Difference between revisions of "Alien"
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− | [[Alien# | + | [[Alien#Anaerobic Macrob|Anaerobic Macrob]] - [[Alien#Blizzard-Plasma Entity|Blizzard-Plasma Entity]] - [[Alien#all Bosean|Boseans]] - [[Alien#Eelen-Guard|Eelen-Guard]] - [[Alien#Gaballian Plagueship|Gaballian Plagueship]] - [[Alien#Gas Entity|Gas Entity]] - [[Alien#Isotopospheric Entity|Isotopospheric Entity]] - [[Alien#Kryonit Entity|Kryonit Entity]] - [[Alien#Battlestation|Battlestation]] - [[Alien#Midway-Battleship|Midway-Battleship]] - [[Alien#Morlock-Raider|Morlock-Raider]] - [[Alien#dataAlienEntities|AlienEntities.data]] |
= Intro = | = Intro = | ||
Line 1,132: | Line 1,132: | ||
---- | ---- | ||
− | === | + | === Battlestation === |
− | {|width=" | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" |
− | |||
− | |||
− | |||
− | |||
|bgcolor="#000010" valign="top"| http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Kampfstation.png | |bgcolor="#000010" valign="top"| http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Kampfstation.png | ||
− | | bgcolor="#fafafa" valign="top"| | + | | bgcolor="#fafafa" valign="top"| |
+ | |||
+ | |} | ||
− | -- | + | This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. |
− | |||
---- | ---- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | '''Stringtable.txt:''' no entry | ||
− | |||
---- | ---- | ||
− | + | *The Battlestation spawns randomly if the game begins. Its financially oriented. | |
− | + | *Simple diplomacy is possible with the station. | |
+ | *If the Battlestation is destroyed no new one will be generated and it counts as eliminated. | ||
+ | *Heyoun and Humans should be able to greet the Battlestation at the beginning. For many others this could be dangerous. | ||
+ | *Retreat should be possible most times, cause the station can't follow fleeing ships. | ||
− | |||
---- | ---- | ||
Line 1,166: | Line 1,160: | ||
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ---- | |
− | + | '''AlienEntities.data''' | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Battlestation | Battlestation | ||
This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. | This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. | ||
Line 1,192: | Line 1,172: | ||
0 | 0 | ||
− | |||
---- | ---- | ||
− | + | ||
− | + | '''Shiplist.data''' | |
− | + | ||
− | |||
− | |||
7 | 7 | ||
− | + | Battlestation | |
− | + | This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. | |
14 | 14 | ||
3 | 3 | ||
Line 1,253: | Line 1,230: | ||
360 | 360 | ||
$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Kryonit Entity === | ||
+ | |||
+ | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Kryonitwesen.png | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''Stringtable.txt''': no entry | ||
+ | |||
+ | ---- | ||
+ | |||
+ | *Spawns randomly at the edge of the galaxy and flies around. | ||
+ | *No diplomacy possible. | ||
+ | *Its very aggressive and attacks ships. | ||
+ | *Can spawn from techlevel 5. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span"> | ||
− | + | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | |
− | + | ||
− | + | ---- | |
− | + | ||
+ | '''AlienEntities.data''' | ||
+ | |||
+ | Kryonitwesen: | ||
+ | Kryonit Entity | ||
+ | Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. | ||
+ | Kryonitwesen.bop | ||
+ | 0 | ||
+ | 11 | ||
+ | 2 | ||
+ | 1 | ||
+ | 0 | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''Shiplist.data''' | ||
+ | |||
+ | 7 | ||
+ | Kryonit Entity | ||
+ | Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. | ||
14 | 14 | ||
3 | 3 | ||
+ | 3 | ||
+ | 5 | ||
+ | 5 | ||
+ | 5 | ||
+ | 5 | ||
+ | 5 | ||
+ | 5 | ||
0 | 0 | ||
0 | 0 | ||
Line 1,266: | Line 1,296: | ||
0 | 0 | ||
0 | 0 | ||
− | + | 1 | |
− | + | Kryonitwesen | |
− | + | 1000 | |
− | |||
0 | 0 | ||
0 | 0 | ||
0 | 0 | ||
1 | 1 | ||
− | + | 3000 | |
− | + | 5 | |
− | |||
1 | 1 | ||
1 | 1 | ||
− | |||
− | |||
− | |||
− | |||
