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Star Trek Fan Games - View topic - ships for the game
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 ships for the game 
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29 Dec 2004, 11:07
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29 Dec 2004, 18:58
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Yeah, don't balence the ships at all, balence the cultures or production times. In the ENT era, the Earth ships should be very weak, not even a tenth the strength of a Vulcan or Andorian ship, let alone a Klingon one. This should be off set by humanity having the fastest tech research of all the civilizations. Then, once the Federation comes about in the 2160s, the other races should see what's going on and accelerate their tech programs, maching the research ability of Earth. Later on, the Federation still has the reasearch edge but it's slight, the great ships can be offset by either longer build times or higher prices, but I wouldn't go for both higher price and longer build time.

Really, ships like the Galaxy, Vor'cha, and D'Deridex are balenced, just not totaly even. The Galaxy does slightly better than both but the V and D probably have better firepower and the G better shields. Overall, the balence is in favor of the Galaxy. Which is funny because it isn't even a dedicarted war ship like the others. Jack of all trades, master of all.

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29 Dec 2004, 20:19
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I see real problems with what you suggest. If the game stays too canon you would have a Federation in the beginning that has slow shipbuilding capabilities, bad ships and hardly anything that would anybody keep from wiping them out alltogether. If you make contact with any of the other races seen in ENT that has the slightest taste of war you'd actually be screwed as you would be easy picking without Vulcans beeing your protectors (on a random map they could be in another Quadrant alltogether).
I dont see a point in staying too canon with the initial release (I am sure someone could come up with a Federation realism mod)


29 Dec 2004, 20:34
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If it starts with the NX-01, then you would be able to explore but not attack as the Federation. You could defend your self because you would have two classes of ships that can hold a decent enough amount of arms but are too slow to go anywhere in a decent amount of time. It fits because as the Federation you shouldn't be conquering everyone you see right in the beginning of the game, although I'll make a mirror universe scenerio where the Vulcans and humans are alied very tightly and you can just invade everyone. If you want to do that normaly, then you should become the Klingons or anyone else.

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29 Dec 2004, 21:13
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The Federation should be unable to invade because that would probably give them revolts all over if they do so (especially if they do it on a weak pre warp minor). If troop transports are still be used to build stations early FED ones should just be too weak to invade a system or if there are seperate builderships they probably shouldnt have troop transports until the TOS era. Leading an offensive war as the Feds should be something that causes massive moral issues thats why you wont do it not because your ships are just too crappy to do so in the start. Starfleet ships should have two advantages throughout the game. Slightly better shields (in the beginning hardly an advantage as shields probably would be weaker than hull) and better science ships (maybe an RP bonus accociated with Explorer type ships could also be FED exclusive).


29 Dec 2004, 21:34
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The Federation will be able to invade but with a major moral penalty, or whatever we use in the final product. First of all the Federation may end a war by means of war, but not begin a war. By ending war i mean defending and keeping all your systems and stuff, or that of allies and try and bring peace between the two of you. The Federation can bombard systems when they want to, but this would mean a big moral drop. You can do whatever you like with the Federation, but most likely this would mean that your empire would get devided between several systems that have declared indepence of you. I agree that Science and Defences are the biggest strengths of a starship in the Federation and of the Federation itselve, along with diplomatie and all that stuff.

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29 Dec 2004, 22:50
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Guess we have the same oppinion on this Iwulff


29 Dec 2004, 22:54
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30 Dec 2004, 00:26
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Sorry the shield statement was meant to represent the shield value of the starships not the actual form of what shield means here. What I meant by shields would be weaker than hull was that because there is Hull polarization that would be translated into a very low shield rating of that ship.

The general problem that remains is the balancing of ships and empires. I dont think its a good idea to have different progression speeds in different time eras. The game should be open for different developments. As advancement is very much determined by recources and expansion is dependent on advancement it is just pointless to have special bonuses that are taken away or given to an Empire during its development.

Basic bonuses like in BotF (more money for the Ferengi, more science for FeD) are already problematic but wont upset the balance too much if they are balanced against each other. In the end what should determine the progression of the empires is their recource potential. A 2 system Federation will at all times be far back in tech than a 20 system Cardassian Union just because Cardassia can mount the recources needed for advancing their tech.

