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 additional playable races? 
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Crewman
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Will it be possible at some point to have more than 5 playable races? It would be nice to play as the Tholians or the Breen.


20 Aug 2010, 23:42
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*Reserved post. Potential good news is on the way.*

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21 Aug 2010, 01:17
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Yes. In fact, it's possible now.

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21 Aug 2010, 01:29
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I believe that also means we need structural images for all the possible races people would want to play as a major race? Minor races that were conquered or absorbed by diplomacy, adopted the major race's technology. Captain Bashir

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21 Aug 2010, 03:03
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Wait, you're serious?

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21 Aug 2010, 08:16
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I feel there will be even more new features....

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21 Aug 2010, 11:55
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Yes V, we are serious. I've actually already written a post on exactly how to do it, but I can't get it to work properly until we can trace the reason why my copy of the game won't load. That's why I reserved the post above. I've got it saved as a .txt file at the moment.

The change to the files that you need to make is actually really small.

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21 Aug 2010, 13:53
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thank you for your part (you and Mike) to let us know.

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21 Aug 2010, 14:06
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Mike had said that there was going to be a new game release in August. So it's August 21st.... News? Anyone... Anyone... Anyone? Please excuse my drool. :drool: Anxious Bashir

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21 Aug 2010, 14:46
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Admiral
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Like Mike said somewhere else, there's really no secret. Just set the race to Empire.
Of course, all the accessory stuff needs to be changed too, like longer description, and the data files should be changed to reflect the new race. It's not _that_ simple, but it's not that hard either. Not that I've tried it already though. So I should say, it shouldn't be that hard.


21 Aug 2010, 16:16
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Vjeko just tested it since my files are messed up. It works in that the minors become selectable and an Empire. But when you actually select them, you start playing as the Federation instead. Odd.

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21 Aug 2010, 16:27
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Admiral
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I'm guessing because the data files weren't changed to reflect the new race. Notice that every table has an entry for all the empires. Not all of them have a Default entry though, IIRC. Default is what is used for minors I guess, and I'd venture situations like these.


21 Aug 2010, 17:00
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Solved it.

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21 Aug 2010, 18:05
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Out of curiosity, what was the problem?

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21 Aug 2010, 18:21
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All playable Empires had to be defined before all other races in the Civilizations.xml I wasn't completely sure that that was the problem, so I didn't post it before, but now I am.

Proof:

Spoiler: show
Attachment:
colors.png
colors.png [ 894.67 KiB | Viewed 11046 times ]

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21 Aug 2010, 18:26
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The problem that I had was missing files. Vjeko had referenced some new planet textures that I didn't have.

As for the minor races problem, it was the ordering of the races, Mike. The Empires MUST be listed at the start of the Civilizations.xml file. You can't simply change a minor from a minor to an Empire, you've physically got to move their entry to the top of the file with the other Empires as well.

Edit - Vjeko posted whilst I was typing this. Even more proof:

Spoiler: show
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21 Aug 2010, 18:30
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Ah yes, that old rule. I'd forgotten about that. It was meant to be temporary just to make my life easier for a little while :).

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21 Aug 2010, 18:30
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And using this page, you can give your new empires whatever color you want.

http://msdn.microsoft.com/en-us/library ... olors.aspx

this will make modders very happy

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21 Aug 2010, 18:32
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vjeko1701 wrote:
And using this page, you can give your new empires whatever color you want.

http://msdn.microsoft.com/en-us/library ... olors.aspx

this will make modders very happy

I'm impressed that you found that :). You should also be able to use the hex form that you normally use in HTML (#rrggbb). Technically you could also specify the alpha channel (#aarrggbb), but you shouldn't, and I probably override it to fully opaque anyway.

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21 Aug 2010, 18:34
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hehehehe, I wanted to suggest that to you. Cool.

EDIT: It's not that impressive, I have some experience in C# programming. I just recognized the colors used in the xmls and it was easy to find the list of them on the net.

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21 Aug 2010, 18:35
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Can we suggest the addition of a scroll bar if there are more Empires than can be displayed? :mischief:

Spoiler: show
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21 Aug 2010, 18:38
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vjeko1701 wrote:
EDIT: It's not that impressive, I have some experience in C# programming. I just recognized the colors used in the xmls and it was easy to find the list of them on the net.
Yeah, but Microsoft uses those same color names in a few of their frameworks, and you just happened to stumble across the precise Color structure used in Supremacy (System.Windows.Media.Color).

In addition to the hex format, you can use ScRGB values (where the channels are normalized to values between 0.0-1.0). Just write it out as "sc#scR,scG,scB", where scX are each between 0.0-1.0 (and keep the "sc#" prefix as-is).

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21 Aug 2010, 18:40
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Matress, I hate you.

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21 Aug 2010, 18:41
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hehehehehehehehehehehehe, I was actually my experiment. Few more images of it:

Spoiler: show
Attachment:
omg.png
omg.png [ 960.58 KiB | Viewed 11037 times ]


Spoiler: show
Attachment:
untitled.png
untitled.png [ 901.23 KiB | Viewed 11037 times ]



That was I got to the conclusion that all empires have to be before other races in the Civilizations.xml

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21 Aug 2010, 18:45
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Hmm, looks like the contested territory coloring isn't working properly (or it looks stranger than I remember). I'll have to revisit that.

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21 Aug 2010, 18:48
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It would look properly if all the races had their own color. I wouldn't worry about it. I doubt that many people would come to an idea like this.


On the above image there are just too much races contesting over the same space, and only one of them is colored. Under normal circumstances it looks great.

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21 Aug 2010, 18:49
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You can hate me as much as you like Mike, just vent it into making the game even better.

...But Vjeko did make the image. :razz:

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21 Aug 2010, 18:51
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vjeko1701 wrote:
It would look properly if all the races had their own color. I wouldn't worry about it. I doubt that many people would come to an idea like this.


On the above image there are just too much races contesting over the same space, and only one of them is colored. Under normal circumstances it looks great.

Ah, yes, that makes sense. I should probably only use distinct colors for the contested territory brush, i.e., filter out the duplicates. Easy enough.

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21 Aug 2010, 18:57
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If you hate Matress, you should have homicidal thoughts about me:

Spoiler: show
Attachment:
crazy.png
crazy.png [ 897.13 KiB | Viewed 11024 times ]

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21 Aug 2010, 20:02
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I'd be interested in seeing how abysmal the multiplayer performance is with 30 human-controlled empires...

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21 Aug 2010, 20:19
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