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 Diplomatic and Espionage Windows 
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Admiral
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We could use the side bars to display the mission parameters (briefing, objectives, advice, etc; and later, debriefing, status, etc; maybe even being able to bring it up at any time via a hotkey to get a sitrep). Not sure how the pics will be used in game, but displaying text over them will kind of eclipse part of them.


31 May 2010, 13:22
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Ship Engineer
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Here is a cutout of the bottom of the Tal Shiar image. I have been working on the video spy walls. ( left upper and right lower )


The full outline of the image is in reduced res in the spoiler
Spoiler: show
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Attachments:
Tal Shiar2.png
Tal Shiar2.png [ 2.43 MiB | Viewed 9003 times ]

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31 May 2010, 15:20
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Crazed Emissary of the Photoshop
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That looks awesome.

:clap: :clap: :clap: :clap: :clap:

I like the part where holograms "rise" from a spot on the screen and create a small holographic window.

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31 May 2010, 19:11
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Ensign
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why does the one in the bottom pit remind me of Tali from Mass Effect? :P


31 May 2010, 21:06
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I see the lady in the pit needs an up on the poly count in her clothing. The mesh shows.

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31 May 2010, 21:11
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That is REALLY good! You've made it look real. :clap: :clap: :clap: :bigthumb: :clap: Clapping Bashir

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01 Jun 2010, 06:37
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Cadet
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Captain Bashir wrote:
You could possibly put two Foreground Federation officers standing where the buildings are to reduce how much detail there needs to be behind them.


I'd really rather avoid having character close ups in my screen. Mainly because I don't really like having a character right up close to the camera like in the Romulan shot for example, but I'm no where near good enough to pull of a humanoid character. Buildings are my thing :)

So, is there a problem with my Fed image so far? All I've done so far is to stretch Slim's original image to be the correct dimensions (as it will be in game). Here's the image as it currently stands:
Attachment:
fed_diplo1.jpg
fed_diplo1.jpg [ 72.93 KiB | Viewed 8969 times ]


I need to know now if the image size/aspect is a problem.


03 Jun 2010, 15:47
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Crazed Emissary of the Photoshop
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Looks great.

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03 Jun 2010, 16:36
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Yes it looks good. Slim's point was that with the stretch the buildings
now have a squat look. I see what he means. I guess taking the
option of putting his image to scale in the center and filling in the
sides, see discussion one page back, would solve that problem.
I hope just scaling on the Z axis will turn your current model into
his taller looking layout.

I understand from experience the amount of work it would take
to fill in the side with a finished level of detail. That is why I am
thinking that a fade to dark on the two sides would work if you
do not think the peaking between two close up building will look
good. You could also ask Mike about what sort of buttons and
window open over this background. If there was some way to
fix the federation buttons or popup window area we could push
this image to one side. Then we fill the rest of the background
with a star field nebula or such. What do you think?
:borg:

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03 Jun 2010, 20:25
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Kenneth_of_Borg wrote:
Yes it looks good. Slim's point was that with the stretch the buildings
now have a squat look. I see what he means. I guess taking the
option of putting his image to scale in the center and filling in the
sides, see discussion one page back, would solve that problem.
I hope just scaling on the Z axis will turn your current model into
his taller looking layout.


If you guys want, I can scale the model down so it retains the squashed/tall look, then fill in the sides with whatever seems to fit. More buildings or whatever. I don't think we should do anything else because these images should be somewhat consistent across races.
It actually occurred to me that the Fed diplo screen is the only one without a close-up of a humanoid, unless I'm mistaken?


03 Jun 2010, 23:03
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Anti-Distinctlyminty wrote:
Kenneth_of_Borg wrote:
Yes it looks good. Slim's point was that with the stretch the buildings
now have a squat look. I see what he means. I guess taking the
option of putting his image to scale in the center and filling in the
sides, see discussion one page back, would solve that problem.
I hope just scaling on the Z axis will turn your current model into
his taller looking layout.


If you guys want, I can scale the model down so it retains the squashed/tall look, then fill in the sides with whatever seems to fit. More buildings or whatever. I don't think we should do anything else because these images should be somewhat consistent across races.
It actually occurred to me that the Fed diplo screen is the only one without a close-up of a humanoid, unless I'm mistaken?


Your idea of filling in the sides sounds best to me. If you can scale so the buildings come out looking tall and thin as in Slim's drawing
that will look better too. The soaring skyline look is a cliché for the future so it works here.