0 | 0 | ||
0 | 0 | ||
− | + | 0 | |
− | + | 0 | |
− | |||
0 | 0 | ||
0 | 0 | ||
Line 1,296: | Line 1,319: | ||
$Beam$ | $Beam$ | ||
− | + | 8 | |
− | + | 100 | |
− | + | 5 | |
− | + | Kryonit Suprabeam | |
+ | 1 | ||
0 | 0 | ||
+ | 50 | ||
+ | 10 | ||
+ | 50 | ||
1 | 1 | ||
− | |||
− | |||
− | |||
− | |||
0 | 0 | ||
− | + | 180 | |
$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | |||
− | === | + | ---- |
+ | |||
+ | === Midway-Battleship === | ||
− | {|width=" | + | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" |
− | + | |bgcolor="#000010" valign="top"| http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Midway-Battleship.png | |
− | | bgcolor="# | + | | bgcolor="#fafafa" valign="top"| |
− | |||
− | |||
− | |||
− | | bgcolor="#fafafa" valign="top"| | ||
− | + | |} | |
− | + | On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. (suggestion for new description see below) | |
---- | ---- | ||
− | |||
− | |||
− | |||
− | |||
− | + | '''Stringtable.txt:''' no entry | |
− | |||
− | |||
---- | ---- | ||
− | + | *The Battleship of the Midway Time Travellers occures randomly at the edge of the galaxy and then it moves around. | |
− | ---- | + | *Simple -not full- diplomacy is available. There Time Travellers are quite friendly (reseachers) and at first contact there's a good option to hail them (especially for humans) |
− | + | *If Midway battleship is in sector/orbit of a major's system, in case of war it will bombard the system. | |
+ | *If Midway battleship is in sector/orbit of a major's system, in case of NOT war, the relation will descrease every turn | ||
+ | *The longer the battleship is in a major's system, the more probable it is, that war is declared. | ||
+ | *It can appear from tech level 7 on | ||
+ | |||
+ | Threads: | ||
+ | *http://forum.birth-of-the-empires.de/viewtopic.php?f=74&t=2347 (search entry t=2347) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | by rainer: | ||
+ | On Midway-Battleships time travellers from the future are desperately trying to get back into their own time. Generally they are friendly but persueing their aim which contains disrupting of all life on planets for their time experiments. Therefore they don't hesitate to get supremacy about the whole system by attacking it. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | improved by paul: | ||
+ | |||
+ | The Midway Time Travellers are from the future and are desperately trying to get back into their own time. They are generally friendly but are pursuing their own agenda. There is a possibility that they will disrupt all life on planets for their time experiments, and therefore will not hesitate to attack a system, if they feel the need to. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | by MTB http://forum.birth-of-the-empires.de/viewtopic.php?p=30745#p30745 (search entry p30745): | ||
+ | |||
+ | The most plausible theory of our scientists says that this ship comes from a possible future. The behaviour of the crew seems to indicate that they create in our actual time a paradox without any inhibition. | ||
+ | |||
+ | ---- | ||
+ | |||
Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span"> | Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span"> | ||
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ---- | |
− | + | ||
− | + | '''AlienEntities.data''' | |
− | + | ||
− | + | Midway Time Travellers | |
− | + | On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. | |
− | + | Midway-Schlachtschiff.bop | |
− | + | 4 | |
− | + | 6 | |
− | + | 4 | |
− | |||
− | |||
1 | 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
2 | 2 | ||
− | + | ||
− | |||
− | |||
− | |||
---- | ---- | ||
− | + | ||
− | + | '''Shiplist.data''' | |
− | + | ||
− | |||
− | |||
7 | 7 | ||
− | + | Midway-Battleship | |
− | + | On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. | |
14 | 14 | ||
3 | 3 | ||
− | + | 8 | |
− | + | 7 | |
− | + | 7 | |
− | + | 7 | |
− | + | 7 | |
− | + | 7 | |
− | + | 7 | |
