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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Hey Zeleni. Did someone from the original BOTF write that? CB
_________________ Supremacy Manual ()
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| 11 Aug 2010, 14:18 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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No, afc member Gowron.
_________________ Carpe Diem
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| 11 Aug 2010, 14:20 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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So how does he know those numbers and equations? Bashir
_________________ Supremacy Manual ()
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| 11 Aug 2010, 14:43 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Guys from Afc managed to crack more or less all mechanics in the game.
_________________ Carpe Diem
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| 11 Aug 2010, 14:52 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 11 Aug 2010, 15:48 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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| 11 Aug 2010, 19:42 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Funny you should mention EU3--I was just reading an article/interview about the AI in that game earlier in the week. I'd already made a mental note to check it out.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 11 Aug 2010, 21:37 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Oh if it was only a free open source game where you can look at the source code. Or is it? Bashir Edit: just checked, that would be a no.
_________________ Supremacy Manual ()
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| 12 Aug 2010, 02:40 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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| 12 Aug 2010, 10:16 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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| 12 Aug 2010, 12:50 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Mike will figure it out. 
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| 12 Aug 2010, 14:33 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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Mad?! Ooookkkk.... Nope, nobody said colony ship pop is perfect. It doesn't have to be. But AFAIK, I can comment on it, and propose alternatives, right? Just because it clashes with your view of what the game should be, I don't think I should refrain from posting. Or should I? I hope it's not what you're trying to say. And even though you don't care who's wrong or right, distorting my posts isn't a good way to bring anything to my attention, it just makes it look like you're trying to make me overreact, which is not going to happen - so please take it easy. If the discussion doesn't interest you, please refrain from replying _to me_ in particular. Just ignore me.
As for brain dead minors, let's let _Mike_ decide, shall we? After all, all final decisions are his. Whatever you or me post in these forums. So again, please take it easy.
---
Now, back to the topic.
Will minors also have Morale, like the empires? Will their colonies (expanding minors) be able to revolt too?
When a minor leaves an empire, what happens to its (former) fleets? What if the fleets are half way across the empire, now outside range for the minor?
What if the system(s) that revolts has no farms? One could, on purpose, scrap all farms in a system that is about to revolt, to lower pop and subsequently defense, and thus cripple the revolting system. The system will have no fleets I guess, so it shouldn't be hard to take back. Even leaving a Transport in orbit (built at the system itself), and waiting for the rebellion to happen.
What happens in terms of resources? Both with minors that break away and systems that revolt. Since the game has global pools for resources, and food and credits, when a system leaves the empire will it take some resources with it? How many? Will minors that join an empire add their current credits and food and resources to the empire's pool? When they leave, will they take the same amount? A portion of what the system produce while under the empire's rule?
Some fleets might get stranded too, with the lost system. Or create a range "hole" in the middle of your empire. Not really sure which consequences there might be with the changes to the Area of Influence.
While at it, if minors can build colony ships when part of an empire, is the colonized system considered Native or Non-Native? If Non-Native, then if the minor leaves the empire, do these systems also leave with the rest?
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| 13 Aug 2010, 17:10 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 13 Aug 2010, 17:35 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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| 13 Aug 2010, 18:05 |
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