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Genetically Altered Manual Labourer
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Oh yes, drawn with a 3D program. I can give you any angle on the building you want. Tonight I'll post the new orbital batteries for the different races.

Glad you both like the images. I think the reason the banners look lower pixel may be the colors as you suggest.

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14 Sep 2011, 19:28
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Genetically Altered Manual Labourer
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Orbital Batteries - Clockwise from upper left. Federation, Cardassian, Romulan, Dominion, Klingon (left lower corner)


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Orbital Batteries.png [ 346.38 KiB | Viewed 6612 times ]

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15 Sep 2011, 06:02
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Stunning
:borg:

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15 Sep 2011, 14:35
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Communications Officer
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Great work guys!
Supporting you "virtually" from Ireland! :D

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Last edited by Iver on 15 Sep 2011, 17:11, edited 1 time in total.



15 Sep 2011, 16:55
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Genetically Altered Manual Labourer
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Are ya Irish then. Raise a glass to Ireland and thanks mate.

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15 Sep 2011, 16:59
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Captain Bashir wrote:
Are ya Irish then. Raise a glass to Ireland and thanks mate.

not Irish by birth, but by choice :D
one reason is raising glasses of stout and whiskey, which I will gladly do! :cool:

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15 Sep 2011, 17:13
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Very nice Bashir, the fine detail on some of them is remarkable.


16 Sep 2011, 14:07
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Genetically Altered Manual Labourer
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Thanks to both of you. I constantly tweak these images so hopefully they'll only get better. Kaladin you'll get a rank pip after twelve more posts. Love the participation. It's great when the site has lots of activity. I am working on the industrial replicator right now. Also maybe some changes to the Klingon Working Party (lab), and gravitic power station.

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16 Sep 2011, 16:35
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I check the site usually 2 maybe 4 times a week, lately more, but its pretty dead around here lately. I've been lurking on these forums for a while, even back when you had the old ones, perhaps these but they looked much different and I think the site was different. I finally registered 1-2 years later (I forget). Funny thing, I found you guys through a link on Wikipedia.

You guys should have something like Friday (or any day) is "Sneak Peak day" where you release something interesting or do an interview or something. Example:

- Intro to the Supremacy project
- Interview with Mike (10 questions), or others
- Quick overview of how we create the art (+ some pictures)
- Sneak Peak (new screenshot)
- Discussion about a new/potential feature
- Sneak Peak (new music)
- Sneak Peak (New intro video)
- Progress Report
- Overview of the scope of the project or a feature
- etc.

Stick it in one spot so people that come looking at the forums can catch up quick and stay interested. I know you guys occasionally do some of the above but its often hidden in some of the other threads.


17 Sep 2011, 15:40
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Genetically Altered Manual Labourer
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I couldn't agree more. There is something afoot that may make it possible to do some or all of what you list in an easier way.

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17 Sep 2011, 16:09
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Kaladin wrote:
I check the site usually 2 maybe 4 times a week, lately more, but its pretty dead around here lately. I've been lurking on these forums for a while, even back when you had the old ones, perhaps these but they looked much different and I think the site was different. I finally registered 1-2 years later (I forget). Funny thing, I found you guys through a link on Wikipedia.

You guys should have something like Friday (or any day) is "Sneak Peak day" where you release something interesting or do an interview or something. Example:

- Intro to the Supremacy project
- Interview with Mike (10 questions), or others
- Quick overview of how we create the art (+ some pictures)
- Sneak Peak (new screenshot)
- Discussion about a new/potential feature
- Sneak Peak (new music)
- Sneak Peak (New intro video)
- Progress Report
- Overview of the scope of the project or a feature
- etc.

Stick it in one spot so people that come looking at the forums can catch up quick and stay interested. I know you guys occasionally do some of the above but its often hidden in some of the other threads.



QFT


19 Sep 2011, 10:09
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Captain Bashir wrote:
I couldn't agree more. There is something afoot that may make it possible to do some or all of what you list in an easier way.


Yeah I heard/saw, something about a new website/blog Mike has cooking.


19 Sep 2011, 13:24
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Genetically Altered Manual Labourer
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If you saw it online, post the URL. He hasn't said anything to us yet.

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19 Sep 2011, 14:28
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Nemitor is the one he is talking about. He has plans for a better BOTF2 site.

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19 Sep 2011, 23:17
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Actually mike did too.

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20 Sep 2011, 01:36
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I think it was Matress that mentioned it, now I gota go find it lolz... I think it was a *wink**wink* hint type thing, so not sure it was stated directly, so thats going to make it even harder to find :) but I know it was recent.


