Difference between revisions of "Alien"
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=== Anaerobic Macrob === | === Anaerobic Macrob === | ||
− | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | |
+ | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/AnaerobicMacrob.png | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
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− | + | +previous name: [[#Ramship]] | |
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− | + | Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. | |
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can be defeated easily, brings variety to the game | can be defeated easily, brings variety to the game | ||
− | + | spawns randomly (solo and in groups) at the edge of the galaxy and flies around | |
+ | |||
+ | No diplomacy possible. Its very aggressive and attacks every ship. | ||
+ | |||
+ | Avoids solar systems, except the ones with a green sun. Therefore you are relatively save in systems without a green sun. | ||
+ | |||
+ | (can spawn at techlevel 0) | ||
+ | |||
+ | ramship -> renamed in Anaerobic Macrob (r78214) | ||
+ | |||
---- | ---- | ||
Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span"> | Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span"> | ||
− | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and " | + | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Show Changes" ("Save" isn't necessary for that). |
+ | |||
+ | ---- | ||
− | + | '''AlienEntities.data''' | |
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Anaerobic Macrob | Anaerobic Macrob | ||
Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. | Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. | ||
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− | + | '''Shiplist.data''' | |
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
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+ | ---- | ||
+ | |||
+ | === Blizzard-Plasma Entity === | ||
− | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | |
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|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Blizzard-Plasmawesen.png | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Blizzard-Plasmawesen.png | ||
− | | bgcolor="# | + | | bgcolor="#fafaba" valign="top"| |
− | + | |} | |
− | + | This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside. | |
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'''Stringtable.txt''' [EVENT_BLIZZARD_PLASMAWESEN]: <br>Through a Blizzard-Plasma Entity being the entire energy supply in ? system was disabled | '''Stringtable.txt''' [EVENT_BLIZZARD_PLASMAWESEN]: <br>Through a Blizzard-Plasma Entity being the entire energy supply in ? system was disabled | ||
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Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
+ | |||
+ | ---- | ||
− | + | '''AlienEntities.data''' | |
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Blizzard-Plasma-Entity | Blizzard-Plasma-Entity | ||
This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. | This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. | ||
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− | + | '''Shiplist.data''' | |
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7 | 7 | ||
Blizzard-Plasma Entity | Blizzard-Plasma Entity | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
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− | + | ---- | |
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− | + | === all Bosean === | |
+ | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | |valign="top"|http://birth-of-the-empires.de/wiki_files/Bilder/Races/Boseaner.png<br><br> | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | |} | ||
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Boseans appear randomly from any edge of the galaxy and straying. Mostly they are friendly and doesn't attack. But with some probability this changes, so their ships get turned to ATTACK. Each ship they destroy in a ship combat will generate a new bosean ship. This means, that the possibility to be faced with a more numerous group of boseans increases thereby. | Boseans appear randomly from any edge of the galaxy and straying. Mostly they are friendly and doesn't attack. But with some probability this changes, so their ships get turned to ATTACK. Each ship they destroy in a ship combat will generate a new bosean ship. This means, that the possibility to be faced with a more numerous group of boseans increases thereby. | ||
With Boseans no diplomacy is possible. | With Boseans no diplomacy is possible. | ||
+ | ---- | ||
Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat. | Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat. | ||
Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later | Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later | ||
− | + | ||
+ | ---- | ||
==== Boseaner Typ-1 (Bosean Type-1) ==== | ==== Boseaner Typ-1 (Bosean Type-1) ==== | ||
− | {|width=" | + | |
− | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | |
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|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean1.png | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean1.png | ||
