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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Also when the game reaches that stage of development we will probably gain more followers.
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| 19 Aug 2010, 17:12 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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| 19 Aug 2010, 17:22 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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I personally wouldn't want to see minors conquering the systems of empires, but it would be good if they could put up some kind of a fight, which I'm sure they would.
Using the earlier example of the Tzenkethi, I don't think anyone was concerned they would outright conquer the Federation, just that a war with them would be a logistical nightmare whilst keeping the Romulan and Cardassian borders defended and maintaining patrols near outlying systems.
_________________ Who says there's never a Klingon around when you need one.
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| 19 Aug 2010, 19:33 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 19 Aug 2010, 20:08 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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All sounds good. I do agree with your earlier points, the majority of minors are really just an extra perk which is added to your empire and to make the game more interesting.
Just a quick question for Mike or anyone, rather than starting a new thread... are there plans to have larger galaxies than the Huge galaxy in the current release? Cheers in advance.
_________________ Who says there's never a Klingon around when you need one.
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| 19 Aug 2010, 20:47 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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I think that it isn't planned, but it's easily moddable. My personal best is 100x100 map. I tried to mod a bigger map, but failed. Is there a hard coded limitation?
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| 19 Aug 2010, 22:09 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 20 Aug 2010, 00:06 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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| 20 Aug 2010, 13:35 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Attachments:
quadrants.png [ 663.79 KiB | Viewed 7826 times ]
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| 20 Aug 2010, 14:53 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Did I implement that already or is that a Photoshop?  I'm pretty sure I implemented quadrants as being optional in the actual galaxy generator but I don't recall if I ever incorporated that into the UI.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 20 Aug 2010, 14:55 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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It's Photoshop, actually It took me a few minutes to find the right font, Calibri and LCARS if anyone is wondering.
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| 20 Aug 2010, 14:57 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 20 Aug 2010, 15:56 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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But it's almost the same. I had to modify it a little in the font menu, but still...
PS: So the quadrants will have an off switch? I hope that that will finally make everyone happy.
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| 20 Aug 2010, 16:00 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Yes, the quadrants will have an 'off' switch. Technically you'll still see the axis lines in the galaxy map with quadrants switched off, but races' home quadrants will no longer be factor in determining their homeworld locations.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 20 Aug 2010, 16:36 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Great.
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| 20 Aug 2010, 16:37 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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| 20 Aug 2010, 17:27 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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| 20 Aug 2010, 17:30 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Well, about the wars, our history is filled with conflicts that aren't familiar to a wider audience. Balcanic wars, Islamic-Israel wars...... All for relatively small pieces of land that "major" world nations thought were unimportant. But to those minor nations they can mean everything.
Minor races could fight over smaller star systems. Would they attack a major race to get a small system, probably not, but still, "anomalies" could happen. Not every minor race is very intelligent. Some more warlike races like the Chalnoth, the Nausicaans, the Tzenkethi, the Gorn...... could attack a stronger opponent for a small system.
We also must consider other variables. What if the system is of a great strategic importance? Or has Dilithium, or a wormhole. Population is not the only measure of a star system.
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| 20 Aug 2010, 17:48 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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I guess it is the game value vs coding computing time thing. 
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| 20 Aug 2010, 19:31 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 20 Aug 2010, 21:54 |
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