Star Trek: Supremacy - News (German)

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provided by Reginald :-) ....origin see http://supremacy.square7.ch/wiki/index.php?title=News

2014-11-25

Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)

ENGLISH GERMAN
  • Lots of fixes and enhancements.
  • The economy has been improved to BotF style.
  • Agents/Personnel are now unlocked for all empires (though some polish is still needed).
  • New Game Options implemented: Random/Canon homequadrants (only for empires though, not minors yet), Research Rate.
  • Ships and Stations of minors are transfered when minor is membered by an empire (there's still an issue with those ships not engaging other fleets when on their own).
  • Lots of UI fixes and improvements.
  • A few crashes fixed.
  • Fuel range extension deactivated.
  • Combat fixes and improvements.
  • Also, it's now possible to set the Founders as the colonizing race for the Dominion, instead of the Jem'Hadar. The release still has the J'H as the colonizing race, I would appreciate any feedback about playability with the Founders as colonizers - as it is, they can only colonize Rogue planets (in Nebulae), which are scarce, relying mostly on building stations for range extension and conquest, and membering minors. I can make the necessary changes to the data files and post them here if anyone is interested in testing this. Post here if so, please.

2014-09-26

Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)

ENGLISH GERMAN
  • removed icons for TL zero in research matrix
  • re-enabled Agent recruitment
  • added OB display in star system panel
  • added SY indicator in starmap
  • fixed minors station indicator crash
  • temp fix for unknown fleet icon
  • AI fixes and tweaks
  • customized duranium generation for homesystems
  • fixed typo in system assault screen

2014-08-14

Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)

ENGLISH GERMAN
  • images of anomalies now displayed in the star system panel
  • Scrapping before Research and Population Growth
  • minimum value for damage to population added
  • edge scroll distance reduced
  • PercentTradeIncome fixed
  • Wormholes added (no functionality yet)
  • slightly less minors generated
  • less anomalies generated
  • multiple colonization for same player fixed
  • Trade Route 1st turn income temporary fix
  • OB, SY and SS icons displayed in research matrix
  • sector fill for stations in contested sectors fixed
  • population damage when no target available fixed
  • Move order when assaulting a system fixed
  • AI colonizing anomalies and zero pop systems fixed
  • ships stats in encyclopedia minor tweaks
  • some data tweaks

2014-07-25

Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)

ENGLISH GERMAN
  • info in the ship stats panel re-ordered, according to encyclopedia
  • cloak strength collapsed when <=0 in the ship stats panel
  • missing tooltip in the Options window added
  • AttackOrbitalDefenses.wav included in the build
  • ShieldingPerEnergyTech structures in the system assault screen fixed
  • names of uncolonized systems displayed in gray in the starmap
  • system bonuses not generated in uninhabitable systems
  • shield/pop/combat bars in system assault screen locked
  • generation of Duranium in random systems reduced
  • some cloak related issues fixed
  • no pop damage when no structures remaining bug fixed
  • EDIT: not included, will be on the next release: images of anomalies now displayed in the star system panel

2014-06-18

Source here (PS: unfortunately the old forum broke down so now this link is to www.armadafleetcommand.com)

ENGLISH GERMAN
New release, with Bloodwurm's fixes and Overlord's AI (except the diplomatic changes, which were only working for the Federation), plus 
a few other small changes, and data tweaks.
code
- removed IndustryToCredits conversion code
- disabled negative treasury effects
- reverted galaxy generation changes
- Overlord's AI minus diplo changes
- increased energy bonus 15% -> 25%
- rearranged encyclopedia, new category for PFs
- swapped colors for shields and hull bars
data
- removed auto generation of deuterium by GGs
- decreased auto generation of duranium in systems
- lowered deuterium output of Buildings
- lowered initial resources for all civs 
There might a problem in larger galaxies, with the AI empires colonizing.

2014-05-13

Source here

ENGLISH GERMAN
- basically a Resources update. Reverted back to Bloodwurm's code, until Overlord's expanding AI code is improved.
- All minors homesystems implemented.
- Hotfix for top ships not being available.
- Data tweaks.

2014-03-06

Source here

ENGLISH GERMAN
- New release, with Overlord's first version of an AI!
- Empires and minors now build some ships and production facilities.
- AI players no longer automatically accept agreements.