− | | bgcolor="#fafafa" valign="top"| | + | | bgcolor="#fafafa" valign="top"| |
+ | |||
+ | |} | ||
---- | ---- | ||
− | + | [[#all Bosean]] | |
− | + | ||
− | [[# | + | These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.<br> |
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'''Stringtable.txt:''' no entry | '''Stringtable.txt:''' no entry | ||
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Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ||
− | + | ---- | |
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− | + | '''AlienEntities.data''' | |
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Boseans | Boseans | ||
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | ||
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− | + | '''Shiplist.data''' | |
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7 | 7 | ||
Bosean Type-1 | Bosean Type-1 | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | + | ---- | |
− | ==== | + | ==== Bosean Type-2 ==== |
+ | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean2.png | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
− | + | |} | |
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---- | ---- | ||
− | + | [[#all Bosean]] | |
− | + | ||
− | [[# | + | These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. |
− | + | ||
---- | ---- | ||
'''Stringtable.txt''': no entry | '''Stringtable.txt''': no entry | ||
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Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span"> | Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span"> | ||
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ---- | |
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− | + | '''AlienEntities.data''' | |
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Boseans | Boseans | ||
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | ||
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Bosean Type-2 | Bosean Type-2 | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | + | ---- | |
==== Boseaner Typ-3 (Bosean Type-3) ==== | ==== Boseaner Typ-3 (Bosean Type-3) ==== | ||
− | {|width=" | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" |
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|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean3.png | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean3.png | ||
− | | bgcolor="#fafafa" valign="top"| | + | | bgcolor="#fafafa" valign="top"| |
+ | |||
+ | |} | ||
− | + | These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. | |
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---- | ---- | ||
'''Stringtable.txt''': no entry | '''Stringtable.txt''': no entry | ||
+ | |||
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− | [[# | + | |
− | + | [[#all Bosean]] | |
+ | |||
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Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ||
− | + | ---- | |
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− | + | '''AlienEntities.data''' | |
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Boseans | Boseans | ||
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | ||
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Bosean Type-3 | Bosean Type-3 | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | + | ---- | |
==== Boseaner Typ-4 (Bosean Type-4) ==== | ==== Boseaner Typ-4 (Bosean Type-4) ==== | ||
− | {|width=" | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" |
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|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean4.png | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean4.png | ||
− | | bgcolor="#fafafa" valign="top"| | + | | bgcolor="#fafafa" valign="top"| |
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+ | |} | ||
+ | |||
+ | [[#all Bosean]] | ||
+ | |||
+ | These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. | ||
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'''Stringtable.txt''': no entry | '''Stringtable.txt''': no entry | ||
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Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ||
− | + | ---- | |
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− | + | '''AlienEntities.data''' | |
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Boseans | Boseans | ||
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | ||
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Bosean Type-4 | Bosean Type-4 | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | + | ---- | |
− | === | + | === Eelen-Guard === |
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|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Ehlenen-Beschuetzer.png | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Ehlenen-Beschuetzer.png | ||
− | | bgcolor="#fafafa" valign="top"| | + | | bgcolor="#fafafa" valign="top"| |
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+ | |} | ||
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+ | Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane. | ||
---- | ---- | ||
− | '''Stringtable.txt''' | + | '''Stringtable.txt:''' |
+ | |||
---- | ---- | ||
− | + | ||
