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Star Trek Fan Games - View topic - Supremacy Pre-Release Download
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 Supremacy Pre-Release Download 
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Crewman
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Joined: 29 Dec 2009, 22:17
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The windowed view is good enough indeed, that way I can drag it to the other screen, great.

One other thing I like is that when you are the last player in a multiplayer game, you get the option to continue playing, very nice. :bolian:

In regards to the cursor movement being asked for before... great minds think alike (or are we just lazy) :wink: :lol:


31 Dec 2009, 08:03
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Crewman
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Is there a way, or will there be a way, to set different Tech levels for the empire of your choice and the other empires?
Is there a way, or will there be a way, to controll more than 1 empire (either in multiplayer or single player mode)

You are probably aware that several structures are still missing the picture icon, if not, would it help if I mention them here as I see them?

In respect to one of my earlier comments, the list with buildable structures is of course increasing as your techlevel rises (didn't notice that at first as I cranked the tech level up to max in my first couple of tries :wink:)

How does the population actually grow on a system and are there any ways to stimulate growth (my biggest frustration is unsufficient labour forces in the beginning of the game)

darn I feel like such a nag with all these comments :wink: I still L O V E this game though, it runs so much smoother than the orriginal Micropose version, it looks a hell of a lot better and that for a game that is still work in progress... :bolian:


31 Dec 2009, 08:54
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Crewman
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Yet another "like" the devision in to quadrants, Klingon, Federation, Romulan and Cardassion spread over Alpha and Beta, Founders in a seperate quarter and one available for expansion :wink:
I haven't encountered any wormholes and/or Borg yet though, are they in BotF2 as well?


31 Dec 2009, 10:27
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Crewman
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Just noticed something, I am playing a single player game, Klingon, small galaxy, few stars, few planets, use the F12 to peek which planets (dilithium) to colonize first and there seem to be popping up additional star systems at random (between two turns/peeks)
Also I noticed several star systems with just asteroid fields or even just a sun (no planets or anything) is this by design?
Finally I noticed that there are two systems named Ledonia (1 with 1 L class planet and 1 with 1 L and 1 O class planet)


31 Dec 2009, 11:27
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Crazed Emissary of the Photoshop
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All the stars and planets orbiting those stars are randomly generated, if you set few planets then there is highly possible that you will encounter star systems without planets or with only asteroid fields, about Ledonia, that is a bug, possibly in the random generators.

The Borg isn't implemented yet, it won't be playable race, and will probably be a part of random events system, and the wormholes haven't been implemented yet.

Hope this answers your questions.


31 Dec 2009, 11:36
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Crewman
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Yep it does, thanks for your answers.
Why was it configured so you can choose the amount of planets? Is there a benefit to have few planets or is it meant as an extra difficulty?


31 Dec 2009, 13:34
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31 Dec 2009, 15:43
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02 Jan 2010, 01:39
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Matress speaks in the third person all of the time. Because Matress is a personality all of his own. If you look closely, you'll even see that he's celebrating the new year. :razz:

And do not insult the motherland. For she is a green and pleasant land, inhabited by sheep and dragons. :romulan:


02 Jan 2010, 02:08
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Crewman
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04 Jan 2010, 11:53
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05 Jan 2010, 01:12
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Crewman
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05 Jan 2010, 11:18
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Crazed Emissary of the Photoshop
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What about Minor ships buildable only in minor systems, it would be like special minor structures.


05 Jan 2010, 12:08
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Crewman
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05 Jan 2010, 14:20
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Crewman
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I just noticed that if you accidentally click a ship that is building a structure and then deselect the ship again, the entire built (96%) is gone.
In addition/relation to that it would be nice if you can deselect a ship by clicking it again rather than deselecting it by sending it to the system that it is in, thus resulting in above issue.

Planetary assault has not yet been implemented (in other words I can declare war but can not destroy and/or take over a system right?
Is it possible that some games will not have all major races, I am currently playing a game where there are no Cardies.


05 Jan 2010, 15:05
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Crazed Emissary of the Photoshop
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That is probably because the random empire placement system couldn't find a suitable place for cardassia, but when that happend to me the game crushed, so I'm not sure, all I know that the game has sometimes problems with Cardassia.


05 Jan 2010, 19:31
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05 Jan 2010, 23:39
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Crewman
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07 Jan 2010, 11:29
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07 Jan 2010, 22:26
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Crewman
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Will there be an option to switch built to automatic? Especially for all the updates to excisiting constructions this would be very nice (saves a whole lot of mouse clicking work :wink:)


08 Jan 2010, 10:49
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Chief Software Engineer
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08 Jan 2010, 12:14
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Ship Engineer
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I understand the answer to be yes. Mike has talked about being able to put the "maintenance" development work on auto.
:borg:


08 Jan 2010, 12:16
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Admiral
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System roles are a great idea.
BTW Mike, I suppose that other "project" is a no-go, right? No time for it I guess?


08 Jan 2010, 12:39
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Chief Software Engineer
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08 Jan 2010, 14:03
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Admiral
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That patch we talked about :wink: It was last year, been a while :grin:


08 Jan 2010, 16:23
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He did spend 4 months slaving in his office. Cut him some slack. That technically only makes the update 2 months overdue. :razz:


08 Jan 2010, 22:21
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Chief Software Engineer
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08 Jan 2010, 22:56
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Crazed Emissary of the Photoshop
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Well, wouldn't mirror universe expansion be cool? :twisted:

Nah, just kidding, I agree with you.


08 Jan 2010, 23:14
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I want an Armada-style 3D map. :mrgreen:


08 Jan 2010, 23:26
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Fleet Admiral
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I guess diplomatic relationships with alien entities falls under this category too ;).


08 Jan 2010, 23:41
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