Author |
Message |
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
understood, though show us crystal with completely transparent background. of course if you have time.
_________________ Carpe Diem
|
08 Nov 2009, 17:15 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
This forum adds white where there is transparent. The prior image gives you some idea how it will look in the UI. The other question is how it will look in our combat engine. I added back the transparent quality when it was converted to .3ds file using Ultimate Unwrap. We still do not know how the combat engine will deal with it. Attachment:
Crystalline%20Entity.png [ 125.38 KiB | Viewed 9592 times ]
_________________
|
08 Nov 2009, 19:47 |
|
|
Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
|
for me it's perfectly transparent, no white background.
|
08 Nov 2009, 19:51 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Interesting I see white when I am in one location online and transparent at anther on a different computer. This must be Borg technology.
_________________
|
08 Nov 2009, 19:57 |
|
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Transparencies are a relatively new addition to browsers. I believe support for transparencies was added in IE6 and Firefox 2. I used to have problems viewing transparencies myself until those programs were updated. Chrome has always supported transparencies. Ensure your programs are up to date, and if it still doesn't work then switch to Chrome.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
|
08 Nov 2009, 20:50 |
|
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
@Ken, crystal looks very cool
_________________ Carpe Diem
|
08 Nov 2009, 23:10 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Thanks Z If anyone is looking for some art work to do there is an extra project I have. Stupid me. I learned, after making all these .png ship and station images for the game, that we can not have anything reach the edge of the frame. When the 270 x 225 .png image is taken into the user interface it can end up on a background that is larger than 270 x 225. In the image above the weapons fire can not reach to the edge. There are a number of models online at SharePoint that need their .png re-rendered. It would take time from my model work for me to do it. If you would like to try your hand then a program like Blender could be used to load the .3ds model file and saved a 270 x 225 .png render. The 2D art work I have seen here is very impressive. Let me know if you are interested and I can point you in the write direction with SharePoint and the programs.
_________________
|
09 Nov 2009, 00:53 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
This is the Giant Amoeba so far. I will upload the model in a bit and then move onto something new. We can always come back to it if there is time. It comes in at 3,564 polys or 564 over our limit for ships. To wrap each of the pseudo-pods into the mesh would push the count off the charts. It could be more complex if it did not move in the combat engine. I will scale it up larger than the crystalline entity and an outpost but a little smaller than a star base.
_________________
|
23 Nov 2009, 02:15 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
The Husnock are listed in our Alien Entities, Structures and Monsters for a model to run in the combat engine. I am thinking they might get a big ship. Does any one have any other idea for these guys?
_________________
|
23 Nov 2009, 23:57 |
|
|
starfleet.command
Starfleet Ambassador to the French Peoples
Joined: 19 Jul 2009, 12:25 Posts: 471 Location: Les Pennes Mirabeau (13) France
|
Kenneth, about the Federation Transport II, i thought at a transport class who would be adequate for the TOS period. What you think about the Ptolemy Class, for example?
_________________I'm a Starfleet Security member. Spammers, never venture to come drag bad posts, me and my friends (admin and moderators) we are a very large army ready to battle you. Be warn!!!
|
24 Nov 2009, 13:54 |
|
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
The aliens and entities are rare, one-off models Kenneth, so going over the poly limit isn't that big an issue. Unless we're talking waaay over the limit. The Amoeba looks good so far. As for the Husnock, they were from BOTF, so you could try Googling images and make a model based on that.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
|
24 Nov 2009, 14:40 |
|
|
vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
|
|
24 Nov 2009, 15:08 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Thanks all
_________________
|
25 Nov 2009, 00:08 |
|
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
Nice work on ameba mate
_________________ Carpe Diem
|
25 Nov 2009, 02:36 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
I am working on a mesh of the Conestoga Class Colonyship model. It needs more detail work but at least I got started. Matress, back when he use to come to the forum, wanted this ship to replace our TOS era ship for Federation Colonyship I. The old one was the USS Zeleni so the new one will be named the same in the model texture. As I work through the second pass on the Federation ships I will rename them .Iceman, Captain Bashier, Starfleet, Vjeko, Valcoren and anyone else I forgot to mention.
Attachments:
12.jpg [ 56.86 KiB | Viewed 9481 times ]
Conestoga.png [ 161.52 KiB | Viewed 9481 times ]
_________________
|
29 Nov 2009, 18:18 |
|
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
Looks awesome Though it looks like has high poly count, defenetly great job Kob i'm looking forward to see textures.
_________________ Carpe Diem
|
29 Nov 2009, 18:24 |
|
|
vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
|
Wait, you mean that the ships will be named after us?
|
29 Nov 2009, 20:29 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Yes, I will name a ships after you. Besides the Zeleni we have a Strobel and a MOE in the Federation fleet.
_________________
|
29 Nov 2009, 21:59 |
|
|
vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
|
|
30 Nov 2009, 22:19 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Those are very nice. I can see the 3D models they built will have a poly count a few times our limit though. We could use the images to build one of our own versions of it.
_________________
|
01 Dec 2009, 00:40 |
|
|
vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
|
That was my intention, and the good thing is that you have pictures from all angles and I believe that that helps.
|
01 Dec 2009, 13:21 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Yes. Those side and top views can be used as background while you build the mesh. Tanks a lot, I mean thanks a lot.
_________________
|
01 Dec 2009, 13:50 |
|
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Ooh it's nice to see you're making progress on the Conestoga Ken. I think Jig would like to see it as well, I believe he made a model of it once for BOTF. Incidentally, the green colouration in the image makes it look like an image from a very early TOS episode (Pre-remastering). I've noticed many of the special effects had weird psychedelic colourations and the image seems to replicate that.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
|
01 Dec 2009, 20:19 |
|
|
vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
|
Well I believe that this is just a working version without textures and that the final version will look better. I don't know if I posted this here but just in case: http://drexfiles.wordpress.com/2009/05/ ... conestoga/ few concept pics of it: http://johneaves.wordpress.com/2009/05/ ... conestoga/Conestoga from few angles And updated ECS Horizon, J-class cargo beauty we could use as a early transport. http://drexfiles.wordpress.com/2009/05/24/ecs-horizon/
|
01 Dec 2009, 20:52 |
|
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
J-cargo was my candidate for minor races generic transport ship but this is long time away for now, first 2d structures and ships of major races will be redone and updated, minors are on the bottom of the stack.
_________________ Carpe Diem
|
01 Dec 2009, 23:17 |
|
|
vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
|
I've added the work I've made so far on the Conestoga texture, It's not how it will look in the final version because I've just ovelayed a picture with my current work.
Attachments:
Conestoga copy.png [ 173.46 KiB | Viewed 9392 times ]
|
10 Dec 2009, 16:42 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
OK. I will put in a credit file that sounds something like this: Original concept and model by Doug Drexler http://drexfiles.wordpress.com/2009/05/ ... conestoga/Low poly model for STS by Kenneth of Borg Retextured for STS by vjeko1701
_________________
|
10 Dec 2009, 17:32 |
|
|
Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
|
A ship named after me? Engines, nacelles, transporters and all! Thanks Kenneth.
|
12 Dec 2009, 17:12 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Most player will not look close enough to notice the names. We will know.
_________________
|
14 Dec 2009, 01:25 |
|
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
I wouldn't be so sure about that, Kenneth. Remember the demographic we're catering for; Trekkies. Chances are they'll be searching for the Enterprise, but they'll be searching. And they will see.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
|
14 Dec 2009, 08:22 |
|
|
|