The ships, battles and weapons thread
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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It seems quite large for a small depot. The window rows suggest a DS9 size. Could be redesigned a little, but the basic structure requires something Galaxy size or larger.
I like it though.
_________________ Who says there's never a Klingon around when you need one.
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31 Jan 2005, 15:54 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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I think it would look good even if it was rescaled.
But just in case here is one more design from 2 viewpoints
and
from The Light Works
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31 Jan 2005, 16:01 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I see the 'Deep space 12' station as more of a resupply station, than the cool-but-odd-looking station. Saying that though, the odd station seems like it was designed to be a fuel depo, since it has the tank things on it.
Perhaps a use could be found for them both?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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31 Jan 2005, 19:07 |
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Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
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Personally, I like the look of CVN's last base, perhaps a scaled down look would be good for the outposts?
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31 Jan 2005, 22:19 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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It does look cool. I second that notion.
_________________ Who says there's never a Klingon around when you need one.
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31 Jan 2005, 23:10 |
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omniq
Lieutenant Junior Grade
Joined: 20 Sep 2004, 01:00 Posts: 213 Location: Massachusetts
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i'd go with CVN-65's latest outpost pic also.
_________________ "The only way of discovering the limits of the possible is to venture a little way past them into the impossible." - Arthur C. Clarke, Clarke's Second Law
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01 Feb 2005, 00:08 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Why for do people side against me? Is it because SonOfMogh has threatened you with Pain Sticks?
I've found some beauty shots of Starbases and other structures. here's a taster: -
And this is the addy for it: -
http://www.startrekdreams.com/gallery/starbases.htm
(Actually, Deep Space 12 feature quite prominently on this site...just a coincedence...)
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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01 Feb 2005, 01:03 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Nice Matress... 8O (the picture, I mean)
form http://www.startrekaustralia.com
I think it can be used for a missing design.
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01 Feb 2005, 15:12 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I see that as the base that comes directly before Spacedock (Second from last base)
It's already got the 'saucer' section, all it needs is removal of the ring, and the main structure being extended downwards.
Is there going to be a design lineage (Like the Amassador was a half-way point between the Excelsior and Galaxy) in the bases? It would look visually...wow! if there was.
Even if it was just the later bases that have a lineage (Since smaller ones' would be easier to build, so could be made into pretty much anything, but would need to be more specialised, ie. look less standardised)
Larger bases would have the room and resources to be able to do pretty much anything, so they would have a more standardised look about them. This could then be shown as a design lineage.
Or do people think that the Ambassador class was just filler between the Excelsior and Galaxy, so design lineages are out of the question?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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01 Feb 2005, 19:31 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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Some lineage would be cool. You could start off being able to build K-7 type structures early on, with the newer designs being ready during the movie period. I guess a massive thing like Spacedock would never be deconstructed, just constantly upgraded.
Please ladies and gents, take a moment to sit and grasp the size of Spacedock.
It's HUGE. DS9 was a town in itself, with a civilian population, shops, facilities etc. Imagine that X1000! There must be different communities, dozens of shopping districts etc etc. I'd love to see an episode or show set on Spacedock.
_________________ Who says there's never a Klingon around when you need one.
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01 Feb 2005, 20:02 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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More or less, this is the comparisson. (not accurate,but close)
So Deep Space Nine looks... Well... pathetic...
EDIT: Non-related, to starbases, but this IS also the battles thread, so.
I propose a button that would act as the "Ctrl" on the keyboard, so you can
select multiple ships. You can see where this could come in handy. Say you
have a gigantic fleet. You want most of the fleet to charge, but you want
8 Defians and 4 Galaxys to flank. I don't want to click every single one
of the 12 ships to give them all the same order.
If this has already been discussed, sorry
If this was in the original, I'm an idiot
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01 Feb 2005, 21:01 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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OK then. Spacedock is huge. I didn't think that the size difference was quite that extreme, but hey, i'm short-sighted! (Well, that's my excuse...)
...
