[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 379: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4752: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4754: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4755: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4756: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
Star Trek Fan Games - View topic - Tech Images
View unanswered posts | View active topics It is currently 03 May 2026, 16:32



Reply to topic  [ 917 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 31  Next
 Tech Images 
Author Message
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
Your latter idea. Meaning 9 bays? Or did I misunderstand? The fleetyard I is supposed to be six bays. I'm trying to think if there is a fleetyard II.

_________________
Supremacy Manual ()


11 Oct 2011, 16:38
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Only the Federation has a Fleetyard_ii. It again has six bays.


11 Oct 2011, 19:20
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
The Cardassians have a Fleetyard II Kenneth, although Iceman seems to be against them having one.

All of the Fleetyards have 6 bays, regardless of whether they are a I or II. The difference between them is their build efficiency (And thus build cost and requirements - races that have 1 Fleetyard get them at mid-tech level with a relatively high bonus, whilst races that get two will get them at early tech and late tech, but will get smaller individual bonuses). The Fleetyard I and II get a % industrial bonus meaning they build ships at more than 100% of the system industrial output. So a system producing 1000 industry with a Fleetyard that had a 10% bonus, would be able to put 1100 industry into ship construction per turn.

The minor race special shipyards will all also have 6 bays. Obviously since they are minor race designs, they are a low priority, and you'll get free reign on their design.


11 Oct 2011, 19:44
Profile WWW
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!


11 Oct 2011, 20:42
Profile
Admiral
Admiral
User avatar

Joined: 14 Jan 2009, 10:17
Posts: 2042
That information about the output of shipyards is outdated. They don't work like that anymore. Industry and shipbuilding are seperate things now.

As for the Cardassian fleetyard II, the Monac shipyards were a joint Dom-Card venture, so it seems kind of odd having it in the game, for the Cards. I also mentioned the fact that most fleetyards are in the alpha quadrant (Feds, Cards, minors)
A bit like DS9 / Terok Nor, if it's not the Cards that annex the Bajorans.

Funny thing is, usually it's me saying screw canon... :twisted:


11 Oct 2011, 20:47
Profile
Admiral
Admiral
User avatar

Joined: 14 Jan 2009, 10:17
Posts: 2042


11 Oct 2011, 20:50
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
At some point I hope to be working on the models for 3D combat again. Is there an updated list of what will need models? What minors have ships? Are there any changes to the major race ships?

For my part I would say make it simple and leave shipyards out of 3D combat all together. Let Captain B or whoever make 2D images and show them as Mike has done in the user interface. That should be enough.
:borg:


11 Oct 2011, 21:03
Profile
Admiral
Admiral
User avatar

Joined: 14 Jan 2009, 10:17
Posts: 2042
Agreed, shipyards aren't really going to participate in battles.


11 Oct 2011, 21:11
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 24 Feb 2009, 23:16
Posts: 205


12 Oct 2011, 14:34
Profile
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
Got it.

_________________
Supremacy Manual ()


12 Oct 2011, 17:07
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
What I said above is the latest information I have Iceman, and it's how it's worked since the last game release. If you have more up to date information then please share rather than simply saying my information is outdated. How have they been separated and why?

...

Having shipyards in combat is something we've always said we'll have. If we decide to not have them then that's yet another long-standing planned feature that we'll be scrapping. I'm not happy about that.


14 Oct 2011, 21:54
Profile WWW
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
I guess if the yards are in or out depends on Mike or whoever codes the combat engine. If there is a good reason, like it would look nice, they will be in combat. It would be one more thing to see exploding.

I know I have no say in it.
:borg:


15 Oct 2011, 02:06
Profile
Admiral
Admiral
User avatar

Joined: 14 Jan 2009, 10:17
Posts: 2042


16 Oct 2011, 15:00
Profile
Admiral
Admiral
User avatar

Joined: 14 Jan 2009, 10:17
Posts: 2042


16 Oct 2011, 15:18
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
What would Mike do? He would balance the work needed to put yards in combat vs. Value of having them there. It is harder to do without a combat engine. We can make the 2d images for now and deside the rest when we know more.
:borg:


17 Oct 2011, 14:45
Profile
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
I'm making progress on the Oberth Class science vessel.


