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Genetically Altered Manual Labourer
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My top three are..

1) Star Trek Insurrection
2) Star Trek The Voyage Home
3) Star Trek Generations

Bashir

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23 Oct 2010, 05:37
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Crazed Emissary of the Photoshop
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No Wrath of Khan or First Contact?

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23 Oct 2010, 14:49
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Genetically Altered Manual Labourer
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Those are my next two favorite. :grin: Bashir

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24 Oct 2010, 15:41
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Genetically Altered Manual Labourer
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She's gettin a little closer! CB


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1701A.png [ 82.12 KiB | Viewed 6739 times ]

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24 Oct 2010, 15:50
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Very nice.
It is a shame she will be over the poly limit for the combat engine.
:borg:

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24 Oct 2010, 16:51
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Crazed Emissary of the Photoshop
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We can at least make videos with our higher poly models for our trailers. Current teasers can be without that, but some in future trailer we must use only our footage and with models like this it's gonna be beautiful.

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24 Oct 2010, 18:59
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Genetically Altered Manual Labourer
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Thanks you two. 1701 A is a lot easier than the Fortunate but partly because of the Lightwave training video I have been going through. The Fortunate is going to be very difficult to UV map and paint. So this is a training ship for me. (And of course I need more skills for the 14 Cardassians I have to do for the Obsidian order. :doh:) Another skill is the animation of the images for AVI files. I've never even tried that. (Hmmm first film, 1701 A taking out a Y Class freighter...) :romulan: Hollywood Bashir

[Hey, my 700th post. Look out Matress I'm only behind by a factor of 10.]

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24 Oct 2010, 23:15
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Fixed the engines and nearly done with the shuttle bay. CB


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1701A.png
1701A.png [ 99.67 KiB | Viewed 6715 times ]

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25 Oct 2010, 06:12
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Genetically Altered Manual Labourer
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Impulse engines and Finished Shuttle Bay. Other improvements. Enjoy. Captain Bashir


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1701A.png [ 105.2 KiB | Viewed 6675 times ]

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29 Oct 2010, 15:27
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Crazed Emissary of the Photoshop
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:drool:

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29 Oct 2010, 16:19
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:cool:

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29 Oct 2010, 21:28
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Genetically Altered Manual Labourer
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You can see the forward photon torpedo launcher coming together. Also fired up the impulse engines. I was using the Red Admiral's ships as the pattern until I found a web site with actual shots of the model built for ST TMP. There was a side shot. I don't know, its possible he may have some of the proportions wrong. I ended up sweeping the engines back further and altering the size of the hull and saucer with respect to the engines. Here it is, not that you can tell much difference from this angle. :cardassian:


Attachments:
1701A.png
1701A.png [ 92.1 KiB | Viewed 6648 times ]

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31 Oct 2010, 01:58
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Boy you sure are learning the ins and outs of that modeling program.

:winkthumb:

Are the impulse engines blue on that version of the big E?

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31 Oct 2010, 02:46
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Thanks Kenneth, I'm actually quite excited about the new things I have learned about the program. :love:

On the impulse engines: I think they are red or orange. Actually in the render above the vents are blue (as you can see) but the inside box behind them is actually red. I thought the two would blend and give a reddish / violet color. Nah Uh. :rolleyes: Have started the difficult bridge section. You can also see the top of the impulse engine which I am rather proud of. I'll post a closeup sometime. BTW this model now has less polys than the saucer and hull did before I added engines, booms, impulse, shuttlebay, bridge etc. I have removed and keep removing tons of unneeded polys. It is a much simpler ship than the Fortunate. At this point, I can't believe I did the Fortunate (pulled it off I mean). CB


Attachments:
1701 Front PR.png
1701 Front PR.png [ 83.72 KiB | Viewed 6639 times ]

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31 Oct 2010, 15:29
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Captain Bashir wrote:
Thanks Kenneth, I'm actually quite excited about the new things I have learned about the program. :love:

On the impulse engines: I think they are red or orange. Actually in the render above the vents are blue (as you can see) but the inside box behind them is actually red. I thought the two would blend and give a reddish / violet color. Nah Uh. :rolleyes: Have started the difficult bridge section. You can also see the top of the impulse engine which I am rather proud of. I'll post a closeup sometime. BTW this model now has less polys than the saucer and hull did before I added engines, booms, impulse, shuttlebay, bridge etc. I have removed and keep removing tons of unneeded polys. It is a much simpler ship than the Fortunate. At this point, I can't believe I did the Fortunate (pulled it off I mean). CB


.. WOW :drool:


01 Nov 2010, 10:35
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Here is a manual to help you with any design issues.
http://trekmovie.com/2010/11/01/library ... s-manuarl/

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01 Nov 2010, 14:40
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Thanks Zweistein000. Glad you like it. Thanks to Kenneth as well. I just might get the design manual.

