Thanks for your feedback.
Q 3) Is there a way to increase the font size in the System and Empire screen? Cathari and Khothayr fonts are hard to read
A: Fonts are defined in \Data\Races\MajorRaces.data - make a safety copy before editing. Make sure that your edits going to the file (windows might be tricky - use admin rights). For Khaoron maybe replace KlingonDagger by Arial. The two lines above klingon dagger are font sizes - but may cause problems (text too long and so)
-> another/easier way: delete Fonts from Windows(!) system (use \Data\Fonts for re-install)
Q 4) Why not create more major races to choose from but limit the total number in a game to 6?
A: the limit of 6 is because of network code (maximum 6 human/ai players). For previous Alpha6.1 we did some mods with up to 20 majors (see
viewtopic.php?f=19&t=4256 and
http://birth-of-the-empires.de/wiki/index.php/Mods)
Q 5) I’d like a race which is average across the board, to get the feel of the game
A: well. see here
http://birth-of-the-empires.de/wiki/ind ... ready_done -> Empire Overview (click it) ..each race has its own manner. For starting maybe Cartare as agressive conqueror or Rotharian as maverick with cloak advantages at higher tech (and just remember colors/names to ST)
see also first steps
http://birth-of-the-empires.de/wiki/ind ... e_Schritte and maybe choose TINY galaxy at Settings before starting
Q 6) A two-step terraforming (requiring a high Bio tech level) to inhabit non-inhabitable planets
A: well...non-inhabitable like Saturn will stay non-inhabitable so in my opinion there will be no chance. But we had also wishes to expand max. population but no solution yet. (special building like orbital station, moons)
Q 7) Stars actually giving some sort of a bonus by themselves, like they did in MoO2
A: “by themselves?” – in BotE actually only planets give bonuses – Tooltip above sun graphic shows a summary
Q 8) A screen to compare all discovered systems would make game much easier
A: make them part of your empire and see system overview
Q 9) an in-game tutorial is needed, especially concerning movement, trade and resource routes and resources themselves (and ‘trade goods’, and morale!)
A: indeed, but would need a programmer and much effort...especially free programming capacity is missing for that...and better new features are getting into the game
Q 10) Why is solar date increased by a random number?
A:
http://translate.google.de/translate?hl ... 3DRaumzeit Q 11) A toggle to change the color of undiscovered systems’ names – if the empire color is orange (Omega Alliance), the text is unreadable; for other races I’ve tried (Terrans, Cathari, Khothayr) it’s not as bad
A: For Omega you’re right – as I saw this color is hardcoded (same for all races) so easiest way will be to copy \Graphics\Galaxies\rot_galaxy.boj above ome_galaxy.boj (*.boj are simply renamed jpg's). At the moment I found no other/better and unused color for this.
Q 12) Other races can break non-aggression pacts with apparent impunity
A: well...see moral.data: #25 Declare War on an Empire when Non-Aggression: -6 0 6 1 3 2 (only Humans are peaceful, Khoaron (+6) cheer about getting into a war)
PS: not all values of moral.data are used ingame see here
http://birth-of-the-empires.de/wiki/ind ... Moral.data (values in wiki are not up to date – who needs write permission just PM me)
Q 13) I sent a gift to another empire and they declared war on me, and 5 turns later they suggest a friendship pact… make the AI better at diplomacy
A: hard to answer without savegames – I think diplomacy is quite well but could be improved everytime....at least it’s varied
Q 14) scroll bars in System screen are needed
A: our head SirPustekuchen doesn’t like unattractive scrollbars
Q 15) being able to enqueue more items (the production queue scrolling)
A: eight items should be enough for that
Q 16) drag and drop (or arrows) to move items in the production queue
A: would be nice...I rarely use many items, so I cancel them and re-order it in another sequence
Q 17) there should be visible arrows in System screen working like the hotkeys
A: yes, and there are not there yet ...important ones are left and right to switch between systems and double click onto structures – > build select list jump to top entry
see also
http://birth-of-the-empires.de/wiki/ind ... ys#Hotkeys Q 18) I’d like tooltips when I can’t build something, explaining why it is so
A: well...if the requirements are not complied entry is grayed – prerequisites and costs are displayed...I think you’ll become accustomed
Q 19) a tooltip showing the change in morale, and the reason for the change
A: there are many reasons, visible ones (news, buildings empirewide or only system, some troops) or unvisible (being conquered, with random factor and so on) ...I think you’ll become accustomed. I don’t see a tooltip will be realized.
Also mention the morale graduations
http://birth-of-the-empires.de/wiki/ind ... e_FaktorenQ 20) clicking on a fleet shouldn’t cancel move order
A: it isn’t so – try right mouse click. (you only could give new aim). After forming a fleet go to galaxies map AREA and do right mouse click to leave fleet view
Q 21) a message when a fleet arrives at the destination is needed; especially for colony ships
A: since Alpha7 Anonymissimus did a better solution: click into map, press “n” to find next idle ship (all kinds).
http://birth-of-the-empires.de/wiki/ind ... English.29Q 22) a colony base (0 movement, but cheaper to build) would be useful for colonizing other planets in a system
A: in my opinion BotE-system is ok/better: you can terraform one planet and colonize it (population=4). You can terraform all planets and colonize (pop=4). You can terraform planet by planet and colonize each separat (pop = 4 + 4 + ..).
A Colony base isn’t more than a colony ship but can be destroyed. But you’re right ... I’ll suggest it in German forum.
Q 23) all techs should unlock something
A: most do it yet. Depends also on sequence of your research areas. Please mention that propulsion tech expands your range (“not directly visible”)
http://birth-of-the-empires.de/wiki/ind ... r#ResearchQ 24) I think the techs are different for different races, there should be a common baseline
A: yes and no. But with Alpha7 we did first step of expanding tech, limited before to tech 10 (now 14) and we did a re-sorting so now there is a more (not complete) common baseline. Though there shall be differences between the races. Do you have specified examples?
Q 25) There should be a way to see the entire tech tree
A: yes, but it’s not realized yet. But the more you play the more familiar you’ll get. Use Tooltip-Preview for each area
http://birth-of-the-empires.de/wiki/ind ... 3.B6glichtQ 26) There should be buttons to access older messages in the Empire screen
A: At the moment I’m working on something similar (logging of the game session into BotE.log file including this messages) – I don’t know if it will come. Storing all messages would expand savegame-file size.
Q tl-dr: The game is pretty fun, but too many things are fiddly or happen or don't happen for no clear reason. As the Cathari, I've lost an empire to a snowballing revolt for no apparent reason.
Thanks...indeed there are some features and so you’ll have to get familiar by playing and playing (also because no ingame tutorial is available) or asking and asking. Because game is still in developement things are also can chang again.
For Cartare: Do you have a savegame?
For Cartare beware of
- Surveillance Units (morale –1)
- Labor Camp (morale –1)
For all races beware of buildings with morale mali e.g. (use them only if your other morale production is high enough to compensate)
- Super Taxes (morale –2)
- Deritium Trading (morale –2)