RegMOD: Unterschied zwischen den Versionen
Aus Reg's Wiki
(→_readme_RegMOD.txt) |
(→_readme_RegMOD.txt) |
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* Agents activated to test Agents.xaml | * Agents activated to test Agents.xaml | ||
* Colonies-Overview: added one row: morale as number + NetFood | * Colonies-Overview: added one row: morale as number + NetFood | ||
− | * set some Rendering to LowQuality to reduce CPU usage | + | * set some Rendering to LowQuality to reduce CPU usage, further CPU-slow down: do NOT use screen with something rotation |
* added structure: REHABILITIAN PROGRAMM +500% Industry but morale minus 3 (to (re-)build systems quickly, e.g. after bombardment) | * added structure: REHABILITIAN PROGRAMM +500% Industry but morale minus 3 (to (re-)build systems quickly, e.g. after bombardment) | ||
* changed ResearchMatrix (decreased from max. 100,000 to 65,000) | * changed ResearchMatrix (decreased from max. 100,000 to 65,000) |
Version vom 13. Juli 2014, 15:35 Uhr
_readme_RegMOD.txt
reginald 2014-05-11 (I hope it runs - please make a separate folder for this)
- activated Overlord's Code for colony ships -> for all ships => don't wonder when Pre-Turn lasts long (not always)
=> for this only run TINY galaxy, or small
- give credit gifts to minors (old calculation + 50 points regard each gift)
- at DiplomacyTables.txt reduced values so minors do accept offers earlier
- before doing membership with minor destroyed minor's ship -> if you don't a combat occurs without progres/crash
- at UniverseTables.txt made more dense for minors
- made more dense for systems (hardcoded)
SystemAssault: maxRound = 2 (instead of 5)
- --- one Bombard and one Land troops
- --- attacking orbital batteries max be done one turn before without partipant transport ships :-)
- --- with maxRound = 2 it isn't so easy as before to conquer system in such a quick way...it's harder and taking more time !!
- generating map: no more assign to quadrants, even in SP
2014-05-29:
- End Turn now TAB
- Agents activated to test Agents.xaml
- Colonies-Overview: added one row: morale as number + NetFood
- set some Rendering to LowQuality to reduce CPU usage, further CPU-slow down: do NOT use screen with something rotation
- added structure: REHABILITIAN PROGRAMM +500% Industry but morale minus 3 (to (re-)build systems quickly, e.g. after bombardment)
- changed ResearchMatrix (decreased from max. 100,000 to 65,000)
- MinVisibleStarNameFontSize = 6.0;
- at EMPIRE INFO replaced morale text by morale value
2014-06-01:
- deactivated sun+planets at colony screen (F5)
- deactivated energy management (availalbe by building)
2014-07-14:
- private int _minTurnsBetweenAgentRecruitment = 1; (instead of 5)
- private int _maxActiveAgentsPerEmpire = 16; (instead of 8)
- made construction ships cheap for building minefields and anything else