Here is that closeup of the impulse engine. The first is from Light wave Modeler. The second is from the real movie model.


Attachments:
Impulse Modeler.png
Impulse Modeler.png [ 79.76 KiB | Viewed 6600 times ]
Impulse.png
Impulse.png [ 291.47 KiB | Viewed 6600 times ]

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02 Nov 2010, 06:28
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Improving the bridge section. Have increased the accuracy of other details. CB


Attachments:
1701 L Front PR.png
1701 L Front PR.png [ 78.91 KiB | Viewed 6591 times ]

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04 Nov 2010, 14:56
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Captain Bashir wrote:
Improving the bridge section. Have increased the accuracy of other details. CB


Cool like the details very much, but that green deflector ... Just doesn't feel right.

Weren't they blue anyway


04 Nov 2010, 16:33
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It looks great so far. Sorry for lack of my posts but I'm in Germany and I don' have much free time.

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05 Nov 2010, 14:14
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The color of the deflector doesn't represent its final appearance--the surfaces will eventually be covered with textures. The 'color' assigned to the raw mesh is mostly just to help differentiate the various parts at design time.

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05 Nov 2010, 21:30
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I need to do the deflector over anyway. The mesh is too dense with too may polygons. As Mike says, it is just a placeholder till the surface texture is put on. You are right however, it is blue. When I am done you won't be able to tell the difference between this mesh and the actual movie model :mrgreen: Now that I have the engines, there is a Reliant in my future too. Galaxy Class, Soverign Class... Bashir

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06 Nov 2010, 15:19
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Vjeko: Germany? You'll have to tell us about your trip. :grin: I am in Chicago right now (not quite Germany) CB

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06 Nov 2010, 15:21
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Ahh, it was great. You will be able to see some of the images on Facebook later next week.

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06 Nov 2010, 22:19
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Can I see them on Facebook if I am not a Facebook member?

Here are some wireframe images of 1701A


Attachments:
1701 Left.png
1701 Left.png [ 66.83 KiB | Viewed 6515 times ]
1701 Top.png
1701 Top.png [ 214.08 KiB | Viewed 6515 times ]
1701 Back.png
1701 Back.png [ 47.34 KiB | Viewed 6515 times ]

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17 Nov 2010, 04:34
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Evil Romulan Overlord of Evil - Now 100% Faster!
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You're not on Facebook, Bashir? Damn, you're missing out mate. Create a profile just for the hell of it. Most of us are on there and set as friends. Not that we chat much. It's more a platform for spying and plotting revenge. :twisted: :lol:

The beautiful lady is getting grander all the time. She still needs some clothes though. :razz:

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17 Nov 2010, 11:54
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Actually u dont have friends until u have facebook!!! :borg:


17 Nov 2010, 16:40
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vjeko1701 wrote:
It looks great so far. Sorry for lack of my posts but I'm in Germany and I don' have much free time.


You didnt see Justin Bieber over there running into any glass doors did u?

http://www.youtube.com/watch?v=3kJjeRpPtY0&NR=1

http://www.youtube.com/watch?v=OoFRVHEbCRo&NR=1

http://www.youtube.com/watch?v=Xp7YFndtcfA

Sorry, I had to do it.. just seemed fitting :P


17 Nov 2010, 22:40
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Hey Captain - looking forward to animating it. For now I am learning the new interface for blender 2.55. It makes animation easier to do.
:borg:

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18 Nov 2010, 00:40
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Thanks Kenneth. I am looking forward to you animating it too.

For those who wanted deflector relief, I have duplicated the original, down to the number of radial stripes. See below.

I have been having an interesting time looking at a photo of the original movie model, comparing it to other images taken off the web that people have done with 3D software. I am beginning to wonder if the one original photo I have has been distorted or stretched. The engines are WAY bigger on it than any others I have seen. I'll try to give you an example.

Deflector Bashir


Attachments:
Deflector.png
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