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| |SOUND FILE = han_firstContact.ogg | | |SOUND FILE = han_firstContact.ogg |
| |CONTACT MESSAGE = "Greetings from the Heyoun Trade Union. We are very pleased to meet your people and look forward to a long and profitable future of trade and commerce with you." | | |CONTACT MESSAGE = "Greetings from the Heyoun Trade Union. We are very pleased to meet your people and look forward to a long and profitable future of trade and commerce with you." |
− | |SYMBOL = Symbols/MAJOR2_Symbol_80x80.png | + | |SYMBOL = Symbols/MAJOR2_trans_80x80.png |
| }} | | }} |
| The '''Heyoun Trade Union''' is one of the six [[major race]]s. | | The '''Heyoun Trade Union''' is one of the six [[major race]]s. |
Revision as of 15:35, 3 September 2013
The Heyoun Trade Union
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Main species
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Heyoun
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Home system
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Han
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Ship prefix
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han
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Ships
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Heyoun ships
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Troops
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Heyoun troops
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Strengths
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- highest credit income
- economic efficiency
- good diplomacy (due to bribes)
- numerousness fleets possible because of low maintenance costs
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Weaknesses
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- bad military strength, only few types of ships
- miserable intelligence (except for economic espionage)
- depending on affiliation and agreements to other races
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First contact message
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Play "Greetings from the Heyoun Trade Union. We are very pleased to meet your people and look forward to a long and profitable future of trade and commerce with you."
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The Heyoun Trade Union is one of the six major races.
Characterization
The Heyoun society is based on the principle of profit and plutocracy. In order to achieve this goal, the Heyoun developed a formidable economic strength. Their strength is not to be found in their industrial capacity or in their resource management, but rather in their trade acumen as well as the ability to produce almost anything worth trading at lowest costs and highest profit. Food production and power generation is a key strength, and absolutely needed on their power-hungry society. Their ships are fast and cheap, but all these gains come with a lack in armaments and defences. Their interest in economic movements throughout the galaxy accounts for a slight advantage in espionage, yet not in sabotage. In the latter case they rather resort to trade embargoes representing their own subtle form of economic warfare.
Special buildings
The Heyoun have thirteen unique buildings.
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Bank of Han
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The Bank of Han increases the economic capacity of the Heyoun and all its member planets.
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Production
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Construction costs
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Prerequisites
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100
% credits bonus 1
added trade route
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1000
industry 1000
titanium
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homeworld our colony max 1
per system tech level 0
0
0
0
0
0
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Franchise Office
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There are literally thousands of items for which the Heyoun hold exclusive patents. From action figures to synthetic ale, they all have one thing in common, anyone who wants to use them has to pay for the privilege. The Franchise Office turns Heyoun ingenuity into profit.
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Production
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Construction costs
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Prerequisites
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1
morale 5
added trade routes
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1500
industry 500
titanium
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100
energy homeworld max 1
per empire tech level 2
2
2
2
2
2
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Ship Market
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With the construction of a Ship Market, we can rapidly increase production of ships in selected systems, without the need to improve the local shipyard. At a Ship Market, we can obtain important parts to integrate them directly into our ships.
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Production
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Construction costs
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Prerequisites
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-25
% credits bonus 100
% ship construction speed
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3000
industry 1000
titanium 750
deuterium
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max 1
per system max 5
per empire tech level 2
2
2
2
2
2
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Trade Center
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The computerization of trade goes back hundreds of years. Dedicated trading centers take advantage of modern computing power to maximize the efficiency of commerce in their regions. Trade goods direct a planet's industrial resources into the production of consumer goods which produce revenue.
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Production
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Construction costs
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Prerequisites
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75
% credits bonus
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1000
industry 900
titanium 100
deuterium
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20
energy max 1
per system tech level 0
0
3
0
0
0
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Tower of Commerce
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The laws of supply and demand make interplanetary trade extremely lucrative. The Tower of Commerce licenses Heyoun traders, and thus controls and regulates interplanetary trade for the benefit of all Heyoun. The Tower sustains an increased volume of trade on every trade route.
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Production
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Construction costs
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Prerequisites
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1
morale 50
% income on trade routes
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2500
industry 500
titanium
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50
energy max 1
per empire tech level 3
3
3
3
3
3
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Commerce Authority
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The Heyoun Commerce Authority controls the flow of the Great Material Continuum and ensures that a major part of it goes into the pockets of the Trade Union.