+ | Implented 78081: Will be ingame if minor 'Eelen' is generated at a new game | ||
Forum: http://forum.birth-of-the-empires.de/viewtopic.php?p=29463#p29463 | Forum: http://forum.birth-of-the-empires.de/viewtopic.php?p=29463#p29463 | ||
− | + | If Alien appearence is set to 0 at the beginning of a game, it can happen that the Eelen Guard image is missing: http://forum.birth-of-the-empires.de/viewtopic.php?p=34414#p34414 | |
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Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ---- | |
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− | + | '''AlienEntities.data''' | |
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no entry because of no race/diplomacy | no entry because of no race/diplomacy | ||
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− | + | '''Shiplist.data''' | |
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Eelen-Guard | Eelen-Guard | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
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− | === | + | ---- |
+ | |||
+ | === Gaballian Plagueship === | ||
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| bgcolor="#000010" valign="top" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/GaballianerSeuchenschiff.png | | bgcolor="#000010" valign="top" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/GaballianerSeuchenschiff.png | ||
− | | bgcolor="#fafafa" valign="top"| | + | | bgcolor="#fafafa" valign="top"| |
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− | + | The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place. | |
---- | ---- | ||
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− | + | '''Values''': | |
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+ | |||
'''Effects to Systems''': | '''Effects to Systems''': | ||
Line 1,421: | Line 847: | ||
'''Combating''': | '''Combating''': | ||
+ | |||
---- | ---- | ||
+ | |||
'''Encounter in Space''': | '''Encounter in Space''': | ||
Line 1,428: | Line 856: | ||
*lost ships have "missed" (at [[Übersicht aller Schiffe|Ships Overview List]]. If you don't have (another) scan range anymore to the sector, the lost ship (and the plague ship) isn't visible in the map anymore. But it's there, gets the alien '''symbol''' and keeps it's own ship graphic. | *lost ships have "missed" (at [[Übersicht aller Schiffe|Ships Overview List]]. If you don't have (another) scan range anymore to the sector, the lost ship (and the plague ship) isn't visible in the map anymore. But it's there, gets the alien '''symbol''' and keeps it's own ship graphic. | ||
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Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''AlienEntities.data''' | ||
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Gaballian | Gaballian | ||
The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. | The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. | ||
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− | + | '''Shiplist.data''' | |
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Gaballian Plagueship | Gaballian Plagueship | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | |||
− | === | + | ---- |
+ | |||
+ | === Gas Entity === | ||
− | {|width=" | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" |
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|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/GasEntity.png | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/GasEntity.png | ||
− | | bgcolor="#fafafa" valign="top"| | + | | bgcolor="#fafafa" valign="top"| |
− | + | |} | |
− | + | This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets.<br> | |
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'''Stringtable.txt''' ([EVENT_IONISIERENDES_GASWESEN]): <br>Through a Gas Entity being the complete energy supply in ? system was disabled | '''Stringtable.txt''' ([EVENT_IONISIERENDES_GASWESEN]): <br>Through a Gas Entity being the complete energy supply in ? system was disabled | ||
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Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ---- | |
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− | + | '''AlienEntities.data''' | |
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Ionizing Gas Entity | Ionizing Gas Entity | ||
This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. | This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. | ||
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Gas Entity | Gas Entity | ||
Line 1,753: | Line 1,027: | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | |||
− | + | ---- | |
+ | === Isotopospheric Entity === | ||
− | {|width=" | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" |
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|bgcolor="#000010" valign="top"| http://birth-of-the-empires.de/wiki_files/Bilder/Ships/IsotoposphaerischesWesen.png | |bgcolor="#000010" valign="top"| http://birth-of-the-empires.de/wiki_files/Bilder/Ships/IsotoposphaerischesWesen.png | ||
− | | bgcolor="#fafafa" valign="top"| | + | | bgcolor="#fafafa" valign="top"| |
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+ | |} | ||
− | + | Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. | |