2014-02-28

Source here

ENGLISH GERMAN
No bug fixing, only a major data update:
- Stat tweaks for ships and stations (more BotF-like)
- All minor race ships implemented (except colony ships)
- Starting conditions for empires include Orbital Batteries (deactivated, mostly)
- Starting conditions for Primitive minor races implemented (Primitive Farms only)
- Groundwork for the implementation of the Edo Guardian and the Ocampa Caretaker's Array
- A few more balance changes

2014-02-06

Source here and (internal) here

ENGLISH GERMAN
  • bug fix #304: Ships owned by players weren't displaying their icons on the galaxy map if they were situated in a sector with negative scan strength.
  • bug fix: Selecting an unexplored or unscanned sector will no longer show outpost in the task force list (on the left of the screen)
  • #254 Cloaking: Cloak status woud reset to un-cloacked. Saw this happening ONLY when a shipped was stranded.
  • #182 Scrapping stations: Build Station was still available on a construction ship that was already building one. Clicking it would restart the build project.
  • #256 Escort foreign ships: The escort order will now only appear when another ship of the same owner is in the sector.
  • Empire`s in MP games will no longer respect quadrant placement. Will help making sure that every player as a minimal space to expand and won`t get rushed.
  • Fix for crash when wiping out a colony through bombardment.
  • #286 HomeSystems.xml definitions - added Orbital Batteries (will try and spawn activated), example use: <OrbitalBattery Count="3">FED_ORBITAL_BATTERY_II</OrbitalBattery>
  • Negative treasury sitrep on two lines
  • #297 Hull repair in hostile systems: will now repair only 1% of hull if not in claimed territory, 2.5% if in claimed territory, 5% in a sector with a owned starbase and 10% at an owned colony
  • #191 Escort and deuterium: Escorting ship will correctly consume fuel

2014-01-28

Source here and (internal) here

ENGLISH GERMAN
  • #291: noncombat ships wouldn`t retreat even if requested by user
  • #248: Hostile Outpost vs Noncombat Ship: Stations were not considered when determining if combat had to occur
  • #289: Orbital Batteries always active in combat
  • #283: [MP] Orbital Battery crash
  • OrbitalBatteries stopped being active after loading a save game (even if the proper count showed active in the Structure tab of the colony)(they wouldn`t appear in a system assault).
  • Distress signal from stranded ships can now only be seen by owner
  • Disabled agent spawning until work on them can resume
  • #222 [MP] Cleared FoW reveals fleets. Also, now selecting an unexplored and unscanned sector will no longer show ships in the task force list (on the left of the screen)
  • from Iceman: fix for missing description for quasar/nebulae description as well as their missing interference data.
  • from Iceman: now colonies will start with a minimum of 2 food PF and 1 less industry PF.
  • Add a max built output to shipyards so that ratio related shipyards are viable and don't get out of hand.
  • Empire Management: Negative Treasury (when idle a colony will now generate extra credits, if negative treasury: colonies and shipyards stop building, ships stop regenerating their hull damage and will even take some damage every turn)
  • # 291: Bereinigt: kampflosen Schiffe hatten sich nicht zurückgezogen, auch wenn vom Spieler beauftragt
  • # 248: Bereinigt: kampfbereite Outposts vs Noncombat Ship: Stationen wurden nicht berücksichtigt bei der Ermittlung, ob es zum Kampf kommt
  • # 289: Orbital-Batterien immer im Kampf aktiv
  • # 283: Bereinigt: [MP] Orbital-Batterien Absturz
  • Bereinigt: OrbitalBatteries waren nach dem Laden eines Savegame nicht aktiviert (auch wenn sie als aktiv angezeigt wurden). Deswegen erschienen sie nicht in einen Systemangriff
  • Bereinigt: Gestranded-Signal von gestrandeten Schiffe können jetzt nur vom Eigentümer gesehen werden
  • Agenten: Das Erscheinen der Agenten ist unterdrückt, solange hier keine Funktion programiert ist
  • # 222: Bereinigt: [MP] Trotz FoW Anzeige von Flotten. Auch werden jetzt in der Task-Force-Liste (auf der linken Seite des Bildschirms) bei einem unerforschten und nicht gescannten Sektor nicht mehr die Schiffe angezeigt.
  • von Iceman: Fix für die fehlende Beschreibung für Quasar / Nebel Beschreibung sowie ihre fehlende Interferenzdaten .
  • Von Iceman: Jetzt starten Kolonien mit einer Farm weniger und einem Minimum von 2 PF (ProductionFacilities)
  • "max built output" eingebaut bei Shipyards, damit bei ratio-gesteuerten Werften es spielensfähig bleibt und nicht ausufert.
  • Empire Management -> negative Staatskasse:
    • eine Kolonie ohne gesonderten Bauauftrag generiert nun zusätzliche Credits
    • wenn die Staatskasse im minus ist: Bauaufträge stoppen (Gebäude und Werften)
    • Schiffe regenerieren nicht mehr ihre Hülle
    • Schiffe bekommen einen Hüllenschaden (weil sie nicht mehr gewartet werden bzw. als "Strafe"-Funktion)