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Production
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Construction costs
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Prerequisites
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1
morale 25
% economic espionage bonus
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2500
industry 1000
titanium 500
duranium
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200
energy homeworld max 1
per empire tech level 4
4
4
4
4
4
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Holo Cinema
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Modern imaging technology, combined with duotronic data processors, can create environments which are indistinguishable from reality. The Holo Cinema uses this technology to create the ultimate entertainment venue.
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Production
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Construction costs
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Prerequisites
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1
morale
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1000
industry 300
titanium 400
deuterium
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50
energy max 1
per system tech level 0
0
4
0
0
0
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Fantasy Land
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Every entertainment imaginable is available at the Heyoun Fantasy Land...for the right price. Tourists come from around the galaxy, and leave behind their credits, which makes every Heyoun happy.
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Production
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Construction costs
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Prerequisites
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1
empire-wide morale
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2500
industry 1000
titanium 1500
deuterium 1000
duranium
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200
energy homeworld max 1
per empire tech level 5
5
5
5
5
5
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Protectionism
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Protectionism saves local commerce from aggressive offers from foreign companies and stabilizes prices. Therefore internal system trade can be made more secure and efficient and the danger of a large decrease in trade is very low. However protectionism is bad for business overall and discourages many apt Heyoun traders to make big business with those systems. Trade routes are closed.
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Production
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Construction costs
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Prerequisites
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-1
morale 100
% credits bonus -80
% income on trade routes
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1000
industry
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max 1
per system tech level 4
5
5
4
4
4
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Resource Cartel
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The Resource Cartel provides massive profits for local miners and attracts many competent Heyoun to capture that lucrative market for them. However, local as well as external customers are often displeased with this situation because of the inevitable price increases. Customers are largely dependant on these producers which is why the creation of such cartels is a very powerful means for the state to control production.
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Production
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Construction costs
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Prerequisites
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-30
credits 2
morale -1
empire-wide morale -25
% industry bonus -50
% energy bonus -25
% research bonus 50
% deritium bonus 50
% resource bonus -25
% credits bonus -50
% income on trade routes
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2000
industry 1000
titanium
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our colony conquered system max 1
per system max 3
per empire tech level 7
7
7
7
7
7
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Energy Cartel
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The Energy Cartel provides massive profits for local energy suppliers and attracts many competent Heyoun to capture that lucrative market for them. However, local as well as external customers are often displeased with this situation because of the inevitable price increases. Customers are largely dependant on these producers which is why the creation of such cartels is a very powerful means for the state to control production.
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Production
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Construction costs
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Prerequisites
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-30
credits 2
morale -1
empire-wide morale -25
% industry bonus 50
% energy bonus -25
% research bonus -50
% credits bonus
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2500
industry 1200
titanium 1000
deuterium 500
duranium 400
crystals
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our colony conquered system max 1
per system max 3
per empire tech level 8
8
8
8
8
8
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Industry Cartel
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The Industry Cartel provides massive profits for the local engineering guild and attracts many competent Heyoun to capture that lucrative market for them. However, local as well as external customers are often displeased with this situation because of the inevitable price increases. Customers are largely dependant on these producers which is why the creation of such cartels is a very powerful means for the state to control production.
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Production
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Construction costs
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Prerequisites
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-30
credits 2
morale -1
empire-wide morale 50
% industry bonus -25
% energy bonus -25
% research bonus -50
% titanium bonus -50
% deuterium bonus -50
% duranium bonus -50
% crystals bonus -50
% iridium bonus -50
% deritium bonus -25
% credits bonus -25
% income on trade routes
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5000
industry 1550
titanium 890
deuterium 604
duranium 403
crystals 197
iridium
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our colony conquered system max 1
per system max 3
per empire tech level 9
9
9
9
9
9
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Home system
The heyoun home system is called Han, which comprises an orange sun and seven planets. The Heyoun evolved on the second planet and eventually colonized four more planets in their system.
Han 7
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Han 6
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Han 5
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Han 4
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Han 3
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Han 2
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Han 1
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C
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S
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Q
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L
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O
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M
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B
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3 bn
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0 bn
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7 bn
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8 bn
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12 bn
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16 bn
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0 bn
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max pop. 46 bn
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1 bn
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0 bn
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1 bn
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3 bn
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5 bn
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5 bn
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0 bn
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start pop. 15 bn
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Ships
Main article: Heyoun ships
Troops
Main article: Heyoun troops