To stay in character as the FEDs there should be a reason from the beginning that wont change or be introduced during the game.

Imagine a random game:

You set out as the FEDs (have no or low penalty for attacking the others) you conquer some pre warp minors boosting your overall empire standing, colonise a bit and end up with quite a nice little empire by the time you reach the technology of the TOS era. So what in the world would keep such a Federation from proceeding as it has? There is no reason for this Federation to change its mindset and play "huggy the treelover" after it has lead wars to become so big (after all it has helped them to be conquerors). There is no logic in that.
The point is: Do you want to play a game or have a fictional history simulator of Federation progress? Honestly I want to play a game.


30 Dec 2004, 00:49
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30 Dec 2004, 04:32
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30 Dec 2004, 06:50
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30 Dec 2004, 11:06
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30 Dec 2004, 14:41
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Perhaps the game could have extra options at the begining, so you can select whether you want a random or canon map to play with :?:

I don't really see why everyone is arguing over how the game will turn out though. You have to remember that THE GAME WILL BE AS ULTIMATELY MODDABLE AS IS POSSIBLE.

Basically, this means that you will be able to make the game into what you want. If you want a warlike Federation, then you will be able to make one. If you want the races to be cute little fluffy teddy-bears, then you'll be able to. And when you make a mod, post it on the site. Others will be able to play as well then. :D

The release version of the game should be as close to canon trek as is possible, though. The point of BOTF2 is to solve many of the problems of the original, that the demise of Microprose prevented. It's secondary purpose is to make life easier for modders, so the game will be ultimately moddable.

Some of the problems with BOTF, are because it was made more as a game, than a reflection of the trek universe. Starfleet ships should start off almost painfully weak, but they should receive numerous upgrades (Perhaps double the upgrades of the other races) However, these upgrades will obviously be for only the first era. In the rest of the eras, the Federation will have an equak number of upgrades, as the other races. So in the ENT era, the Federation could have perhaps 6 upgrades, while the other races have 3. Then there will be only 3 upgrades for ALL the races, in all the later eras.

This makes the game canon, while makes the Federation more playable, since their ships get better. Of course, there is then the problem of the Federation ships being in space dock all the time, to receive the upgrades, but perhaps the upgrades could be provided at the same time, so the refit waiting time is minimalised.


30 Dec 2004, 16:02
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So what will happen if in the unmodded game Federation is painfully weak in the beginning.
The most probable results will be:
They hardly expand and are too weak in the ogoing game to have others join them.
They get conquered alltogether if there is a race in their neighbourhood that is agressive enough.
That will be the resulting effect when the computer plays as the Feds. A human can counter that, outsmarting the AI but the AI wont be able to outsmart itself. Countering that with assigning massive bonuses to the for a time is just plain illogical (why would they loose the bonus?) and letting them keep the bonus would absolutly unbalance the game in the later periods.


One thing possible solution for this if you want a weak Federation (or whatever other slow starting race) would be to give races (both minor and major ones) that have warp capacity and are backwards compared to their neighbours to get a Neighbour representing the ability to copy existing tech and the natural transfer that occurs through trade/smugling/civilian scientific exchange etc. But that should apply to all races. The more advanced the others in your vicinity are compared to you the higher the bonus gets (They wont care as much if you get your hands on technology that they already consider obsolete, they probably would try to keep their newest techs in secret limiting the bonus if you are closely behind them)


30 Dec 2004, 16:57
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Well that is where espionage and security come into things. I haven't been on any threads about these, but I assume they will still be in the ga,me in some form, and that some races will have advantages in this respect.

The Federation would only be weak for a small number of turns/stardates. After you meet the first alien race (Ignoring the Vulcans, unless they really were the first race you meet), the Federation would realise that more weapons are needed on NX-class ships. Then after say, 5/10 turns better hull armour will be equipped, 5/10 turns after that, rudimentry shields (Extremely low powered ones) will be added, and so on.

These upgrades could be done in a turn or two, when an NX-class ship is sent back to Earth. If the ship is sent back, once several upgrades have been 'created', then these could be done all at the same time, but it would take longer to do so. All future ships would automatically have these upgrades built in.

