View unanswered posts | View active topics It is currently 27 Nov 2024, 19:36



Reply to topic  [ 57 posts ]  Go to page Previous  1, 2
 Shipyards 
Author Message
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Don't worry, I've never released anything that ugly, have I? It was a bitch to get transparency working on the 3D scenes so I could go without the background, but I've got it working now.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


10 Sep 2010, 12:00
Profile WWW
Starfleet Ambassador to the French Peoples
Starfleet Ambassador to the French Peoples
User avatar

Joined: 19 Jul 2009, 12:25
Posts: 471
Location: Les Pennes Mirabeau (13) France
It will be a great update....In all its aspects

_________________
I'm a Starfleet Security member. Spammers, never venture to come drag bad posts, me and my friends (admin and moderators) we are a very large army ready to battle you. Be warn!!!
Image


10 Sep 2010, 12:02
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Everyone here in Beijing said to say hey.
So what about rotating 3D ship model? Oh just make the
update and we will worry about that later.
:borg:

_________________
Image


10 Sep 2010, 12:13
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
I wasn't expecting you to release anything ugly Mike. I was just making sure you'd thought of it. :razz:

I'm sure i'm not the only one thinking "I can't wait to see this ingame". :drool:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


10 Sep 2010, 12:32
Profile WWW
Crazed Emissary of the Photoshop
Crazed Emissary of the Photoshop
User avatar

Joined: 13 Mar 2009, 20:17
Posts: 2091
Location: Krapina, Croatia
:drool:

_________________
Image


10 Sep 2010, 13:09
Profile YIM WWW
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
My thought is to make sure the user interface is quick, because there is a lot to do between turns in this game. :clap: I cannot wait for this update :waaah:
Hello to K_O_B in Bejing. CB

_________________
Supremacy Manual (http://botf2.star-trek-games.com/viewtopic.php?f=13&t=3298)


10 Sep 2010, 13:16
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
The 3D models are loaded in the background, so even if they don't appear right away, the UI doesn't freeze; the player can continue scrolling through the ship list. However, they load pretty instantaneously on my machine.

I improved the lighting a bit and enabled grab-and-drag rotation of the models.

Attachment:
ship3d_1.png
ship3d_1.png [ 598.02 KiB | Viewed 9914 times ]

Attachment:
ship3d_2.png
ship3d_2.png [ 476.26 KiB | Viewed 9914 times ]

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


11 Sep 2010, 23:51
Profile WWW
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
Go Mike! That looks way cool. :clap: :bigthumb: :clap: :bigthumb:

_________________
Supremacy Manual (http://botf2.star-trek-games.com/viewtopic.php?f=13&t=3298)


12 Sep 2010, 00:11
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Drag rotation? That's better than BOTF already! There were four directional controls in BOTF.

Have you considered zooming on the models? It could be controlled via mouse scrollwheels... :mischief:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


12 Sep 2010, 00:46
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Matress_of_evil wrote:
Have you considered zooming on the models? It could be controlled via mouse scrollwheels... :mischief:
Of course I have. But it creates a kinda weird clipping effect because of the invisible rectangular viewport. Besides, it resets and starts doing the normal rotation once you stop drag-rotating the model, so it's not that useful anyway.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


12 Sep 2010, 03:09
Profile WWW
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
I just realized what was missing in the image Mike. We need to get silvercliff to do one of his beautiful LCARs frames for this window. Captain B

Oh and by coincidence, he joined the forums exactly 5 years ago on Sept. 11 (2005).

_________________
Supremacy Manual (http://botf2.star-trek-games.com/viewtopic.php?f=13&t=3298)


12 Sep 2010, 03:58
Profile
Crazed Emissary of the Photoshop
Crazed Emissary of the Photoshop
User avatar

Joined: 13 Mar 2009, 20:17
Posts: 2091
Location: Krapina, Croatia
Are you planning to add ship lighting (windows, engines, deflectors...) to the model renderer?

_________________
Image


12 Sep 2010, 15:18
Profile YIM WWW
Crazed Emissary of the Photoshop
Crazed Emissary of the Photoshop
User avatar

Joined: 13 Mar 2009, 20:17
Posts: 2091
Location: Krapina, Croatia
Oh, and sorry for the double post, but is this planned for the next update or is it just a preliminary test?

