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FoRcE
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 11
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jigalypuff wrote: FoRcE wrote: http://www.opcoder.com/projects/chrono/
Check how far they got before they were told to stop.
Oh and it might also be wise to get rid of the post from the coder asking for a warez version of one of the Visual Studio CD's as you know what microsoft are like and im sure he doesn't have two missle launchers ;o) the difference between getting a stop letter and a company having the legal right to actually stop a fan based game is huge. i have no idea what game these guys were working on but i suspect it was still in development by whomever owned the rights to it, maybe they were doing a serial. there was also no laws broken in what gavin asked for, he has already purchased a copy of it and had misplaced the auterization keys. if you legaly buy somethin you can legaly back it up.
The game in question was originally released for the snes over 12 years ago.
Viacom/Paramount (not microprose!) have a legal right. I suggest you look it up its called trademark infringement. If you take all the trademarked names out you will have the legal right to release it.
He did not misplace any keys. He asked for a copy of a CD then decided to tell everyone he spent ages downloading it off of a P2P network. Not really the actions of a legal owner are they.
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03 Jan 2005, 16:03 |
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IOIO
Crewman
Joined: 04 Dec 2004, 01:00 Posts: 16
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It's nice you brought this up. But you can't have the developers turn around now. If Paramount decides it's time to stop this project, all trademarks could simply be taken out. And then... well, let them try to stop me and others from making a ST mod. They can't sue a "ghost" can they?
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03 Jan 2005, 16:14 |
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FoRcE
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 11
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IOIO wrote: It's nice you brought this up. But you can't have the developers turn around now. If Paramount decides it's time to stop this project, all trademarks could simply be taken out. And then... well, let them try to stop me and others from making a ST mod. They can't sue a "ghost" can they?
I was going to suggest they did exactly what you say so they cant be told to stop hosting it.
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03 Jan 2005, 16:21 |
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IOIO
Crewman
Joined: 04 Dec 2004, 01:00 Posts: 16
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Right, but they can do that if/after the Paramount open hailing frequencies. No sense to throw away everything done till now...
Besides I doubt they'll do anything. There are a lot of other ST projects and noone does anything to them. Plus Jig is right, the project isn't doing them any harm.
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03 Jan 2005, 19:23 |
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badblu
Crewman
Joined: 03 Jan 2005, 01:00 Posts: 7
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how dose FoRcE statments affect the relase of the game?
I hope it dosent affect in anyway.
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03 Jan 2005, 21:44 |
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FoRcE
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 11
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gturfrey wrote: I am the legal owner of a valid Visual Studio licence its just i lost my CD. Last time i checked you were allowed a copy for backup according to the microsoft licence. It just happened my backup was on p2p. I have the receipt for the software so they cant do jack, a backup is a backup werever it may be.
Do you think VB.net is going to be fast enough for the game?
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04 Jan 2005, 06:52 |
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FoRcE
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 11
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Well you sort of implied it when you constantly refused to say what language your using. Also if you was going to program it in C++ it would make more sense to you VS6 not .Net
Anyway. Do you have anymore screenshots to show after 4 months of work?
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04 Jan 2005, 19:35 |
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FoRcE
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 11
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gturfrey wrote: Actually im using both, and were you born arrogant or was it nurtures doing..? I am not arrogant but I am curious as to why you need to use two compilers? So is the game using OpenGL or DirectX? lol..I dare you to answer some questions P gturfrey wrote: I just came back from holiday, and well i have plenty to show for my work have you..? I thought this forum was dedicated to your project not mine? gturfrey wrote: Im not gonna bow down to you, i will release the demo when i am good and ready and i believe it to be stable enough.
I didnt ask for a demo. I understand you wouldnt want to release an unstable demo but considering its been 4 months and you say yourself that you have plenty to show how difficult is it to post a few screenshots?
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04 Jan 2005, 22:23 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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no arguments guys. screenies can be put up, i`m sure gavin won`t mind, after all everyone would like to see some progress.