20 Sep 2011, 13:10
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Actually I think I found the one I was referring to, it confused me for a bit because it was in a different section, but I finally found it. Actually funny thing is it was Matress and You Bashir that mentioned it. :grin:

viewtopic.php?f=5&t=4341


20 Sep 2011, 13:14
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Hey Kaladin, your next reply makes you a cadet. Congratulations. Here is an update on the Klingon images. Added Bat'leth statue to the Hall of warriors - lower left corner.


Attachments:
Klingon Structures.png
Klingon Structures.png [ 538.41 KiB | Viewed 6351 times ]

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22 Sep 2011, 14:03
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They look great. I like that they appear to be buildings of historic importance with the masonry wall and medieval architecture. That said I was wondering about the Klingon Gravitic Power Station. Would it be built with masonry wall or some more modern materials? Would it look better with a different texture? Even the interior of Klingon spaceships looks rather harsh but not primitive.
:borg:

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22 Sep 2011, 14:41
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Of course the inner workings of the turbine portion are sophisticated. We have a gravitic turbine image for other races, which I could use in place of the turbine portion of this one with some alteration. I was just trying to make it look different from the other gravitic turbine image, as well as Klingon.

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22 Sep 2011, 15:33
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Captain Bashir wrote:
Hey Kaladin, your next reply makes you a cadet. Congratulations. Here is an update on the Klingon images. Added Bat'leth statue to the Hall of warriors - lower left corner.


Ooooh they are pretty!!!! Those buildings are looking great, I love how you did 3d models of them so you can pretty much use them anywhere from different angles, nice work.

Oh and thanks, I guess this is post number 50 then. woohoo.

(Edit: POST 50 - Yay! I added the Pip to the avatar too as a joke.)


23 Sep 2011, 00:15
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Congratulations cadet.

I'm glad you like them. I was never pleased with the first Klingon Working Party. I still think I need to darken it a bit (the new image).

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23 Sep 2011, 00:40
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Darken which one again?


23 Sep 2011, 16:01
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The working party in the right lower corner that replaced the old working party in the first Klingon post. It is brighter than the other images in the same grouping.

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23 Sep 2011, 20:21
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Come to think of it, the working party "towers" look a bit odd because they are stand-alone and unconnected to the main building. Perhaps they should be connected to it somehow?

Not all of the windows would be lit at the same time either. Perhaps a random selection of them need to be darkened/turned off? I'm not sure how they're lit at the moment, but you could just paint over them to avoid playing with the light source if that's how you did it.

...Not that I want to cause more work, it already looks great, Just a usual Matress nitpicking. :razz:

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24 Sep 2011, 07:24
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I'd remove the towers and keep to the main building. The pink windows, I'd just significantly reduce their number - the top ones are too close to the ceiling ledge I think.
I'd also remove the bat'leths fom the ceiling, since these are labs.
Darkening it a bit is a good idea.


24 Sep 2011, 11:49
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I can try and make some texture for the windows so that they look more realistic

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24 Sep 2011, 11:55
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Adding the Bat'leths was my idea. I suggested adding it as a stained glass effect because the solid red glow didn't look right. The Bat'leths make is obvious that it's a Klingon building as well. It would otherwise look more generic than the other buildings, since it doesn't have any flags or anything.

Your point about the top set of windows being too high is right though. The building needs to either be slightly heightened, or the windows need to be moved.

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24 Sep 2011, 13:22
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Admiral
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This is a Production Facility, so it is more generic than other buildings. I don't think it needs to have obvious Klingon markings. :wink: Unique structures, sure, I understand.
Besides, it will only show for Klingon players (or in subjugated systems, but not in the build list), and the other empires' PFs don't have any markings (nor the other Klingon PFs). I don't see a reason for this one to be different.


24 Sep 2011, 15:03
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Darken, Yes, I agree.

Iceman is right there is something weird with the top row of windows, I was thinking that myself, then when he mentioned it, it was clear.

I don't know about removing the towers, but they need less windows, I think. As for them being not connected, it doesn't matter much, maybe they house storage for the main lab, extra space eternal to the lab, have some sort of data/power features that are connected via cable. They might even be connected underground.

The torches/lights around the outside seem out of place too. As for the
Bat'leths, they seem fine.

The Klingon structures seem to be darker in feel and texture, they also play with shadows and dim lighting (torchy/flame-like look).

Honestly though it is good as it is, but it does stand out against the rest, because it has a different feel and quality to it.


24 Sep 2011, 15:34
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