RegMOD
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Version vom 13. Juli 2014, 15:14 Uhr von Reginald (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „== _readme_RegMOD.txt == reginald 2014-05-11 (I hope it runs - please make a separate folder for this) * activated Overlord's Code for colony ships -> for all s…“)
_readme_RegMOD.txt
reginald 2014-05-11 (I hope it runs - please make a separate folder for this)
- activated Overlord's Code for colony ships -> for all ships => don't wonder when Pre-Turn lasts long (not always)
=> for this only run TINY galaxy, or small
- give credit gifts to minors (old calculation + 50 points regard each gift)
- at DiplomacyTables.txt reduced values so minors do accept offers earlier
- before doing membership with minor destroyed minor's ship -> if you don't a combat occurs without progres/crash
- at UniverseTables.txt made more dense for minors
- made more dense for systems (hardcoded)
SystemAssault: maxRound = 2 (instead of 5)
- --- one Bombard and one Land troops
- --- attacking orbital batteries max be done one turn before without partipant transport ships :-)
- --- with maxRound = 2 it isn't so easy as before to conquer system in such a quick way...it's harder and taking more time !!
- generating map: no more assign to quadrants, even in SP
2014-05-29:
- End Turn now ALT + F1
- Agents activated to test Agents.xaml
- Colonies-Overview: added one row (only symbols)
- set some Rendering to LowQuality to reduce CPU usage
- added structure: REHABILITIAN PROGRAMM +500% Industry but morale minus 3 (to (re-)build systems quickly, e.g. after bombardment)
- changed ResearchMatrix (decreased from max. 100,000 to 65,000)
2014-07-14:
- private int _minTurnsBetweenAgentRecruitment = 1; (instead of 5)