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---- | ---- | ||
'''Stringtable.txt''' ([EVENT_ISOTOPOSPHAERISCHES_WESEN]): <br>Through a Isotopospheric Entity being the complete energy supply in ? system was disabled | '''Stringtable.txt''' ([EVENT_ISOTOPOSPHAERISCHES_WESEN]): <br>Through a Isotopospheric Entity being the complete energy supply in ? system was disabled | ||
+ | |||
---- | ---- | ||
− | + | 'spawns randomly at the edge of the galaxy and flies around | |
+ | *No diplomacy possible. There is a 50-50 chance weather the Entity enters the game aggressive or peaceful. | ||
+ | *There is a 20% chance per round that the Isotopospheric Entity teleports to a random place in the galaxy. | ||
+ | *All other ships except aliens and stations which are in the same sector in this moment will be teleported to the new random place too. | ||
+ | This can for example happen if you greet the enemy or all ships avoiding battle. The teleport can be an advantage. | ||
+ | Maybe you explore new minors at places you can't reach normally at this time. | ||
+ | *Beside the teleportation the Isotopospheric Entity deactivate all energybuildings in a system of a major. | ||
+ | *can spawn in game at techlevel 3 | ||
+ | |||
---- | ---- | ||
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Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ---- | |
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− | + | '''AlienEntities.data''' | |
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Isotopospheric Entity | Isotopospheric Entity | ||
Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. | Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. | ||
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Isotopospheric Entity | Isotopospheric Entity | ||
Line 1,926: | Line 1,129: | ||
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$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | + | ||
+ | ---- | ||
=== Kampfstation (Battlestation) === | === Kampfstation (Battlestation) === |
Revision as of 01:47, 19 February 2017
Anaerobe Makrobe (Anaerobic Macrob) - Blizzard-Plasmawesen (Blizzard-Plasma Entity) - Boseaner (Boseans) - Ehlenen-Beschützer (Eelen-Guard) - Gaballianer Seuchenschiff (Gaballian Plagueship) - Ionisierendes Gaswesen (Gas Entity) - Isotoposphärisches Wesen (Isotopospheric Entity) - Kryonitwesen (Kryonit Entity) - Kampfstation (Battlestation) - Midway-Schlachtschiff (Midway-Battleship) - Morlock-Raider (Morlock-Raider) - AlienEntities.data IntroIn general, the ingame data of the actual version of Birth of the Empires are decisive. Alien (from lat. alienus = different) are in BotE ships or beings which doesn’t come from one of the BotE-races. Although the data for the aliens already were included in version 0.81 they appeared at first ingame in version 0.90 (Alpha7). The frequency of their appearence , as long as they aren’t deactivated in Bote.ini#GameSettings , depends on the galaxysize. If you play on tiny they appear very rarely. Otherwise the appearence of the aliens is additionally controlled through the techlevel of the alienships in the program code (Funktion CBotf2Doc::CalcRandomAlienEntities). Only if the average techlevel of all major races in the galaxy fits the techlevel of an alienship is it possible that an alien spawns. This works both ways. If the average techlevel in the galaxy rises the chance to spawn for lowlevel aliens drops.
Alien vs Alien: Aliens doesn't attack each other Feedbacksinternal Feedback: http://forum.birth-of-the-empires.de/viewtopic.php?p=29626#p29626
Threads
Alien-ImplementationThe aliens themselve are part of Shiplist.data type 14=Alien as well as of #AlienEntities.data and some have Event-Entries in StringTable.txt.
Good example for this are boleans: Four ships, but one race, and graphics once (ship) without background, once (race) with background
At the moment only some Aliens are implemented: => meanwhile almost all aliens are implented
(internal) http://forum.birth-of-the-empires.de/viewtopic.php?p=26318#p26318 Alien-SuggestionsAlienAnaerobic Macrob+previous name: #Ramship Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Stringtable.txt: can be defeated easily, brings variety to the game spawns randomly (solo and in groups) at the edge of the galaxy and flies around No diplomacy possible. Its very aggressive and attacks every ship. Avoids solar systems, except the ones with a green sun. Therefore you are relatively save in systems without a green sun. (can spawn at techlevel 0) ramship -> renamed in Anaerobic Macrob (r78214) Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Show Changes" ("Save" isn't necessary for that). AlienEntities.data Anaerobic Macrob Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Anaerobe Makrobe.bop 0 11 2 1 0 Shiplist.data 7 Anaerobic Macrob Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. 