I think a similar idea has been mentioned <somewhere> (Again, memory of a goldfish) but I don't think the short-cut key type idea has been mentioned before, to solve the problem. (Well it has now anyway)
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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02 Feb 2005, 20:27 |
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Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
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Matress_of_evil wrote: Is there going to be a design lineage (Like the Amassador was a half-way point between the Excelsior and Galaxy) in the bases? It would look visually...wow! if there was. Even if it was just the later bases that have a lineage (Since smaller ones' would be easier to build, so could be made into pretty much anything, but would need to be more specialised, ie. look less standardised) Larger bases would have the room and resources to be able to do pretty much anything, so they would have a more standardised look about them. This could then be shown as a design lineage. Or do people think that the Ambassador class was just filler between the Excelsior and Galaxy, so design lineages are out of the question?
Hey, I happen to like the Ambassador. Too bad weve never seen them do really anything. I dont even think there were any in any of the battels in the Dom war, even though we see a good few Mirandas (get ripped apart).
As far as the design lineage between the bases, I didt even know they were designing new bases (except a fuel depot). If there will be more bases, I would like to see them, but I didnt think there was gonna be anything besides science station, outpost, starbase, and spacedock.
Or do you guys mean differnt designs would come with the differnt base upgrades that will take place in different eras?
As far as the 'fleet' button idea, I believe the idea was that you could designate different fleets, like fleet 1, fleet 2, etc, and you would be able to call the fleet up using its respective number key, and tell them what to do.
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02 Feb 2005, 22:50 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I don't mind the Ambassador either, but I know for a fact that some other people don't! The joke was intended for them!
...
I think in total, there is going to be something like ten different bases, and that each will have their own abilities (Like Spacedock can build small ships, refuel and repair many ships at once, will be the ultimate defense for a system, and will be a 'sector control' station; while a refuel depot will be able to err...refuel 2-4 ships at once, and that's about it!)
Obviously, Spacedocks will take loooooooooooots of time and resources to build, and will only be found in truly major systems (Like your homesystem) The loss of one could mean the loss of key systems, and could even spell disaster for your empire. 8O
In comparison, there will pretty much be a refuel depo in every system, and they will be relatively cheap and easy to build. if you lose one, then it won't matter too much, although you may lose the ability to send shorter range starships (Like commands and cruisers) to defend distant colonies, and will have to more heavily rely on your longer range ships (Like light cruisers and scouts) until you can rebuild.
...
I thought the fleet idea, was so that you could just move ships on the galactic screen even more easily (If for instance, a particular ship was split up from the rest of the fleet, because it had separate orders, but you know that an enemy fleet is on it's way, so you want to amass a particular fleet ready for it)
Was I wrong about this? (I would like the ctrl key idea or something similar to be in though)
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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04 Feb 2005, 15:43 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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About the range Matress mentioned. I didn't read this anywhere, so I'll ask here. If it's explained somwhere just tell me and I'll read it there.
Why can't you send the ship to the colony? So he won't have deuterium to make it back... What will prevent me from doing this in the game?
The Q: Is the warp-core going to go off-line, and make the ship dead in the water, without weapons? What will be the ship's capability when she runs out of deuterium?
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04 Feb 2005, 17:35 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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When ships run out of fuel they'll stop dead in the hex they're in. As far as I'm aware they'll have full weapons capability, they'll simply be out of the deuterium which is required to create the antimatter reaction, result- no warp drive.
You'll need to send a vessel to tractor the immobile vessel to the nearest outpost or starbase. Alternatively you'll be able to send a resupply ship to refuel in space. This would be costly on resources though, as you'd need to divert the supply ship, as well as an escort of some kind if the ship's leaving your borders.
An intelligent player wouldn't send ships far if fuel reserves were low, you'd realistically only ever run out if a border outpost was destroyed while you're out on a deep space mission.
_________________ Who says there's never a Klingon around when you need one.
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04 Feb 2005, 18:02 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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What about the Cartaker's array though? Your ship is going to be dead in the water on the other side of the Galaxy! What can you do about that?