0 | 0 | ||
0 | 0 | ||
Line 1,395: | Line 1,419: | ||
0 | 0 | ||
1 | 1 | ||
− | + | Midway-Zeitreisende | |
− | + | 24000 | |
− | + | 4 | |
− | + | 1 | |
− | |||
− | 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
0 | 0 | ||
0 | 0 | ||
+ | 32000 | ||
+ | 9 | ||
0 | 0 | ||
+ | 4 | ||
+ | 2 | ||
+ | 200 | ||
+ | 3 | ||
+ | 6 | ||
0 | 0 | ||
0 | 0 | ||
Line 1,416: | Line 1,440: | ||
0 | 0 | ||
− | $ | + | $Torpedo$ |
− | + | 19 | |
− | + | 1 | |
5 | 5 | ||
− | + | 9 | |
− | + | Midway Class Z Tube | |
0 | 0 | ||
− | + | 90 | |
− | |||
− | |||
− | |||
0 | 0 | ||
180 | 180 | ||
$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Morlock-Raider === | ||
+ | |||
+ | {|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
+ | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Morlock-Raider.png | ||
+ | | bgcolor="#fafafa" valign="top"| | ||
+ | |||
+ | |} | ||
+ | |||
+ | The Morlock raider has a strong hull and a rather big but slow gun. It's up for fun in the universe and several sources claim it was a plaything from an ancient race gone wild. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''Stringtable.txt''' ([EVENT_MORLOCK_RAIDER]): <br>By an attack of Morlock-Raider ? Credits were stolen in ? system | ||
+ | |||
+ | ---- | ||
+ | |||
+ | *Morlock act similar to a minor race. After a initial "New Contact"-Event, this alien/race is a known one. | ||
+ | *With Morlocks only diplomatic options like war or friendship are selectable. | ||
+ | **Mostly (to) friendly to all - should declare war more often. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span"> | ||
+ | |||
+ | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
− | + | ---- | |
− | + | ||
− | + | '''AlienEntities.data''' | |
− | + | ||
− | + | Morlock-Raider | |
− | + | The Raider is protected by a strung hull, but due to its long recharge time it fires its equally strong layer only after a few battle rounds. | |
− | + | Morlock-Raider.bop | |
− | + | 2 | |
− | + | 1 | |
− | + | 4 | |
− | + | 1 | |
− | + | 4 | |
− | + | ||
− | + | ---- | |
− | + | ||
− | + | '''Shiplist.data''' | |
− | + | ||
− | + | 7 | |
− | + | Morlock-Raider | |
+ | The Morlock raider has a strong hull and a rather big but slow gun. It's up for fun in the universe and several sources claim it was a plaything from an ancient race gone wild. | ||
+ | 14 | ||
+ | 1 | ||
+ | 7 | ||
+ | 1 | ||
+ | 1 | ||
1 | 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
1 | 1 | ||
− | |||
− | |||
1 | 1 | ||
1 | 1 | ||
Line 1,467: | Line 1,515: | ||
0 | 0 | ||
0 | 0 | ||
+ | 1 | ||
+ | Morlock-Raider | ||
+ | 2300 | ||
+ | 2 | ||
+ | 0 | ||
+ | 0 | ||
+ | 1 | ||
+ | 1800 | ||
+ | 4 | ||
+ | 0 | ||
+ | 2 | ||
+ | 1 | ||
+ | 80 | ||
+ | 2 | ||
+ | 2 | ||
0 | 0 | ||
0 | 0 | ||
0 | 0 | ||
0 | 0 | ||
− | |||
− | |||
8 | 8 | ||
− | |||
5 | 5 | ||
− | + | ||
+ | $Beam$ | ||
+ | 1 | ||
+ | 95 | ||
1 | 1 | ||
+ | Pulse Proton Cannon | ||
+ | 0 | ||
0 | 0 | ||
− | |||
10 | 10 | ||
− | |||
1 | 1 | ||
+ | 14 | ||
+ | 3 | ||
0 | 0 | ||
− | + | 90 | |
$END_OF_SHIPDATA$ | $END_OF_SHIPDATA$ | ||
− | |||
− | === | + | ---- |
+ | |||
+ | === cancelled since Alpha7 (V0.90): Ramship === | ||
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | {|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;" | ||
− | + | |bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Rammschiff.png | |
− | + | | bgcolor="#fafafa" valign="top"| | |
− | |||
− | |||
− | |bgcolor="#000010 | ||
− | | bgcolor="#fafafa" valign="top"| | ||
− | |||
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | out of date: renamed into [[#Anaerobe Makrobe (Anaerobic Macrob)]], graphic file changed | |
− | |||
− | |||
---- | ---- | ||
− | + | =Ships of Major races= | |
− | + | ||
− | + | {| cellspacing="0" style="border:2px solid #606060;padding:1em;padding-top:1em;" | |
− | + | ! width="140" bgcolor="#b3b8f4" align="center" | [[Ships Coalition of Planets]] | |
− | + | ! width="140" bgcolor="#f8fba3" align="center" | [[Ships Heyoun Trade Union]] | |
