What?! The motherland is a sovereign country in her own right. Long live the people's republic of Wales! Her enemies will be smitten by by a barrage of Dragons and sheep!
And for my first act of retaliation, I shall proclaim that Canada
is a part of America. Muahahahaaa!
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It's not just the team that is global, our memberbase is pretty global too. We have a Google Analytics account so I can see how the forums are doing. Here's the location map of unique site visits
from the last week for just the forums (Excluding visits to the main star-trek-games site):
As you can see from the map though, the bulk of our membership is from the US, the UK, Germany, Croatia, and Canada. (In that order)
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I've already answered some of your questions via PM, Tomorrownight, so i'll skip those.
The Nausicaans joined you without persuasion because the game has no AI yet. Nothing is controlling them so they can't make any decisions. Not even the other empires can do that yet. So when you play a game, you're quite literally playing against nothing. The AI will be coming at a future date, but is a long way off yet.
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Alpha parts of the Beta Quadrant? I think you're a bit confused with the Quadrants there lol. The empires are all automatically placed on the map first, so they will all be in 99% of games. There's a small chance though that the map will generate a map where the empires can't be placed in such a way that they are a preset minimum distance apart. (To allow the empires some room to grow) If this happens, the game will automatically boot out one of the empires (Usually the Cardassians but not always) to make room. Once the empires are placed, it will start placing the minor races if any have been set in the map options.
The system isn't perfect though, and I recently had a PM conversation with Mike about improvements in this area.
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I'm surprised you don't like the music transition. We're actually had a lot of compliments on how well it does transition. What precisely is it that you don't like about the transitions?
The music isn't in .midi format either, they are proper .ogg files. We've also got some new music coming in the next update.
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The Religious holiday is simply a test of the random events system; Mike put it in just to see if the system works. But yes, Federation religions have been depicted in DS9, and I don't just mean the Bajoran Prophets. There's an episode of DS9 where Sisko invites religious leaders from across the Federation to DS9 to show someone (I forget who) the diversity of the Federation. And there were tons of people and aliens in the scene from all sorts of religions.
The whole point of the Federation is tolerance. If people wish to practice a religion then they can. Even Starfleet had rules that permit crews to practice their faiths, so long as it didn't adversely impact on their duties.
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There are a lot of reasons behind the private farms and retail outlets. We KNOW that there are shops and restaurants and farms and all sorts of businesses in the Federation, especially on the colonies. Just off the top of my head I can think of several times when they've been shown in TNG, DS9, and Enterprise. And yes, Star Trek portrayed that money wasn't
needed, on Earth, it also showed that there are still currencies in use throughout the Federation. According to Memory Alpha, different currencies that have been mentioned in Trek include: Darseks, Dirak, Dorak, Credits, Frang, Isik, Gold-pressed latinum, Lek, Lita, Quatloo, Renn, and Sinic.
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For the ship descriptions, these are mostly done now, they're just not implemented ingame. I think the Klingons are where the bulk of the work is needed, and Dafedz is working on it.
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The Orbital Batteries appear twice in the build list because of a bug. One is supposed to obsolete the other, preventing the first one from being displayed. Both Orbital Batteries are needed because of a convention that saves a huge amount of database memory. A future update will fix the bug.
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I believe there's a bug in the way the game handles starvation. People don't get killed off correctly. But at the same time, starvation works differently to BOTF anyways. Systems can actually build up stockpiles of food that provides a buffer against starvation. These stockpiles cannot be traded.
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You can download the Combat System from
Here. The combat system is a separate program and is not tied into Supremacy in any way. It will be merged in at a later date.
It also hasn't been updated in a long while. It's being developed by CdrWolfe, so you'll have to ask him why it's taking him so long.
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The BOTF2 project - our BOTF2 project - has been going for 6 years, and i've been here for most of it. There were actually 2 previous BOTF2 projects before ours, but both of them failed. I believe one of them was actually French.
Supremacy has been around for about 3 years now. Prior to that, we were developing another game, but the programmer, Gavin, disappeared and took everything with him, almost leading to the collapse of our project. I've never forgiven him for that, and he has in fact tried to worm his way back since then. I certainly won't be forgiving him.
We have also supported/are supporting Birth of the Empires, New Beginnings, Star Trek: Allegiance, and Trek War through the BOTF2 project, so we've actually got a little family of games going.