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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Hey guys, taking a little break from studying for tommorow's math exam. I don't have time to get into the discussion right now...but when I get the time...
I just had an idea while looking at Kaladin's suggestion, we could make a series of artistic images using our models and textures and post them to our site as Supremacy game art, or early concepts of the combat engine...just to show people the project is not dead. We could have an image or two for every major race plus a few minor ones. Images would be like "Leaving drydock" or approaching planet...I hope you get my point.
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| 06 Oct 2011, 15:50 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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That is a good idea V. @Kaladin In combat engine views you can put planets in as a background image. It would not be anything you could get to or go around. The code might, as you suggest, also show the yards in the background or as models set at or just past the limits of the combat area. They could be out of combat action and just eye candy. I wonder if it could be an asset you capture? 
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| 06 Oct 2011, 16:26 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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The starbase in your picture. Where is that from, Ensign Kaladin?
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| 07 Oct 2011, 03:20 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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Google Images Search: "Starbase" (5th image) NSWG operator!!Z4L2IxZ2Ix 11/04/21(Thu)17:21 No. 229383 ID: a17a43 1050 × 788 - 290k - jpg operatorchan.org I just typed stuff into google images like: - "Stars" for the background stars - "Planet" for the mars planet - "Starbase" for the starbase The rest I found in a thread from this site: "Klingon Vessels..." in the "Screens, Info and Planning" section. ( viewtopic.php?f=13&t=3546 )
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| 07 Oct 2011, 13:18 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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I have a question for you guys, what thread can I find most of the 3D ship art in? Also is there a thread with planets and one with stary backgrounds?
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| 07 Oct 2011, 13:42 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Starbase Copernicus from Drex files. Possible Design for this game? It could be the basis for a federation fleetyard?
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| 07 Oct 2011, 14:31 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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is an old thread where I use to keep the current 3D model images up to date. It takes a long time to load all the images. Most of them still are as shown but two things have happened over the years. Some users have gone in and moved models around feeling that their arrangement was more in keeping with canon. They did not update this image list. Others have begun to make new 2D images for use in the game based on models both too complex to work in a combat engine and not looking like the models we do have that will work in a combat engine. Again this list was not updated. When the time comes that we have a combat engine being worked on I will clean up this thread, the models and links. 
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| 07 Oct 2011, 14:31 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Here are some desktop backgrounds I did for Kaladin but got busy and forgot to post. 1280 x 1024
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| 07 Oct 2011, 14:41 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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| 07 Oct 2011, 14:48 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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I was fooling around making a background for my laptop for fun. I stole the Destroy II from ingame with a screencapture so its not really the best quality and the angles are off but...
Attachments:
Test2.PNG [ 511.75 KiB | Viewed 18030 times ]
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| 07 Oct 2011, 15:10 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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| 07 Oct 2011, 15:17 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Google WinRar.
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| 07 Oct 2011, 19:26 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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| 07 Oct 2011, 21:02 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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| 07 Oct 2011, 21:05 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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| 08 Oct 2011, 00:37 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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I am not finding that it works with RAR. The program allows me to pick files it associates with including RAR but it refuses to respond. The box does not stay checked under "options"
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| 08 Oct 2011, 13:40 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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I'm back home xD. If you need something done just say so, I have some spare time until this evening when I'm celebrating Croatian independance day.
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| 08 Oct 2011, 15:03 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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| 08 Oct 2011, 20:22 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Somehow it still doesn't seem to give the .rar files the 7-zip logo like you would expect it to. I installed a different one that was 64 bit to match my windows 7 install.
_________________ Supremacy Manual ()
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| 08 Oct 2011, 21:21 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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| 09 Oct 2011, 10:10 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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| 09 Oct 2011, 10:27 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Sorry, I did not vet that download site. Here it is from cnet. That should be the crap-free version.
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| 09 Oct 2011, 12:02 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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Thanks mate, I should have looked there for it, yeah the other one was full of junk toolbars and questionable programs.
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| 10 Oct 2011, 15:33 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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A possible design concept for a Fed shipyard or fleetyard. I know, I know, it needs 4 bays. 
Attachments:
Concept I.png [ 142.84 KiB | Viewed 17910 times ]
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| 10 Oct 2011, 15:45 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Nice design and yes, the yard_iii has four bays and the fleetyard six. 
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| 10 Oct 2011, 16:26 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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It could be the Fleetyard II...
Fleetyard I is obviously Utopia Planitia. But the current Utopia image that we have is a computer generated one and i'm not sure of its' source (Anyone know where it comes from and if we actually have permission to use it?). We could have the current Fleetyard II image as the Fleetyard I, and have this new model as the Fleetyard II.
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| 10 Oct 2011, 19:19 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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The current Fleetyard_ii is a combination of the Federation Science Station and a shipyard model. 
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| 10 Oct 2011, 19:40 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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Some Romulan station pics, that someone once posted to another thread. Might be useful.
Attachments:
Rom stations.png [ 190.92 KiB | Viewed 17895 times ]
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| 10 Oct 2011, 22:15 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Because the above Federation Concept Station from the Drex Files is done in threes, it seems more obvious to make it into the six bay fleetyard I. Your thoughts? It is of course, not nearly done yet.
Attachments:
Fed_fleetyard_I.png [ 167.4 KiB | Viewed 17866 times ]
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| 11 Oct 2011, 06:31 |
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Kaladin
Lieutenant Junior Grade
Joined: 24 Feb 2009, 23:16 Posts: 205
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What about stacking the bays under the disks in a 2 stack 3 prong shape, or maybe a 6 six point star (3 per tier, with the 3 disks on top, which will make it 3 tiers tall, keeping with the 3x3x3 idea). Something like this maybe:
BaysForFleetyardIdea.PNG [ 4.67 KiB | Viewed 17863 times ]
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| 11 Oct 2011, 10:31 |
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