− | + | ! width="140" bgcolor="#ecb1b1" align="center" | [[Ships Khaoron Empire]] | |
− | + | ! width="140" bgcolor="#bef5b9" align="center" | [[Ships Rotharian Star Network]] | |
− | + | ! width="140" bgcolor="#e2b1ec" align="center" | [[Ships Cartare Invaders]] | |
+ | ! width="140" bgcolor="#b5f2ed" align="center" | [[Ships Omega Alliance]] | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | =Ships of Minor races= | |
− | - | + | {| cellspacing="0" style="border:2px solid #000000;padding:1em;padding-top:1em;" |
− | + | ! width="140" bgcolor="#dadada" align="center" | [[Ships Minor races]] | |
+ | |||
+ | |} | ||
− | + | =Aliens and Space Creatures= | |
− | + | {| cellspacing="0" style="border:2px solid #000000;padding:1em;padding-top:1em;" | |
− | + | ! width="140" bgcolor="#dadada" align="center" | [[Alien]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | ||
− | + | =Further Information= | |
− | + | ===[[Ship]]s - General Information=== | |
− | + | ||
− | + | ||
− | + | === Details about Ship classes=== | |
− | + | ||
− | + | Based on the following Shipclassnames you can look in the [[ShipEditor]] for more precise informations. An overview in form of an excel sheet can be found here [http://birth-of-the-empires.de/wiki_files/Downloads/Shiplist.data.xls]. | |
− | + | ||
− | + | = AlienEntities.data = | |
− | + | ||
− | + | '''The file AlienEntities.data existing since version Alpha7 (V0.90).''' (see also here [[BotE-Development#AlienEntities.data]]) | |
− | + | ||
− | + | In the file AlienEntities.data in the program directory Birth of the Emp...\Data\Races are the Aliens defiened. | |
− | 4 | + | |
− | 6 | + | The structure of the AlienEntities.data is '''per Alien''' (after line 1 which the "0.9" contains): (Source: Minor.cpp CMinor::CreateAlienEntities) |
− | + | ||
− | + | ||
− | + | ||
− | + | '''1. line:''' ID (m_sID) | |
− | + | ||
− | + | '''2. line:''' Name (m_sName) | |
− | + | ||
− | + | 3. line: description (m_sDesc) | |
− | + | ||
− | + | 4. line: Graphicfilename - the pics lieing under program directory Birth of the Empires A...\Graphics\Races as [[Bop-Datei]] | |
− | + | ||
− | + | 5. line: Values = 0 (m_iTechnologicalProgress ??) | |
− | 1 | + | |
− | 2 | + | 6. line: Values: 1,3,11 (m_RaceType) special ability or kind of race (see also [[MajorRaces.data]]) |
− | + | ||
− | + | '''the forms are''' | |
− | + | ||
− | + | 0 = nothing special | |
− | + | ||
− | + | 1 = financial | |
− | + | ||
− | + | 2 = warlike | |
− | + | ||
− | + | 3 = farmer | |
− | + | ||
− | + | 4 = industrial | |
− | + | ||
− | + | 5 = secret | |
− | + | ||
− | + | 6 = researcher | |
− | + | ||
− | + | 7 = producer | |
− | + | ||
− | + | 8 = pacifist | |
− | 0 | + | |
− | + | 9 = sneaky | |
− | + | ||
− | + | 10= soloing | |
− | + | ||
+ | 11= hostile | ||
+ | |||
+ | |||
+ | |||
+ | 7. line: Values: 2, 4 (m_nSpecialAbility) | ||
+ | |||
+ | 8. line: Values: 1 (m_bSpaceflight) space traveller nation = own ships (spaceflightnation) | ||
+ | |||
+ | 0 = no | ||
+ | 1 = yes | ||
+ | |||
+ | |||
+ | 9. line: Values: 0, 4 (m_iCorruptibility) corrubility | ||
+ | |||
+ | The 5 levels are | ||
+ | |||
+ | *0 = very hard (difficult corruptible) | ||
+ | |||
+ | *1 = hard | ||
+ | |||
+ | *2 = middle | ||
+ | |||
+ | *3 = easy | ||
+ | |||
+ | *4 = very easy (easy corruptible) | ||
+ | |||
+ | == some recent changes == | ||
+ | |||
+ | == AlienEntities.data (Content) == | ||
+ | |||
+ | This chapter contains the values of AlienEntities.data (German and English version), especially the actual ones which can change, if other values are planned. | ||
+ | |||
+ | <span style="color:red">'''So these values might be different to the values of the last release.'''</span"> | ||
+ | |||
+ | Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''AlienEntities.data''' | ||
+ | |||
+ | 0.81 | ||
+ | |||
+ | '''Ionizing Gas Entity''' | ||
+ | This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. | ||
