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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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My top three are..
1) Star Trek Insurrection 2) Star Trek The Voyage Home 3) Star Trek Generations
Bashir
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23 Oct 2010, 05:37 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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No Wrath of Khan or First Contact?
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23 Oct 2010, 14:49 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Those are my next two favorite. Bashir
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24 Oct 2010, 15:41 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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She's gettin a little closer! CB
Attachments:
1701A.png [ 82.12 KiB | Viewed 6536 times ]
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24 Oct 2010, 15:50 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Very nice. It is a shame she will be over the poly limit for the combat engine.
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24 Oct 2010, 16:51 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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We can at least make videos with our higher poly models for our trailers. Current teasers can be without that, but some in future trailer we must use only our footage and with models like this it's gonna be beautiful.
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24 Oct 2010, 18:59 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Thanks you two. 1701 A is a lot easier than the Fortunate but partly because of the Lightwave training video I have been going through. The Fortunate is going to be very difficult to UV map and paint. So this is a training ship for me. (And of course I need more skills for the 14 Cardassians I have to do for the Obsidian order. ) Another skill is the animation of the images for AVI files. I've never even tried that. (Hmmm first film, 1701 A taking out a Y Class freighter...) Hollywood Bashir [Hey, my 700th post. Look out Matress I'm only behind by a factor of 10.]
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24 Oct 2010, 23:15 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Fixed the engines and nearly done with the shuttle bay. CB
Attachments:
1701A.png [ 99.67 KiB | Viewed 6512 times ]
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25 Oct 2010, 06:12 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Impulse engines and Finished Shuttle Bay. Other improvements. Enjoy. Captain Bashir
Attachments:
1701A.png [ 105.2 KiB | Viewed 6472 times ]
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29 Oct 2010, 15:27 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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29 Oct 2010, 16:19 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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_________________
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29 Oct 2010, 21:28 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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You can see the forward photon torpedo launcher coming together. Also fired up the impulse engines. I was using the Red Admiral's ships as the pattern until I found a web site with actual shots of the model built for ST TMP. There was a side shot. I don't know, its possible he may have some of the proportions wrong. I ended up sweeping the engines back further and altering the size of the hull and saucer with respect to the engines. Here it is, not that you can tell much difference from this angle.
Attachments:
1701A.png [ 92.1 KiB | Viewed 6445 times ]
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31 Oct 2010, 01:58 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Boy you sure are learning the ins and outs of that modeling program. Are the impulse engines blue on that version of the big E?
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31 Oct 2010, 02:46 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Thanks Kenneth, I'm actually quite excited about the new things I have learned about the program. On the impulse engines: I think they are red or orange. Actually in the render above the vents are blue (as you can see) but the inside box behind them is actually red. I thought the two would blend and give a reddish / violet color. Nah Uh. Have started the difficult bridge section. You can also see the top of the impulse engine which I am rather proud of. I'll post a closeup sometime. BTW this model now has less polys than the saucer and hull did before I added engines, booms, impulse, shuttlebay, bridge etc. I have removed and keep removing tons of unneeded polys. It is a much simpler ship than the Fortunate. At this point, I can't believe I did the Fortunate (pulled it off I mean). CB
Attachments:
1701 Front PR.png [ 83.72 KiB | Viewed 6436 times ]
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31 Oct 2010, 15:29 |
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Zweistein000
Cadet
Joined: 22 Aug 2009, 08:06 Posts: 72 Location: Slovenija
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Captain Bashir wrote: Thanks Kenneth, I'm actually quite excited about the new things I have learned about the program. On the impulse engines: I think they are red or orange. Actually in the render above the vents are blue (as you can see) but the inside box behind them is actually red. I thought the two would blend and give a reddish / violet color. Nah Uh. Have started the difficult bridge section. You can also see the top of the impulse engine which I am rather proud of. I'll post a closeup sometime. BTW this model now has less polys than the saucer and hull did before I added engines, booms, impulse, shuttlebay, bridge etc. I have removed and keep removing tons of unneeded polys. It is a much simpler ship than the Fortunate. At this point, I can't believe I did the Fortunate (pulled it off I mean). CB.. WOW
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01 Nov 2010, 10:35 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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_________________
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01 Nov 2010, 14:40 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Thanks Zweistein000. Glad you like it. Thanks to Kenneth as well. I just might get the design manual.
