Star Trek: Supremacy - News (German): Unterschied zwischen den Versionen
Aus Reg's Wiki
(→2014-09-26) |
|||
(7 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News | provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News | ||
+ | == 2014-11-25 == | ||
+ | |||
+ | Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43539#p43539 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com) | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | |||
+ | *Lots of fixes and enhancements. | ||
+ | |||
+ | *The economy has been improved to BotF style. | ||
+ | *Agents/Personnel are now unlocked for all empires (though some polish is still needed). | ||
+ | *New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate. | ||
+ | *Ships and Stations of minors are transfered when minor is membered by an empire (there's still an issue with those ships not engaging other fleets when on their own). | ||
+ | *Lots of UI fixes and improvements. | ||
+ | *A few crashes fixed. | ||
+ | *Fuel range extension deactivated. | ||
+ | *Combat fixes and improvements. | ||
+ | |||
+ | *Also, it's now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem'Hadar. The release still has the J'H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please. | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-09-26 == | ||
+ | |||
+ | Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43130#p43130 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com) | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | * removed icons for TL zero in research matrix | ||
+ | * re-enabled Agent recruitment | ||
+ | * added OB display in star system panel | ||
+ | * added SY indicator in starmap | ||
+ | * fixed minors station indicator crash | ||
+ | * temp fix for unknown fleet icon | ||
+ | * AI fixes and tweaks | ||
+ | * customized duranium generation for homesystems | ||
+ | * fixed typo in system assault screen | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-08-14 == | ||
+ | |||
+ | Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42925#p42925 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com) | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | * images of anomalies now displayed in the star system panel | ||
+ | * Scrapping before Research and Population Growth | ||
+ | * minimum value for damage to population added | ||
+ | * edge scroll distance reduced | ||
+ | * PercentTradeIncome fixed | ||
+ | * Wormholes added (no functionality yet) | ||
+ | * slightly less minors generated | ||
+ | * less anomalies generated | ||
+ | * multiple colonization for same player fixed | ||
+ | * Trade Route 1st turn income temporary fix | ||
+ | * OB, SY and SS icons displayed in research matrix | ||
+ | * sector fill for stations in contested sectors fixed | ||
+ | * population damage when no target available fixed | ||
+ | * Move order when assaulting a system fixed | ||
+ | * AI colonizing anomalies and zero pop systems fixed | ||
+ | * ships stats in encyclopedia minor tweaks | ||
+ | * some data tweaks | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-07-25 == | ||
+ | |||
+ | Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com) | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | * info in the ship stats panel re-ordered, according to encyclopedia | ||
+ | * cloak strength collapsed when <=0 in the ship stats panel | ||
+ | * missing tooltip in the Options window added | ||
+ | * AttackOrbitalDefenses.wav included in the build | ||
+ | * ShieldingPerEnergyTech structures in the system assault screen fixed | ||
+ | * names of uncolonized systems displayed in gray in the starmap | ||
+ | * system bonuses not generated in uninhabitable systems | ||
+ | * shield/pop/combat bars in system assault screen locked | ||
+ | * generation of Duranium in random systems reduced | ||
+ | * some cloak related issues fixed | ||
+ | * no pop damage when no structures remaining bug fixed | ||
+ | * EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-06-18 == | ||
+ | |||
+ | Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com) | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | New release, with Bloodwurm's fixes and Overlord's AI (except the diplomatic changes, which were only working for the Federation), plus | ||
+ | a few other small changes, and data tweaks. | ||
+ | code | ||
+ | - removed IndustryToCredits conversion code | ||
+ | - disabled negative treasury effects | ||
+ | - reverted galaxy generation changes | ||
+ | - Overlord's AI minus diplo changes | ||
+ | - increased energy bonus 15% -> 25% | ||
+ | - rearranged encyclopedia, new category for PFs | ||
+ | - swapped colors for shields and hull bars | ||
+ | data | ||
+ | - removed auto generation of deuterium by GGs | ||
+ | - decreased auto generation of duranium in systems | ||
+ | - lowered deuterium output of Buildings | ||
+ | - lowered initial resources for all civs | ||
+ | There might a problem in larger galaxies, with the AI empires colonizing. | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-05-13 == | ||
+ | |||
+ | Source [http://bote2.square7.ch/forum/viewtopic.php?p=74435#p74435 here] | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | - basically a Resources update. Reverted back to Bloodwurm's code, until Overlord's expanding AI code is improved. | ||