_________________
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04 Jan 2005, 23:25 |
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FoRcE
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 11
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jigalypuff wrote: no arguments guys. screenies can be put up, i`m sure gavin won`t mind, after all everyone would like to see some progress. I wasnt arguing at all just curious as to why there is basically no information about how the game was coming along but it seems I missed all the stuff that was stored on the other forum. To be honest after reading what he has said about the development of the game I cant understand why he cant answer any question regarding its development. Just seems like he uses the community on here to get suggestions and ideas but gives nothing back but defensive "I dont have to tell you anything" kind of answers. I am pretty sure all of these will be ignored or Ill get a defensive reply along the lines of "Its none of your business" but lets see. gturfrey wrote: Dev tools means development tools, like the compiler and stuff. Activx controls, Ocx's and all the neat little things that makes the cool stuff happen in software. Activx and Ocx's dont work in OpenGL or directX so what use are they exactly? 2. gturfrey wrote: I've built a very fast memory array!. But as said API's arent really my strong point and i really didnt want to have to store the code for the lines that BOTF I draws when a destination is picked for a fleet, so in BOTF II the fleets will be drag and droppable which some should like. So the fact that DirectX and OpenGL are API's isnt going to be a problem? Can you explain what you mean by storing the code? It makes no sense. After reading that you are making the ships drop and drag(can you imagine how long that is going to take with 200 ships?) Is it because you dont know the algorithum to draw the lines? 3. gturfrey wrote: Right ladies and gents as i said!. Directx8 support and openGL! gturfrey wrote: Now im unsure if any of you have played star trek armada but if you have you will be familar with the small screen at the bottom right of the control interface. Something similar has been put into the botf II code base. Also known as the Federation News Network when a planet is colonized or a borg fleet arrive, or even a planet is taken captive it is reported as a news event and shown indepth while the game continues. Its a clever use of the windows media sdk and directx and shows the multimedia capabilities of the new game.
So what happens to the News Network when you use OpenGL?
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06 Jan 2005, 00:46 |
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raiden_rse
Lieutenant Junior Grade
Joined: 17 Oct 2004, 01:00 Posts: 238 Location: derby,midlands, england
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force stop with the 50 questions, unless your a fully fledged programmer and offering to actually help g tufrey the only programmer so far, stop bogging him down with questions and slowing his work down, its not as if hes not got enough to do allready
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06 Jan 2005, 02:05 |
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FoRcE
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 11
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gturfrey wrote: The Tactical engine will use directx, but that is still under development.
I decided at first that drag and drop ships would be easier but since then it has been changed, i did mention that one of the threads (cant remember which). But you obviously havnt looked hard enough. All you had to do was leave it at that which although didnt answer any of my questions shows some insight into what is going on. The tactic of accusing me of attacking you because you cant answer basic questions is becoming really predictable and pointless because you yourself stated that you wasnt an experienced programmer and would as you put it "learn as you went along". It is pretty obvious that no one cares how much you know about programming its just the end product they care about. Dont worry I wont ask you anymore questions. gturfrey wrote: Because im doing the work, you wanna know how i do it. Do it yourself
lol trust me if yours involves activ x and ocx's then I dont want to know. raiden_rse wrote: force stop with the 50 questions, unless your a fully fledged programmer and offering to actually help g tufrey the only programmer so far, stop bogging him down with questions and slowing his work down, its not as if hes not got enough to do allready
Raiden,
Unfortunately he has made it clear he works alone.
Although if he ever decides to give up on it let me know.
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06 Jan 2005, 03:43 |
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chris_heighton
Crewman
Joined: 18 Oct 2004, 01:00 Posts: 28
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force tbh it seems to be you which is antagonising the issue here and not g; bearing in mind how would u liek someoen to constanly ask questions that could easily be found? i would find it very annoying myself
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06 Jan 2005, 08:37 |
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FoRcE
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 11
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chris_heighton wrote: force tbh it seems to be you which is antagonising the issue here and not g; bearing in mind how would u liek someoen to constanly ask questions that could easily be found? i would find it very annoying myself
Chris,
You obviously have no idea what I was asking him (lol@easily found) and I have said I wont be asking anymore questions so theres no need for you to get involved.
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06 Jan 2005, 11:05 |
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michae1ange1o
Lieutenant Junior Grade
Joined: 27 Dec 2004, 01:00 Posts: 231 Location: Blackpool
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Peace Guy's, Please. Think happy skippy thoughts go to http://www.stonetrek.com
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06 Jan 2005, 13:40 |
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raiden_rse
Lieutenant Junior Grade
Joined: 17 Oct 2004, 01:00 Posts: 238 Location: derby,midlands, england
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this project will not be shut down, this type of game is no longer plausible as a high profit venture for any games company, turn based strategy are usually not high erners, the current license owners activision are not keen on turn based games as most lose terribel amounts of money, a example was the massive flop for atari which was moo3 and as a result atari will not be releasing moo4. only starting up games companies and games publishers will risk money on turn based games becuase they need to in order to gain a market in a area of games
big publishers and games companies tend to stick to allready high erning games and movies frenchies that tend to draw people in to buy the game.