Of course this means that there would have to be 6 of every Federation ship class in the ENT era, (So the upgraded ships really do have new stats) and all other ships in the game would need 3 versions (If there are going to be 3 upgrades per class)

Do you get what I am saying? 8O


30 Dec 2004, 18:37
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30 Dec 2004, 19:09
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30 Dec 2004, 19:23
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30 Dec 2004, 19:27
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30 Dec 2004, 22:33
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31 Dec 2004, 00:22
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31 Dec 2004, 01:06
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Worth a try. On to my next project; designing Cardasian ships beyond a destroyer level. There is actualy one Cardasian design I would love to see, just in a scaled down way. That huge super ship from that Dominion War game. The Hutet http://starfleetcommand3.filefront.com/ ... 5808_1.jpg
To make it fit in better I would shrink it by 50%, while maintaning weapon emiter size so it it isn't a total scale down, and sweep the blades back.
I think I might sketch up an example some time.

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31 Dec 2004, 07:49
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As we lack designs for advanced Cardi ships there is place for the Hutet as some kind of super Dreadnaught and your design as an advanced cruiser though I would make the ship seem more slender for the cruiser version.


31 Dec 2004, 10:26
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31 Dec 2004, 11:59
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Well, yay! It really needs to be a lot smaller. Considering their tech level it made sense for it to be huge I guess, to make it comparable to other group's ships but it will be more fun as a ship that actualy is comparable in technology as well. The fastest way to make a new version will be to just kitbash the image I posted, so I'll do that. I still need to scan those Star Charts maps, I can do that tonight.

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31 Dec 2004, 19:29
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The Hutet looks amazing for a Cardassian ship! 8) 8) 8)

It should be a (Relatively) small ship by Cardassian standards, to show the Cardassians can build something that is advanced enough to even think about taking on the other empires, but I think it should be a bit bigger than a Soveriegn/Negh'Var/D'deridex, because the Cardassians would build big, when they can. (Coz they seldom can)

The Cardassians rule by Military might, and it is possible to subdue an enemy by just sheer size. A Cardasian Battleship would reflect this.

Of course, it would have to have a longer build time-time than the other races' Battleships, because resources are a problem for the Cardassians. I don't think that it should be a massive difference though.

I agree as well that it would need to be more slender. A cruiser is built for speed, while still having a respectable armament. Large, spread-out ships will be slower and less maneouverable than small, compact ships, so I think the Cardassians would make the ship slender.

I've noticed as well, that most Cardassian ships tend to be relatively low in maneoverability, which gives them a bit of a tactical disadvantage. If the Cardassians are going to be able to advance to the level where they become a power like the races, they will need future ship designs that are more balanced, or that are at least more maneouverable.

Federation ships are designed to act as well alone, as in groups. This is a major advantage, when exploring space. On the other hand, Cardassian ships are designed to work in groups - a sign of their militaristic nature, and lack of resources. If the Cardassians were able to build similar ships, (Obviously during later parts of the game) then they would be better able to become such a power.

Of course, you could just build assault cruisers and pound your enemies into oblivion, but then the Cardassians wouln't have anyone left to rule over, other than themselves. :lol:


01 Jan 2005, 00:22
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In a universe where they can build the Hutet, it's unlikely they'll be short of resources!

I'd personally have the Hutet as a Warbird sized ship, roughly equal to a Sovereign. I'd give it stronger beams than a Sovereign, similar shields but a beefier hull. The Sovereign would be more maneuverable, and of course have more powerful torpedoes.

I think the ship should remain fairly sluggish, but have a super powerful forward weapons array.

As matress said, the Cards tend to use a set of very standard attack formations, they're very regimented and by the book. This is presumably why their designs seem to have a far heavier forward weapon than the other weapons on the hull.

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01 Jan 2005, 12:15
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I think it would be cool to see very large ships in the battles. Especially Cardassians and maybe Romulans could use this to intimidate the others.

Reflected by a very long buildtime you could balance it off to the other races that use smaller but more ships. A vessel this size at the appropriate tech level that was designed with combat in mind would clearly wipe the floor with a ship far smaller and less compact like the Sovereign. But even with many recources this kind of ship would only be used as fleet command ships at a rate of 1:50 to smaller ships like Keldon and Galor.


01 Jan 2005, 20:39
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