*Edit* SonOfMogh, you beat me to this thread! I had a nice long post ready as well, and you've forced me to reduce it to this!
(Ah well, perhaps that's a good thing from your point of view!)
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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04 Feb 2005, 19:59 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Matress_of_evil wrote: What about the Cartaker's array though? Your ship is going to be dead in the water on the other side of the Galaxy! What can you do about that? , that's all he left you... Now I may be spliting hairs (okey, I AM spliting hairs), but I just saw the episode of Voyager where they run out of deuterium (and land on the Demon class planet). They were cutting power to everything: forcefields, holodecks; even Seven's astrometrics lab. All this because the warp core was low on deuterium. We're constanly told and repeated that holodeck power is incompatible with other systems, yet they cut power to it, making me think its powered from the core. I wrote this despite the fact I agree with what SOM said, and what Matress was going to say. Thaks, guys! Quote: An intelligent player wouldn't send ships far if fuel reserves were low...
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04 Feb 2005, 21:47 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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Matress.
*If a ship under your control encounters an alien race, they appear in the diplomatic screen.
*Anyone in the diplomatic screen can be bribed, reasoned with etc etc.
*Anyone you have 'friendly' relations with will allow you to use their outposts etc for refuelling
*Guess you'll have to make friends all the way home. From the Delta Quadrant you'd need to refuel 5 or so times, better prepare for diplomacy.
_________________ Who says there's never a Klingon around when you need one.
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04 Feb 2005, 22:11 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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You mean no...battles? (Well, until you get refuelled)
I wanna be Janeway! (Not physically) Screw you, alien, i'm blasting my way through here! To hell with the Prime Directive!
...
I only have one small problem with your explanation though - what happens if there are no friendly races nearby? (Since the map will be random, you might end up in a 'dead' area of space, or you might end up surrounded by the Kazon, Borg, Hirogen, Krenim, and any other race that wanted to blast Janeway to kingdom come!)
You won't be able to get moving until you have made freinds with the Ocampa (Who wouldn't have the ability to refuel your ship, only the Caretaker's Array might, and what happens if you destroy it? Would you just wait until another race moves a ship into the same sector of space that you are in, and hope that they don't fight, and hope that diplomacy goes well?) 8O
You're going to have to hope that you make friends before you meet the Kazon, coz otherwise you're gonna have to fight your way out of it - you won't have the power to Warp away, and your weapons should (Technically) be low on power as well (Don't know if this is programmable though)
Since this game is going to be mostly based on random occurences, there might be a few people who end up a bit frustrated by a ship on the other side of the Galaxy, that is unable to move, has to keep fighting every turn, and is surrounded by enemies that won't listen to hails. Won't that be a fun game to play?
...
On a side note, since this is the Ships, battles, and weapons thread, will your ship 'lose' weapons as it takes hull damage? I don't think this occurred in BOTF1 (If it did, I never noticed)
Basically, as your ship takes damage, due to lack of power, or actual damage to the weapons systems, the number of weapons your ship has would decrease. This happens in the Starfleet Command games actually, SonOfMogh. As your ship takes damage, your weapons systems are slowly 'lost', or you simply have to turn some of them off, because your engines are so damaged that you can't power the weapons anymore.
I'm not asking if it is possible to have this level of control in the game, i'm just wondering whether it would be possible to lose weapons during a battle? This would make battles even more realistic, and it would add an extra reason for you to hope your ships don't take damage, since they will lose more of their battle effectiveness, until they are repaired.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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05 Feb 2005, 10:38 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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1st, if Janeway met the Mintakans they'd want to kill her.
Why disable ships weapons? They will be loosing torpedos, right? Or do you mean to eventualy permanently disable a ship?
Everything you wrote makes sence Matress, but,
say you had a Killer Orbeth on the other side of the galaxy...
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05 Feb 2005, 12:07 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I know that you will slowly run out of Torpedoes, but i meant that the Torpedo tubes themselves could become 'damaged' - so you wouldn't be able to fire Torpedoes, even if you had most of them left.