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06 Jan 2005, 19:20 |
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michae1ange1o
Lieutenant Junior Grade
Joined: 27 Dec 2004, 01:00 Posts: 231 Location: Blackpool
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basicaly strategy games are for thinkers, unfortunately most gamers these days are comprised of pea brained morons who couldnt think themselves out of a wet paper bag, ie they usualy go around saying things like "suxxor" or "you were pwned" or "im uber" or the old favourite "your such a NO0B"
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07 Jan 2005, 01:08 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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What's a NOOB anyway? I've seen that around.
I'm so glad that brief, yet embarassing bout of immaturity seems to have left the forum.
_________________ Who says there's never a Klingon around when you need one.
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07 Jan 2005, 23:05 |
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michae1ange1o
Lieutenant Junior Grade
Joined: 27 Dec 2004, 01:00 Posts: 231 Location: Blackpool
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the best i can guess is that a NO0B is somebody that doesnt know everything about life the universe and everything, i spose that makes everybody in the world excluding god and the spotty 16 year old who ambushes your 5th lev toon with his 50th level toon ... every game has em, the one im mentioning here ended up complaining to a gm after i followed him arround for a week with my 65th lev necro .. who say's there isnt justice
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08 Jan 2005, 00:16 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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Hmmm, that answered my question, I'm now curious what lev toons, gm's and lev necros are.
_________________ Who says there's never a Klingon around when you need one.
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08 Jan 2005, 10:09 |
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michae1ange1o
Lieutenant Junior Grade
Joined: 27 Dec 2004, 01:00 Posts: 231 Location: Blackpool
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LoL i hope you joking, but if you arn't i used to play Everquest, a MMORPG *Massive Multiplayer Online Role Playing Game* slangs were
Toon = Your character, also known as avatars or alteriors "Alt's"
GM = Games Masters, people who work for sony the game owners who patrol the game and act like police,
Necro = Necromancer, a class you can build up, Likes wearing black carries sickles and see's dead people
Lev = The level of your character
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08 Jan 2005, 12:57 |
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Seki
Crewman
Joined: 05 Jan 2005, 01:00 Posts: 3 Location: Croatia
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Does anyone mind that the game will be on some game magazines DVD (my friends will make sure of it when the game is released) ?
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08 Jan 2005, 20:02 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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once it`s released and public domain it won`t matter if it goes out as a freebie on a mag.
_________________
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08 Jan 2005, 20:33 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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michae1ange1o wrote: LoL i hope you joking, but if you arn't i used to play Everquest, a MMORPG *Massive Multiplayer Online Role Playing Game* slangs were Toon = Your character, also known as avatars or alteriors "Alt's" GM = Games Masters, people who work for sony the game owners who patrol the game and act like police, Necro = Necromancer, a class you can build up, Likes wearing black carries sickles and see's dead people Lev = The level of your character
I'd not heard any of those! You learn something every day.
I've never played games of any kind online, except BOTF with a mate a couple of years ago.
_________________ Who says there's never a Klingon around when you need one.
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08 Jan 2005, 23:15 |
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michae1ange1o
Lieutenant Junior Grade
Joined: 27 Dec 2004, 01:00 Posts: 231 Location: Blackpool
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Bleh! sorry, i forget not everybody has been online 7 years, its amazing how you get so used to some things that your brain fools you into thinking since you know it everybody else must know it heh its like us brits goin abroad and speaking loud to those foreign chaps because we think everybody speaks english, even if they dont know they do
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10 Jan 2005, 02:20 |
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Zell
Cadet
Joined: 21 Dec 2004, 01:00 Posts: 65
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Actually I played Everquest and games that preceeded it and havent heard about toons either.
All the other slang words predate EQ by far.
The Game Master is the controling person in a role playing game. He acts as a form of storyteller and represents all nonplayer characters. For a singleplayer computer run RPG the computer is the actual GM and in MMORPGs they are basically the company staff.
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10 Jan 2005, 03:16 |
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