_________________
Image


12 Sep 2010, 19:22
Profile YIM WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Unless I run unto unforeseen problems, this should be in the next update. Since I was redesigning the shipbuilding interface anyway, it seemed like a good time to add the 3D rendering. I'm keeping it simple, though--no fancy lighting. We'll save that for the combat engine.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


12 Sep 2010, 19:29
Profile WWW
Crazed Emissary of the Photoshop
Crazed Emissary of the Photoshop
User avatar

Joined: 13 Mar 2009, 20:17
Posts: 2091
Location: Krapina, Croatia
Ok, great. People will really enjoy this. I think that it will attract a lot of followers.

_________________
Image


12 Sep 2010, 19:32
Profile YIM WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
I just thought it would be nice if the modelers could see some of their work in the game after all this time :).

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


12 Sep 2010, 20:31
Profile WWW
Crazed Emissary of the Photoshop
Crazed Emissary of the Photoshop
User avatar

Joined: 13 Mar 2009, 20:17
Posts: 2091
Location: Krapina, Croatia
Yeah, can't wait.

_________________
Image


12 Sep 2010, 20:41
Profile YIM WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Yeah, it's a really nice reward for Kenneth and co. Finally people will be able to truly appreciate all their hard work. :bigthumb:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


12 Sep 2010, 20:56
Profile WWW
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
Mike you must be working really hard. Is there anything you need from us? Shall we send dinner or something? :love: But seriously, drawings, ideas, moral support? We the vocal posters appreciate it, but you must be aware that there are thousands of lurkers out there salivating. Thanks man. CB

_________________
Supremacy Manual (http://botf2.star-trek-games.com/viewtopic.php?f=13&t=3298)


12 Sep 2010, 21:10
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Finally got around to reworking the shipyards in the actual game. Got the 3D ship views in too.

Spoiler: show
Attachment:
ship_view_3d_in_game.png
ship_view_3d_in_game.png [ 1.7 MiB | Viewed 9841 times ]

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


19 Sep 2010, 01:17
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Brilliant Mike, that's just brilliant! :love:

So when you say it's 3D, does that also mean the ships are rotatable in that actual view? And if it works like this, does that mean we now need to scrap all of the ship images? I just did a quick check, and removing all the ship images I have from the game would take out 370 images, totalling 25.3mb.

By the way, will the 3D views eventually be included in the Trekpedia?

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


19 Sep 2010, 11:07
Profile WWW
Crazed Emissary of the Photoshop
Crazed Emissary of the Photoshop
User avatar

Joined: 13 Mar 2009, 20:17
Posts: 2091
Location: Krapina, Croatia
Well we still need ship images for fleet deployment view and the trekpedia (Am I forgetting something that also uses ship images?) unless you are planning to add the renderer there too

_________________
Image


19 Sep 2010, 11:53
Profile YIM WWW
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
You could look into doing a nicer background later. We are very happy with the that whole layout.

I am off on a new boat now for a few days. You will likely not hear from me for a while.
:borg:

_________________
Image


19 Sep 2010, 13:25
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
We need to keep the images for the task force views and (for now) the encyclopedia. The ships rotate around the Y-axis on their own (i.e. they spin around "sideways"), though you can grab them with the mouse and rotate them yourself along either axis. That's what I did in the screenshot, which is why it's pitched upwards like that.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


19 Sep 2010, 18:25
Profile WWW
Cadet
Cadet
User avatar

Joined: 22 Aug 2009, 08:06
Posts: 72
Location: Slovenija
(Incoherent wirds, mihed with drooling) :drool: :drool: :drool: Can't wait for the game...

Spoiler: show
This game is now a threat to public saftey: Its addictive, before you play it :drool: :drool:


20 Sep 2010, 09:48
Profile
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
Wow this is so exciting. Shipyards coming!

_________________
Supremacy Manual (http://botf2.star-trek-games.com/viewtopic.php?f=13&t=3298)


21 Sep 2010, 04:19
Profile
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
Wow that is pretty damn cool, it is the small polished things that make a truly great game stand out.

Of course there is always the need for more,... MOAR!!!

Regards Wolfe

_________________
Image


23 Sep 2010, 17:59
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 57 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.