Attachments:
Oberth_Class_II.png
Oberth_Class_II.png [ 136.82 KiB | Viewed 16102 times ]
Oberth_Class_IV.png
Oberth_Class_IV.png [ 210.27 KiB | Viewed 16102 times ]
Oberth_Class_III.png
Oberth_Class_III.png [ 132.61 KiB | Viewed 16102 times ]

_________________
Supremacy Manual ()
05 Mar 2012, 07:36
Profile
Composer of the Ear Candy
Composer of the Ear Candy
User avatar

Joined: 30 Jul 2010, 04:38
Posts: 804
Location: Canada, thumping on my keyboard or smashing a mouse!
Really Superb my friend! :bigthumb:

_________________
In all past exists the future. Man must venture through his yesterday to conquer his tomorrow.


05 Mar 2012, 12:59
Profile WWW
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
That will make a nice ingame png image. We can use a decimate modifier to cut the poly down for a combat engine.

FYI: it is a Wessel not a Vessel.
Oberth Class science Wessel


05 Mar 2012, 14:27
Profile
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking

_________________
Supremacy Manual ()


05 Mar 2012, 14:38
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 24 Feb 2009, 23:16
Posts: 205
Wow that’s impressive and its not even done yet...


05 Mar 2012, 14:58
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Given the over 400 models to rebuild it is clear we will need a team of artist to finally complete the project. Until then we will be running on a mixed bag of ship models.
:borg:


05 Mar 2012, 16:27
Profile
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
As long as there is some image (large or small, the program handle both sizes side by side) we can play. :love: Meanwhile, whatever artists we have, can keep plugging away...

Oh, and thank-you Kaladin :bigthumb:

_________________
Supremacy Manual ()


05 Mar 2012, 16:37
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 24 Feb 2009, 23:16
Posts: 205
How many ship models have been completed so far if there is 400ish total?

Is there a way to increase efficiency? something like have one person work on all of one type of race since the skins, and certain objects like windows can be reused more easily, additionally the artist will develop a quicker and better understanding of that style of ships. Not say this is a good idea but might help.

Also do you guys have a priority list, like doing major races first.

Do you guys share resources like skins, pallets, models, objects, etc.?

I'm guessing you guys already do all of the above, but thought I'd mention it incase. Wish I could offer more, but I can’t draw nor do I have the programs so best I can do to help is bounce ideas off me or do internet research.


06 Mar 2012, 15:17
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!


06 Mar 2012, 17:24
Profile
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
All good suggestions Kaladin. Ken, is primarily responsible for the ship models, and I am primarily responsible for other 2D art and Stations / shipyards.

I did the Oberth class only because a nice model was being done on another forum, and I was filled with inspiration to try and duplicate it.

Major races are certainly being done first. I think Ken has most of those meshes and just needs to find time to redo the render in the larger 640 x 480 size. But we should get more systematic about it. Ken wants to conquer the major race videos first.

_________________
Supremacy Manual ()


07 Mar 2012, 20:19
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 24 Feb 2009, 23:16
Posts: 205
I might just do that, unfortunately I'm no longer a student so I doubt I can get a discount.


08 Mar 2012, 12:20
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Blender is the free alternative. It would have to become your hobby given the time required to learn it.

I will be back to models at some point. The larger format ship and station png images will help even without a combat engine.
:borg:


08 Mar 2012, 14:28
Profile
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
Started UV mapping and surfacing the science ship.
Edit: I redid the texture in a larger size so that the emblem on the side is crisper. Enjoy!


Attachments:
Oberth_Class_III.png
Oberth_Class_III.png [ 236.9 KiB | Viewed 16012 times ]

_________________
Supremacy Manual ()
09 Mar 2012, 08:08
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Nice duranium
:bolian:


09 Mar 2012, 14:23
Profile
Genetically Altered Manual Labourer
Genetically Altered Manual Labourer
User avatar

Joined: 17 Aug 2009, 01:31
Posts: 2083
Location: Passed out on the floor after math mistake discovered by Hawking
Awww Kenneth, you always know just the right thing to say. :romulan:

_________________
Supremacy Manual ()


09 Mar 2012, 15:27
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 917 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 31  Next

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.