+ | - All minors homesystems implemented. | ||
+ | - Hotfix for top ships not being available. | ||
+ | - Data tweaks. | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-03-06 == | ||
+ | |||
+ | Source [http://bote2.square7.ch/forum/viewtopic.php?p=74377#p74377 here] | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | - New release, with Overlord's first version of an AI! | ||
+ | - Empires and minors now build some ships and production facilities. | ||
+ | - AI players no longer automatically accept agreements. | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-02-28 == | ||
+ | |||
+ | Source [http://bote2.square7.ch/forum/viewtopic.php?p=74376#p74376 here] | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | No bug fixing, only a major data update: | ||
+ | - Stat tweaks for ships and stations (more BotF-like) | ||
+ | - All minor race ships implemented (except colony ships) | ||
+ | - Starting conditions for empires include Orbital Batteries (deactivated, mostly) | ||
+ | - Starting conditions for Primitive minor races implemented (Primitive Farms only) | ||
+ | - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker's Array | ||
+ | - A few more balance changes | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-02-06 == | ||
+ | |||
+ | Source [http://bote2.square7.ch/forum/viewtopic.php?p=74340#p74340 here] and (internal) [http://bote2.square7.ch/forum/viewtopic.php?p=74339#p74339 here] | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | * bug fix #304: Ships owned by players weren't displaying their icons on the galaxy map if they were situated in a sector with negative scan strength. | ||
+ | * bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen) | ||
+ | * #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded. | ||
+ | * #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project. | ||
+ | * #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector. | ||
+ | * Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed. | ||
+ | * Fix for crash when wiping out a colony through bombardment. | ||
+ | * #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: <OrbitalBattery Count="3">FED_ORBITAL_BATTERY_II</OrbitalBattery> | ||
+ | * Negative treasury sitrep on two lines | ||
+ | * #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and 10% at an owned colony | ||
+ | * #191 Escort and deuterium: Escorting ship will correctly consume fuel | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
== 2014-01-28 == | == 2014-01-28 == | ||
− | Source [http:// | + | Source [http://bote2.square7.ch/forum/viewtopic.php?p=74296#p74296 here] and (internal) [http://bote2.square7.ch/forum/viewtopic.php?p=74295#p74295 here] |
{| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" |
Aktuelle Version vom 26. November 2014, 12:04 Uhr
provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News
Inhaltsverzeichnis
2014-11-25
Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)
ENGLISH | GERMAN |
|
2014-09-26
Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)
ENGLISH | GERMAN |
|
2014-08-14
Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)
ENGLISH | GERMAN |
|
2014-07-25
Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)
ENGLISH | GERMAN |
|
2014-06-18
Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)
ENGLISH | GERMAN |
New release, with Bloodwurm's fixes and Overlord's AI (except the diplomatic changes, which were only working for the Federation), plus a few other small changes, and data tweaks. code - removed IndustryToCredits conversion code - disabled negative treasury effects - reverted galaxy generation changes - Overlord's AI minus diplo changes - increased energy bonus 15% -> 25% - rearranged encyclopedia, new category for PFs - swapped colors for shields and hull bars data - removed auto generation of deuterium by GGs - decreased auto generation of duranium in systems - lowered deuterium output of Buildings - lowered initial resources for all civs There might a problem in larger galaxies, with the AI empires colonizing. |
2014-05-13
Source here
ENGLISH | GERMAN |
- basically a Resources update. Reverted back to Bloodwurm's code, until Overlord's expanding AI code is improved. - All minors homesystems implemented. - Hotfix for top ships not being available. - Data tweaks. |
2014-03-06
Source here
ENGLISH | GERMAN |
- New release, with Overlord's first version of an AI! - Empires and minors now build some ships and production facilities. - AI players no longer automatically accept agreements. |
2014-02-28
Source here
ENGLISH | GERMAN |
No bug fixing, only a major data update: - Stat tweaks for ships and stations (more BotF-like) - All minor race ships implemented (except colony ships) - Starting conditions for empires include Orbital Batteries (deactivated, mostly) - Starting conditions for Primitive minor races implemented (Primitive Farms only) - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker's Array - A few more balance changes |
2014-02-06
Source here and (internal) here
ENGLISH | GERMAN |
|
2014-01-28
Source here and (internal) here
ENGLISH | GERMAN |
|
|