14 1 6 0 0 0 0 0 0 0 0 0 0 0 0 1 Anaerobe Makrobe 800 2 1 0 1 0 0 0 1 2 20 1 2 0 0 0 0 0 0 $Beam$ 1 10 1 Tentacle 0 1 0 1 3 1 0 90 $END_OF_SHIPDATA$ Blizzard-Plasma EntityThis entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside. Stringtable.txt [EVENT_BLIZZARD_PLASMAWESEN]: Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Blizzard-Plasma-Entity This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. Blizzard-Plasmawesen.bop 0 11 2 1 0 Shiplist.data 7 Blizzard-Plasma Entity This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside. 14 3 7 4 4 4 4 4 4 0 0 0 0 0 0 1 Blizzard-Plasmawesen 6000 2 0 1 0 6000 6 1 2 2 40 2 2 0 0 0 0 0 0 $Beam$ 11 40 13 Ion Cluster Beam 0 1 25 3 25 5 0 180 $END_OF_SHIPDATA$ all BoseanBoseans appear randomly from any edge of the galaxy and straying. Mostly they are friendly and doesn't attack. But with some probability this changes, so their ships get turned to ATTACK. Each ship they destroy in a ship combat will generate a new bosean ship. This means, that the possibility to be faced with a more numerous group of boseans increases thereby. With Boseans no diplomacy is possible. Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat. Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later Boseaner Typ-1 (Bosean Type-1)These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. Stringtable.txt: no entry Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Shiplist.data 7 Bosean Type-1 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 1 7 1 1 1 1 1 1 0 0 0 0 0 0 1 Boseaner 300 0 0 0 1 2500 3 0 3 1 80 2 1 0 0 0 0 0 0 $Beam$ 5 30 4 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $END_OF_SHIPDATA$ Bosean Type-2These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. Stringtable.txt: no entry Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Shiplist.data 7 Bosean Type-2 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 1 6 3 3 3 3 3 3 0 0 0 0 0 0 1 Boseaner 400 2 0 0 1 4000 4 0 3 1 60 2 2 0 0 0 0 0 0 $Beam$ 7 30 4 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $END_OF_SHIPDATA$ Boseaner Typ-3 (Bosean Type-3)These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. Stringtable.txt: no entry Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Shiplist.data 7 Bosean Type-3 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 2 5 5 5 5 5 5 5 0 0 0 0 0 0 1 Boseaner 500 2 0 0 1 5000 5 1 2 1 60 2 3 0 0 0 0 0 0 $Beam$ 10 30 6 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $Beam$ 10 30 3 Bosean Phase Shifter 1 0 30 2 5 1 180 60 $END_OF_SHIPDATA$ Boseaner Typ-4 (Bosean Type-4)These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. Stringtable.txt: no entry Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Shiplist.data 7 Bosean Type-4 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 2 5 7 7 7 7 7 7 0 0 0 0 0 0 1 Boseaner 1000 4 1 1 1 10000 9 1 1 0 80 3 4 0 0 0 0 0 0 $Beam$ 12 30 15 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $Beam$ 12 30 15 Bosean Phase Shifter 1 0 30 2 5 1 180 60 $END_OF_SHIPDATA$ Eelen-GuardSome kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane. Stringtable.txt: Implented 78081: Will be ingame if minor 'Eelen' is generated at a new game Forum: http://forum.birth-of-the-empires.de/viewtopic.php?p=29463#p29463 If Alien appearence is set to 0 at the beginning of a game, it can happen that the Eelen Guard image is missing: http://forum.birth-of-the-empires.de/viewtopic.php?p=34414#p34414 Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data no entry because of no race/diplomacy Shiplist.data 7 Eelen-Guard Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane. 13 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Ehlen 30000 4 1 1 1 50000 4 0 0 0 0 0 0 0 0 0 0 0 0 $Beam$ 6 10 6 Continuum Ripples 1 0 200 15 10 12 0 360 $END_OF_SHIPDATA$ Gaballian PlagueshipThe weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place. Values: Effects to Systems: Stringtable.txt ([EVENT_GABALLIANER_SEUCHENSCHIFF]): Combating: Encounter in Space: Ships in the same sector (and without a destructive combat): probability of 33% that other ships will get plague ships, no station are infected, no other aliens, no ships with combat tactic = retreat
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Gaballian The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. Gaballianer.bop 0 11 2 1 0 Shiplist.data 7 Gaballian Plagueship The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place. 14 2 4 1 1 1 1 1 1 0 0 0 0 0 0 1 Gaballianer 3000 2 1 0 1 2000 4 0 1 2 40 1 0 0 0 0 0 0 0 $Beam$ 1 10 1 Virus 0 0 0 10 50 1 0 10 $END_OF_SHIPDATA$ Gas EntityThis strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets. Stringtable.txt ([EVENT_IONISIERENDES_GASWESEN]): Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Ionizing Gas Entity This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. Ionisierendes Gaswesen.bop 0 8 2 1 0 Shiplist.data 7 Gas Entity This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets. 14 3 2 0 0 0 0 0 0 0 0 0 0 0 0 1 Ionisierendes Gaswesen 2000 0 0 0 1 2000 1 0 1 1 20 1 0 0 0 0 0 0 0 $Beam$ 4 5 20 Ion Beam 0 0 20 4 12 1 0 180 $END_OF_SHIPDATA$ Isotopospheric EntityEntity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Stringtable.txt ([EVENT_ISOTOPOSPHAERISCHES_WESEN]): 'spawns randomly at the edge of the galaxy and flies around
This can for example happen if you greet the enemy or all ships avoiding battle. The teleport can be an advantage. Maybe you explore new minors at places you can't reach normally at this time.
