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 combat formats 
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Jig of the Puff
Jig of the Puff
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Joined: 10 Sep 2004, 01:00
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as the 3d engine will be further down the road than the actual game i was thinking of useing flc animation files for combat, this is the format used for civ 3. i can make these easily enough and i have no doubt a fair few others who come here can as well, so what do you think?


23 Sep 2004, 18:45
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Fleet Admiral
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Joined: 18 Sep 2004, 01:00
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I was wanting to start with these kind of formats a year ago.. But i didn't made time for it. But i think that i can do it. I just need to get learn and practice a lot.

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23 Sep 2004, 19:01
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Jig of the Puff
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there easy enough mate, you can get the tools from any civ site, although you`ll want a 3d programme like poser or max to do the ships in.


23 Sep 2004, 19:44
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Ensign
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Joined: 17 Sep 2004, 01:00
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Screwing around with 3DSMax 6, i found it can export FLC files, kewl little animation files, although 2.5 secs of ani @ 640x480 256bit is 600k. I dont know how to make them into files for games, but ill have a look in some of the Civ sites. Which after discovering my mate owned, i am now playing a bit, and its excelent.

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27 Sep 2004, 21:20
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Cadet
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Hello,
I'm fine with flc animation files for combat, but out of curiosity, a 3d engine for combat will at some point be used and included in the final release, right?
-Jega


30 Sep 2004, 05:29
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Jig of the Puff
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ya but ti`s further down the road than the rest of the game, so we thought this would make a nice alternative till it`s ready.

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30 Sep 2004, 06:24
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