Star Trek: Supremacy - News (German): Unterschied zwischen den Versionen

Aus Reg's Wiki
Wechseln zu: Navigation, Suche
(/* 2014-02-06)
(2014-02-06)
Zeile 11: Zeile 11:
 
|-
 
|-
 
| bgcolor="#fafafa" valign="top"|
 
| bgcolor="#fafafa" valign="top"|
- bug fix #304: Ships owned by players weren't displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.
+
* bug fix #304: Ships owned by players weren't displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.
- bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)
+
* bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)
- #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.
+
* #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.
- #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.
+
* #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.
- #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.
+
* #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.
- Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.
+
* Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.
- Fix for crash when wiping out a colony through bombardment.
+
* Fix for crash when wiping out a colony through bombardment.
- #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: <OrbitalBattery Count="3">FED_ORBITAL_BATTERY_II</OrbitalBattery>
+
* #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: <OrbitalBattery Count="3">FED_ORBITAL_BATTERY_II</OrbitalBattery>
- Negative treasury sitrep on two lines
+
* Negative treasury sitrep on two lines
- #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and 10% at an owned colony
+
* #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and 10% at an owned colony
- #191 Escort and deuterium: Escorting ship will correctly consume fuel
+
* #191 Escort and deuterium: Escorting ship will correctly consume fuel
 
| bgcolor="#fafaba" valign="top"|
 
| bgcolor="#fafaba" valign="top"|
  
 
|}
 
|}
 
  
 
== 2014-01-28 ==
 
== 2014-01-28 ==

Version vom 12. Februar 2014, 12:23 Uhr

provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News


2014-02-06

Source here and (internal) here

ENGLISH GERMAN
  • bug fix #304: Ships owned by players weren't displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.
  • bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)
  • #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.
  • #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.
  • #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.
  • Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.
  • Fix for crash when wiping out a colony through bombardment.
  • #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: <OrbitalBattery Count="3">FED_ORBITAL_BATTERY_II</OrbitalBattery>
  • Negative treasury sitrep on two lines
  • #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and 10% at an owned colony
  • #191 Escort and deuterium: Escorting ship will correctly consume fuel

2014-01-28

Source here and (internal) here

ENGLISH GERMAN
  • #291: noncombat ships wouldn`t retreat even if requested by user
  • #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur
  • #289: Orbital Batteries always active in combat
  • #283: [MP] Orbital Battery crash
  • OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a system assault).
  • Distress signal from stranded ships can now only be seen by owner
  • Disabled agent spawning until work on them can resume
  • #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)
  • from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.
  • from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.
  • Add a max built output to shipyards so that ratio related shipyards are viable and don't get out of hand.
  • Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)
  • # 291: Bereinigt: kampflosen Schiffe hatten sich nicht zurückgezogen, auch wenn vom Spieler beauftragt
  • # 248: Bereinigt: kampfbereite Outposts vs Noncombat Ship: Stationen wurden nicht berücksichtigt bei der Ermittlung, ob es zum Kampf kommt
  • # 289: Orbital-Batterien immer im Kampf aktiv
  • # 283: Bereinigt: [MP] Orbital-Batterien Absturz
  • Bereinigt: OrbitalBatteries waren nach dem Laden eines Savegame nicht aktiviert (auch wenn sie als aktiv angezeigt wurden). Deswegen erschienen sie nicht in einen Systemangriff
  • Bereinigt: Gestranded-Signal von gestrandeten Schiffe können jetzt nur vom Eigentümer gesehen werden
  • Agenten: Das Erscheinen der Agenten ist unterdrückt, solange hier keine Funktion programiert ist
  • # 222: Bereinigt: [MP] Trotz FoW Anzeige von Flotten. Auch werden jetzt in der Task-Force-Liste (auf der linken Seite des Bildschirms) bei einem unerforschten und nicht gescannten Sektor nicht mehr die Schiffe angezeigt.
  • von Iceman: Fix für die fehlende Beschreibung für Quasar / Nebel Beschreibung sowie ihre fehlende Interferenzdaten .
  • Von Iceman: Jetzt starten Kolonien mit einer Farm weniger und einem Minimum von 2 PF (ProductionFacilities)
  • "max built output" eingebaut bei Shipyards, damit bei ratio-gesteuerten Werften es spielensfähig bleibt und nicht ausufert.
  • Empire Management -> negative Staatskasse:
    • eine Kolonie ohne gesonderten Bauauftrag generiert nun zusätzliche Credits
    • wenn die Staatskasse im minus ist: Bauaufträge stoppen (Gebäude und Werften)
    • Schiffe regenerieren nicht mehr ihre Hülle
    • Schiffe bekommen einen Hüllenschaden (weil sie nicht mehr gewartet werden bzw. als "Strafe"-Funktion)