Just wanted to drop in and say that I downloaded this recently. Been following the BOTF2 movement for many, many years, and this is a top notch game. Especially for an alpha.
One thing I'd like to see is combat, and possibly some influence over it. Not 3D combat or anything, but just display the ship graphics on screen (2D), and the calculations as the battle took place, that would add a whole lot of extra coolness and suspense to the game. It isn't satisfying to see a News screen with the results. The how would be good to know.

Not sure if you play Civ 4, but in the event log, it shows you the result of each round of combat. Something like that would be cool, and I imagine not too difficult to code (by avoiding the 3D graphics and manipulation of battles).
Not sure if it is your to-do list or not. One other thing, ran this in WINE, and while it ran, the font was tiny and hard to read, and it was slow to respond. Any plans to compile this using MONO instead? Might give a decent performance boost. (Also, my 6 year old computer could be to blame.

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I was reading about the game and I noticed you moved to Visual Studio 2008, but I didn't see anywhere which language you are using. I haven't had a chance to peak at the code, but just curious as to the language. Being mostly a web programmer and a linux user, not sure if I would be able to help or now, but I'm looking to get more into the compiled languages. Maybe I can lend a hand with that combat screen I mentioned.