Here is that closeup of the impulse engine. The first is from Light wave Modeler. The second is from the real movie model.
Attachments:
Impulse Modeler.png [ 79.76 KiB | Viewed 6397 times ]
Impulse.png [ 291.47 KiB | Viewed 6397 times ]
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02 Nov 2010, 06:28 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Improving the bridge section. Have increased the accuracy of other details. CB
Attachments:
1701 L Front PR.png [ 78.91 KiB | Viewed 6388 times ]
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04 Nov 2010, 14:56 |
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Zweistein000
Cadet
Joined: 22 Aug 2009, 08:06 Posts: 72 Location: Slovenija
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Captain Bashir wrote: Improving the bridge section. Have increased the accuracy of other details. CB Cool like the details very much, but that green deflector ... Just doesn't feel right. Weren't they blue anyway
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04 Nov 2010, 16:33 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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It looks great so far. Sorry for lack of my posts but I'm in Germany and I don' have much free time.
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05 Nov 2010, 14:14 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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The color of the deflector doesn't represent its final appearance--the surfaces will eventually be covered with textures. The 'color' assigned to the raw mesh is mostly just to help differentiate the various parts at design time.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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05 Nov 2010, 21:30 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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I need to do the deflector over anyway. The mesh is too dense with too may polygons. As Mike says, it is just a placeholder till the surface texture is put on. You are right however, it is blue. When I am done you won't be able to tell the difference between this mesh and the actual movie model Now that I have the engines, there is a Reliant in my future too. Galaxy Class, Soverign Class... Bashir
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06 Nov 2010, 15:19 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Vjeko: Germany? You'll have to tell us about your trip. I am in Chicago right now (not quite Germany) CB
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06 Nov 2010, 15:21 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Ahh, it was great. You will be able to see some of the images on Facebook later next week.
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06 Nov 2010, 22:19 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Can I see them on Facebook if I am not a Facebook member?
Here are some wireframe images of 1701A
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17 Nov 2010, 04:34 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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You're not on Facebook, Bashir? Damn, you're missing out mate. Create a profile just for the hell of it. Most of us are on there and set as friends. Not that we chat much. It's more a platform for spying and plotting revenge. The beautiful lady is getting grander all the time. She still needs some clothes though.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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17 Nov 2010, 11:54 |
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viceadmiralv
Cadet
Joined: 28 Mar 2009, 11:31 Posts: 86 Location: Germany
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Actually u dont have friends until u have facebook!!!
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17 Nov 2010, 16:40 |
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Tethys
Crewman
Joined: 06 Jul 2010, 00:04 Posts: 31
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vjeko1701 wrote: It looks great so far. Sorry for lack of my posts but I'm in Germany and I don' have much free time. You didnt see Justin Bieber over there running into any glass doors did u? http://www.youtube.com/watch?v=3kJjeRpPtY0&NR=1http://www.youtube.com/watch?v=OoFRVHEbCRo&NR=1http://www.youtube.com/watch?v=Xp7YFndtcfASorry, I had to do it.. just seemed fitting
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17 Nov 2010, 22:40 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Hey Captain - looking forward to animating it. For now I am learning the new interface for blender 2.55. It makes animation easier to do.
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18 Nov 2010, 00:40 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Thanks Kenneth. I am looking forward to you animating it too.
For those who wanted deflector relief, I have duplicated the original, down to the number of radial stripes. See below.
I have been having an interesting time looking at a photo of the original movie model, comparing it to other images taken off the web that people have done with 3D software. I am beginning to wonder if the one original photo I have has been distorted or stretched. The engines are WAY bigger on it than any others I have seen. I'll try to give you an example.
Deflector Bashir
Attachments:
Deflector.png [ 27.76 KiB | Viewed 6266 times ]
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20 Nov 2010, 23:26 |
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