Star Trek: Supremacy - News (German): Unterschied zwischen den Versionen
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provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News | provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News | ||
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+ | == 2014-02-06 == | ||
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+ | Source [http://botf2.star-trek-games.com/viewtopic.php?p=74340#p74340 here] and (internal) [http://botf2.star-trek-games.com/viewtopic.php?p=74339#p74339 here] | ||
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+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | - bug fix #304: Ships owned by players weren't displaying their icons on the galaxy map if they were situated in a sector with negative scan strength. | ||
+ | - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen) | ||
+ | - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded. | ||
+ | - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project. | ||
+ | - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector. | ||
+ | - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed. | ||
+ | - Fix for crash when wiping out a colony through bombardment. | ||
+ | - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: <OrbitalBattery Count="3">FED_ORBITAL_BATTERY_II</OrbitalBattery> | ||
+ | - Negative treasury sitrep on two lines | ||
+ | - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and 10% at an owned colony | ||
+ | - #191 Escort and deuterium: Escorting ship will correctly consume fuel | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
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+ | |} | ||
Version vom 12. Februar 2014, 12:23 Uhr
provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News
2014-02-06
Source here and (internal) here
ENGLISH | GERMAN |
- bug fix #304: Ships owned by players weren't displaying their icons on the galaxy map if they were situated in a sector with negative scan strength. - bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen) - #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded. - #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project. - #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector. - Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed. - Fix for crash when wiping out a colony through bombardment. - #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: <OrbitalBattery Count="3">FED_ORBITAL_BATTERY_II</OrbitalBattery> - Negative treasury sitrep on two lines - #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and 10% at an owned colony - #191 Escort and deuterium: Escorting ship will correctly consume fuel |
2014-01-28
Source here and (internal) here
ENGLISH | GERMAN |
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