+ | Ionisierendes Gaswesen.bop | ||
0 | 0 | ||
− | + | 8 | |
− | + | 2 | |
− | |||
− | |||
1 | 1 | ||
0 | 0 | ||
+ | |||
+ | '''Gaballian''' | ||
+ | The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. | ||
+ | Gaballianer.bop | ||
0 | 0 | ||
− | + | 11 | |
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2 | 2 | ||
− | + | 1 | |
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0 | 0 | ||
+ | |||
+ | '''Blizzard-Plasma-Entity''' | ||
+ | This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. | ||
+ | Blizzard-Plasmawesen.bop | ||
0 | 0 | ||
+ | 11 | ||
+ | 2 | ||
+ | 1 | ||
0 | 0 | ||
+ | |||
+ | '''Morlock-Raider''' | ||
+ | The Raider is protected by a strung hull, but due to its long recharge time it fires its equally strong layer only after a few battle rounds. | ||
+ | Morlock-Raider.bop | ||
+ | 2 | ||
+ | 1 | ||
+ | 4 | ||
+ | 1 | ||
+ | 4 | ||
+ | |||
+ | '''Boseans''' | ||
+ | These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. | ||
+ | Boseaner.bop | ||
0 | 0 | ||
+ | 3 | ||
+ | 2 | ||
+ | 1 | ||
0 | 0 | ||
− | + | '''Battlestation''' | |
− | + | This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. | |
+ | Kampfstation.bop | ||
+ | 2 | ||
+ | 1 | ||
+ | 4 | ||
1 | 1 | ||
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0 | 0 | ||
− | + | ||
+ | '''Kryonit Entity''' | ||
+ | Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. | ||
+ | Kryonitwesen.bop | ||
+ | 0 | ||
+ | 11 | ||
+ | 2 | ||
+ | 1 | ||
0 | 0 | ||
− | + | ||
− | + | '''Midway Time Travellers''' | |
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− | Midway | ||
On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. | On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. | ||
− | + | Midway-Schlachtschiff.bop | |
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− | Midway-Schlachtschiff.bop | ||
− | 4 | ||
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4 | 4 | ||
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− | + | ||
+ | '''Anaerobic Macrob''' | ||
+ | The ramship is an anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. | ||
+ | Anaerobe Makrobe.bop | ||
0 | 0 | ||
− | + | 11 | |
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2 | 2 | ||
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1 | 1 | ||
0 | 0 | ||
− | + | ||
− | + | '''Isotopospheric Entity''' | |
− | |||
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− | Isotopospheric Entity | ||
Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. | Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. | ||
Isotoposph?risches Wesen.bop | Isotoposph?risches Wesen.bop | ||
Line 2,185: | Line 1,776: | ||
0 | 0 | ||
− | + | [[category:FAQ]] [[category:Ship]] [[category:Data-Files]] | |
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− | [[ |
Latest revision as of 11:49, 19 February 2017
Anaerobic Macrob - Blizzard-Plasma Entity - Boseans - Eelen-Guard - Gaballian Plagueship - Gas Entity - Isotopospheric Entity - Kryonit Entity - Battlestation - Midway-Battleship - Morlock-Raider - AlienEntities.data IntroIn general, the ingame data of the actual version of Birth of the Empires are decisive. Alien (from lat. alienus = different) are in BotE ships or beings which doesn’t come from one of the BotE-races. Although the data for the aliens already were included in version 0.81 they appeared at first ingame in version 0.90 (Alpha7). The frequency of their appearence , as long as they aren’t deactivated in Bote.ini#GameSettings , depends on the galaxysize. If you play on tiny they appear very rarely. Otherwise the appearence of the aliens is additionally controlled through the techlevel of the alienships in the program code (Funktion CBotf2Doc::CalcRandomAlienEntities). Only if the average techlevel of all major races in the galaxy fits the techlevel of an alienship is it possible that an alien spawns. This works both ways. If the average techlevel in the galaxy rises the chance to spawn for lowlevel aliens drops.
