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 COMBAT VOICE CLIPS - VOICE ACTORS WANTED! 
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Crewman
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Very true. ^_^ I fear a lot of the stuff I say is ripped off from something else and slightly or heavily altered for my situation and/or joke.

The list of pending plagerism law suits against me is as long as toilet roll.

... also I think I've been awake way too long.

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13 Jun 2009, 07:05
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Ok, I'll try to record my voice too. I'm from Brazil so I think that would be a different accent from other voices, but it may be cool in a different race, if you have any sugestions beyond that posted here please e-mail me: leandrovillela@terra.com.br

I'll record them tomorrow, because this hour of the day it's very "noisefull" here.


29 Jul 2009, 03:09
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It should work in the Federation as well. Think of all the Federation's diversity. Think of Scotty with his accent.

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29 Jul 2009, 12:22
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Cool, thanks for that Leandro, I look forward to hearing them. Once you've made them, send the files to Kenneth_of_Borg as he's in charge of the ingame voices. Don't worry about applying sound effects or anything to the voices, as Kenneth knows what sorts of things we want. Just record your voice and leave it at that.

Once Kenneth is finished with the files, he'll upload them to the voices section of our Sharepoint Site. Sharepoint is where we keep all game-related files so that anyone working on the game can freely access the files for their own use, and the site is owned by Mike, the Supremacy developer, so we don't need to worry about it randomly getting closed down or anything. :)

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29 Jul 2009, 14:35
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I noticed the "Affirmative_ty" file is missing since the sharepoint crash. I guess for combat such a computer voice could be useful too not to mention for other transactions or in-game actions with the menu. Do you still have the file kenneth or another one like this?


05 Nov 2009, 13:10
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Yes and thanks for noticing. I will grab it off backup when I get home.
:borg:

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05 Nov 2009, 14:31
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might be good to have an alternative "affirmative" voice, perhaps one that is sounding computer-voice-like a bit like in Star Trek. As far as I remember the _ty version sounded more like a female recruit or officer which is perfect for combat but not as good for the game menu. In BotE Alpha5 we will replace the old star trek roddenberry affirmative sound with a new one. Maybe the _ty one can be altered with audio software to fit a general game menu use..


05 Nov 2009, 17:40
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Do you have any voice programs we could use in that case?
:borg:

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05 Nov 2009, 18:29
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I have not made the game menu voices a priority. The last time I talked to Mike about them he had already coded all the voices he was going to use. That was more than a year ago. Things could have changed.

Wolfe did have some voices worked into the first combat engine. That is where the combat voice clips came from. We can always use more of them to chose from on SharePoint when the time comes.

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05 Nov 2009, 19:52
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Whilst they're not specific voice programs, I would recommend using the Audacity and NCH's Wavepad programs. They're both free (Wavepad only via trial...and other means :mischief:), have lots of options, and can both record from microphones or edit existing sound files. I've probably mentioned them on here before, but my recommendation stands. :)

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05 Nov 2009, 20:17
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I put "Affirmative" by Ty back on SharePoint. It is in normal voice and one doctored to sound more computer like. I hope that is what you needed.
:borg:

SharePoint

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06 Nov 2009, 01:22
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yes, they are. the subtle changes were effective, it does sound less human now since the breathing-out at the end of the word is reduced.


06 Nov 2009, 07:39
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I am working with a new voice actor. More on that later.
:borg:

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19 Jan 2011, 03:44
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so asides from the ones below any other ones needing recording?

(Attach Subset)

Attack formation
Charge Weapons
Engage Enemy
Fire Torpedoes
Fire Weapons (What is the Cardassian beam weapon? Not a phaser?)

(Damage Subset)

Hull Damaged
Shields Degraded
Shields Down
Ship Destroyed
Station Destroyed
Venting Plasma
Vessel Destroyed

(Defensive Subset)

Defend Region
Defensive Stance
Disengage Combat
Patrol Region

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24 Feb 2011, 00:39
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That should be it for now on the Klingon combat clips. You could try your hand at one of the other Major races. That would be Dominion, Romulan, Cardassian and Federation.