The Dominion Diplo is one with only very small humanoid figures. The Romulan Diplo is a little bigger and the rest
are hard for that reason.

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03 Jun 2010, 23:26
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Kenneth_of_Borg wrote:
Your idea of filling in the sides sounds best to me. If you can scale so the buildings come out looking tall and thin as in Slim's drawing
that will look better too. The soaring skyline look is a cliché for the future so it works here.


OK, I'll work on that soon. It may not be as squashed as the original, as that essentially is about a doubling of the work, but I'll see what I can do and report back here.

Edit: I also recall one of the reasons I stretched the image in the first place. It was because the Federation building, which should be the focus of the image, was quite small if things were that squashed.


04 Jun 2010, 11:31
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:love:

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05 Jun 2010, 09:31
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Spoiler: show
Image


The Tal Shiar is in the spoiler. I need to work on the second Tal Shair Babe. She needs a Romulan harness and some anatomy lessons. Two more bodies after that and some more detail work before I sign off. The glare is too strong in this render.
:borg:

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07 Jun 2010, 02:21
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Here's an update on the Fed image. I've compressed the buildings down, added more background buildings and extended the image along the sides, all the while trying to get the 'vertical-ness' of Slim's original. Mainly, I've made it look a bit more busy and metropolitan, with walkways and landing platforms. I've also blocked out some shuttles and the ship (a hospital ship?):
Attachment:
fed_diplo2.jpg
fed_diplo2.jpg [ 106.01 KiB | Viewed 8904 times ]


07 Jun 2010, 20:14
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Crazed Emissary of the Photoshop
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It's great. As for the ship, someone had a great Daedalus model on his site, but I don't remember who, help anyone?

Image

Image

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07 Jun 2010, 20:42
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Would that be the Red Admiral's site? Www.trekmania.net Captain B

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08 Jun 2010, 03:00
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That ship was created by Fireball.

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08 Jun 2010, 09:18
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Yep, that's Fireball's work. I'd recognise his stuff anywhere. (He's also known as the Red Admiral so you're right, Bashir)

You should see his Oberth...

hehe...

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08 Jun 2010, 12:31
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Cadet
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Is it possible to acquire the model?


08 Jun 2010, 13:35
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Crazed Emissary of the Photoshop
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Well he is a team member, isn't he?

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08 Jun 2010, 14:04
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Evil Romulan Overlord of Evil - Now 100% Faster!
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I'll ask him next time he's on MSN. He's a team member yes, but he visits the forums only marginally more frequently than SOM. :(

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08 Jun 2010, 15:38
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Sorry, I am on the road and have limited access.
Will get to this as soon as I can and that might
be next Monday.
:borg:

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09 Jun 2010, 03:42
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Ensign
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Hey guys, I'd be happy to send her along. Look through my A2 thread, anything you need is yours.

http://forums.filefront.com/st-a2-moddi ... ar-67.html

I have that ship in 3ds max format, let me know if that's okay.

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13 Jun 2010, 17:24
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Crazed Emissary of the Photoshop
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Yeah, we could use that ship, and what else do you have that is up to 5k polys for our combat engine?

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13 Jun 2010, 18:24
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Ensign
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Pretty much everything I make is below 5K polygons. I have done far too much to name all of them, but you can take a look at the link I posted above and go through the thread as pretty much every ship I've done in the past few years is there.

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13 Jun 2010, 20:08
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Crazed Emissary of the Photoshop
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http://armada2.filefront.com/developer/FIREBALLIV;27359

These are also yours; right?

these are also interesting

http://forums.filefront.com/attachments ... amily4.jpg

The TOS Klingon starbase is simply brilliant.

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13 Jun 2010, 20:19
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Ensign
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Thanks man, those are all mine.
Let me know if there is anything you need.
All of the Klingon ships have changed from grey to an off blueish colour.

All of the pictured ones are actually in the process of getting a texture upgrade.

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13 Jun 2010, 20:49
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Good to see you again Fireball.
We could use the ships in .3ds
I can not convert from max.
:borg:

I just got home and started to unpack.
In a day or two I will be ready to
pass along what Slim has updated
on the backdrops. I want to
make sure I get it right.

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14 Jun 2010, 03:09
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Hi Fireball,
I'd love a 3ds of the Daedalus class if that's cool?


14 Jun 2010, 10:47
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