Alien vs Alien: Aliens doesn't attack each other Feedbacksinternal Feedback: http://forum.birth-of-the-empires.de/viewtopic.php?p=29626#p29626
Threads
Alien-ImplementationThe aliens themselve are part of Shiplist.data type 14=Alien as well as of #AlienEntities.data and some have Event-Entries in StringTable.txt.
Good example for this are boleans: Four ships, but one race, and graphics once (ship) without background, once (race) with background
At the moment only some Aliens are implemented: => meanwhile almost all aliens are implented
(internal) http://forum.birth-of-the-empires.de/viewtopic.php?p=26318#p26318 Alien-SuggestionsAlienAnaerobic Macrob+previous name: #Ramship Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Stringtable.txt: can be defeated easily, brings variety to the game spawns randomly (solo and in groups) at the edge of the galaxy and flies around No diplomacy possible. Its very aggressive and attacks every ship. Avoids solar systems, except the ones with a green sun. Therefore you are relatively save in systems without a green sun. (can spawn at techlevel 0) ramship -> renamed in Anaerobic Macrob (r78214) Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Show Changes" ("Save" isn't necessary for that). AlienEntities.data Anaerobic Macrob Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Anaerobe Makrobe.bop 0 11 2 1 0 Shiplist.data 7 Anaerobic Macrob Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. 14 1 6 0 0 0 0 0 0 0 0 0 0 0 0 1 Anaerobe Makrobe 800 2 1 0 1 0 0 0 1 2 20 1 2 0 0 0 0 0 0 $Beam$ 1 10 1 Tentacle 0 1 0 1 3 1 0 90 $END_OF_SHIPDATA$ Blizzard-Plasma EntityThis entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside. Stringtable.txt [EVENT_BLIZZARD_PLASMAWESEN]: Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Blizzard-Plasma-Entity This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. Blizzard-Plasmawesen.bop 0 11 2 1 0 Shiplist.data 7 Blizzard-Plasma Entity This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside. 14 3 7 4 4 4 4 4 4 0 0 0 0 0 0 1 Blizzard-Plasmawesen 6000 2 0 1 0 6000 6 1 2 2 40 2 2 0 0 0 0 0 0 $Beam$ 11 40 13 Ion Cluster Beam 0 1 25 3 25 5 0 180 $END_OF_SHIPDATA$ all BoseanBoseans appear randomly from any edge of the galaxy and straying. Mostly they are friendly and doesn't attack. But with some probability this changes, so their ships get turned to ATTACK. Each ship they destroy in a ship combat will generate a new bosean ship. This means, that the possibility to be faced with a more numerous group of boseans increases thereby. With Boseans no diplomacy is possible. Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat. Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later Boseaner Typ-1 (Bosean Type-1)These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. Stringtable.txt: no entry Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Shiplist.data 7 Bosean Type-1 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 1 7 1 1 1 1 1 1 0 0 0 0 0 0 1 Boseaner 300 0 0 0 1 2500 3 0 3 1 80 2 1 0 0 0 0 0 0 $Beam$ 5 30 4 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $END_OF_SHIPDATA$ Bosean Type-2These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. Stringtable.txt: no entry Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Shiplist.data 7 Bosean Type-2 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 1 6 3 3 3 3 3 3 0 0 0 0 0 0 1 Boseaner 400 2 0 0 1 4000 4 0 3 1 60 2 2 0 0 0 0 0 0 $Beam$ 7 30 4 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $END_OF_SHIPDATA$ Boseaner Typ-3 (Bosean Type-3)These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. Stringtable.txt: no entry Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Shiplist.data 7 Bosean Type-3 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 2 5 5 5 5 5 5 5 0 0 0 0 0 0 1 Boseaner 500 2 0 0 1 5000 5 1 2 1 60 2 3 0 0 0 0 0 0 $Beam$ 10 30 6 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $Beam$ 10 30 3 Bosean Phase Shifter 1 0 30 2 5 1 180 60 $END_OF_SHIPDATA$ Boseaner Typ-4 (Bosean Type-4)These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. Stringtable.txt: no entry Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Shiplist.data 7 Bosean Type-4 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 2 5 7 7 7 7 7 7 0 0 0 0 0 0 1 Boseaner 1000 4 1 1 1 10000 9 1 1 0 80 3 4 0 0 0 0 0 0 $Beam$ 12 30 15 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $Beam$ 12 30 15 Bosean Phase Shifter 1 0 30 2 5 1 180 60 $END_OF_SHIPDATA$ Eelen-GuardSome kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane. Stringtable.txt: Implented 78081: Will be ingame if minor 'Eelen' is generated at a new game Forum: http://forum.birth-of-the-empires.de/viewtopic.php?p=29463#p29463 If Alien appearence is set to 0 at the beginning of a game, it can happen that the Eelen Guard image is missing: http://forum.birth-of-the-empires.de/viewtopic.php?p=34414#p34414 Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data no entry because of no race/diplomacy Shiplist.data 7 Eelen-Guard Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane. 13 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Ehlen 30000 4 1 1 1 50000 4 0 0 0 0 0 0 0 0 0 0 0 0 $Beam$ 6 10 6 Continuum Ripples 1 0 200 15 10 12 0 360 $END_OF_SHIPDATA$ Gaballian PlagueshipThe weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place. Values: Effects to Systems: Stringtable.txt ([EVENT_GABALLIANER_SEUCHENSCHIFF]): Combating: Encounter in Space: Ships in the same sector (and without a destructive combat): probability of 33% that other ships will get plague ships, no station are infected, no other aliens, no ships with combat tactic = retreat
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Gaballian The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. Gaballianer.bop 0 11 2 1 0 Shiplist.data 7 Gaballian Plagueship The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place. 14 2 4 1 1 1 1 1 1 0 0 0 0 0 0 1 Gaballianer 3000 2 1 0 1 2000 4 0 1 2 40 1 0 0 0 0 0 0 0 $Beam$ 1 10 1 Virus 0 0 0 10 50 1 0 10 $END_OF_SHIPDATA$ Gas EntityThis strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets. Stringtable.txt ([EVENT_IONISIERENDES_GASWESEN]): Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Ionizing Gas Entity This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. Ionisierendes Gaswesen.bop 0 8 2 1 0 Shiplist.data 7 Gas Entity This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets. 14 3 2 0 0 0 0 0 0 0 0 0 0 0 0 1 Ionisierendes Gaswesen 2000 0 0 0 1 2000 1 0 1 1 20 1 0 0 0 0 0 0 0 $Beam$ 4 5 20 Ion Beam 0 0 20 4 12 1 0 180 $END_OF_SHIPDATA$ Isotopospheric EntityEntity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Stringtable.txt ([EVENT_ISOTOPOSPHAERISCHES_WESEN]): 'spawns randomly at the edge of the galaxy and flies around
This can for example happen if you greet the enemy or all ships avoiding battle. The teleport can be an advantage. Maybe you explore new minors at places you can't reach normally at this time.
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Isotoposphärisches Wesen.bop 0 0 2 1 0 Shiplist.data 7 Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. 14 2 4 3 3 3 3 3 3 0 0 0 0 0 0 1 Isotoposphärisches Wesen 9000 0 0 0 0 4000 7 1 1 2 100 1 5 0 0 0 0 0 0 $Torpedo$ 25 3 5 10 Isotopic Tube 0 70 0 50 $END_OF_SHIPDATA$ BattlestationThis fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. Stringtable.txt: no entry
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. Kampfstation.bop 2 1 4 1 0 Shiplist.data 7 Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. 14 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Kampfstation 12000 4 1 1 1 8000 8 1 0 0 180 1 1 0 0 0 0 0 0 $Beam$ 18 20 18 Ultraphasic Beam 0 1 35 10 35 6 0 360 $END_OF_SHIPDATA$ Kryonit EntityKryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. Stringtable.txt: no entry
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Kryonitwesen: Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. Kryonitwesen.bop 0 11 2 1 0 Shiplist.data 7 Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. 14 3 3 5 5 5 5 5 5 0 0 0 0 0 0 1 Kryonitwesen 1000 0 0 0 1 3000 5 1 1 0 0 0 0 0 0 0 0 0 0 $Beam$ 8 100 5 Kryonit Suprabeam 1 0 50 10 50 1 0 180 $END_OF_SHIPDATA$ Midway-BattleshipOn the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. (suggestion for new description see below) Stringtable.txt: no entry
Threads:
