point at the moment are the Colony Ships. :lol:

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22 Jul 2009, 12:52
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Crewman
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Matress_of_evil wrote:
Yeah they are pretty pointless at the moment. And technically so are the Construction Ships, seeing as building station crashes the game. :P

...In fact, so is every combat-capable ship. It's not like they can fight anything. So basically the only ships in the game with any real point at the moment are the Colony Ships. :lol:



~S~

The transports, can they not "HELP" the building of stations. Say an increase of 2% per transport. They are supply ships after all :P

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22 Jul 2009, 22:46
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Admiral
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Well, they carry marines, not engineers :wink:


23 Jul 2009, 10:13
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The game hasn't yet been programmed to allow multiple ships to build a station, so no, you can't do it even if the marines were combat engineers in disguise. :P

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23 Jul 2009, 23:38
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