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reallybig
Crewman
Joined: 13 Jan 2009, 17:48 Posts: 13
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ok i know alot of people absoloutly hate cheats and its along way off but they're fun and for very lazy people any thoughts about usability of cheats for the game
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19 May 2011, 22:20 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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You may first see them in a mod setting unless Mike has already considered them.
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19 May 2011, 23:11 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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There are a few in the pre-release builds to help facilitate testing, though they may be removed for the final release. Either way, they won't work in multiplayer games. No cheating against your friends, sorry .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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22 May 2011, 00:26 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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If you cannot cheat your friends there is no point to it.
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22 May 2011, 04:13 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Which ones? I only know F10 for seeing the entire map.
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22 May 2011, 09:26 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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That's the only obvious one. There's several things you could do from the console if you know the APIs, though the console wasn't around when the last public build was released.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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22 May 2011, 19:17 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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You can always mod the game files. Unleash the Warbirds of...war!
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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05 Jun 2011, 22:30 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Matress_of_evil wrote: You can always mod the game files. Unleash the Warbirds of...war! If you think that's going to work, then you will be in for a nasty surprise . Suffice it to say I've been giving a lot of thought to how I can mitigate that kind of cheating in multiplayer games, and while no system is infallible, I think I can come up with something sufficiently clever.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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06 Jun 2011, 01:03 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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What about multiplayer games using separate data folder hidden in the same place as saved games which is always updated if different from our original files.
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06 Jun 2011, 09:28 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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vjeko1701 wrote: What about multiplayer games using separate data folder hidden in the same place as saved games which is always updated if different from our original files. It'll probably be a bit more elaborate than that. I'd like to embed signed/encrypted versions of the game data which are tamper-proof and could be used for multiplayer games. Mods would have the option of doing something similar. If you join a multiplayer game where the host is using an unverifiable set of data files, you would get a warning that the host's game may have been modified. It will still be possible to play modified versions of the game online, but not without the other players knowing.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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06 Jun 2011, 14:10 |
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acquario
Crewman
Joined: 19 Aug 2010, 22:53 Posts: 14 Location: ITALIA ROMA
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Hello, I have read that there is a command to completely see the map, how do you?
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29 Jun 2011, 11:47 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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F12 should reveal the entire map for the duration of a turn.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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29 Jun 2011, 22:55 |
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acquario
Crewman
Joined: 19 Aug 2010, 22:53 Posts: 14 Location: ITALIA ROMA
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perfect, thanks
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30 Jun 2011, 18:04 |
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