I also meant that your Phaser Emitters/Banks/Arrays could become damaged, therefore decreasing the number that you are able to fire during a battle. Does this make sense now?
I honestly don't know if it will be programmable, but it would be a nice touch - although I guess some of you might think it is overkill, since you can run out of torpedoes anyway...
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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05 Feb 2005, 16:00 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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For a game involving battles with no more that about 20 ships, disabling weapons works fine. Obviously it's way way too much for a turn based game. Just pray we get a reducing torpedo stock...
Matress, if there are no 'friendly' aliens, you'll run out of fuel and eventually die, simple as that. Just hopw if it ever happens there are some. I didn't understand your point about needing the Ocampa to refuel before you can go anywhere, if your ship has a full tank when you arrive then you'll be able to go a fair distance before running out.
_________________ Who says there's never a Klingon around when you need one.
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05 Feb 2005, 18:34 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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My point was based on BOTF1 - your ships 'lost' their fuel the moment they went out of range - including if your borders changed through loss of a base/system
The Ocampa bit was because they may be able to help you, once you have made friends with them. I was thinking that you wouldn't be able to move, because of the range around Ocampa (Like in BOTF1 there were the green, yellow, and red lines, that limited your movement, to show refuel ranges)
Then I remembered that the Ocampa probably don't have the ability to refuel your ship, then that because of this there wouldn't be a range around their home, and then...
I just basically got confused. Ignore it if it doesn't make sense.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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05 Feb 2005, 18:51 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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Just to clear this up.
There will be no red, yellow or green lines on the map. Ships can fly anywhere under any circumstances. What happens is that if your ship has 100 points of fuel, they'll expend the fuel as they fly, being moved into the Delta quadrant wouldn't reduce those 100 points, as a result you'll be able to go a fair way.
_________________ Who says there's never a Klingon around when you need one.
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06 Feb 2005, 21:27 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Coloured lines - BAD! Ok.
If you're suicidal, take the ship out far and be dead in space!
If you're crazy lucky and don't have a ship called Voyager, you'll be able to make distant friends!
FUEL IS EVERYTHING!
To sum up? Is that it?
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06 Feb 2005, 22:36 |
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Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
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id say that about covers it
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06 Feb 2005, 22:43 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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:D:D
No more psychedelic limits!
Well there will no doubt be a few Miranda's floating around...oh wait...did I say floating? I meant blowing up...
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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06 Feb 2005, 23:20 |
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ragez0r
Crewman
Joined: 28 Feb 2005, 01:00 Posts: 46 Location: Canada-ey!
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may i have your attention please.. ... it is now time for..... one of my .... ideas
here goes
get ready...
its coming...
my idea.. is
....
to have an option during battle to.. fire 1 shot of the bow... u know.. like a warning shot
also.. if little ships can scavange and ... jeez whats the word im looking for....you know.. find usefull stuff in ship wreckage... debris... and so on..... maybe metals since thats in the game... .. lets say a warbird destroyed a galaxy class ship in sector s11.. well then itd say .. sector s11... 15% debris...and if maybe i dunno a science vessle were to come along...and pick up usefull stuff.. the 15% would go away
u like ? or am i asking too much again.. heh
_________________ W/ fire and steel did the gods forge the klingon heart, so fiercely did it beat, so loud was the sound that the gods cried out on this day we have brought forth the strongest heart in all the heavens. None can stand b4 it without trembling at its strength
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02 Mar 2005, 08:27 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Actually, to tell you the truth, I think there will be a scavenge option after a battle!
I think that all you get from the option though, is credits (Haven't really checked up on it) so it isn't really that useful. (Unless you're a Ferengi at heart)
I'll have to check on the TWAAO thread. That'll have the info we need.
The warning shot across the bow...haven't got a clue if that will be in. Since the ships will start from extreme range, it may be a bit difficult to do...and inaccurate. Of course, this is what you want...hmm have to ask about it.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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02 Mar 2005, 09:54 |
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