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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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I am on the road in California right now so it will take me some time to respond fully. I will give you our scaling model when I can. It shows the relative size of ships and stations. Open it with your model. As MOE said you can scale your yard up or down so it fits up to the largest ship in a work bay.
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16 Dec 2010, 14:33 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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It's ok I'm at the office anyway so I won't do anything until about 11pm tonight...if those new structures look ok then I will implement all three and begin work on the lower and upper half.
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16 Dec 2010, 15:26 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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I am on the road and may not have the time and place to get that for you until next week. There is no rush as the scale can be set at any time. I wanted the stations to be larger than shown in the original BOTF. If there is an issue in the combat engine with the BIG stations we can fix it when the time comes. Just avoid putting an image texture over the whole thing. Keep image textures to smaller parts.
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17 Dec 2010, 03:23 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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what do i do with large objects like its saucer....
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17 Dec 2010, 03:26 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Over large areas you can use normal maps, specular maps and the like to give texture to a surface. That and the 25,000 poly count will give detail. Otherwise the image is scaled up so far you see smear and pixels.
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17 Dec 2010, 17:31 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Ok I think that this is way better..let me know...
Attachments:
ScreenHunter_04 Dec. 18 00.46.jpg [ 205.49 KiB | Viewed 5795 times ]
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18 Dec 2010, 06:50 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Soon the Star Empire will be able to build more ships than the puny Starfleet can deal with. Then the Galaxy shall be ours! ...I mean...er...yeah, it's getting better all the time.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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18 Dec 2010, 11:36 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Keep dreaming my pointy eared friend the shall prevail.
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18 Dec 2010, 13:20 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Yes, you have a good eye for design. Starfleet needs you. We are lucky to have you.
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18 Dec 2010, 15:52 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Very Nice! I'm a lookin, and I'm a likin. Bashir
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18 Dec 2010, 23:48 |
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Happytrek
Composer of the Ear Candy
Joined: 30 Jul 2010, 04:38 Posts: 804 Location: Canada, thumping on my keyboard or smashing a mouse!
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Looks Deliciously Huge!
_________________ In all past exists the future. Man must venture through his yesterday to conquer his tomorrow.
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18 Oct 2011, 19:40 |
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