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24 Feb 2011, 00:51
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finished 2 sets for the federation, will try the other races this week

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24 Feb 2011, 04:56
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So, i was just surfing one day through various Sci fi forums and such and came upon BotE. I've been playing it for a few weeks and i'm very impressed and would love to contribute to the project by lending my voice. I downloaded audacity and i'm gonna just start recording with the info posted here. I'd love any more direction you may have to offer.
Thanks,
-Duncan


26 Feb 2011, 18:19
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Welcome James_T_Shatner and it is good to have the offer of help. Did you notice that we have more than one game on the forum? BtoE and BOTF2 (Supremacy) are different games. Any help is welcome. We can listen to what you have and upload it to SharePoint from there.
:borg:

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26 Feb 2011, 21:11
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How are we doing as far as in game voice clips? do we need anymore and if so which ones, I know I had done a few of each for federation, and klingon, not sure if I did the other races or not it's been a while.

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15 Jan 2013, 14:46
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I am just getting underway with a combat engine. Work is not to the voice clip stage but we may need some new work once it is. It is good to see you are still around.
:bolian:

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15 Jan 2013, 19:28
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Kenneth_of_Borg wrote:
I am just getting underway with a combat engine. Work is not to the voice clip stage but we may need some new work once it is. It is good to see you are still around.
:bolian:

can't get rid of me :P I just dont' go away lol

if I was better with blender I'd love to help with more alas my skills are limited.

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16 Jan 2013, 04:44
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Composer of the Ear Candy
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Hi Blaze!
Glad you're back!

I would have liked to help also, alas my skills are still at the sphere level. At best I can modify a cube. :smile: I made a chair using some examples but my measures are ugly. :grin:

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16 Jan 2013, 21:25
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Using GIMP you could make agent photos what can go strait into Supremacy.

http://www.botf2.star-trek-games.com/viewtopic.php?f=13&t=4794

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17 Jan 2013, 00:05
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Happytrek wrote:
Hi Blaze!
Glad you're back!

I would have liked to help also, alas my skills are still at the sphere level. At best I can modify a cube. :smile: I made a chair using some examples but my measures are ugly. :grin:


I am not doing bad, just not to the quality of many and I can't texture to safe my life :S
here is some of my work

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Image
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this last one I am have great trouble with the hair trying to make it look natural
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17 Jan 2013, 12:11
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Kenneth_of_Borg wrote:
Using GIMP you could make agent photos what can go strait into Supremacy.

http://www.botf2.star-trek-games.com/viewtopic.php?f=13&t=4794


Oh I can photo shop like a novice ;) but I just don't know what images we need nor what we can use...I suppose I can find friends and try to modify them just don't know what we need...

never used gimp, heard of it. Just not used it.

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17 Jan 2013, 12:16
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BlazeLeeDragon wrote:
Kenneth_of_Borg wrote:
Using GIMP you could make agent photos what can go strait into Supremacy.

http://www.botf2.star-trek-games.com/viewtopic.php?f=13&t=4794


Oh I can photo shop like a novice ;) but I just don't know what images we need nor what we can use...I suppose I can find friends and try to modify them just don't know what we need...

never used gimp, heard of it. Just not used it.


Your work in blender looks good. Hair is a big deal in any program.

If you have Photoshop that is good. GIMP is just the free alternative if you did not have Photoshop.

We need agents for the major races. As you can see in the thread we have used photos from TV shows like the Dominion agents. In the game you will see the Federation agents like Captain Archer and T'Pol that Mike has made. Goggle some Klingons, Romulans and Cards and you are good to go.

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17 Jan 2013, 14:24
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A hell lot better than me :clap: :grin:

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17 Jan 2013, 14:48
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