Star Trek: Supremacy - News (German): Unterschied zwischen den Versionen
Aus Reg's Wiki
(→2014-02-06) |
(2014-07-25) |
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provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News | provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News | ||
+ | |||
+ | == 2014-07-25 == | ||
+ | |||
+ | Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com) | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | * info in the ship stats panel re-ordered, according to encyclopedia | ||
+ | * cloak strength collapsed when <=0 in the ship stats panel | ||
+ | * missing tooltip in the Options window added | ||
+ | * AttackOrbitalDefenses.wav included in the build | ||
+ | * ShieldingPerEnergyTech structures in the system assault screen fixed | ||
+ | * names of uncolonized systems displayed in gray in the starmap | ||
+ | * system bonuses not generated in uninhabitable systems | ||
+ | * shield/pop/combat bars in system assault screen locked | ||
+ | * generation of Duranium in random systems reduced | ||
+ | * some cloak related issues fixed | ||
+ | * no pop damage when no structures remaining bug fixed | ||
+ | * EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-06-18 == | ||
+ | |||
+ | Source [http://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=42553#p42553 here] (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com) | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | New release, with Bloodwurm's fixes and Overlord's AI (except the diplomatic changes, which were only working for the Federation), plus | ||
+ | a few other small changes, and data tweaks. | ||
+ | code | ||
+ | - removed IndustryToCredits conversion code | ||
+ | - disabled negative treasury effects | ||
+ | - reverted galaxy generation changes | ||
+ | - Overlord's AI minus diplo changes | ||
+ | - increased energy bonus 15% -> 25% | ||
+ | - rearranged encyclopedia, new category for PFs | ||
+ | - swapped colors for shields and hull bars | ||
+ | data | ||
+ | - removed auto generation of deuterium by GGs | ||
+ | - decreased auto generation of duranium in systems | ||
+ | - lowered deuterium output of Buildings | ||
+ | - lowered initial resources for all civs | ||
+ | There might a problem in larger galaxies, with the AI empires colonizing. | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-05-13 == | ||
+ | |||
+ | Source [http://botf2.star-trek-games.com/viewtopic.php?p=74435#p74435 here] | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | - basically a Resources update. Reverted back to Bloodwurm's code, until Overlord's expanding AI code is improved. | ||
+ | - All minors homesystems implemented. | ||
+ | - Hotfix for top ships not being available. | ||
+ | - Data tweaks. | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-03-06 == | ||
+ | |||
+ | Source [http://botf2.star-trek-games.com/viewtopic.php?p=74377#p74377 here] | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | - New release, with Overlord's first version of an AI! | ||
+ | - Empires and minors now build some ships and production facilities. | ||
+ | - AI players no longer automatically accept agreements. | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | == 2014-02-28 == | ||
+ | |||
+ | Source [http://botf2.star-trek-games.com/viewtopic.php?p=74376#p74376 here] | ||
+ | |||
+ | {| width="90%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| ENGLISH | ||
+ | | bgcolor="#dadada" width="50%" - valign="top" align="center"| GERMAN | ||
+ | |- | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | No bug fixing, only a major data update: | ||
+ | - Stat tweaks for ships and stations (more BotF-like) | ||
+ | - All minor race ships implemented (except colony ships) | ||
+ | - Starting conditions for empires include Orbital Batteries (deactivated, mostly) | ||
+ | - Starting conditions for Primitive minor races implemented (Primitive Farms only) | ||
+ | - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker's Array | ||
+ | - A few more balance changes | ||
+ | | bgcolor="#fafaba" valign="top"| | ||
+ | |||
+ | |} | ||
== 2014-02-06 == | == 2014-02-06 == |
Version vom 27. Juli 2014, 10:15 Uhr
provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News
Inhaltsverzeichnis
2014-07-25
Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)
ENGLISH | GERMAN |
|
2014-06-18
Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)
ENGLISH | GERMAN |
New release, with Bloodwurm's fixes and Overlord's AI (except the diplomatic changes, which were only working for the Federation), plus a few other small changes, and data tweaks. code - removed IndustryToCredits conversion code - disabled negative treasury effects - reverted galaxy generation changes - Overlord's AI minus diplo changes - increased energy bonus 15% -> 25% - rearranged encyclopedia, new category for PFs - swapped colors for shields and hull bars data - removed auto generation of deuterium by GGs - decreased auto generation of duranium in systems - lowered deuterium output of Buildings - lowered initial resources for all civs There might a problem in larger galaxies, with the AI empires colonizing. |
2014-05-13
Source here
ENGLISH | GERMAN |
- basically a Resources update. Reverted back to Bloodwurm's code, until Overlord's expanding AI code is improved. - All minors homesystems implemented. - Hotfix for top ships not being available. - Data tweaks. |
2014-03-06
Source here
ENGLISH | GERMAN |
- New release, with Overlord's first version of an AI! - Empires and minors now build some ships and production facilities. - AI players no longer automatically accept agreements. |
2014-02-28
Source here
ENGLISH | GERMAN |
No bug fixing, only a major data update: - Stat tweaks for ships and stations (more BotF-like) - All minor race ships implemented (except colony ships) - Starting conditions for empires include Orbital Batteries (deactivated, mostly) - Starting conditions for Primitive minor races implemented (Primitive Farms only) - Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker's Array - A few more balance changes |
2014-02-06
Source here and (internal) here
ENGLISH | GERMAN |
|
2014-01-28
Source here and (internal) here
ENGLISH | GERMAN |
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