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Isotoposphärisches Wesen.bop 0 0 2 1 0 Shiplist.data 7 Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. 14 2 4 3 3 3 3 3 3 0 0 0 0 0 0 1 Isotoposphärisches Wesen 9000 0 0 0 0 4000 7 1 1 2 100 1 5 0 0 0 0 0 0 $Torpedo$ 25 3 5 10 Isotopic Tube 0 70 0 50 $END_OF_SHIPDATA$ Kampfstation (Battlestation)
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
Kryonitwesen (Kryonit Entity)
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
Midway-Schlachtschiff (Midway-Battleship)
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
Morlock-Raider (Morlock-Raider)
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
cancelled since Alpha7 (V0.90): Rammschiff (Ramship)
Raumschiffe der MajorsRaumschiffe der Minors
Alien und Weltraumwesen
weiterführende InfosRaumschiffe - Allgemeine InformationenDetails über SchiffsklassenAnhand der folgenden Schiffsklassennamen können im ShipEditor die genauen Daten nachgeschlagen werden, eine Übersicht in Form einer Excel-Datei ist hier. AlienEntities.dataDie Datei AlienEntities.data ist seit Version Alpha7 (V0.90) vorhanden. (siehe auch hier BotE-Development#AlienEntities.data) Die Datei AlienEntities.data im Programmverzeichnis Birth of the Emp...\Data\Races sind die Aliens definiert. Der Aufbau der AlienEntities.data ist je Alien (also nach Zeile 1, die „0.9“ enthält): (Quelle: Minor.cpp CMinor::CreateAlienEntities)
2. Zeile: Name (m_sName) 3. Zeile: Beschreibung (description) (m_sDesc) 4. Zeile: Bild (Graphicfilename) - die Bilder liegen unter Programmverzeichnis Birth of the Empires A...\Graphics\Races als Bop-Datei 5. Zeile: Values = 0 (m_iTechnologicalProgress ??) 6. Zeile: Values: 1,3,11 (m_RaceType) Spezialfähigkeit bzw. Art und Wesen der Rasse (kind) (siehe auch MajorRaces.data) Die Ausprägungen sind 0 = (keine) (nothing special) 1 = Finanzen (financial) 2 = kriegerisch (warlike) 3 = Agrarwirtschaft (farmer) 4 = Industrie (industrial) 5 = geheimdienstlich (secret) 6 = Forschung (researcher) 7 = produzierend (producer) 8 = pazifistisch (pacifist) 9 = hinterhältig (sneaky) 10= verschlossener Alleingeher (soloing) 11= extrem feindlich (hostile)
7. Zeile: Values: 2, 4 (m_nSpecialAbility) 8. Zeile: Values: 1 (m_bSpaceflight) Raumfahrernation = eigene Schiffe (spaceflightnation) 0 = nein 1 = ja
Die 5 Stufen sind
some recent changesAlienEntities.data (Content)This chapter contains the values of AlienEntities.data (German and English version), especially the actual ones which can change, if other values are planned. So these values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
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