by rainer: On Midway-Battleships time travellers from the future are desperately trying to get back into their own time. Generally they are friendly but persueing their aim which contains disrupting of all life on planets for their time experiments. Therefore they don't hesitate to get supremacy about the whole system by attacking it. improved by paul: The Midway Time Travellers are from the future and are desperately trying to get back into their own time. They are generally friendly but are pursuing their own agenda. There is a possibility that they will disrupt all life on planets for their time experiments, and therefore will not hesitate to attack a system, if they feel the need to. by MTB http://forum.birth-of-the-empires.de/viewtopic.php?p=30745#p30745 (search entry p30745): The most plausible theory of our scientists says that this ship comes from a possible future. The behaviour of the crew seems to indicate that they create in our actual time a paradox without any inhibition. Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Midway Time Travellers On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. Midway-Schlachtschiff.bop 4 6 4 1 2 Shiplist.data 7 Midway-Battleship On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. 14 3 8 7 7 7 7 7 7 0 0 0 0 0 0 1 Midway-Zeitreisende 24000 4 1 0 0 32000 9 0 4 2 200 3 6 0 0 0 0 0 0 $Torpedo$ 19 1 5 9 Midway Class Z Tube 0 90 0 180 $END_OF_SHIPDATA$ Morlock-RaiderThe Morlock raider has a strong hull and a rather big but slow gun. It's up for fun in the universe and several sources claim it was a plaything from an ancient race gone wild. Stringtable.txt ([EVENT_MORLOCK_RAIDER]):
Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data Morlock-Raider The Raider is protected by a strung hull, but due to its long recharge time it fires its equally strong layer only after a few battle rounds. Morlock-Raider.bop 2 1 4 1 4 Shiplist.data 7 Morlock-Raider The Morlock raider has a strong hull and a rather big but slow gun. It's up for fun in the universe and several sources claim it was a plaything from an ancient race gone wild. 14 1 7 1 1 1 1 1 1 0 0 0 0 0 0 1 Morlock-Raider 2300 2 0 0 1 1800 4 0 2 1 80 2 2 0 0 0 0 8 5 $Beam$ 1 95 1 Pulse Proton Cannon 0 0 10 1 14 3 0 90 $END_OF_SHIPDATA$ cancelled since Alpha7 (V0.90): Ramshipout of date: renamed into #Anaerobe Makrobe (Anaerobic Macrob), graphic file changed Ships of Major races
Ships of Minor races
Aliens and Space Creatures
Further InformationShips - General InformationDetails about Ship classesBased on the following Shipclassnames you can look in the ShipEditor for more precise informations. An overview in form of an excel sheet can be found here [1]. AlienEntities.dataThe file AlienEntities.data existing since version Alpha7 (V0.90). (see also here BotE-Development#AlienEntities.data) In the file AlienEntities.data in the program directory Birth of the Emp...\Data\Races are the Aliens defiened. The structure of the AlienEntities.data is per Alien (after line 1 which the "0.9" contains): (Source: Minor.cpp CMinor::CreateAlienEntities)
1. line: ID (m_sID) 2. line: Name (m_sName) 3. line: description (m_sDesc) 4. line: Graphicfilename - the pics lieing under program directory Birth of the Empires A...\Graphics\Races as Bop-Datei 5. line: Values = 0 (m_iTechnologicalProgress ??) 6. line: Values: 1,3,11 (m_RaceType) special ability or kind of race (see also MajorRaces.data) the forms are 0 = nothing special 1 = financial 2 = warlike 3 = farmer 4 = industrial 5 = secret 6 = researcher 7 = producer 8 = pacifist 9 = sneaky 10= soloing 11= hostile
7. line: Values: 2, 4 (m_nSpecialAbility) 8. line: Values: 1 (m_bSpaceflight) space traveller nation = own ships (spaceflightnation) 0 = no 1 = yes
The 5 levels are
some recent changesAlienEntities.data (Content)This chapter contains the values of AlienEntities.data (German and English version), especially the actual ones which can change, if other values are planned. So these values might be different to the values of the last release.</span"> Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that). AlienEntities.data 0.81 Ionizing Gas Entity This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. Ionisierendes Gaswesen.bop 0 8 2 1 0 Gaballian The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. Gaballianer.bop 0 11 2 1 0 Blizzard-Plasma-Entity This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. Blizzard-Plasmawesen.bop 0 11 2 1 0 Morlock-Raider The Raider is protected by a strung hull, but due to its long recharge time it fires its equally strong layer only after a few battle rounds. Morlock-Raider.bop 2 1 4 1 4 Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. Kampfstation.bop 2 1 4 1 0 Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. Kryonitwesen.bop 0 11 2 1 0 Midway Time Travellers On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. Midway-Schlachtschiff.bop 4 6 4 1 2 Anaerobic Macrob The ramship is an anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Anaerobe Makrobe.bop 0 11 2 1 0 Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Isotoposph?risches Wesen.bop 0 0 2 1 0 |